Can silence all enemies on the map
Silencer changes the dynamic of every battle when he shuts down the enemy's ability to cast their spells. As he cuts his foes to ribbons with his glaive, he steals their intelligence to add to his own, ensuring his foes are always at a disadvantage.
Win Rate 52.6%
Pick Rate 10.3%
Attributes
538 +48.4/lvl
375 +34.8/lvl
19 +2.2/lvl
22 +2.2/lvl
25 +2.9/lvl
Stats
Damage:
43 - 57 + 2.9/level (141.1 - 155.1 at level 30)
Range:
600
Armor:
3.7 + 0.4/level (16.6 at level 30)
Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Win Rate: 52.3%
Pick Rate: 43.6%
dota.facets.silencer_irrepressible.Description
dota.abilities.silencer_irrepressible
Reverberating Silence
Win Rate: 52.9%
Pick Rate: 56.4%
The first time Global Silence ends on a unit it is applied again.
Global Silence
The first time Global Silence ends on a unit it is applied again.
FIRST DURATION: 3 / 3.5 / 4
SECOND DURATION: 1.5 / 1.75 / 2
Abilities
If Silencer kills an enemy hero, he permanently steals undefined Intelligence.
To permanently steal Intelligence, Silencer doesn't need to land the killing blow, as long as the enemy hero is killed within 925 range of Silencer or was debuffed by Silencer at the time of death.
PATCH 7.37
Permanent Intelligence steal decreased from 2 to 1 (Aghanim's Shard Intelligence steal decreased from 4 to 3)
Now also steals Intelligence if the dying unit was debuffed by Silencer, even if he was out of range
Arcane Curse
Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.
DAMAGE: 16 / 24 / 32 / 40
RADIUS: 350
BASE DURATION: 6
SILENCE DURATION: 2
22 / 20 / 18 / 16
120 / 130 / 140 / 150
1000
- +15 Arcane Curse Damage
- dota.abilities.special_bonus_unique_silencer_arcane_curse_duration
- 2 Arcane Curse charges
Glaives of Wisdom
Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence. After 4 attacks on the same target, that enemy will be silenced for 2.5 seconds.
INT TO DAMAGE: 20% / 40% / 60% / 80%
INT STEAL: 1 / 2 / 3 / 4
INT STEAL DURATION: 20 / 25 / 30 / 35
14 / 16 / 18 / 20
600
Aghanim's Shard
Increases Stolen Intelligence per hit and steal duration.
- 600 Glaives of Wisdom Bounce
- +25% Glaives of Wisdom Damage
Last Word
Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.
DAMAGE PER SILENCE: 30 / 40 / 50 / 60
SLOW PER SILENCE: 6% / 9% / 12% / 15%
- +35/35% Last Word Damage/Slow
Global Silence
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
130 / 115 / 100
300 / 450 / 600
Talents
2 Arcane Curse charges
+ 0.2 %
+25% Glaives of Wisdom Damage
+n/a/n/a% Last Word Damage/Slow
+ 0.6 %
1 Glaives of Wisdom Bounce
dota.abilities.special_bonus_unique_silencer_arcane_curse_duration
+ 0.5 %
-20s Global Silence Cooldown
+20 Attack Speed
+15 Arcane Curse Damage
+ 0.5 %
Win Rate
Pick Rate
Strategy
Use Arcane Curse when you expect opponents to cast a spell.
Clicking Glaives of Wisdom on an enemy hero doesn't draw creep aggro.
To steal intelligence from a dying hero, you have to get the kill, or have an active debuff, or be within 925 units of them.
Combining the Arcane Curse silence with Last Word does a lot of damage.
Be aware of what happens on the map, so you can use Global Silence when needed.
Using Global Silence defensively is fine, but ideally use it during fights. Make moves when it is off cooldown.
Many items dispel Global Silence. Be patient and don't waste it at the start of a fight.
Counter Strategy
Glaives of Wisdom are great for harassing as Silencer doesn't pull aggro and the damage ramps up.
Silencers Arcane Curse silences and does more damage if you cast a spell while under the effect of it.
Global Silence has a long cooldown. Look to fight after it was used.
Items that provide dispel are great against Silencer's silences.
Lore
Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold.
Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom's abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn't found his magic. In disgust, the preceptors berated him, while the children laughed. "You are no mage," the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.