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Phoenix

Popularity: #78

Leaderboard: #40

Ban Rank: #84

KDA Rank: #52

Heals and damages at the sacrifice of its own health

Diving into battle, Phoenix blasts enemies and heals allies with rays of solar flame. When the time is right, it can become a burning sun to scorch nearby foes before unleashing a stunning detonation that also restores Phoenix to full strength.

Win Rate 50.6%
Pick Rate 5.3%
Attributes
Phoenix Image

626 +72.6/lvl

267 +21.6/lvl

Strength Image

23 +3.3/lvl

Agility Image

12 +1.5/lvl

Intelligence Image

16 +1.8/lvl

Stats
Attack

Damage:

44.699999999999996 - 54.699999999999996 + 4.6/level (208.1 - 218.1 at level 30)

Attack

Range:

525

Attack

Armor:

1.0 + 0.3/level (10.6 at level 30)

Attack

Movement:

280

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Dying Light

Win Rate: 50.9%

Pick Rate: 81.3%

Dying Light

Hotspot

Win Rate: 49.2%

Pick Rate: 18.7%

Sun Ray deals more damage towards the tip of the ray.


Sun Ray

Sun Ray does more damage/heal to targets near the end of the beam. Beam intensity starts increasing at half the beam length, up to 150% of base damage/heal at 1200 range. Increasing Sun Ray length to beyond 1200 range will result in more than 150% damage and healing.

Abilities

Innate Ability Image
Blinding Sun

BREAKABLE: Yes


Phoenix ability debuffs apply a stackable 2% Miss chance per second. Lasts 4 seconds.


Q

Icarus Dive

Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends.


HP COST: 15%

DIVE LENGTH: 1100 / 1200 / 1300 / 1400

BURN DURATION: 4

DAMAGE PER SECOND: 20 / 40 / 60 / 80

MOVE SLOW: 10% / 15% / 20% / 25%

Cooldown

40 / 35 / 30 / 25


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch
  • +25% Icarus Dive Slow
  • +20 Icarus Dive Damage Per Second
  • +1000 Icarus Dive Cast Range

Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures.
W

Fire Spirits

Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.


HP COST: 20%

SPIRIT DURATION: 20

RADIUS: 200

BURN DURATION: 4

DAMAGE PER SECOND: 20 / 40 / 60 / 80

Cooldown

50 / 40 / 30 / 20

Mana Cost

100

Cast Range

1400


Talet tree backgroundTalent tree branchesTalent tree branch
  • +20 Fire Spirits Damage Per Second

The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light.
E

Sun Ray

Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.


HEALTH COST PER SECOND: 6%

MAX DAMAGE: 1% / 2.75% / 4.5% / 6.25%

Cooldown

30

Mana Cost

100 / 110 / 120 / 130

Cast Range

1200


Aghanim ScepterAghanim Shard

Aghanim's Shard

Allows Sun Ray to be cast during Supernova, and slows affected enemies by 10%.


Talet tree backgroundTalent tree branchesTalent tree branch
  • +1.5% Max Health Sun Ray Damage

The vent through which such stellar energy flows is mere atoms wide.

Toggle Movement

Toggles slow forward movement during Sun Ray firing.


SQAWRK!
R

Supernova

The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by attacks from enemy Heroes. After %abilityduration% seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities. DISPEL TYPE: Strong Dispel


RADIUS: 1200

STUN DURATION: 1.6 / 2 / 2.4

ATTACKS TO DESTROY: 6 / 8 / 10

ATTACKS TO DESTROY: 7 / 10 / 13

CAST RANGE: 500

Cooldown

120

Mana Cost

150 / 200 / 250

Cast Range

500


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Increases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • +0.5s Supernova Stun Duration
  • +2 Supernova Hit Count

The solar crucible of a Supernova may be fatal, yet from its flames arise new beacons to wander infinity.

Launch Fire Spirit

Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced.


HP COST: 20%

RADIUS: 200

BURN DURATION: 4

DAMAGE PER SECOND: 20 / 40 / 60 / 80

Cast Range

1400


Talet tree backgroundTalent tree branchesTalent tree branch
  • +20 Fire Spirits Damage Per Second

PKAWW! BOOM

Stop Icarus Dive

Immediately cancels the dive.


SCREE!

Stop Sun Ray

Immediately stops the Sun Ray.


CHIRP!

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+1000 Icarus Dive Cast Range

+ 2.1 %

+2 Supernova Hit Count

Talet tree backgroundTalent tree branchesTalent tree branch

+0.5s Supernova Stun Duration

+1.5% Max Health Sun Ray Damage

+ 2.2 %

Talet tree backgroundTalent tree branchesTalent tree branch

+20 Health Regen

+ 1.3 %

+20 Fire Spirits Damage Per Second

Talet tree backgroundTalent tree branchesTalent tree branch

+20 Icarus Dive Damage Per Second

+ 0.1 %

+25% Icarus Dive Slow

Win Rate

Pick Rate

Strategy

Icarus Dive, Sun Ray while moving and Supernova destroy trees.

Make sure to land most of the Fire Spirit and get extra right-clicks in or deny a creep here and there.

You can attack once during Icarus Dive.

Fire Spirits provide short lasting vision so you can scout pillars for wards or Roshan pit.

You can use Sun Ray to escape over cliffs and pillars.

Supernova always turns night into day which can be great against Night Stalker for example.

Your allies can deny you in Supernova when one hit is left.

Avoid placing Supernova close to opponents' counters. Use terrain features to allow Supernova to go off.

Phoenix is great at defending towers with his long range damaging spells and escape.

When not much is happening, push out the sidelines with Fire Spirits and Sun Ray without even showing yourself.

With Aghanim's Shard, use Sun Ray before Supernova as it will persist and will be refreshed upon explosion.

With Aghanims Shard, use Sun Ray during Supernova on enemy heroes hitting your egg to have more chances of survival with the miss chance.

Counter Strategy

Look to go on Phoenix when Icarus dive was used. It has long cooldown.

Fire Spirits are Phoenix's main laning spell - Look to dodge them by moving chaotically.

Phoenix's Sun Ray does a lot of damage against high HP heroes. Run away from it or make a sharp turn.

Against Phoenix's Supernova you need to decide very quickly if you want to fight or run away.

Avoid fighting in choke spots and clumping up against Supernova or Sun Ray.

Spell immunity and magic resistance items are great against Phoenix's magical damage.

Attack speed items allow you to destroy the Supernova faster.

Lore

Alone across an untouched darkness gleamed the Keeper's first sun, a singular point of conscious light fated to spread warmth into the empty void. Through aeons beyond count, this blinding beacon set to coalescing its incalculable energy before bursting forth the cataclysmic flare of supernova. From this inferno raced new beacons, star progeny identical to its parent, who journeyed an unlit ocean and settled in constellatory array. In time, they too would be made to propagate through supernova flame. So would this dazzling cycle of birth and rebirth repeat until all skies hewn of Titan toil deigned to twinkle and shine.

By this ageless crucible the star that mortals would come to call Phoenix collapsed into being, and like its ancestors was thrust into an endless cosmos to find a place among its stellar brethren. Yet curiosity toward that which the dimming elders comfort in the darkness consumed the fledgling, and so over long cycles it inquired and studied. It learned that among worlds both whole and broken would soon stir a nexus of remarkable variety locked in an enduring conflict of cosmic consequence, a plane which would find itself in need of more influence than a dying sun's distant rays could provide. Thus this infant son of suns took terrestrial form, eagerly travelling to shine its warmth upon those who may need it most, and perhaps seize upon its solar destiny.

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