Phantom Lancer stats, abilities and strategy [7.40b]
Creates illusions of himself to trick or attack foes
Phantom Lancer storms enemy forces with an endless supply of clones. Leading his illusory army, he can cut foes apart in a breathtaking flurry of attacks, send clones to push into enemy territory, or use his doppelgangers to mislead and elude foes if cornered.
Win Rate 52.6%
Pick Rate 7.2%
Attributes

582 +48.4/lvl
327 +21.6/lvl

21 +2.2/lvl

26 +3.4/lvl

21 +1.8/lvl
Stats
Damage:
52 - 62 + 3.4/level (164 - 174 at level 30)
Range:
225
Armor:
4.3 + 0.6/level (23.1 at level 30)
Movement:
285
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.40
- Agility gain increased from 2.8 to 3.4
- Removed Divergence and Lancelot facets
Facets
Fractured
Win Rate: 52.6%
Pick Rate: 100.0%
This facet doesn't do anything. Azwraith is out spear fishing...
Abilities
ABILITY: Passive
Whenever an illusion of Phantom Lancer is created, its outgoing damage cannot go below a fixed value for 3 seconds.
MIN DAMAGE: 18%



LEVEL 25 TALENT: +2s Illusory Armaments Duration
Patch 7.40
- Ability Reworked
- Whenever an illusion of Phantom Lancer is created, it can't have less than 18% of Phantom Lancer's damage for 3s. Damage increases by 2% with every 3 Phantom Lancer's level ups
Spirit Lance
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.
Illusions within 675 range of Phantom Lancer will mimic the cast animation.
LANCE DAMAGE: 100 / 160 / 220 / 280
SLOW DURATION: 3.75
MOVEMENT SLOW: 14% / 21% / 28% / 35%
ILLUSION DURATION: 3.5 / 5 / 6.5 / 8
ILLUSION DAMAGE: 15%
ILLUSION DAMAGE TAKEN: 400% / 400% / 400% / 400%

10 / 9 / 8 / 7

120

600 / 650 / 700 / 750





LEVEL 20 TALENT: +100 Spirit Lance Damage
LEVEL 15 TALENT: 50% Illusion Spirit Lance Damage
LEVEL 10 TALENT: +1.25s Spirit Lance Slow Duration
Patch 7.40b
- Damage increased from 70/140/210/280 to 100/160/220/280
Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.
Doppelganger
AFFECTS: Area
PASSIVE: No
Phantom Lancer briefly vanishes from the battlefield. After 1 second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes %illusion_2_damage_in_pct%% bonus damage and deals %illusion_2_damage_out_pct%% less damage. DISPEL TYPE: Basic Dispel
This ability can be used to dodge projectiles, and dispel debuffs.
Trees near a reappearing unit will be destroyed.
Phantom Lancer and his allies can see which illusion is the 100% damage illusion.
TARGET AREA SIZE: 325
ILLUSION GATHER RANGE: 900
REAPPEAR DELAY: 1
DOPPELGANGER DURATION: 8
ILLUSION DURATION EXTENSION: 2

22 / 18 / 14 / 10

50

575




LEVEL 25 TALENT: -4s Doppelganger Cooldown
LEVEL 15 TALENT: +125 Doppelganger Cast Range
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to bend and fracture all spectrums of light.
Phantom Rush
DAMAGE TYPE: Physical
PASSIVE: No
DISPELLABLE: Yes
When targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining bonus movement speed and evasion. Phantom Lancer's illusions also have this ability.
If the attack order is cancelled, the movement speed bonus is lost.
Rush movement speed is 800.
MIN RUSH DISTANCE: 275
MAX RUSH DISTANCE: 600 / 675 / 750 / 825
EVASION: 20% / 30% / 40% / 50%

