Keeper of the Light counter and synergy picks
Pick Keeper of the Light with Wraith King to increase win-rate from 47.9% to 55.5% or against Wraith King to increase win-rate to 57.0% in Patch 7.38c.
Good with...
...based on stats [7.38c]
Hero | Change in Win Rate ▼ |
---|---|
7.6% | |
3.8% | |
3.7% | |
3.7% | |
3.6% | |
3.4% | |
3.4% | |
2.9% | |
2.8% | |
2.7% | |
2.6% | |
2.6% | |
2.4% | |
2.4% | |
2.3% |
...based on gameplay [under review]
KOTL supplies Alch with much needed mana and reduces the cooldown of his basic abilities with Chakra Magic amplifying his farm greatly. If the lane is too tough Alch can easily start jungling as early as level 3 while KOTL clears the wave and holds the the tower with Illuminate.
KOTL's Chakra Magic supplies Lesh with significant amounts of Mana and further reduces the Cooldowns of Leshrac's basic abilities, which are one of the best in the game. Both his Facets do wonders for Lesh as they can either amplify his magic damage (Solar Bind) or provide him with global presence (Recall).
...core items [under review] [E]
A core Boots upgrade that provides HP sustain and high movement speed to get into better positions for Illuminate channel.
A core item to massively improve your AoE control and damage in teamfights with Will-O-Wisp.
A core item to provide even more healing for yourself and your allies with Illuminate during Spirit Form.
A late game pick up that gives you instant lockdown against elusive enemy heroes to follow up with your damage to burst them down. Also provides mana regen to spam spells.
A late game pick up that allows you to dispel yourself as well as move to a safer spot through Cyclone. Can also be used to save an ally caught by enemy heroes. Also provides mana pool to cast double Will-O-Wisp with Aghanims Scepter and Refresher.
Good against...
...based on stats [7.38c]
Hero | Change in Win Rate ▼ |
---|---|
9.1% | |
8.0% | |
7.9% | |
7.7% | |
7.7% | |
7.3% | |
7.0% | |
6.6% | |
6.5% | |
6.5% | |
6.3% | |
6.2% | |
6.2% | |
6.1% | |
5.8% |
Bad against...
...based on stats [7.38c]
Hero | Change in Win Rate ▲ |
---|---|
-4.3% | |
-3.0% | |
-3.0% | |
-2.5% | |
-2.3% | |
-1.8% | |
-1.7% | |
-1.7% | |
-1.5% | |
-1.1% | |
-0.8% | |
-0.7% | |
-0.6% | |
-0.4% | |
-0.4% |
...counter items [under review]
Helps you sustain HP and mana as Keeper of the Light frequently uses his spells to harass and secure last hits as well as refresh mana.
Gives you HP sustain to stay in the lane and not get zoned by Keeper of the Light's high spell damage.
Gives HP sustain to you and you ally to stay in the lane and not get zoned by Keeper of the Light's high spell damage.
Lets you absorb a massive instance of damage from Illuminate and Blinding Light.
Adds another layer of damage to burst down Keeper of the Light. Builds into Spirit Vessel later on which is incredible against him.
Gives you magic resistance to significantly reduce the damage taken from Keeper of the Light's magic heavy toolkit.
Gives you HP sustain to stay in the lane and not get zoned by Keeper of the Light's high spell damage.
Gives you a dispel against Solar Bind and Blinding Light. Also lets you reflect Solar Bind back onto Keeper of the Light to reduce his mobility.
Provides magic resistance and reduces the damage dealt by Keeper of the Light from all his spells to nullify his burst potential.
Gives you and your team magic resistance and barrier to significantly reduce the damage taken from Keeper of the Light's magic heavy toolkit.
Gives you magic resistance to significantly reduce the damage taken from Keeper of the Light's magic heavy toolkit.
Gives you debuff immunity and magic resistance to avoid Keeper of the Light's control spells as well as reduce the damage taken from his magic heavy toolkit.
Lets you block Solar Bind or Dagon to maintain your mobility or avoid a massive burst of damage.
Gives you another layer of damage with a true strike right click that ignores the miss chance from Blinding Light.
Gives you a dispel against Solar Bind and Blinding Light.
Gives you magic resistance and barrier to significantly reduce the damage taken from Keeper of the Light's magic heavy toolkit as well as save yourself or an ally affected by Solar Bind.
Gives you a repositioning tool to push yourself or an ally out of Illuminate AoE as well as improve your mobility against Solar Bind.
Lets you survive and never get bursted by Keeper of the Light's high burst damage from spells and Dagon.
Gives you more accuracy on right clicks to counter the miss chance from Blinding Light.
Bad with...
...based on stats [7.38c]
Hero | Change in Win Rate ▲ |
---|---|
-7.6% | |
-6.9% | |
-6.5% | |
-5.9% | |
-5.4% | |
-5.0% | |
-4.9% | |
-4.2% | |
-4.1% | |
-4.0% | |
-3.8% | |
-3.7% | |
-3.7% | |
-3.5% | |
-3.3% |