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Silencer

Popularity: #31

Leaderboard: #14

Ban Rank: #25

KDA Rank: #80

Can silence all enemies on the map

Silencer changes the dynamic of every battle when he shuts down the enemy's ability to cast their spells. As he cuts his foes to ribbons with his glaive, he steals their intelligence to add to his own, ensuring his foes are always at a disadvantage.

Win Rate 52.6%
Pick Rate 10.3%
Attributes
Silencer Image

538 +48.4/lvl

375 +34.8/lvl

Strength Image

19 +2.2/lvl

Agility Image

22 +2.2/lvl

Intelligence Image

25 +2.9/lvl

Stats
Attack

Damage:

43 - 57 + 2.9/level (141.1 - 155.1 at level 30)

Attack

Range:

600

Attack

Armor:

3.7 + 0.4/level (16.6 at level 30)

Attack

Movement:

290

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Win Rate: 52.3%

Pick Rate: 43.6%

dota.facets.silencer_irrepressible.Description


dota.abilities.silencer_irrepressible

Reverberating Silence

Win Rate: 52.9%

Pick Rate: 56.4%

The first time Global Silence ends on a unit it is applied again.


Global Silence

The first time Global Silence ends on a unit it is applied again.

FIRST DURATION: 3 / 3.5 / 4

SECOND DURATION: 1.5 / 1.75 / 2

Abilities

Innate Ability Image
Brain Drain

If Silencer kills an enemy hero, he permanently steals undefined Intelligence.


To permanently steal Intelligence, Silencer doesn't need to land the killing blow, as long as the enemy hero is killed within 925 range of Silencer or was debuffed by Silencer at the time of death.


PATCH 7.37
  • Permanent Intelligence steal decreased from 2 to 1 (Aghanim's Shard Intelligence steal decreased from 4 to 3)

  • Now also steals Intelligence if the dying unit was debuffed by Silencer, even if he was out of range


Q

Arcane Curse

Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.


DAMAGE: 16 / 24 / 32 / 40

RADIUS: 350

BASE DURATION: 6

SILENCE DURATION: 2

Cooldown

22 / 20 / 18 / 16

Mana Cost

120 / 130 / 140 / 150

Cast Range

1000


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch
  • +15 Arcane Curse Damage
  • dota.abilities.special_bonus_unique_silencer_arcane_curse_duration
  • 2 Arcane Curse charges

Nortrom's lack of incantations is less of a problem for him than it is for his adversaries.
W

Glaives of Wisdom

Silencer enchants his glaives with his wisdom, stealing his target's Intelligence with each hit and dealing additional damage based on his Intelligence. After 4 attacks on the same target, that enemy will be silenced for 2.5 seconds.


INT TO DAMAGE: 20% / 40% / 60% / 80%

INT STEAL: 1 / 2 / 3 / 4

INT STEAL DURATION: 20 / 25 / 30 / 35

Mana Cost

14 / 16 / 18 / 20

Cast Range

600


Aghanim ScepterAghanim Shard

Aghanim's Shard

Increases Stolen Intelligence per hit and steal duration.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • 600 Glaives of Wisdom Bounce
  • +25% Glaives of Wisdom Damage

Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat.

Last Word

Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.


DAMAGE PER SILENCE: 30 / 40 / 50 / 60

SLOW PER SILENCE: 6% / 9% / 12% / 15%


Talet tree backgroundTalent tree branchesTalent tree branch
  • +35/35% Last Word Damage/Slow

Nortrom ensures that spells uttered by his opponents will be their last.
R

Global Silence

Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.


Cooldown

130 / 115 / 100

Mana Cost

300 / 450 / 600


With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

2 Arcane Curse charges

+ 0.2 %

+25% Glaives of Wisdom Damage

Talet tree backgroundTalent tree branchesTalent tree branch

+n/a/n/a% Last Word Damage/Slow

+ 0.6 %

1 Glaives of Wisdom Bounce

Talet tree backgroundTalent tree branchesTalent tree branch

dota.abilities.special_bonus_unique_silencer_arcane_curse_duration

+ 0.5 %

-20s Global Silence Cooldown

Talet tree backgroundTalent tree branchesTalent tree branch

+20 Attack Speed

+15 Arcane Curse Damage

+ 0.5 %

Win Rate

Pick Rate

Strategy

Use Arcane Curse when you expect opponents to cast a spell.

Clicking Glaives of Wisdom on an enemy hero doesn't draw creep aggro.

To steal intelligence from a dying hero, you have to get the kill, or have an active debuff, or be within 925 units of them.

Combining the Arcane Curse silence with Last Word does a lot of damage.

Be aware of what happens on the map, so you can use Global Silence when needed.

Using Global Silence defensively is fine, but ideally use it during fights. Make moves when it is off cooldown.

Many items dispel Global Silence. Be patient and don't waste it at the start of a fight.

Counter Strategy

Glaives of Wisdom are great for harassing as Silencer doesn't pull aggro and the damage ramps up.

Silencers Arcane Curse silences and does more damage if you cast a spell while under the effect of it.

Global Silence has a long cooldown. Look to fight after it was used.

Items that provide dispel are great against Silencer's silences.

Lore

Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold.

Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom's abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn't found his magic. In disgust, the preceptors berated him, while the children laughed. "You are no mage," the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.

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