Beastmaster stats, abilities and strategy [7.41]
Summons beasts to aid his hunt
Summoning a poison-spitting boar and a scouting hawk to aid his hunt, Beastmaster never stalks the battlefield unprepared. Chopping through the forest with his axes, his stunning roar opens the way for his allies to devastate enemies.
Win Rate 47.9%
Pick Rate 6.2%
Attributes

670 +63.8/lvl
267 +22.8/lvl

25 +2.9/lvl

19 +2.0/lvl

16 +1.9/lvl
Stats
Damage:
65 - 69 + 4.8/level (232 - 236 at level 30)
Range:
150
Armor:
2.2 + 0.3/level (14.2 at level 30)
Movement:
305
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.41
- Removed Rugged innate ability
Facets
Abilities
ABILITY: Passive
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: Breakable
Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.
Break disables the passive attack speed bonus.
RADIUS: 1200
BONUS ATTACK SPEED: 7



LEVEL 20 TALENT: +30 Damage to Beastmaster and his summons
Patch 7.41
- Now an innate ability
- Bonus Attack Speed changed from 10/30/50/70 to 7 + 3 per level
Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.
Wild Axes
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.
This ability destroys trees.
CAST RANGE: 1500
DAMAGE PER AXE: 40 / 80 / 120 / 160
DEBUFF DURATION: 12
DAMAGE AMP PER STACK: 5% / 6% / 7% / 8%

8

50 / 55 / 60 / 65

1500




LEVEL 25 TALENT: No Wild Axes Cooldown
LEVEL 10 TALENT: +2% Wild Axes Damage Amp Per Stack
Patch 7.41
- Damage per axe increased from 30/65/100/135 to 40/80/120/160
- Damage Amp per stack decreased from 6/9/11/13% to 5/6/7/8%
- Now upgraded with Aghanim's Shard
- Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level
- Illusions of Beastmaster don't apply Wild Axes stacks
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.
Summon Razorback
DAMAGE TYPE: Physical
PASSIVE: No
Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.
SUMMON DURATION: 60
BOAR BASE HEALTH: 300 / 450 / 600 / 750
BOAR ATTACK DAMAGE: 30 / 45 / 60 / 75
BOAR SLOW: 10% / 18% / 26% / 34%
BOAR POISON DURATION: 3

30

60



LEVEL 20 TALENT: +30 Damage to Beastmaster and his summons
Patch 7.41
- Call of the Wild Boar renamed to Summon Razorback
- Boar's armor increased by 1
- Boar Attack Damage increased from 25/40/55/70 to 30/45/60/75
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
Summon Raptors
DAMAGE TYPE: Magical
PASSIVE: No
Beastmaster summons 2 hawks that circle around Beastmaster and dive-bombs at enemies with a base attack rate of every 4s, damaging and rooting them. Attack rate increases with the Hawk's attack speed. Prioritizes heroes.
SUMMON DURATION: 25
HAWK BASE HEALTH: 200 / 325 / 450 / 625
HAWK BASE MAGIC RESISTANCE: 30% / 40% / 50% / 60%
DIVE DAMAGE: 60 / 95 / 130 / 165
ROOT DURATION: 0.4 / 0.6 / 0.8 / 1

30

50



LEVEL 20 TALENT: +30 Damage to Beastmaster and his summons
Patch 7.41
- Call of the Wild Hawk renamed to Summon Raptors
- Now is a separately leveled ability
- Hawk's armor increased by 1
- Cooldown decreased from 45/40/35/30s to 30s
- Dive Damage increased from 50/80/110/140 to 60/95/130/165
- Root Duration increased from 0.25/0.5/0.75/1s to 0.4/0.6/0.8/1s
- Hawks are now invisible whenever Beastmaster is invisible or affected by Smoke of Deceit. They do not attack while invisible
- Now summons 2 hawks by default with 0.75s delay between them
- Hawks will now prioritize Beastmaster's current attack target when selecting their Dive target
- No longer upgraded with Aghanim's Shard
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
Primal Roar
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Strong Dispels Only
DEBUFF: Yes
Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 2 seconds.
STUN DURATION: 3 / 3.5 / 4
DAMAGE: 150 / 225 / 300
SHOUT WIDTH: 300
MOVEMENT SLOW: 60%
ATTACK SLOW: 60
SLOW DURATION: 3 / 3.5 / 4

90 / 75 / 60

100 / 125 / 150

600




LEVEL 25 TALENT: -25s Primal Roar Cooldown
LEVEL 15 TALENT: +200 Primal Roar Cast Range
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.
Drums of Slom
Scepter grants new ability
ABILITY: Passive
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: Breakable
Attacks from Beastmaster or a nearby unit he controls will cause him bang his drum, dealing damage to nearby units and healing Beastmaster and units under his control for a portion of the damage dealt. Every attack decreases the interval between drum hits down to a minimum of 0.5s between hits after 20 attacks. If no attacks are made, the intervals gradually increase.
Using Primal Roar counts as 10 attacks.
DAMAGE RADIUS: 600
ATTACKS FOR SHORTEST INTERVAL: 20
SHORTEST DRUM INTERVAL: 0.5
LONGEST DRUM INTERVAL: 3
DRUM HIT DAMAGE: 80
HEAL FROM HEROES: 20%
HEAL FROM CREEPS: 5%
Nature's rage is timeless, and for those who know the secrets, it's easy to stir the echoes of ire that rejoiced in the downfall of Slom.
Talents



-25s Primal Roar Cooldown
+ 0.0%
No Wild Axes Cooldown



+250 Health to Beastmaster and his summons
+ 0.0%
+30 Damage to Beastmaster and his summons



+200 Primal Roar Cast Range
+ 0.0%
+15 Movespeed to Beastmaster and his summons



+2% Wild Axes Damage Amp Per Stack
+ 0.0%
+5 Armor
Win Rate
Pick Rate
Patch 7.41
- Level 10 Talent -5s Call of the Wild Cooldown replaced with +5 Armor
- Level 15 Talent +15 Inner Beast Attack Speed replaced with +200 Primal Roar Cast Range
Strategy
If laning against {chen}, {enchantress} or {crystal-maiden}, consider not summoning Boars as they deal with summons easily.
Make sure not to feed boars to opponents. Deny them or move them away when they're low on hp.
Keep the hawk out to always have a form of lockdown on enemy heroes close to you.
Utilize Beasmaster's high base damage and additional damage from boars to deny creeps and secure last hits.
Make use of catapult waves to pressure the tower along with your summons.
You can farm aggressively since you have hawk's root to protect you and summons to farm those camps safely.
Push out side lanes with summons, especially if you have an ancient creep with {helm-of-the-overlord}. Black Dragon helps the most with that.
Take first
Roshan between 15 and 20 minute mark.
Counter Strategy
Beastmaster's boars give a lot of gold and experience. Look to kill them.
Be aware of Beastmaster's level 6 and {helm-of-the-dominator} powerspike if he is not going for {aghanims-scepter}.
Defend towers against Beastmaster. Otherwise he will invade your jungle after taking towers.
Gank Beastmaster with {smoke-of-deceit} as you get more gold if you kill his summons too.
Consider buying a {crimson-guard} and armor items against Beastmaster.
{lotus-orb} and {linkens-sphere} are good at countering Beastmaster's Primal Roar.
Avoid walking up to Beastmaster on your own as you might get rooted by hawks and then roared to your death.



