A red and white logo with the word 'Dota Coach' in a stylized font.
Dota Coach logoDota Coach logoDota Coach logoDota Coach logo

Shadow Fiend

Popularity: #4

Leaderboard: #43

Ban Rank: #14

KDA Rank: #35

Unleashes the souls of fallen enemies for damage

Capturing souls from every kill he makes, Shadow Fiend is always gathering his power. Every assault, each carefully aimed raze that kills an enemy, brings him closer to unleashing his gathered souls in a deadly blast of scouring energy.

Attributes
shadow fiend Image

418 +59.4/lvl

216 +26.4/lvl

Strength Image

19 +2.7/lvl

Agility Image

25 +3.5/lvl

Intelligence Image

18 +2.2/lvl

Stats
Attack

Damage:

16 - 22 + 3.5/level (117.5 - 123.5 at level 30)

Attack

Range:

525

Attack

Armor:

1 + 0.6/level (18.4 at level 30)

Attack

Movement:

305

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Strategy

Stack Shadowraze debuffs on opponents' mid and secure lasthits at the same time if possible.

Build up Necromastery stacks through lasthitting and capitalize on the extra damage you have.

Try to stack camps close to mid after you push in the wave.

Kill the creepwave prior to rune spawns quickly and collect the runes. You need runes badly for mana.

Alert your teammates to stack for you as you can clear those early.

Focus on farming with mask of madness, especially at the Ancients and don't over rotate without runes.

Once you have Black King Bar, you can start to fight because Shadow Fiend is very susceptible to disables.

Keep sidelines pushed out when not much is happening.

Counter Strategy

Shadow Fiend has low starting damage and he relies on gathering souls through last hits. Try to contest last hits with him when his base damage is low.

Shadow Fiend does not have an escape mechanism, so look to gank him during the laning stage. If left unchallenged, he's one of the best farming heroes

Try not to run at Shadow Fiend in plain sight as you might get triple razed to death

Shadow Fiend's first big item is generally Black King Bar. Keep an eye out on the availability of Black King Bar in his inventory and try to gank him continuously before he gets the item.

In team-fights, look to play around Shadow Fiend's ultimate by either canceling it or moving away from him

Armor items are good against Shadow Fiend as his Presence of the Dark Lord is an armor reducing aura

Shadow Fiend should be a high priority target in team fights. If left unchecked, he can do tons of damage. At the same time, he's not that tanky and easy to bring down

Stats

Win Rate 51.0%
Pick Rate 21.2%

Facets

armor_broken icon

Lasting Presence

Win Rate: 47.6%

Pick Rate: 10.3%

Presence of the Dark Lord temporarily reduces more armor after nearby enemy heroes are killed.

Presence of the Dark Lord

Presence of the Dark Lord temporarily reduces more armor after nearby enemy heroes are killed.

REDUCTION PER HERO:

2

HERO REDUCTION DURATION:

70

slow icon

Shadowmire

Win Rate: 51.4%

Pick Rate: 89.7%

Shadowraze slows enemies.

Shadowraze

Applies a stacking 8% movement speed and 8 attack speed debuff on enemies hit.

Shadowraze

Applies a stacking 8% movement speed and 8 attack speed debuff on enemies hit.

Shadowraze

Applies a stacking 8% movement speed and 8 attack speed debuff on enemies hit.

Abilities

Q

Shadowraze

Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

  • PASSIVE:No

  • DISPELLABLE:basic

  • shadowraze damage:90 / 160 / 230 / 300

  • shadowraze radius:250

  • shadowraze range:200

  • shadowraze cooldown:3

  • stack bonus damage:50 / 60 / 70 / 80

  • duration:8

Talet tree backgroundTalent tree branchesTalent tree branch

+30 Shadowraze Stack Damage

Talent tree branch

+120 Shadowraze Damage

Talent tree branch

Shadowraze Applies Attack Damage

Cool Down

9

Mana Cost

75

W

Shadowraze

Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

  • PASSIVE:No

  • DISPELLABLE:basic

  • shadowraze damage:90 / 160 / 230 / 300

  • shadowraze radius:250

  • shadowraze range:450

  • shadowraze cooldown:3

  • stack bonus damage:50 / 60 / 70 / 80

  • duration:8

Talet tree backgroundTalent tree branchesTalent tree branch

+30 Shadowraze Stack Damage

Talent tree branch

+120 Shadowraze Damage

Talent tree branch

Shadowraze Applies Attack Damage

Cool Down

9

Mana Cost

75

E

Shadowraze

Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.

  • PASSIVE:No

  • DISPELLABLE:basic

  • shadowraze damage:90 / 160 / 230 / 300

  • shadowraze radius:250

  • shadowraze range:700

  • shadowraze cooldown:3

  • stack bonus damage:50 / 60 / 70 / 80

  • duration:8

Talet tree backgroundTalent tree branchesTalent tree branch

+30 Shadowraze Stack Damage

Talent tree branch

+120 Shadowraze Damage

Talent tree branch

Shadowraze Applies Attack Damage

Cool Down

9

Mana Cost

75

R

Requiem of Souls

Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.7 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery.Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

  • PASSIVE:No

  • DISPELLABLE:basic

  • requiem radius:1000

  • requiem reduction ms:-20 / -25 / -30

  • requiem reduction mres:-5 / -10 / -15

  • requiem slow duration:0.7

  • requiem slow duration max:2.15

  • requiem soul conversion:1

  • requiem line width start:125

  • requiem line width end:350

  • requiem line speed:700 / 700 / 700

  • soul death release:0.5

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Reduces cooldown and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.

  • AbilityCooldown:-30

Talet tree backgroundTalent tree branchesTalent tree branch

+0.25s Requiem Fear per line

Cool Down

120 / 110 / 100

Mana Cost

150 / 175 / 200

Talents

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+30 Shadowraze Stack Damage

+30 Feast of Souls Attack Speed

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

Presence Aura Affects Buildings

+120 Shadowraze Damage

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+2 Damage Per Soul

+0.25s Requiem Fear per line

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

Feast of Souls Grants +40% Cast Speed

Shadowraze Applies Attack Damage

Lore

It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.