Zips across the map to engage in fights
Storm Spirit is never one to miss a fight. Zipping from across the battlefield in a bolt of lightning, he strikes enemies from every direction with exploding remnants and charged attacks, then disappears while his enemies are still scrambling to react.
Win Rate 50.7%
Pick Rate 8.3%
Attributes
582 +44.0/lvl
351 +46.8/lvl
21 +2.0/lvl
22 +2.6/lvl
23 +3.9/lvl
Stats
Damage:
47 - 57 + 3.9/level (174.1 - 184.1 at level 30)
Range:
480
Armor:
4.7 + 0.4/level (19.6 at level 30)
Movement:
285
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Shock Collar
Win Rate: 50.8%
Pick Rate: 40.1%
Electric Vortex applies a debuff that triggers an Overload Charge if they attack.
Electric Vortex
Electric Vortex applies a debuff to the enemy that lasts for =5s making their next attack target themself and trigger an Overload Charge.
Static Slide
Win Rate: 50.6%
Pick Rate: 59.9%
Static Remnants spawn at Storm Spirit and move to the target position.
Static Remnant
Static Remnants spawn at Storm Spirit and move to the target position.
REMNANT SPEED: 300
VISION RADIUS: =100
Abilities
BREAKABLE: Yes
Storm Spirit gains a charge of 0.2 mana regeneration per kill. Loses 3 charges per death. Leveling Ball Lightning gives Storm Spirit 3 bonus charges. Additionally every time he gains a charge he also gains 0.1 Mana Regen permanently.
Break disables the gaining of new stacks from kills.
RADIUS: 1200
Static Remnant
Creates an explosively charged image of Storm Spirit that lasts %abilityduration% seconds and will detonate and deal damage if an enemy unit comes near it.
RADIUS: 300
DAMAGE: 100 / 160 / 220 / 280
VISION RADIUS: 100
3.5
70 / 80 / 90 / 100
- +60 Static Remnant Damage
- -1.25s Static Remnant Cooldown
Electric Vortex
A vortex that pulls an enemy unit to Storm Spirit's location.
DURATION: 1.1 / 1.4 / 1.7 / 2
RADIUS: 475
20 / 18 / 16 / 14
60 / 70 / 80 / 90
300
Aghanim's Scepter
Electric Vortex affects all enemies within a radius around Storm Spirit.
- +0.2s Electric Vortex Duration
Overload
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
RADIUS: 300
MOVEMENT SLOW: -80%
ATTACK SLOW: -80
DAMAGE: 25 / 50 / 75 / 100
ACTIVATION RADIUS: 750
MANA COST: 150
COOLDOWN: 30
ATTACK SPEED BONUS: 40
Aghanim's Shard
Can be activated to grant Storm Spirit and nearby allied heroes 3 Overload charges. Provides bonus Attack Speed. Lasts up to 12 seconds or until the charges are depleted.
- +20 Overload Damage
- 2x Overload Attack Bounce
Ball Lightning
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.
RADIUS: 200
MANA DRAIN PER 100 UNITS: 0.65%
30
Talents
450 Distance Auto Remnant in Ball Lightning
2x Overload Attack Bounce
+ 3.0 %
-1.25s Static Remnant Cooldown
+0.2s Electric Vortex Duration
+ 0.1 %
+n/a Static Remnant Damage
+ 0.9 %
+250 Health
+1.5 Mana Regen
+20 Overload Damage
+ 1.4 %
Win Rate
Pick Rate
Strategy
Rune control is very important. Arcane and Regeneration runes can easily win you the fight or allow you to get a pick-off.
In a losing lane, stack the nearest jungle camp and clear it after addressing lane creeps. It is very important to hit level 6 as soon as possible to make yourself less gankable.
If you have a really good start, get Orchid as soon as possible. It will allow you to pick-off most of the heroes on the map.
You can right-click and use spells and items during Ball Lightning, including teleport.
Mana management is the key. The more mana you have the more damage you can do. Be high on mana if you expect a fight to break out.
Don't spend all of your mana on initial jump. Preserve some to be able to disengage.
When leaving the fountain, you can Ball Lightning beyond tier 4 towers while bottling and still be full mana.
Target backliners. They are squishy and Storm has no issue gap-closing.
Static Remnant provides flying vision around itself which can be useful to scout Roshan or rune spawn and give you vision in tree lines.
Ball Lightning destroys trees in its path.
Storm Spirit is one of the best Aegis/Cheese carriers as he utilizes the mana he gets back really well.
Electric Vortex with Aghanim's Scepter ugrade becomes a really strong spell that imitates a Blackhole or Vaccuum. Make full use of it in fights to reposition enemies into you.
In late game, you can fly over and kill the creeps that opponents are looking to push with.
Counter Strategy
Storm Spirit uses Static Remnant frequently. Magic Stick and Wand will be charged up.
Control power runes against Storm. He likes to bottle and gank with those.
Look to fight when Storm Spirit is low on mana as he won't be able to use Ball Lightning much.
Be aware of Storm Spirit's Orchid timing. He can solo kill most heroes with it.
Spells and items that provide instant disables and silences are great against Storm Spirit.
Magic resistance and spell immunity items are great against Storm Spirit.
Be quick on glyphing or piping the creepwave when pushing highground against Storm's Ball Lightning.
Lore
Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal's presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.