Provides instant mana to allies
Keeper of the Light is a helpful addition to any team. Manipulating the mana of both his allies and enemies, he effortlessly destroys lesser foes with waves of illumination, then enters his spirit form to gather his team to press the assault.
Win Rate 46.0%
Pick Rate 1.6%
Attributes
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516 +50.6/lvl
351 +39.6/lvl
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18 +2.3/lvl
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15 +1.6/lvl
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23 +3.3/lvl
Stats
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Damage:
43 - 50 + 3.3/level (152.7 - 159.7 at level 30)
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Range:
600
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Armor:
2.5 + 0.3/level (12.6 at level 30)
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Movement:
320
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Solar Bind
Win Rate: 46.4%
Pick Rate: 92.4%
dota.facets.keeper_of_the_light_facet_solar_bind.Description
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Solar Bind
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Spirit Form
Grants the Solar Bind ability while active.
Recall
Win Rate: 40.4%
Pick Rate: 7.6%
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Recall
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Spirit Form
Grants the Recall ability while active.
Abilities
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Keeper of the Light cannot go below 75 mana.
PATCH 7.38
New Innate Ability. Passive, can't be leveled up
Keeper of the Light cannot go below 75 mana
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Illuminate
CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
MAX DAMAGE: 185 / 290 / 395 / 500
MAX CHANNEL TIME: 3
WIDTH: 400
RANGE: 1550
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13
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100 / 125 / 150 / 175
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1800
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- -2s Illuminate Cooldown
- +200 Illuminate Damage
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Blinding Light
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss some attacks. Knockback is 400 range over 0.6 seconds.
MISS CHANCE: 45%
DURATION: 4
RADIUS: 425 / 450 / 475 / 500
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24 / 21 / 18 / 15
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120 / 130 / 140 / 150
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400 / 500 / 600 / 700
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- +40% Blinding Light Miss
- -5s Blinding Light Cooldown
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Chakra Magic
Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is 25% more effective when used on himself.
MANA RESTORE: 75 / 150 / 225 / 300
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18 / 16 / 14 / 12
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900
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- -3s Chakra Magic Cooldown
- +200 Chakra Magic Mana
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Spirit Form
Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, and allows Illuminate to be channeled by a separate spirit and heal allies.
DURATION: 40 / 40 / 40
ILLUMINATE HEAL: 50% / 60% / 70%
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85
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75 / 125 / 175
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- +15s Spirit Form Duration
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Release Illuminate
Release the channel early.
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Will-O-Wisp
Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.
RADIUS: 725
HIT COUNT: 7
DAMAGE: 75
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60
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150
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800
Talents
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+200 Illuminate Damage
Chakra Magic Strong Dispels
+ 1.6 %
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+n/a Chakra Magic Mana
+ 2.2 %
+15s Spirit Form Duration
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-5s Blinding Light Cooldown
-n/as Chakra Magic Cooldown
+ 5.9 %
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-2s Illuminate Cooldown
+ 3.1 %
+40% Blinding Light Miss
Win Rate
Pick Rate
Strategy
Make sure pull camps are unblocked as lane is likely to be pushed due to Illuminate.
Be creative at positioning to be able to hit opponents with Illuminate.
Avoid hitting ranged creeps with level 1 Illuminate as it will become deniable.
Illuminate provides vision which can be used to check pillars for wards or Roshan pit.
Keeper is fast and with Illuminate you can make multiple stacks at the same time.
Keeper is amazing at defending buildings while your cores can split push.
Avoid showing yourself at the start of the fight and align Illuminate's path over allies in Spirit Form for heals.
Make sure to provide Chakra Magic to an ally that benefits most from it after his spells were used.
When not much is happening, push out sidelanes with Illuminate. You don't even have to show yourself.
Make sure to pick up Aghanim's Scepter at reasonable time as this hero lacks control.
Use Blinding Light to push opponents under your tower or closer to your core if you can get a favourable trade.
If you have the Recall facet, look to split push lanes as much as you can to get an enemy hero to defend, and then Recall yourself elsewhere to gank or take a fight.
Counter Strategy
Bring an Observer ward to your lane to see Keeper of the Light charging Illuminate.
Prevent Keeper of the Light from pulling as he will push with Illuminate and then look to pull.
Keeper of the Light is very squishy but really fast. One disable and he will drop low on HP.
Keeper of the Light is great at defending towers alone. Jump him or consider glyphing the wave.
Magic resistance and spell immunity items are great against Keeper of the Light.
Be aware if Keeper of the Light has the Recall facet. He can bring multiple heroes to ganks or fights and beat you with a numbers advantage.
Lore
Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.