Keeper of the Light stats, abilities and strategy [7.41]
Provides instant mana to allies
Keeper of the Light is a helpful addition to any team. Manipulating the mana of both his allies and enemies, he effortlessly destroys lesser foes with waves of illumination, then enters his spirit form to gather his team to press the assault.
Win Rate 53.3%
Pick Rate 2.9%
Attributes

516 +50.6/lvl
363 +39.6/lvl

18 +2.3/lvl

15 +1.6/lvl

24 +3.3/lvl
Stats
Damage:
44 - 51 + 3.3/level (153 - 160 at level 30)
Range:
600
Armor:
2.5 + 0.3/level (12.6 at level 30)
Movement:
315
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.41
- Base Movement Speed decreased from 320 to 315
- Removed Special Reserve innate ability
Facets
Abilities
ABILITY: Passive
Keeper of the Light gains 1 movement speed for every 2.5 Intelligence.
Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see 400 range for 3 seconds.
Patch 7.41
- New innate ability. Passive, can't be leveled up
- Keeper of the Light gains +1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds
Illuminate
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.
Gives increasing vision over the channeling time.
MAX DAMAGE: 185 / 290 / 395 / 500
MAX CHANNEL TIME: 3
WIDTH: 400
RANGE: 1550

13

100 / 125 / 150 / 175

1800




LEVEL 25 TALENT: +200 Illuminate Damage
LEVEL 10 TALENT: -2s Illuminate Cooldown
Ezalor's hidden light reveals itself in marvelous fashion.
Blinding Light
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
A blinding light flashes over the targeted area, knocking back units to the edge of the area and blinding them, causing them to miss some attacks. Minimum knockback distance is 175 range over 0.6 seconds.
Upon landing, units will destroy trees in a 150 radius.
MISS CHANCE: 45%
DURATION: 4
RADIUS: 425 / 450 / 475 / 500
DAMAGE: 90 / 140 / 190 / 240

24 / 21 / 18 / 15

120 / 130 / 140 / 150

500 / 575 / 650 / 725




LEVEL 15 TALENT: +90 Blinding Light Damage
LEVEL 10 TALENT: +40% Blinding Light Miss
Patch 7.41
- Cast Range increased from 400/500/600/700 to 500/575/650/725
- Knockback distance changed from 400 to knocking back to the edges of the effect radius, but a minimum knockback distance is 175
The Primordial light turns the tides of battle in favor of Ezalor and his allies.
Chakra Magic
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is 30% more effective when used on himself.
Chakra Magic does not reduce the cooldown of Ultimate abilities
MANA RESTORE: 105 / 170 / 235 / 300
COOLDOWN REDUCTION: 3 / 4 / 5 / 6

19 / 16 / 13 / 10

900



LEVEL 25 TALENT: Chakra Magic Strong Dispels
Patch 7.41
- Cooldown rescaled from 18/16/14/12s to 19/16/13/10s
- Mana Restore increased from 90/160/230/300 to 105/170/235/300
In the same vein, Ezalor bestows his harmony among others.
Spirit Form
PASSIVE: No
Ezalor temporarily turns his body luminescent, gaining cast range, increasing the speed bonus from Bright Speed, and allows Illuminate to be channeled by a separate spirit and heal allies.
DURATION: 40 / 45 / 50
BRIGHT SPEED BONUS MOVEMENT: 50%
CAST RANGE BONUS: 100 / 200 / 300
ILLUMINATE HEAL: 70%

85 / 80 / 75

75 / 125 / 175




LEVEL 20 TALENT: +15s Spirit Form Duration
LEVEL 15 TALENT: +30% Spirit Form Bright Speed Bonus
Patch 7.41
- No longer grants bonus movement speed percentage
- Now increases movement speed bonus of Bright Speed by 50% while active
In a flash of light, Ezalor reveals his true nature.
Solar Bind
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.
DURATION: 6
SLOW PER 100 UNITS: 10%
MAGIC RESISTANCE REDUCTION: 20% / 30% / 40%

14

120

850



LEVEL 20 TALENT: +10% Solar Bind Magic Resistance Reduction
Even a glimpse of the First Light is enough to rob enemies of their senses.
Release Illuminate
PASSIVE: No
Release the channel early.
Will-O-Wisp
Scepter grants new ability
AFFECTS: Area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.
Ignus Fatuus applies a non-interrupting pull towards it on all enemies within the radius.
RADIUS: 725
HIT COUNT: 7
DAMAGE: 85

60

150

800
Though he would not claim to 'know' them, Ezalor holds an uncanny influence over many powerful creatures always willing to come to his aid.
Talents



+200 Illuminate Damage
+ 0.0%
Chakra Magic Strong Dispels



+10% Solar Bind Magic Resistance Reduction
+ 0.0%
+15s Spirit Form Duration



+90 Blinding Light Damage
+ 0.0%
+30% Spirit Form Bright Speed Bonus



-2s Illuminate Cooldown
+ 0.0%
+40% Blinding Light Miss
Win Rate
Pick Rate
Patch 7.41
- Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage
- Level 15 Talent -2s Chakra Magic Cooldown replaced with +30% Spirit Form Bright Speed Bonus
- Level 20 Talent +200 Chakra Magic Mana replaced with +10% Solar Bind Magic Resistance Reduction
- Level 20 Talent +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration
Strategy
Make sure pull camps are unblocked as the lane is likely to be pushed out due to Illuminate.
Be creative at positioning to be able to hit opponents with Illuminate.
Avoid hitting ranged creeps with level 1 Illuminate as it will become deniable.
Illuminate provides vision which can be used to check pillars for {observer-ward} or
Roshan pit.
Keeper of the Light is fast, and with Illuminate, you can make multiple stacks at the same time.
Keeper of the Light is amazing at defending buildings while your cores can split push.
Avoid showing yourself at the start of the fight and align Illuminate's path over allies in Spirit Form for heals.
Make sure to provide Chakra Magic to an ally that benefits most from it after his spells were used.
When not much is happening, push out side lanes with Illuminate from fog or tree lines without showing yourself.
Make sure to pick up {aghanims-scepter} at a reasonable time as this hero lacks control.
Use Blinding Light to push opponents under your tower or closer to your core if you can get a favourable trade.
If you have the Recall facet, look to split push lanes as much as you can to get an enemy hero to defend, and then Recall yourself elsewhere to gank or take a fight.
Counter Strategy
Bring an {observer-ward} to your lane to see Keeper of the Light charging Illuminate.
Prevent Keeper of the Light from pulling as he will push with Illuminate and then look to pull.
Keeper of the Light is very squishy but really fast. One disable and he will drop low on HP.
Keeper of the Light is great at defending towers alone. Jump him or consider glyphing the wave.
Magic resistance and debuff immunity items are great against Keeper of the Light.
Be aware if Keeper of the Light has the Recall facet. He can bring multiple heroes to ganks or fights and beat you with a numbers advantage.


