Silencer stats, abilities and strategy
Can silence all enemies on the map
Silencer changes the dynamic of every battle when he shuts down the enemy's ability to cast their spells. As he cuts his foes to ribbons with his glaive, he steals their intelligence to add to his own, ensuring his foes are always at a disadvantage.
Win Rate 51.2%
Pick Rate 15.0%
Attributes

538 +48.4/lvl
375 +34.8/lvl

19 +2.2/lvl

22 +2.2/lvl

25 +2.9/lvl
Stats

Damage:
43 - 57 + 2.9/level (141 - 155 at level 30)

Range:
600

Armor:
3.7 + 0.4/level (16.6 at level 30)

Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

silencer_irrepressible
Win Rate: 49.7%
Pick Rate: 26.5%

Reverberating Silence
Win Rate: 51.8%
Pick Rate: 73.5%
The first time Global Silence ends on a unit it is applied again.
Abilities

ABILITY: Passive
If Silencer kills an enemy hero, he permanently steals Intelligence.
To permanently steal Intelligence, Silencer doesn't need to land the killing blow, as long as the enemy hero is killed within 925 range of Silencer or was debuffed by Silencer at the time of death.
PERMANENT INT STEAL: 1
Patch 7.38c
- If Silencer is out of range, Intelligence will now be stolen only if the dying enemy is debuffed by Silencer the moment they die

Arcane Curse
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Curses the target area, dealing damage and causing enemy heroes to take damage over time and slowing their movement speed. Silenced enemies take 1.5x slow and damage. Anytime affected enemies cast a spell, the duration is increased. The duration is paused as long as the target is silenced.
Affects creeps.
DAMAGE: 16 / 24 / 32 / 40
INITIAL DAMAGE: 20 / 40 / 60 / 80
RADIUS: 350
BASE DURATION: 6
MOVEMENT SLOW: 16% / 19% / 22% / 25%
PENALTY DURATION: 2
SILENCED MULTIPLIER: 1.5

22 / 20 / 18 / 16

120 / 130 / 140 / 150

1000





LEVEL 25 TALENT: 2 Arcane Curse charges
LEVEL 15 TALENT: special_bonus_unique_silencer_arcane_curse_duration
LEVEL 10 TALENT: +0.5 Arcane Curse Penalty Multiplier
Patch 7.38
- Ability Reworked
- Curses the target area, dealing damage and causing enemy heroes to take damage over time and slowing their movement speed. Silenced enemies take 1.5x slow and damage. Anytime affected enemies cast a spell, the duration is increased. The duration is paused as long as the target is silenced
- Initial Damage: 20/40/60/80. Damage: 16/24/32/40. Radius: 350. Base Duration: 6s. Movement Slow: 16/19/22/25%. Penalty Duration: 2s. Silenced Multiplier: 1.5x
- Cast Range: 1000, Mana Cost: 120/130/140/150, Cooldown: 22/20/18/16s
- Compared to previous iterations, ability duration can now be decreased by Status Resistance or increased by Debuff Duration bonuses
Nortrom's lack of incantations is less of a problem for him than it is for his adversaries.

Glaives of Wisdom
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DEBUFF [E]: Yes
Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence.
INT TO DAMAGE: 35% / 50% / 65% / 80%
INT STEAL: 1 / 2 / 3 / 4
INT STEAL DURATION: 20 / 25 / 30 / 35

14 / 16 / 18 / 20

600


Aghanim's Shard
Increases Stolen Intelligence per hit and steal duration.




LEVEL 25 TALENT: +25% Glaives of Wisdom Damage
LEVEL 20 TALENT: 1 Glaives of Wisdom Bounce
Patch 7.38
- No longer silences enemies after attacking a target 4 times
- Int to Damage percentage increased from 20/40/60/80% to 35/50/65/80%
Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat.

Last Word
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Enchants a target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in intelligence between Silencer and the target.
Channeling abilities will trigger this effect once the caster finishes its channel.
BASE DAMAGE: 120 / 160 / 200 / 240
INT DIFF MULTIPLIER: 1 / 1.5 / 2 / 2.5
ENEMY CAST TIMER: 4
SILENCE DURATION: 3 / 4 / 5 / 6
AOE: 0

22 / 18 / 14 / 10

100 / 105 / 110 / 115

900



LEVEL 20 TALENT: 250 AoE Last Word
Patch 7.38
- Ability Reworked
- Enchants a target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in intelligence between Silencer and the target
- Base Damage: 120/160/200/240. Int Difference Multiplier: 1/1.5/2/2.5x. Enemy Cast Timer: 4s. Silence Duration: 3/4/5/6s
- Cast Range: 900, Mana Cost: 100/105/110/115, Cooldown: 22/18/14/10s
Nortrom ensures that spells uttered by his opponents will be their last.

Global Silence
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Yes
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
This skill works on invisible and Debuff Immune units, but gaining debuff immunity will remove its effect.
FIRST DURATION:
SECOND DURATION:

120

300 / 450 / 600
FACET: Reverberating Silence

The first time Global Silence ends on a unit it is applied again.


Aghanim's Scepter
FIRST DURATION:
SECOND DURATION:
Patch 7.38
- Cooldown rescaled from 130/115/100s to 120s
- No longer applies to couriers
With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy.
Talents



2 Arcane Curse charges
+ 0.1 %
+25% Glaives of Wisdom Damage



250 AoE Last Word
+ 1.8 %
1 Glaives of Wisdom Bounce



+ 0.2 %
-20s Global Silence Cooldown



+20 Attack Speed
+0.5 Arcane Curse Penalty Multiplier
+ 2.9 %
Win Rate
Pick Rate
Patch 7.38
- Level 10 Talent +15 Arcane Curse Damage replaced with +0.5x Arcane Curse Penalty Multiplier
- Level 20 Talent +35/5% Last Word Damage/Slow replaced with 250 AoE Last Word
Strategy
Use Arcane Curse when you expect opponents to cast a spell.
Clicking Glaives of Wisdom on an enemy hero doesn't draw creep aggro.
To steal intelligence from a dying hero, you have to get the kill, or have an active debuff, or be within 925 units of them.
Combining the Arcane Curse silence with Last Word does a lot of damage.
Be aware of what happens on the map, so you can use Global Silence when needed.
Using Global Silence defensively is fine, but ideally use it during fights. Make moves when it is off cooldown.
Many items dispel Global Silence. Be patient and don't waste it at the start of a fight.
Counter Strategy
Glaives of Wisdom are great for harassing as Silencer doesn't pull aggro and the damage ramps up.
Silencers Arcane Curse silences and does more damage if you cast a spell while under the effect of it.
Global Silence has a long cooldown. Look to fight after it was used.
Items that provide dispel are great against Silencer's silences.
Lore
Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold.
Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom's abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn't found his magic. In disgust, the preceptors berated him, while the children laughed. "You are no mage," the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.