Can lasso an enemy away from his team
Once he takes to the skies, Batrider can strike from any direction. Snatching a foe with his lasso, he soars above the treetops, pulling his prey through a trail of flame as he drags them before his merciless allies.
Win Rate 43.6%
Pick Rate 1.7%
Attributes
670 +57.2/lvl
339 +24.0/lvl
25 +2.6/lvl
15 +1.4/lvl
22 +2.0/lvl
Stats
Damage:
39.4 - 43.4 + 4.2/level (190.6 - 194.6 at level 30)
Range:
400
Armor:
4.5 + 0.2/level (13.6 at level 30)
Movement:
330
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Stoked
Win Rate: 43.8%
Pick Rate: 79.0%
Stoked
Arsonist
Win Rate: 43.1%
Pick Rate: 21.0%
Sticky Napalm deals damage to structures.
Sticky Napalm
Sticky Napalm deals damage to structures.
BUILDING DAMAGE: 35%
Abilities
BREAKABLE: Yes
Batrider's attacks apply a debuff that deals 20% of the attack damage every 1s for 2s.
LEVEL 20 TALENT: +2s Smoldering Resin Duration
PATCH 7.37e
Damage increased from 15% to 20%
Sticky Napalm
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies. Additional casts of Sticky Napalm continue to increase damage, up to 10 / 10 / 10 / 10 stacks. Applies a small amount of damage with each cast.
COOLDOWN: 3
DAMAGE PER STACK: 5 / 10 / 15 / 20
RADIUS: 375
DURATION: 6
3
22
600
Aghanim's Shard
Every other attack applies +undefined additional stack of Sticky Napalm.
- +50 Sticky Napalm Radius
- +15 Sticky Napalm Damage
Flamebreak
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.
IMPACT DAMAGE: 25 / 50 / 75 / 100
DAMAGE PER SECOND: 25 / 30 / 35 / 40
BURN DURATION: 2 / 3 / 4 / 5
RADIUS: 450
KNOCKBACK DISTANCE: 250
22 / 19 / 16 / 13
110 / 115 / 120 / 125
1300
- +50 Flamebreak Knockback Distance
- 2 Flamebreak Charges
- Flamebreak applies 2 Sticky Napalm Stacks
Firefly
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.
DAMAGE PER SECOND: 25 / 50 / 75 / 100
RADIUS: 200
DURATION: 15
45 / 40 / 35 / 30
100
Flaming Lasso
Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
TOTAL DAMAGE: 200 / 350 / 500
90 / 75 / 60
125 / 150 / 175
200
Aghanim's Scepter
Flaming Lasso grabs both its target, as well as the target's nearest allied hero within 650 units. The secondary target is tethered to the first.
- -7s Flaming Lasso Cooldown
APPLICATION DAMAGE:
Talents
Flamebreak applies 2 Sticky Napalm Stacks
+ 3.1 %
+15 Sticky Napalm Damage
2 Flamebreak Charges
+ 1.3 %
+2s Smoldering Resin Duration
-7s Flaming Lasso Cooldown
+ 1.8 %
+20 Movement Speed
+50 Flamebreak Knockback Distance
+ 0.1 %
+50 Sticky Napalm Radius
Win Rate
Pick Rate
Strategy
Apply Sticky Napalm on opponents but also on the creeps at the same time in order to lasthit. Batrider's base damage is very low.
Use spells to quickly push out the wave abd secure the rune that's about to spawn without missing farm.
When you have 3 Sticky Napalms on an opponent, you can consider going for a kill attempt.
Having Bottle charges, Faerie Fire or Healing Salve can allow you to dive under the tower.
Batrider is good at clearing stacks early on. Encourage your teammates to stack camps for you.
Focus on acquiring Boots of Travel and then start playing more actively.
Pick up Aghanims Shard at the 15 minute mark as you become a potent right clicker being a universal hero.
Spam Sticky Napalm on the enemy mid laner to keep them low and slowed at all times. You need not worry about giving stick charges.
Counter Strategy
Magic Stick and Wand are core lane items against Batrider's Sticky Napalm spam.
If you have 3 or more stacks of Sticky Napalm be careful or back away to allow them to expire.
Lotus Orb and Linken's Sphere are good at countering Batrider's Flaming Lasso.
Lore
There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling.
The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...