Keeper of the Light

Popularity: #109

Leaderboard: #11

Ban Rank: #102

KDA Rank: #8

Hero

Build

Matchup

Keeper of the Light stats, abilities and strategy [7.41]

Provides instant mana to allies

Keeper of the Light is a helpful addition to any team. Manipulating the mana of both his allies and enemies, he effortlessly destroys lesser foes with waves of illumination, then enters his spirit form to gather his team to press the assault.

Win Rate 53.3%

Pick Rate 2.9%

Attributes

Keeper of the Light image

516 +50.6/lvl

363 +39.6/lvl

Strength Image

18 +2.3/lvl

Agility Image

15 +1.6/lvl

Intelligence Image

24 +3.3/lvl

Stats

Attack

Damage:

44 - 51 + 3.3/level (153 - 160 at level 30)

Attack

Range:

600

Attack

Armor:

2.5 + 0.3/level (12.6 at level 30)

Attack

Movement:

315

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.41

  • Base Movement Speed decreased from 320 to 315
  • Removed Special Reserve innate ability

Facets

Abilities

Innate Ability Image
Bright Speed

ABILITY: Passive


Keeper of the Light gains 1 movement speed for every 2.5 Intelligence.

Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see 400 range for 3 seconds.


Patch 7.41

  • New innate ability. Passive, can't be leveled up
  • Keeper of the Light gains +1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds
Q

Illuminate

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


CHANNELED - Channels light energy, building power the longer it's channeled. Once released, a wave is sent forth that deals damage and gives vision in its path. The longer it is channeled, the more damage is dealt.


Gives increasing vision over the channeling time.


MAX DAMAGE: 185 / 290 / 395 / 500

MAX CHANNEL TIME: 3

WIDTH: 400

RANGE: 1550

Cooldown

13

Mana Cost

100 / 125 / 150 / 175

Cast Range

1800


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: +200 Illuminate Damage

LEVEL 10 TALENT: -2s Illuminate Cooldown


Ezalor's hidden light reveals itself in marvelous fashion.

W

Blinding Light

AFFECTS: Area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


A blinding light flashes over the targeted area, knocking back units to the edge of the area and blinding them, causing them to miss some attacks. Minimum knockback distance is 175 range over 0.6 seconds.


Upon landing, units will destroy trees in a 150 radius.


MISS CHANCE: 45%

DURATION: 4

RADIUS: 425 / 450 / 475 / 500

DAMAGE: 90 / 140 / 190 / 240

Cooldown

24 / 21 / 18 / 15

Mana Cost

120 / 130 / 140 / 150

Cast Range

500 / 575 / 650 / 725


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 15 TALENT: +90 Blinding Light Damage

LEVEL 10 TALENT: +40% Blinding Light Miss


Patch 7.41

  • Cast Range increased from 400/500/600/700 to 500/575/650/725
  • Knockback distance changed from 400 to knocking back to the edges of the effect radius, but a minimum knockback distance is 175

The Primordial light turns the tides of battle in favor of Ezalor and his allies.

E

Chakra Magic

AFFECTS: Unit

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Restores mana to the target unit and reduces cooldowns of all basic abilities currently on cooldown by a fixed amount. Is 30% more effective when used on himself.


Chakra Magic does not reduce the cooldown of Ultimate abilities


MANA RESTORE: 105 / 170 / 235 / 300

COOLDOWN REDUCTION: 3 / 4 / 5 / 6

Cooldown

19 / 16 / 13 / 10

Cast Range

900


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: Chakra Magic Strong Dispels


Patch 7.41

  • Cooldown rescaled from 18/16/14/12s to 19/16/13/10s
  • Mana Restore increased from 90/160/230/300 to 105/170/235/300

In the same vein, Ezalor bestows his harmony among others.

R

Spirit Form

PASSIVE: No


Ezalor temporarily turns his body luminescent, gaining cast range, increasing the speed bonus from Bright Speed, and allows Illuminate to be channeled by a separate spirit and heal allies.


