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Undying

Popularity: #51

Leaderboard: #16

Ban Rank: #80

KDA Rank: #78

Summons hordes of zombies to attack his foes

Shambling into battle, Undying forces enemies to decide whether to flee his wrath or be torn apart by it. He drains strength from his foes, and summons a horde of clawing undead. When he finally becomes a hulking flesh golem, his enemies may already be overwhelmed.

Attributes
undying Image

484 +52.8/lvl

324 +33.6/lvl

Strength Image

22 +2.4/lvl

Agility Image

10 +1.2/lvl

Intelligence Image

27 +2.8/lvl

Stats
Attack

Damage:

31 - 39 + 1.2/level (65.8 - 73.8 at level 30)

Attack

Range:

150

Attack

Armor:

1 + 0.2/level (6.8 at level 30)

Attack

Movement:

300

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Strategy

Catch both opponents on the lane with Decay and use the extra damage to harass or secure last hits.

Check for the number of stick charges opponents have before diving or committing for a kill.

Don't make it too easy for opponents to destroy Tombstone. Place it on pillars, cliffs and protect it.

Tombstone destroys trees and provides great vision.

When you drop low on resources consider suiciding into neutral camp or opponents towers to reset quickly.

Hit an opponent your cores are targeting at least once for damage amplification while in Flesh Golem form.

Undying allows the team to kill Roshan early due to zombie tanking and damage amplification from Flesh Golem.

Counter Strategy

Undying uses Decay frequently. Magic Stick and Wand will be charged up.

Keep distance from Undying as he is likely to have high damage due to Decay stacks.

Keep an eye on your total HP against Decay spam. Soul Rip can finish you off.

Focus Tombstone in fights or you risk being slowed greatly and take a lot of damage.

Consider killing off zombies chasing you or team mates in trouble.

Avoid being hit by Undying in Flesh Golem form as you will take extra damage and be slowed.

Stats

Win Rate 52.7%
Pick Rate 8.4%

Facets

summons icon

Rotting Mitts

Win Rate: 52.8%

Pick Rate: 67.2%

While transformed into a Flesh Golem, attacks spawn a zombie.

Flesh Golem

While transformed into a Flesh Golem, attacks spawn a zombie.

ZOMBIE DURATION:

15

strength icon

Ripped

Win Rate: 52.4%

Pick Rate: 32.8%

Casting Soul Rip on allies increases their Strength by a percentage of Undying's Strength.

Soul Rip

Casting Soul Rip on allies increases their Strength by a percentage of Undying's Strength.

STRENGTH GAIN:

10%

DURATION:

10

Abilities

Q

Decay

Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.

  • AFFECTS:area

  • PASSIVE:No

  • decay damage:0 / 40 / 80 / 120

  • str steal:4

  • decay duration:35

  • radius:325

  • str scale up:2

  • creep damage multiplier:2

Talet tree backgroundTalent tree branchesTalent tree branch

+50 Decay Damage

Cool Down

13 / 10 / 7 / 4

Mana Cost

100

W

Soul Rip

Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.

  • AFFECTS:unit

  • PASSIVE:No

  • damage per unit:15 / 25 / 35 / 45

  • max units:10

  • radius:1300

  • tombstone heal:4 / 8 / 12 / 16

Talet tree backgroundTalent tree branchesTalent tree branch

+10 Soul Rip Damage/Heal

Cool Down

18 / 14 / 10 / 6

Mana Cost

100

E

Tombstone

Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

  • PASSIVE:No

  • tombstone health:20 / 24 / 28 / 32

  • hits to destroy tooltip:5 / 6 / 7 / 8

  • duration:30

  • radius:1200

  • health threshold pct tooltip:40

  • zombie interval:4 / 3.6 / 3.2 / 2.8

  • zombie damage tooltip:34

  • zombie health:2

  • bunker units:1

  • tombstone grab radius:350

  • tombstone bunker cd:2

  • tombstone stun penalty:2

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Tombstone can be cast on an allied hero to bunker inside of the tombstone. Heroes that enter the Tombstone cannot leave for 2 seconds nor can they re-enter after leaving. If the tombstone is destroyed with a hero inside, that hero gets stunned for 2 seconds.

    Talet tree backgroundTalent tree branchesTalent tree branch

    -15s Tombstone Cooldown

    Talent tree branch

    +20 Zombie Damage

    Talent tree branch

    +6 Tombstone Attacks to Destroy

    Cool Down

    90 / 85 / 80 / 75

    Mana Cost

    125 / 150 / 175 / 200

    R

    Flesh Golem

    Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.

    • PASSIVE:No

    • movement slow:40% / 45% / 50%

    • damage amp:25 / 30 / 35

    • slow duration:3

    • str percentage:40 / 50 / 60

    • duration:40

    • movement bonus:20 / 30 / 40

    • zombie spawn padding:36

    Talet tree backgroundTalent tree branchesTalent tree branch

    +60% Flesh Golem Strength Bonus

    Cool Down

    140

    Mana Cost

    100 / 125 / 150

    Talents

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +50 Decay Damage

    -15s Tombstone Cooldown

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +20 Zombie Damage

    +10 Soul Rip Damage/Heal

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    Tombstone On Death

    -2s Decay Cooldown

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +60% Flesh Golem Strength Bonus

    +6 Tombstone Attacks to Destroy

    Lore

    How long has it been since he lost his name? The torn ruin of his mind no longer knows. Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.