Beastmaster stats, abilities and strategy
Summons beasts to aid his hunt
Summoning a poison-spitting boar and a scouting hawk to aid his hunt, Beastmaster never stalks the battlefield unprepared. Chopping through the forest with his axes, his stunning roar opens the way for his allies to devastate enemies.
Win Rate 47.5%
Pick Rate 4.7%
Attributes

670 +63.8/lvl
267 +22.8/lvl

25 +2.9/lvl

22 +1.9/lvl

16 +1.9/lvl
Stats

Damage:
69 - 73 + 4.7/level (234 - 238 at level 30)

Range:
150

Armor:
2.7 + 0.3/level (14.2 at level 30)

Movement:
305
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.38b
- Base Damage decreased by 3
- Damage at level 1 decreased by 3 (from 56-60 to 53-57)
Patch 7.38
- Base Damage increased by 23
- Damage at level 1 increased by 7 (from 49-53 to 56-60)
- Agility gain increased from 1.6 to 1.9
- Intelligence gain increased from 1.2 to 1.9
- Damage gain per level decreased from +4 to +3
- Damage at level 30 decreased by 32 (from 194-198 to 162-166)
Facets

Wild Hunt
Win Rate: 49.0%
Pick Rate: 30.3%
Beastmaster attacks faster when his units are nearby.

Beast Mode
Win Rate: 46.9%
Pick Rate: 69.7%
Beastmaster can get a self attack speed and damage amplification boost.
Abilities

ABILITY: Passive
PASSIVE: Breakable
Beastmaster's melee hero Damage Block Chance is increased from 50% to %damage_block_pct_vs_creeps%% versus non-hero units.

Wild Axes
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.
This ability destroys trees.
CAST RANGE: 1500
DAMAGE PER AXE: 35 / 65 / 95 / 125
DEBUFF DURATION: 12
DAMAGE AMP PER STACK: 6% / 8% / 10% / 12%

8

50 / 55 / 60 / 65

1500




LEVEL 25 TALENT: No Wild Axes Cooldown
LEVEL 10 TALENT: +2% Wild Axes Damage Amp Per Stack
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.

Call of the Wild Boar
DAMAGE TYPE: Physical
PASSIVE: No
Beastmaster calls forth a Boar to aid in the battlefield. The Boar has a passive poison attack that slows attack and movement speeds.
SUMMON DURATION: 60
BOAR BASE HEALTH: 300 / 450 / 600 / 750
BOAR ATTACK DAMAGE: 25 / 40 / 55 / 70
BOAR SLOW: 10% / 18% / 26% / 34%
BOAR POISON DURATION: 3

30

60




LEVEL 20 TALENT: +30 Damage to Beastmaster and his units
LEVEL 10 TALENT: -5s Call Of The Wild Cooldown
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

Call of the Wild Hawk
PASSIVE: No
Beastmaster summons a hawk that circles around Beastmaster and dive-bombs at enemies with a base attack rate of every 4s, damaging and rooting them. Attack rate increases with the Hawk's attack speed. Prioritizes heroes.
SUMMON DURATION: 25
HAWK BASE HEALTH: 200 / 325 / 450 / 625
HAWK BASE MAGIC RESISTANCE: 30 / 40 / 50 / 60
DIVE DAMAGE: 50 / 80 / 110 / 140
ROOT DURATION: 0.25 / 0.5 / 0.75 / 1

45 / 40 / 35 / 30

50


Aghanim's Shard
Increases Hawk duration by %bonus_duration%s and summons an additional Hawk.




LEVEL 20 TALENT: +30 Damage to Beastmaster and his units
LEVEL 10 TALENT: -5s Call Of The Wild Cooldown
Patch 7.38
- Dive Damage decreased from 60/90/120/150 to 50/80/110/140
- Aghanim's Shard no longer decreases cooldown by 10s
- Aghanim's Shard now increases Summon Duration by 5s (from 25s to 30s)
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

Inner Beast
ABILITY: Passive
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: Breakable
Untaps the inner fury of Beastmaster and units he controls, passively increasing their attack speed.
Break disables the passive attack speed bonus.
RADIUS: 1200
BONUS ATTACK SPEED: 15 / 30 / 45 / 60
BONUS ATTACK SPEED PER UNIT: 0
ACTIVE DURATION: 0
ACTIVE BONUS ATTACK SPEED: 0
COOLDOWN: 0
MANA COST: 0
FACET: Wild Hunt

Attack Speed bonus is increased by the number of units affected by Inner Beast.
FACET: Beast Mode

Can be activated to increase Beastmaster's attack speed and allow him to apply the Wild Axes damage amplification debuff on his attack target.