DURATION: 40 / 45 / 50

BRIGHT SPEED BONUS MOVEMENT: 50%

CAST RANGE BONUS: 100 / 200 / 300

ILLUMINATE HEAL: 70%

Cooldown

85 / 80 / 75

Mana Cost

75 / 125 / 175


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 20 TALENT: +15s Spirit Form Duration

LEVEL 15 TALENT: +30% Spirit Form Bright Speed Bonus


Patch 7.41

  • No longer grants bonus movement speed percentage
  • Now increases movement speed bonus of Bright Speed by 50% while active

In a flash of light, Ezalor reveals his true nature.

Solar Bind

AFFECTS: Unit

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.


DURATION: 6

SLOW PER 100 UNITS: 10%

MAGIC RESISTANCE REDUCTION: 20% / 30% / 40%

Cooldown

14

Mana Cost

120

Cast Range

850


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: +10% Solar Bind Magic Resistance Reduction


Even a glimpse of the First Light is enough to rob enemies of their senses.

Release Illuminate

PASSIVE: No


Release the channel early.

Will-O-Wisp

Scepter grants new ability

AFFECTS: Area

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


Summons Ignis Fatuus at the targeted area. Alternates on and off, drawing enemies closer with its mesmerising flicker.


Ignus Fatuus applies a non-interrupting pull towards it on all enemies within the radius.


RADIUS: 725

HIT COUNT: 7

DAMAGE: 85

Cooldown

60

Mana Cost

150

Cast Range

800


Though he would not claim to 'know' them, Ezalor holds an uncanny influence over many powerful creatures always willing to come to his aid.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+200 Illuminate Damage

+ 0.0%

Chakra Magic Strong Dispels

Talet tree backgroundTalent tree branchesTalent tree branch

+10% Solar Bind Magic Resistance Reduction

+ 0.0%

+15s Spirit Form Duration

Talet tree backgroundTalent tree branchesTalent tree branch

+90 Blinding Light Damage

+ 0.0%

+30% Spirit Form Bright Speed Bonus

Talet tree backgroundTalent tree branchesTalent tree branch

-2s Illuminate Cooldown

+ 0.0%

+40% Blinding Light Miss

Win Rate

Pick Rate

Patch 7.41

  • Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage
  • Level 15 Talent -2s Chakra Magic Cooldown replaced with +30% Spirit Form Bright Speed Bonus
  • Level 20 Talent +200 Chakra Magic Mana replaced with +10% Solar Bind Magic Resistance Reduction
  • Level 20 Talent +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration

Strategy

Make sure pull camps are unblocked as the lane is likely to be pushed out due to Illuminate.

Be creative at positioning to be able to hit opponents with Illuminate.

Avoid hitting ranged creeps with level 1 Illuminate as it will become deniable.

Illuminate provides vision which can be used to check pillars for {observer-ward} or Roshan pit.

Keeper of the Light is fast, and with Illuminate, you can make multiple stacks at the same time.

Keeper of the Light is amazing at defending buildings while your cores can split push.

Avoid showing yourself at the start of the fight and align Illuminate's path over allies in Spirit Form for heals.

Make sure to provide Chakra Magic to an ally that benefits most from it after his spells were used.

When not much is happening, push out side lanes with Illuminate from fog or tree lines without showing yourself.

Make sure to pick up {aghanims-scepter} at a reasonable time as this hero lacks control.

Use Blinding Light to push opponents under your tower or closer to your core if you can get a favourable trade.

If you have the Recall facet, look to split push lanes as much as you can to get an enemy hero to defend, and then Recall yourself elsewhere to gank or take a fight.

Counter Strategy

Bring an {observer-ward} to your lane to see Keeper of the Light charging Illuminate.

Prevent Keeper of the Light from pulling as he will push with Illuminate and then look to pull.

Keeper of the Light is very squishy but really fast. One disable and he will drop low on HP.

Keeper of the Light is great at defending towers alone. Jump him or consider glyphing the wave.

Magic resistance and debuff immunity items are great against Keeper of the Light.

Be aware if Keeper of the Light has the Recall facet. He can bring multiple heroes to ganks or fights and beat you with a numbers advantage.

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Keeper of the Light Dota 2 – Strategy, Stats & Patch Notes