Directs the battle with fear and mesmerism
All the battlefield's a stage, and Ringmaster is a gleeful director. Controlling fights with a showman's flair, Ringmaster tames enemies with his fearsome whip and endless knives, ushers allies away from danger with his cunning escape act, and always draws a crowd to unwillingly witness the wonders of his mesmerizing wheel.
Win Rate 47.9%
Pick Rate 4.1%
Attributes
582 +46.2/lvl
375 +36.0/lvl
21 +2.1/lvl
13 +1.4/lvl
25 +3.0/lvl
Stats
Damage:
48 - 58 + 3.0/level (149.0 - 159.0 at level 30)
Range:
575
Armor:
3.2 + 0.2/level (12.3 at level 30)
Movement:
310
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Center Stage
Win Rate: 47.9%
Pick Rate: 100.0%
Ringmaster is still new to the spotlight. This facet doesn't do anything... yet.
Abilities
Ringmaster receives a random single-use Dark Carnival Souvenir whenever an enemy hero dies within 925 units of him. Additional Souvenirs are held as charges.
If Ringmaster does not have a Souvenir when he respawns he will be granted one.
Souvenirs of the Dark Carnival include a Funhouse Mirror, a Strongman Tonic, and a Whoopee Cushion.
Tame the Beasts
CHANNELED - Ringmaster twirls his whip for up to %abilitychanneltime% second then cracks it. Whipped enemies are damaged and flee in fear from Ringmaster. Channel time exponentially increases damage and extends the fear duration, but reduces the radius.
RADIUS START: 450
RADIUS END: 200
MIN DAMAGE: 45 / 70 / 95 / 120
MAX DAMAGE: 180 / 280 / 380 / 480
16 / 14 / 12 / 10
90 / 105 / 120 / 135
700
- +75 Tame the Beasts Radius
- Debuff Immunity While Channeling Tame the Beasts
- +75/+75 Tame the Beasts Min/Max Damage
Escape Act
Ringmaster packs himself or an allied hero into a mobile, extradimensional box. Boxed units gain phased movement, slow resistance, bonus magic resistance, and bonus movement speed. They are also untargetable, muted, silenced, and disarmed. The box will pop open after the effect expires or it moves more than 500 units away.
SLOW RESISTANCE: 100%
38 / 32 / 26 / 20
80
600
Aghanim's Scepter
Escape Act has 2 charges. When the box pops open, Impalement Art daggers are thrown in all directions, and all enemies in an =225 radius take =300 damage.
- +200 Escape Act Cast Range
- Escape Act Grants Strong Dispel and Flying
Impalement Arts
Ringmaster throws one of his daggers to a precise point of his choosing. If he strikes an enemy, the dagger deals impact damage, briefly slows the unit hit, and causes them to bleed. The bleeding deals a percentage of the victim's maximum health in damage every second to heroes and flat damage per second to creeps.
IMPACT DAMAGE: 75
DAMAGE PER SECOND (CREEPS): 100
DURATION: 4
MOVEMENT SLOW: 100%
SLOW DURATION: 0.8
1
80
2400
- Impalement Arts Penetrates One Target
- +1s Impalement Arts Bleed and Slow Duration
Wheel of Wonder
Ringmaster rolls the Wheel of Wonder to the targeted location, knocking aside enemies along the way. After it reaches its target, enemies in range of the wheel take damage over time and are slowed by -50%.
Enemy heroes who face the wheel for more than 0.5 seconds are mesmerized and drawn towards it. The first enemy to be mesmerized triggers a timer for the wheel to explode. If the timer is not triggered, it will automatically explode after 4 seconds.
MINIMUM RANGE: 700
RADIUS: 500
90 / 80 / 70
175 / 275 / 375
1400
- +100 Wheel Radius and Range
Crack
*CRACK*
0.5
Funhouse Mirror
Use: Proportion Distortion
Creates 1 imperfect image of your hero that lasts 18 seconds. Your illusion deals 28% and takes 300% damage.3
Strongman Tonic
Use: Forcefully Imbibe
Temporarily increases an allied hero's Strength by 5 plus 1 per Ringmaster's level for 8 seconds. The effect holds for 4 seconds and then deteriorates over the duration.3
750
Whoopee Cushion
Use: Whoopsie
Propels your hero forward 400 units. Leaves a 200 radius stink cloud behind for 3 seconds that slows enemies by -30%.3
Spotlight
Ringmaster shines a spotlight that sweeps over an area. Enemies in the light have a chance to miss their attacks and are revealed if invisible. Illusions hit by the beam fade away, losing a percentage of their maximum health each second. These effects linger for 0.3 seconds after leaving the light.
RADIUS: 275
ILLUSION MAX HEALTH LOSS: 50%
MISS CHANCE: 30%
30
50
1500
Talents
Escape Act Grants Strong Dispel and Flying
+ 1.3 %
+100 Wheel Radius and Range
+75/+300 Tame the Beasts Min/Max Damage
+1s Impalement Arts Bleed and Slow Duration
+ 2.3 %
Debuff Immunity While Channeling Tame the Beasts
Impalement Arts Penetrates One Target
+ 1.5 %
+200 Escape Act Cast Range
+ 1.2 %
+75 Tame the Beasts Radius
Win Rate
Pick Rate
Lore
Welcome, welcome, one and all — to a stage-lit extravaganza for the ages! Prepare to have your senses shattered! Your expectations demolished! Your Ancients smashed to ruins!
Witness the impossible feats and derring-do of the one and only clockwork marvel, the Great Cogliostro Kettle — Ringmaster, torture artist, genius in his own time — here now for the sole agony and entertainment of any hero bold enough to draw back the crimson carnival curtain and behold what mysteries await inside.
The mistake most maestros make is waiting for the public to come to them. The Ringmaster knows you need to go out and find your audience! Drag them to you. And make them watch.