Summons powerful serpent wards to deal damage
Shadow Shaman quickly clears the way for his team's forces to march on the enemy base. Blasting enemies with shocking spells and interrupting attackers with hexes, his powerful serpent wards destroy enemy defenses with ease.
Win Rate 53.0%
Pick Rate 13.6%
Attributes
560 +50.6/lvl
375 +42.0/lvl
20 +2.3/lvl
16 +1.6/lvl
25 +3.5/lvl
Stats
Damage:
65 - 72 + 3.5/level (180.5 - 187.5 at level 30)
Range:
400
Armor:
5.7 + 0.3/level (15.7 at level 30)
Movement:
285
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Cluster Cluck
Win Rate: 53.4%
Pick Rate: 82.6%
Hex can turn allies into a flock of chickens, removing other negative effects.
Hex
Can be cast on allies to apply a basic dispel and make them invulnerable for =0.1 seconds before turning into a chicken. Creates additional uncontrollable chicken illusions.
ALLY DURATION: =2.0
ALLY CHICKENS: 3
Fowl Play
Creates 3 other chicken illusions as well.
Massive Serpent Ward
Win Rate: 51.1%
Pick Rate: 17.4%
Summons a single massive Serpent Ward with {s:bonus_mega_ward_multiplier_tooltip}x damage and bounty values and {s:bonus_mega_ward_health_tooltip}x health.
Mass Serpent Ward
Summons a single massive Serpent Ward with =10x damage and bounty values and =10x health.
Abilities
BREAKABLE: Yes
When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken. Incoming damage is reduced to zero for 1s.
Cooldown is reset upon respawning.
DISPEL TYPE: Strong Dispel
Lethal Damage from Axe's Culling Blade and Necrophos's Reaper's Scythe will not be prevented.
Incoming damage reduction buff will prevent certain sources of HP removal from killing Shadow Shaman.
DURATION: 3
120
FACET: Cluster Cluck
Creates 3 other chicken illusions as well.
PATCH 7.37d
Invulnerability duration increased from 0.75s to 1s
Ether Shock
Creates a cone of ethereal energy that strikes multiple enemy units.
TARGETS: 3 / 5 / 7 / 9
DAMAGE: 140 / 200 / 260 / 320
14 / 12 / 10 / 8
90 / 105 / 120 / 135
600
- +400 Ether Shock Damage
Hex
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
24 / 20 / 16 / 12
110 / 140 / 170 / 200
550
Shackles
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
TOTAL DAMAGE/HEAL: 70 / 140 / 210 / 280
MAX DURATION: 2.4 / 3 / 3.6 / 4.2
13 / 12 / 11 / 10
125 / 140 / 155 / 170
450
Aghanim's Shard
Shackles creates 4 Serpent Wards attacking the target. Increases Shackles cast range by 75. Serpent wards lasts undefined seconds after Shackles end.
- +170 Shackles Total Damage
- +1.5s Shackles Duration
Mass Serpent Ward
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic.
HITS TO DESTROY: 2
CREEP HITS TO DESTROY: 4
110
200 / 350 / 550
550
Aghanim's Scepter
Causes Serpent Wards to have split shot, attacking two units for full damage.
- +160 Serpent Wards Attack Range
- +50% Serpent Wards Max HP
- +20% Wards Attack Damage
Talents
+20% Wards Attack Damage
+ 2.7 %
+400 Ether Shock Damage
+n/a% Serpent Wards Max HP
+1.5s Shackles Duration
+ 0.1 %
Hex Breaks
+160 Serpent Wards Attack Range
+ 0.9 %
+1.75 Mana Regen
+ 2.5 %
+170 Shackles Total Damage
Win Rate
Pick Rate
Strategy
Make use of Shadow Shaman's high base damage to secure last hits and denies.
A good Combo is to use Hex followed by Mass Serpent Ward with Shackles.
You can pull nearby neutral or lane creeps to your Mass Serpent Wards after you made a move to get some extra gold.
If opponents are farming your Mass Serpent Wards, try to deny individual Serpent Wards with other Serpent Wards if you have the Cluster Cluck facet.
Take your time to farm up Aether Lens or Blink Dagger, so that you can cast you spells more easily in fights.
Initiate on enemies with your long lasting disables, so your allies can follow-up for a kill.
In certain games, Black King Bar can be great to get off full Shackles durations.
Aghanim's Scepter and a Refresher Orb in late game allow you to breach high ground and end the game.
Use portals to move around the map and setup kills with your lengthy disables.
With the Cluster Cluck facet, look to Hex yourself when low on HP right before or after your Fowl Play innate triggers to cause massive confusion and possibly get away.
Counter Strategy
Shadow Shaman has high base damage and a great nuke in Ether Shock. Avoid trading with him.
Shadow Shaman has long lasting stuns but short cast range disables. Keep distance from him.
Shadow Shaman has high solo kill potential on level 6 with Mass Serpent Ward.
Shadow Shaman takes buildings down fast with Mass Serpent Ward. Organize defense quickly.
Focus Shadow Shaman in the fights as he provides a lot of control for his team.
Black King Bar, status resistance items, Linken's Sphere and Lotus Orb are great against Shadow Shaman.
Shadow Shaman is good at ratting your base especially with Aghanim's Scepter and Refresher Orb.
Shadow Shaman does not die and turns into a chicken when hit with lethal damage. You will have to deal the killing blow on him again afterwards.
Lore
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift--a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.