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Keeper of the Light

Popularity: #113

Leaderboard: #105

Ban Rank: #105

KDA Rank: #27

Provides instant mana to allies

Keeper of the Light is a helpful addition to any team. Manipulating the mana of both his allies and enemies, he effortlessly destroys lesser foes with waves of illumination, then enters his spirit form to gather his team to press the assault.

Win Rate 46.6%
Pick Rate 2.3%
Attributes
keeper of the light Image

396 +50.6/lvl

276 +38.4/lvl

Strength Image

18 +2.3/lvl

Agility Image

15 +1.6/lvl

Intelligence Image

23 +3.2/lvl

Stats
Attack

Damage:

20 - 27 + 1.6/level (66.4 - 73.4 at level 30)

Attack

Range:

600

Attack

Armor:

0 + 0.3/level (8.7 at level 30)

Attack

Movement:

320

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Facets

slow icon

Solar Bind

Win Rate: 47.1%

Pick Rate: 93.7%

Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.

DURATION:

6

SLOW PER 100 UNITS:

10%

MAGIC RESISTANCE REDUCTION:

20%/30%/40%

Cool Down

14

Mana Cost

120

teleport icon

Recall

Win Rate: 39.7%

Pick Rate: 6.3%

After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted. When cast, the teleport target's movement speed is increased. Upon teleporting, Chakra Magic and the increased movement speed buff are applied to both Keeper of the Light and the teleport target. If alt-cast, teleports Keeper of the Light to the target Ally instead. Ability Level increases with levels of Spirit Form.

If Keeper of the Light dies, the spell effect is interrupted.

TELEPORT DELAY:

6/5/4

MOVESPEED BONUS:

12%/16%/20%

Cool Down

21/18/15

Mana Cost

150

Abilities

Innate Ability Image

Mana Magnifier

Allies within 900 range of Keeper of the Light have 15% more mana. Lingers for 5 seconds.

Q

Illuminate

CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.

  • PASSIVE:No

  • total damage:185 / 290 / 395 / 500

  • max channel time:3

  • radius:400

  • range:1550

  • speed:900

  • vision radius:800 / 800 / 800 / 800

  • vision duration:3.34 / 3.34 / 3.34 / 3.34

  • channel vision radius:400

  • channel vision interval:0.5

  • channel vision duration:10.34

  • channel vision step:150 / 180 / 210 / 240

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Increases Illuminate heal.

Talet tree backgroundTalent tree branchesTalent tree branch

-2s Illuminate Cooldown

Talent tree branch

+200 Illuminate Damage

Cool Down

13

Mana Cost

100 / 125 / 150 / 175

W

Blinding Light

A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks. Knockback is 400 range over 0.6 seconds.

  • AFFECTS:area

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • miss rate:40

  • duration:4

  • radius:425 / 450 / 475 / 500

  • knockback duration:0.6

  • knockback distance:400

  • damage:85 / 130 / 175 / 220

Talet tree backgroundTalent tree branchesTalent tree branch

+40% Blinding Light Miss

Talent tree branch

-8s Blinding Light Cooldown

Cool Down

25 / 22 / 19 / 16

Mana Cost

120 / 130 / 140 / 150

E

Chakra Magic

Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is 25% more effective when used on himself.

  • AFFECTS:unit

  • PASSIVE:No

  • mana restore:75 / 150 / 225 / 300

  • cooldown reduction:3 / 4 / 5 / 6

  • mana leak pct:4.5 / 5 / 5.5 / 6

  • duration:5

  • self bonus:25

Talet tree backgroundTalent tree branchesTalent tree branch

-3s Chakra Magic Cooldown

Talent tree branch

+200 Chakra Magic Mana

Cool Down

18 / 16 / 14 / 12

R

Release Illuminate

Release the channel early.

  • PASSIVE:No

Will-O-Wisp

Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.

  • AFFECTS:area

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • on count:5

  • radius:725

  • hit count:7

  • wisp damage:75

  • off duration:1.85

  • on duration:1

  • off duration initial:1

  • fixed movement speed:60

  • bounty:100

Cool Down

60

Mana Cost

150

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+200 Illuminate Damage

+ 0.1 %

Chakra Magic Strong Dispels

Talet tree backgroundTalent tree branchesTalent tree branch

+200 Chakra Magic Mana

+ 1.4 %

+15s Spirit Form Duration

Talet tree backgroundTalent tree branchesTalent tree branch

-3s Chakra Magic Cooldown

+ 5.3 %

-8s Blinding Light Cooldown

Talet tree backgroundTalent tree branchesTalent tree branch

-2s Illuminate Cooldown

+ 2.2 %

+40% Blinding Light Miss

Win Rate

Pick Rate

Strategy

Make sure pull camps are unblocked as lane is likely to be pushed due to Illuminate.

Be creative at positioning to be able to hit opponents with Illuminate.

Avoid hitting ranged creeps with level 1 Illuminate as it will become deniable.

Illuminate provides vision which can be used to check pillars for wards or Roshan pit.

Keeper is fast and with Illuminate you can make multiple stacks at the same time.

Keeper is amazing at defending buildings while your cores can split push.

Avoid showing yourself at the start of the fight and align Illuminate's path over allies in Spirit Form for heals.

Make sure to provide Chakra Magic to an ally that benefits most from it after his spells were used.

When not much is happening, push out sidelanes with Illuminate. You don't even have to show yourself.

Make sure to pick up Aghanim's Scepter at reasonable time as this hero lacks control.

Use Blinding Light to push opponents under your tower or closer to your core if you can get a favourable trade.

If you have the Recall facet, look to split push lanes as much as you can to get an enemy hero to defend, and then Recall yourself elsewhere to gank or take a fight.

Counter Strategy

Bring an Observer ward to your lane to see Keeper of the Light charging Illuminate.

Prevent Keeper of the Light from pulling as he will push with Illuminate and then look to pull.

Keeper of the Light is very squishy but really fast. One disable and he will drop low on HP.

Keeper of the Light is great at defending towers alone. Jump him or consider glyphing the wave.

Magic resistance and spell immunity items are great against Keeper of the Light.

Be aware if Keeper of the Light has the Recall facet. He can bring multiple heroes to ganks or fights and beat you with a numbers advantage.

Lore

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

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