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Shadow Shaman

Popularity: #18

Leaderboard: #16

Ban Rank: #30

KDA Rank: #105

Summons powerful serpent wards to deal damage

Shadow Shaman quickly clears the way for his team's forces to march on the enemy base. Blasting enemies with shocking spells and interrupting attackers with hexes, his powerful serpent wards destroy enemy defenses with ease.

Win Rate 52.1%
Pick Rate 13.7%
Attributes
shadow shaman Image

440 +50.6/lvl

300 +42/lvl

Strength Image

20 +2.3/lvl

Agility Image

16 +1.6/lvl

Intelligence Image

25 +3.5/lvl

Stats
Attack

Damage:

40 - 47 + 1.6/level (86.4 - 93.4 at level 30)

Attack

Range:

400

Attack

Armor:

3 + 0.3/level (11.7 at level 30)

Attack

Movement:

285

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Facets

chicken icon

Cluster Cluck

Win Rate: 52.7%

Pick Rate: 83.9%

Hex can turn allies into a flock of chickens, removing other negative effects.

Hex

Can be cast on allies to apply a basic dispel and make them invulnerable for 0.1 seconds before turning into a chicken. Creates additional uncontrollable chicken illusions.

ALLY DURATION:

2.0

ALLY CHICKENS:

3

snake icon

Massive Serpent Ward

Win Rate: 49.3%

Pick Rate: 16.1%

Summons a single massive Serpent Ward with 10x damage and bounty values and 7.5x health.

Mass Serpent Ward

Summons a single massive Serpent Ward with x damage and bounty values and 7.5x health.

Abilities

Innate Ability Image

Fowl Play

When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken. Incoming damage is reduced to zero for 0.75s. Cooldown is reset upon respawning. DISPEL TYPE: Strong Dispel

DURATION: 3

MOVESPEED BONUS: 0%

Q

Ether Shock

Creates a cone of ethereal energy that strikes multiple enemy units.

  • AFFECTS:unit

  • PASSIVE:No

  • start radius:200 / 200 / 200 / 200

  • end radius:300 / 300 / 300 / 300

  • end distance:600

  • targets:3 / 5 / 7 / 9

  • damage:140 / 200 / 260 / 320

Talet tree backgroundTalent tree branchesTalent tree branch

+400 Ether Shock Damage

Cool Down

14 / 12 / 10 / 8

Mana Cost

90 / 105 / 120 / 135

W

Hex

Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:strong

  • DEBUFF:yes

  • movespeed:100

  • duration:2 / 2.3 / 2.6 / 2.9

Cool Down

24 / 20 / 16 / 12

Mana Cost

110 / 140 / 170 / 200

E

Shackles

CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:strong

  • DEBUFF:yes

  • tick interval:0.1 / 0.1 / 0.1 / 0.1

  • total damage:70 / 140 / 210 / 280

  • channel time:2.4 / 3 / 3.6 / 4.2

  • heal percentage:100

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Shackles creates 4 Serpent Wards attacking the target. Increases Shackles cast range by 75. Serpent wards lasts undefined seconds after Shackles end.

  • ward linger duration:=1.5

Talet tree backgroundTalent tree branchesTalent tree branch

+170 Shackles Total Damage

Talent tree branch

+1s Shackles Duration

Cool Down

16 / 14 / 12 / 10

Mana Cost

125 / 140 / 155 / 170

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+20% Wards Attack Damage

+ 3.6 %

+400 Ether Shock Damage

Talet tree backgroundTalent tree branchesTalent tree branch

+50% Serpent Wards Max HP

+ 1.7 %

Hex Breaks

Talet tree backgroundTalent tree branchesTalent tree branch

+1s Shackles Duration

+ 1.4 %

+140 Serpent Wards Attack Range

Talet tree backgroundTalent tree branchesTalent tree branch

+1.75 Mana Regen

+ 2.4 %

+170 Shackles Total Damage

Win Rate

Pick Rate

Strategy

Make use of Shadow Shaman's high base damage to secure last hits and denies.

A good Combo is to use Hex followed by Mass Serpent Ward with Shackles.

You can pull nearby neutral or lane creeps to your Mass Serpent Wards after you made a move to get some extra gold.

If opponents are farming your Mass Serpent Wards, try to deny individual Serpent Wards with other Serpent Wards if you have the Cluster Cluck facet.

Take your time to farm up Aether Lens or Blink Dagger, so that you can cast you spells more easily in fights.

Initiate on enemies with your long lasting disables, so your allies can follow-up for a kill.

In certain games, Black King Bar can be great to get off full Shackles durations.

Aghanim's Scepter and a Refresher Orb in late game allow you to breach high ground and end the game.

Use portals to move around the map and setup kills with your lengthy disables.

Counter Strategy

Shadow Shaman has high base damage and a great nuke in Ether Shock. Avoid trading with him.

Shadow Shaman has long lasting stuns but short cast range disables. Keep distance from him.

Shadow Shaman has high solo kill potential on level 6 with Mass Serpent Ward.

Shadow Shaman takes buildings down fast with Mass Serpent Ward. Organize defense quickly.

Focus Shadow Shaman in the fights as he provides a lot of control for his team.

Black King Bar, status resistance items, Linken's Sphere and Lotus Orb are great against Shadow Shaman.

Shadow Shaman is good at ratting your base especially with Aghanim's Scepter and Refresher Orb.

Lore

Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade. Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift--a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.

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