15 / 11 / 7 / 3
Patch 7.40b
- Toggling is no longer disabled by silence
Patch 7.40
- No Longer provides bonus Agility while active
- Cooldown rescaled from 13/10/7/4s to 15/11/7/3s
- Now provides 20/30/40/50% evasion while rushing
- No longer has a 2s linger effect
- Evasion bonus is lost once the target is reached or the rush is cancelled
Azwraith knows that on the field of battle, speed can mean everything.
Juxtapose
ABILITY: Passive
PASSIVE: Breakable
Phantom Lancer has a chance to fracture his presence on an attack, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for 8 seconds, while illusions created from other illusions last 4 seconds.
MAX ILLUSIONS: 6 / 8 / 10
HERO TRIGGER CHANCE: 40% / 45% / 50%
ILLUSION TRIGGER CHANCE: 9%
ILLUSION DAMAGE: 15%
ILLUSION DAMAGE TAKEN: 600%

15

75


Aghanim's Shard
Adds an active ability to Juxtapose. Renders Phantom Lancer invisible for up to 8 seconds while generating a duplicate image to confuse enemies. His movement speed is increased by 15% during this invisibility.




LEVEL 20 TALENT: -70% Juxtapose Illusion Damage Taken
LEVEL 10 TALENT: +3% Juxtapose Illusion Trigger Chance
Patch 7.40
- Illusion Damage decreased from 15/17/19% to 15%
Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four...
Talents



+2s Illusory Armaments Duration
-4s Doppelganger Cooldown
+ 1.5%



-70% Juxtapose Illusion Damage Taken
+100 Spirit Lance Damage
+ 2.1%



+125 Doppelganger Cast Range
50% Illusion Spirit Lance Damage
+ 2.4%



+3% Juxtapose Illusion Trigger Chance
+ 1.8%
+1.25s Spirit Lance Slow Duration
Win Rate
Pick Rate
Patch 7.40
- Level 10 Talent +10 Phantom Rush Agility replaced with +3% Juxtapose Illusion Trigger Chance
- Level 15 Talent -1s Spirit Lance Cooldown replaced with +125 Doppelganger Cast Range
- Level 15 Talent +2.5s Phantom Rush Bonus Agility Duration replaced with 50% Illusion Spirit Lance Damage
- Level 20 Talent +6% Juxtapose Damage replaced with -70% Juxtapose Illusion Damage Taken
- Level 20 Talent +15% Spirit Lance Illusion Damage replaced with +100 Spirit Lance Damage
- Level 25 Talent +20% Illusory Armaments Damage replaced with +2s Illusory Armaments Duration
Strategy
Bind a bright yellow Doppelganger illusion to make deceptive plays as it takes the same damage as the hero.
Use Spirit Lance to secure ranged creep lasthits.
Toggle on Phantom Rush on early levels so you don't waste it randomly.
Doppelganger dispels on cast and can be used to disjoint projectile spells and ranged attacks.
Phantom Lancer likes long fights in which you can amass illusions and grind opponents down.
Pick up
Aghanim's Shard around minute 20, especially if you have issues engaging in fights or being behind.
Counter Strategy
Phantom Lancer's main escape mechanism is Doppelganger. As this spell has a very long cooldown at lower levels, look to play aggressively as soon as he used it
Pressure Phantom Lancer while he's farming Manta and Diffusal Blade. He's very weak until he gets those items. Smoke on him and place wards in his jungle.
Use AOE nuke to weaken Phantom Lancer's illusions to figure out which one is the real hero
Your strongest item timing is
Heart of Tarrasque, Try not to die before this timing and get there as fast as possible after
Diffusal Blade,
Aghanim's Scepter and
Manta Style.
Spells like Lion's and Shadow Shaman's Hex and Pugna's Life Drain are able to destroy Phantom Lancer's illusion instantly. That can help when the illusion count is low, but not when there are plenty of them.
Against Phantom Lancer purchase items that are dealing AOE damage, preferably magical damage. For example Mjollnir, Radiance or Shiva's Guard. Battlefury is good as well but Phantom Lancer has a lot of armor and usually evasion on top of that
Phantom Lancer loves long fights as he's able to drain huge amounts of mana. Ideally, look to burst him and to finish the fights reasonably fast. If the fight prolongs, count on the fact that you will be running low on mana and it might be better to disengage.


