Shadow Shaman stats, abilities and strategy [7.41a]
Summons powerful serpent wards to deal damage
Shadow Shaman quickly clears the way for his team's forces to march on the enemy base. Blasting enemies with shocking spells and interrupting attackers with hexes, his powerful serpent wards destroy enemy defenses with ease.
Win Rate 52.1%
Pick Rate 18.2%
Attributes

560 +50.6/lvl
351 +42.0/lvl

20 +2.3/lvl

16 +1.6/lvl

23 +3.5/lvl
Stats
Damage:
63 - 70 + 3.5/level (178 - 185 at level 30)
Range:
400
Armor:
4.7 + 0.3/level (14.7 at level 30)
Movement:
285
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
ランクを上げるのに最適なポジション5
Facets
Abilities
ABILITY: Passive
PASSIVE: Breakable
When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns. DISPEL TYPE: Strong Dispel
Lethal Damage from Axe's Culling Blade and Necrophos's Reaper's Scythe will not be prevented.
Incoming damage reduction buff will prevent certain sources of HP removal from killing Shadow Shaman.
DURATION: 3
MOVESPEED BONUS: 5%
TOTAL CHICKENS: 1
INVULNERABLE TIME: 1

120
Patch 7.41
- No longer upgraded with Aghanim's Shard
- Now adds a chicken illusion per 5 levels
- Now also provides bonus movement speed equal to 5% + 5% per 5 levels
Rhasta had to learn early on how to stay one step ahead of those who (rightfully or wrongfully) wished him harm.
Ether Shock
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Creates a cone of ethereal energy that strikes multiple enemy units.
Can hit secondary targets up to 1000 distance away.
TARGETS: 3 / 5 / 7 / 9
DAMAGE: 125 / 190 / 255 / 320

14 / 12 / 10 / 8

90 / 105 / 120 / 135

600



LEVEL 25 TALENT: +250 Ether Shock Damage
Originally used to open shows with the travelling con-man, Rhasta's lightning display shocks adversaries in more ways than one.
Hex
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
DEBUFF: Yes
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Instantly destroys illusions.
The target will have a base movement speed of 100, but buffs granting maximum movement speed won't be disabled.
DURATION: 2 / 2.3 / 2.6 / 2.9

24 / 20 / 16 / 12

130 / 150 / 170 / 190

550
Rhasta often ended performances by turning himself into a chicken - now, the humiliation is shared.
Shackles
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
DEBUFF: Yes
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
CAST RANGE: 450
TOTAL DAMAGE/HEAL: 100 / 160 / 220 / 280
MAX DURATION: 2.4 / 3 / 3.6 / 4.2

14 / 13 / 12 / 11

125 / 140 / 155 / 170

450




LEVEL 20 TALENT: +1.5s Shackles Duration
LEVEL 10 TALENT: +170 Shackles Total Damage
A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills.
Mass Serpent Ward
AFFECTS: Area
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.
DURATION: 45 / 45 / 45
HITS TO DESTROY: 2
WARD DAMAGE: 50 / 85 / 120
MEGA WARD DAMAGE: 0 / 0 / 0

110 / 105 / 100

200 / 350 / 550

550





LEVEL 25 TALENT: +1 Ward Attack Targets
LEVEL 20 TALENT: +50% Serpent Wards Max HP
LEVEL 15 TALENT: +160 Serpent Wards Attack Range
Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower the snakes to do his bidding.
Urnaconda
Shard grants new ability
AFFECTS: Area
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Throw a snake jar at the target location, damaging all enemies in the AoE and creating a Massive Serpent Ward that has 4x the base Serpent Ward damage and health there that lasts 15s.
IMPACT RADIUS: 225
IMPACT DAMAGE: 275

50

115

650
Patch 7.41
- New ability granted by Aghanim's Shard
- Throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650
Talents



+1 Ward Attack Targets
+ 4.8%
+250 Ether Shock Damage



+50% Serpent Wards Max HP
+ 0.2%
+1.5s Shackles Duration



Hex Breaks
+160 Serpent Wards Attack Range
+ 1.2%



+1.75 Mana Regen
+ 2.0%
+170 Shackles Total Damage
Win Rate
Pick Rate
Strategy
Make use of your high base damage to secure last hits and denies.
A good combo is to use Hex followed by Mass Serpent Ward with Shackles.
You can pull nearby neutral or lane creeps to your Mass Serpent Wards after you made a move to get some extra gold.
If opponents are farming your Mass Serpent Wards, try to deny individual Serpent Wards with other Serpent Wards if you have the Chicken Fingers facet.
Take your time to farm up
Blink Dagger or
Aether Lens, so that you can cast you spells more easily in fights.
Initiate on enemies with your long lasting disables, so your allies can follow-up for a kill.
In certain games,
Black King Bar can be great to get off a full duration Shackles on a key target on the enemy team.
Refresher Orb with the level 25 talent for Mass Serpent Wards in late game allow you to breach high ground and end the game.
Use portals to move around the map and setup kills with your lengthy disables.
Counter Strategy
Shadow Shaman has high base damage and a great nuke in Ether Shock. Avoid trading with him if you cannot stay outside his attack range while doing so.
Shadow Shaman has long lasting stuns but short cast range disables. Keep distance from him.
Shadow Shaman has high solo kill potential on level 6 with Mass Serpent Ward.
Shadow Shaman takes buildings down fast with Mass Serpent Ward. Organize defense quickly.
Focus Shadow Shaman in the fights as he provides a lot of control for his team.
Black King Bar, status resistance items,
Linken's Sphere and
Lotus Orb are great against Shadow Shaman.
Shadow Shaman is good at ratting your base especially with two charges of Mass Serpent Wards with
Refresher Orb.
Shadow Shaman does not die and turns into a chicken when hit with lethal damage. You will have to deal the killing blow on him again afterwards.


