Slashes his foes with mana-draining attacks
Should Anti-Mage have the opportunity to gather his full strength, few can stop his assaults. Draining mana from enemies with every strike or teleporting short distances to escape an ambush, cornering him is a challenge for any foe.
Win Rate 50.0%
Pick Rate 12.5%
Attributes
582 +35.2/lvl
219 +21.6/lvl
21 +1.6/lvl
24 +2.8/lvl
12 +1.8/lvl
Stats
Damage:
53 - 57 + 2.8/level (148.2 - 152.2 at level 30)
Range:
150
Armor:
5.0 + 0.5/level (20.9 at level 30)
Movement:
310
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Magebane's Mirror
Win Rate: 48.2%
Pick Rate: 36.1%
Counterspell and Counterspell Ally reflect spells back at their caster instead of just blocking.
Counterspell
Counterspell reflects reflects amplified versions of spells back to their caster.
REFLECTED SPELL AMP: 40%
Counterspell Ally
Counterspell Ally reflects amplified versions of spells back to their caster.
REFLECTED SPELL AMP: 40%
Mana Thirst
Win Rate: 51.1%
Pick Rate: 63.9%
Anti-Mage gains damage when his enemies are at low mana.
Mana Void
Passively grants attack damage when an enemy hero's mana falls below 60%, with the bonuses increasing as their mana falls further.
If the enemies mana falls below 15% Anti-Mage gains the maximum amount of damage, as well as vision and True Sight of that hero. Applies to enemy heroes within 2500 range. Bonuses stack per hero.
MANA THIRST MAX ATTACK DAMAGE: 20 / 45 / 70
Abilities
LEVELS WITH: Mana Void
BREAKABLE: Yes
Attacks slow enemies based on how much mana they are missing. Min slow at 50% mana, up to max slow at 0% mana. No effect if enemy is above 50% mana.
Full effect if caused by illusions.
MIN MOVEMENT SLOW: 12.5% / 15% / 17.5% / 20%
MAX MOVEMENT SLOW: 25% / 30% / 35% / 40%
SLOW DURATION: 0.75
LEVEL 15 TALENT: +15% Persecutor Max Movement Slow
PATCH 7.37
New innate ability. Passive, scales with Mana Void
Attacks slow enemies based on how much mana they are missing. 12.5/15/17.5/20% min slow at 50% mana, up to 25/30/35/40% maximum slow at 0% mana. Slow Duration: 0.75s
Mana Break
Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt.
MANA BURNED AS DAMAGE: 50%
MAX MANA BURNED PER HIT: 1.6% / 2.4% / 3.2% / 4%
- +1% Max Mana Mana Burn
Blink
Short distance teleportation that allows Anti-Mage to move in and out of combat.
12 / 10 / 8 / 6
50
750 / 900 / 1050 / 1200
- +200 Blink Cast Range
Counterspell
Passively grants magic resistance. Counterspell may be activated to create an anti-magic shell around Anti-Mage that blocks any targeted spells.
MAGIC RESISTANCE: 15% / 25% / 35% / 45%
DURATION: 1.2
15 / 11 / 7 / 3
50
Mana Void
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
DAMAGE: 0.8 / 0.95 / 1.1
STUN DURATION: 0.3
RADIUS: 500
MANA THIRST MAX ATTACK DAMAGE: 20 / 45 / 70
70
100 / 150 / 200
600
- +200 Mana Void Radius
- +0.2 Mana Void Damage Multiplier
- +0.7s Mana Void Stun
- -50s Mana Void Cooldown
Counterspell Ally
Counterspell Ally may be activated to create an anti-magic shell around an allied hero that blocks any targeted spells. Any time a spell is blocked by Counterspell or Counterspell Ally, an illusion of Anti-Mage will be created next to the enemy.
3
50
600
Talents
-50s Mana Void Cooldown
+200 Blink Cast Range
+ 2.1 %
+0.7s Mana Void Stun
+0.2 Mana Void Damage Multiplier
+ 0.5 %
+15% Persecutor Max Movement Slow
+ 0.1 %
+1% Max Mana Mana Burn
+200 Mana Void Radius
+ 0.8 %
+3 Health Regen
Win Rate
Pick Rate
Strategy
Keep your health high in lane to sustain. Buy consumables if necessary. Get cornucopia as soon as you can if playing a heavy harass lane.
Hit opponents and burn their mana whenever you can, for example when they go for a last hit. Find openings to punish the enemy hero for contesting creeps.
Play safe and acquire Battle Fury as early as possible. Your farming speed goes up exponentially with it by spam-blinking around jungle camps and waves.
Look around the map while you are farming to dodge ganks but also to potentially snipe a kill with Mana Void. Look for low mana and low health enemy heroes.
Plant wards for yourself in the area you are farming to secure vision for yourself and your team.
Keep a lane pushed out to apply some pressure on the map. If you expect to be ganked, blink into trees and teleport to the opposite side of the map.
Build items that give you tankiness such as Skadi and Abyssal Blade. These items provide good overall stats and durability with damage.
Wehenever your teammates die consider cutting a wave behind the opponents or push out some other lane.
Counter Strategy
Anti-Mage is a weak laner, so look to pressure him from the start, especially when he is level 1-3.
Look to spend your mana before it gets burned by Anti-Mage. The longer the lane goes, the more mana he will burn from you.
Against Anti-Mage during the laning phase buy a Magic Stick or consider buying a Soul Ring to have mana for spells
Look to disrupt Anti-Mage's jungling by placing deep wards and smoking on him. Anti-Mage is weak until he gets Manta Style
Consider getting Boots of Travel on one of the cores to address Anti-Mange's split push playstyle
In team fights look to save the hero that Anti-Mage jumps on. But be careful as you might blow up too if you get too close to a Mana Voided hero
Anti-Mage is strong mid- to late-game as he can farm rapidly, but he is not that strong in very late game
Lore
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.