LEVEL 20 TALENT: +30 Damage to Beastmaster and his units
LEVEL 15 TALENT: +10 Inner Beast Attack Speed
Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.

Primal Roar
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Strong Dispels Only
DEBUFF [E]: Yes
Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3 seconds.
STUN DURATION: 3 / 3.5 / 4
DAMAGE: 150 / 225 / 300
SHOUT WIDTH: 300
MOVEMENT SLOW: -60%
ATTACK SLOW: -60
SLOW DURATION: 3 / 3.5 / 4

90 / 75 / 60

100 / 125 / 150

600



LEVEL 25 TALENT: -30s Primal Roar Cooldown
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.

Drums of Slom
Scepter grants new ability
ABILITY: Passive
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: Breakable
Attacks from Beastmaster or a nearby unit he controls will cause him bang his drum, dealing damage to nearby units and healing Beastmaster and units under his control for a portion of the damage dealt. Every attack decreases the interval between drum hits down to a minimum of 0.5s between hits after 20 attacks. If no attacks are made, the intervals gradually increase.
Using Primal Roar counts as 10/15/20 attacks, based on the current level of Primal Roar.
DAMAGE RADIUS: 600
ATTACKS FOR SHORTEST INTERVAL: 20
SHORTEST DRUM INTERVAL: 0.5
LONGEST DRUM INTERVAL: 3
DRUM HIT DAMAGE: 80
HEAL FROM HEROES: 20%
HEAL FROM CREEPS: 5%
Nature's rage is timeless, and for those who know the secrets, it's easy to stir the echoes of ire that rejoiced in the downfall of Slom.
Talents



-30s Primal Roar Cooldown
+ 2.9 %
No Wild Axes Cooldown



+250 Max Health Aura to Beastmaster and his units
+30 Damage to Beastmaster and his units
+ 0.6 %



+10 Inner Beast Attack Speed
+20 Movespeed Aura to Beastmaster and his units
+ 1.6 %



+2% Wild Axes Damage Amp Per Stack
-5s Call Of The Wild Cooldown
+ 3.6 %
Win Rate
Pick Rate
Patch 7.38
- Level 10 Talent +8% Inner Beast Magic Resist replaced with -5s Call Of The Wild Cooldown
Strategy
If laning against Chen, Enchantress or Crystal Maiden, consider not summoning Boars as they deal with summons easily.
Make sure not to feed boars to opponents. Deny them or move them away when they're low on hp.
Keep the hawk out to always have a form of lockdown on enemy heroes close to you.
Utilize Beasmaster's high base damage and additional damage from boars to deny creeps and secure last hits.
Make use of catapult waves to pressure the tower along with your summons.
The biggest early powerspike on Beastmaster is Arcane Boots and level 6 timing. Look to score a kill and take down the enemy tower.
You can farm aggressively since you have hawk's root to protect you and summons to farm those camps safely.
Push out side lanes with summons, especially if you have an ancient creep with Helm of the Overlord. Black Dragon helps the most with that.
Take first Roshan between 15 and 20 minute mark.
Counter Strategy
Beastmaster's boars give a lot of gold and experience. Look to kill them.
Be aware of Beastmasters level 6 and Helm of the Dominator powerspike if he is not going for Aghanims Scepter.
Defend towers against Beastmaster. Otherwise he will invade your jungle after taking towers.
Gank Beastmaster with smoke as you get more gold if you kill his summons too.
Consider buying a Crimson Guard and armor items against Beastmaster.
Lotus Orb and Linken's Sphere are good at countering Beastmaster's Primal Roar.
Beastmaster lineups are good at taking early Roshan. Ward around Roshan pit and keep check.
Avoid walking up to Beastmaster on your own as you might get rooted by hawks and then roared to your death.
Lore
Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king's menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation. He could, in fact, speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature's savagery.