Cleaves down enemies with his incredible strength
Sven is always eager to charge into a fight. He stuns grouped enemies as he wades into battle, and once he ignites his damage-boosting ultimate, a few swings of his massive sword are often more than enough to slay his foes.
Win Rate 44.6%
Pick Rate 2.8%
Attributes
670 +70.4/lvl
267 +18.0/lvl
25 +3.2/lvl
21 +2.2/lvl
16 +1.5/lvl
Stats
Damage:
62 - 64 + 3.2/level (168.8 - 170.8 at level 30)
Range:
150
Armor:
2.5 + 0.4/level (15.5 at level 30)
Movement:
325
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Heavy Plate
Win Rate: 43.9%
Pick Rate: 50.0%
Warcry provides a physical damage barrier.
Warcry
Warcry provides a physical damage barrier.
PHYSICAL BARRIER AMOUNT: =60 =120 =180 =240
Wrath of God
Win Rate: 45.4%
Pick Rate: 50.0%
Wrath of God
Abilities
BREAKABLE: Yes
Sven's attacks deal 17% bonus damage to stunned enemies.
Storm Hammer
Sven unleashes his magical gauntlet that deals damage and stuns enemy units in a small area around the target.
STUN DURATION: 1 / 1.2 / 1.4 / 1.6
RADIUS: 270
BONUS CAST RANGE: 350
21 / 18 / 15 / 12
110 / 115 / 120 / 125
600
Aghanim's Scepter
Increases cast range and applies a basic dispel on the target. Can be cast on invulnerable targets. If alt-cast, it deals an additional 180 damage and Sven travels with the Storm Hammer.
- +1s Storm Hammer Stun Duration
Great Cleave
Sven strikes with great force, cleaving all nearby enemy units with his attack.
CLEAVE DAMAGE: 40% / 60% / 80% / 100%
- +25% Great Cleave Damage
Warcry
Sven's Warcry heartens his allied heroes for battle, increasing their armor and movement speed. Lasts 8 seconds.
BONUS SPEED: 10% / 14% / 18% / 22%
BONUS ARMOR: 6 / 8 / 10 / 12
RADIUS: 700
DURATION: 8
PASSIVE BONUS ARMOR: 6
PASSIVE RADIUS: 1200
40 / 35 / 30 / 25
30 / 35 / 40 / 45
Aghanim's Shard
Warcry is now undispellable and passively grants 6 armor to all allies near Sven. Increases active movement speed bonus.
- +5s Warcry Duration
- +8 Warcry Armor
God's Strength
Sven channels his rogue strength, granting bonus damage and slow resistance for %abilityduration% seconds.
BONUS DAMAGE: 110% / 150% / 190%
SLOW RESISTANCE: 30%
110 / 105 / 100
100 / 150 / 200
- +20% God's Strength Slow Resistance
- +50% God's Strength Damage
Talents
+1s Storm Hammer Stun Duration
+ 2.6 %
+50% God's Strength Damage
+8 Warcry Armor
+ 1.2 %
+20% God's Strength Slow Resistance
+25% Great Cleave Damage
-12s God's Strength Cooldown
+ 0.6 %
+20 Attack Speed
+5s Warcry Duration
+ 5.6 %
Win Rate
Pick Rate
Strategy
Use Storm Hammer to secure ranged creep lasthit and damage the opponents at the same time.
Alert your teammates to stack for you as you can clear those fairly early. Prioritize Ancient creeps once you get your Mask of Madness.
Only put points into Great Cleave once you are ready to leave the lane, or keep it at one point in lane until you are ready to leave the lane.
Don't overstay in lane. Consider moving out of the lane as laning opponents are getting closer to level 6.
Feel free to pop God's Strength off cooldown to farm after laning phase.
Your initial jump in the fights has to be well timed and precise. You don't want to be kited.
In the fights, position yourself in such a way so that you can cleave onto the opponents further away.
Itemize against kiting by purchasing Black King Bar, Blink Dagger, Shadow Blade, Aghanim's Scepter or Shard.
Counter Strategy
Against Sven, avoid playing inside the creep wave as you will take damage from Great Cleave.
Sven farms quickly with Great Cleave. Smoke him, place deep wards and sentry off camps.
God's Strength more than doubles Sven's damage. Look to disengage.
Avoid clumping up in the fights for Storm Hammer and Great Cleave.
Armor items are great against Sven's insane physical damage output.
Be aware of Sven's Aghanim's Scepter timing. He becomes much more dangerous.
Lore
Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother shunned by her wild race, Sven believes that honor is to be found in no social order, but only in himself. After tending his mother through a lingering death, he offered himself as a novice to the Vigil Knights, never revealing his identity. For thirteen years he studied in his father's school, mastering the rigid code that declared his existence an abomination. Then, on the day that should have been his In-Swearing, he seized the Outcast Blade, shattered the Sacred Helm, and burned the Codex in the Vigil's Holy Flame. He strode from Vigil Keep, forever solitary, following his private code to the last strict rune. Still a knight, yes...but a Rogue Knight. He answers only to himself.