Storm Spirit

Popularity: #49

Leaderboard: #88

Ban Rank: #46

KDA Rank: #15

Hero

Build

Matchup

Storm Spirit stats, abilities and strategy

Zips across the map to engage in fights

Storm Spirit is never one to miss a fight. Zipping from across the battlefield in a bolt of lightning, he strikes enemies from every direction with exploding remnants and charged attacks, then disappears while his enemies are still scrambling to react.

Win Rate 48.7%

Pick Rate 8.0%

Attributes

Storm Spirit image

582 +44.0/lvl

351 +44.4/lvl

Strength Image

21 +2.0/lvl

Agility Image

22 +2.6/lvl

Intelligence Image

23 +3.7/lvl

Stats

Attack

Damage:

47 - 57 + 3.7/level (168 - 178 at level 30)

Attack

Range:

480

Attack

Armor:

4.7 + 0.4/level (19.6 at level 30)

Attack

Movement:

285

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.38b

  • Intelligence gain decreased from 3.9 to 3.7

Facets

nuke icon

Shock Collar

Win Rate: 48.9%

Pick Rate: 35.6%

Electric Vortex applies a debuff that triggers an Overload Charge if they attack.

movement icon

Static Slide

Win Rate: 48.5%

Pick Rate: 64.4%

Static Remnants spawn at Storm Spirit and move to the target position.

Abilities

Innate Ability Image
Galvanized

ABILITY: Passive

PASSIVE: Breakable


Storm Spirit gains a charge of 0.2 mana regeneration per kill. Loses 3 charges per death. Leveling Ball Lightning gives Storm Spirit 3 bonus charges. Additionally every time he gains a charge he also gains 0.1 Mana Regen permanently.


Break disables the gaining of new stacks from kills.


RADIUS: 1200

Q

Static Remnant

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Creates an explosively charged image of Storm Spirit that lasts %abilityduration% seconds and will detonate and deal damage if an enemy unit comes near it.


Remnants take 0.75 second to materialize after the spell is cast.

Remnants grant unobstructed vision for their duration.

The explosion actually hits units in a 300 radius, but will only be triggered in 235.

Can be self-cast to cast in place.


RADIUS: 300

DAMAGE: 100 / 160 / 220 / 280

REMNANT SPEED: 0

VISION RADIUS: 100

Cooldown

3.5

Mana Cost

70 / 80 / 90 / 100


FACET: Static Slide

movement icon

Static Remnants spawn at Storm Spirit and move to the target position.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 20 TALENT: -1.25s Static Remnant Cooldown

LEVEL 15 TALENT: +60 Static Remnant Damage


Raijin Thunderkeg's duality allows him to admire himself in shocking fashion.

W

Electric Vortex

AFFECTS: Unit

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Strong Dispels Only

DEBUFF [E]: Yes


A vortex that pulls an enemy unit to Storm Spirit's location.


PULL DISTANCE: 180 / 220 / 260 / 300

DURATION: 1.1 / 1.4 / 1.7 / 2

RADIUS:

Cooldown

20 / 18 / 16 / 14

Mana Cost

60 / 70 / 80 / 90

Cast Range

300


FACET: Shock Collar

nuke icon

Electric Vortex applies a debuff to the enemy that lasts for 5s making their next attack target themself and trigger an Overload Charge.


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Electric Vortex affects all enemies within a radius around Storm Spirit.

RADIUS:


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: +0.2s Electric Vortex Duration


Raijin's thunderous, boisterous energy often draws others into an electrifying situation.

Overload

ABILITY: Passive

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: Breakable

DISPELLABLE: Yes


Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.


Using items doesn't trigger Overload.

Overload charges do not stack.


RADIUS: 300

MOVEMENT SLOW: -80%

ATTACK SLOW: -80

DAMAGE: 25 / 50 / 75 / 100

ACTIVATION RADIUS:

MANA COST:

COOLDOWN:

ATTACK SPEED BONUS:


Aghanim ScepterAghanim Shard

Aghanim's Shard

Can be activated to grant Storm Spirit and nearby allied heroes %shard_activation_charges% Overload charges. Provides bonus Attack Speed. Lasts up to %shard_activation_duration% seconds or until the charges are depleted.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: 2x Overload Attack Bounce

LEVEL 10 TALENT: -20 Overload Attack/Movement Speed Slow


Pow! Zip! Zap!

R

Ball Lightning

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is %ball_lightning_travel_cost_base%+%ball_lightning_travel_cost_percent%% of his total mana pool. Damage is expressed in damage per 100 units traveled.


Abilities and items can be used while traveling.

This ability will destroy trees.

Storm Spirit is invulnerable during Ball Lightning.


SPEED: 1400 / 1850 / 2300

RADIUS: 200

MANA DRAIN PER 100 UNITS: 0.65%

Mana Cost

30


The Storm is coming in.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

450 Distance Auto Remnant in Ball Lightning

2x Overload Attack Bounce

+ 2.2 %

Talet tree backgroundTalent tree branchesTalent tree branch

-1.25s Static Remnant Cooldown

+ 0.9 %

+0.2s Electric Vortex Duration

Talet tree backgroundTalent tree branchesTalent tree branch

+60 Static Remnant Damage

+ 0.4 %

+250 Health

Talet tree backgroundTalent tree branchesTalent tree branch

+1.5 Mana Regen

+ 2.5 %

-20 Overload Attack/Movement Speed Slow

Win Rate

Pick Rate

Patch 7.38

  • Level 10 Talent +20 Overload Damage replaced with +20 Overload Attack/Movement Speed Slow

Strategy

Rune control is very important. Arcane and Regeneration runes can easily win you the fight or allow you to get a pick-off.

In a losing lane, stack the nearest jungle camp and clear it after addressing lane creeps. It is very important to hit level 6 as soon as possible to make yourself less gankable.

If you have a really good start, get Orchid as soon as possible. It will allow you to pick-off most of the heroes on the map.

You can right-click and use spells and items during Ball Lightning, including teleport.

Mana management is the key. The more mana you have the more damage you can do. Be high on mana if you expect a fight to break out.

Don't spend all of your mana on initial jump. Preserve some to be able to disengage.

When leaving the fountain, you can Ball Lightning beyond tier 4 towers while bottling and still be full mana.

Target backliners. They are squishy and Storm has no issue gap-closing.

Static Remnant provides flying vision around itself which can be useful to scout Roshan or rune spawn and give you vision in tree lines.

Ball Lightning destroys trees in its path.

Storm Spirit is one of the best Aegis/Cheese carriers as he utilizes the mana he gets back really well.

Electric Vortex with Aghanim's Scepter ugrade becomes a really strong spell that imitates a Blackhole or Vaccuum. Make full use of it in fights to reposition enemies into you.

In late game, you can fly over and kill the creeps that opponents are looking to push with.

Counter Strategy

Storm Spirit uses Static Remnant frequently. Magic Stick and Wand will be charged up.

Control power runes against Storm. He likes to bottle and gank with those.

Look to fight when Storm Spirit is low on mana as he won't be able to use Ball Lightning much.

Be aware of Storm Spirit's Orchid timing. He can solo kill most heroes with it.

Spells and items that provide instant disables and silences are great against Storm Spirit.

Magic resistance and spell immunity items are great against Storm Spirit.

Be quick on glyphing or piping the creepwave when pushing highground against Storm's Ball Lightning.

Lore

Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal's presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.

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