Surprises enemies with invisible landmines and explosive attacks
For the Techies, battle is a matter of mischief. Giggling while they lob sticky bombs around the battlefield, their hidden explosive mines, disarming zaps, and reckless blast-off attacks are enough to leave most enemies dead. Or at least enraged. Often both.
Win Rate 46.9%
Pick Rate 8.3%
Attributes
538 +55.0/lvl
375 +36.0/lvl
19 +2.5/lvl
14 +1.3/lvl
25 +3.0/lvl
Stats
Damage:
43.599999999999994 - 45.599999999999994 + 4.8/level (211.0 - 213.0 at level 30)
Range:
600
Armor:
4.3 + 0.2/level (12.9 at level 30)
Movement:
300
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Squee's Scope
Win Rate: 44.8%
Pick Rate: 12.0%
Squee's Scope
Spleen's Secret Sauce
Win Rate: 47.0%
Pick Rate: 61.8%
Increased Blast Off! damage and self damage.
Blast Off!
Increased Blast Off! damage and self damage.
MAX HP AS BONUS DAMAGE: =15%
Spoon's Stash
Win Rate: 47.7%
Pick Rate: 26.2%
Spoon's Stash
Abilities
Plant a warning sign, causing mines within its radius to be invulnerable. Only one sign can exist at a time. Lasts 180 seconds.
EFFECT RADIUS: 500
SIGN DURATION: 60
DAMAGE: 300
MOVEMENT TRIGGER AMOUNT: 200
60
10
Sticky Bomb
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for 3 seconds.
EXPLOSION DELAY: 2
STICK RADIUS: 300
DAMAGE: 80 / 160 / 240 / 320
EXPLOSION RADIUS: 350
16 / 13 / 10 / 7
100 / 115 / 130 / 145
1000
- +125 Sticky Bomb Latch/Explosion Radius
Reactive Tazer
Techies trigger an electric charge giving them bonus movement speed for a short period of time. Enemies attacking Techies are temporarily disarmed and get a Basic Dispel. At the end of the effect, the charge explodes, disarming all enemies within the radius.
BUFF DURATION: 6
EXPLOSION RADIUS: 400
DAMAGE: 300
30 / 25 / 20 / 15
60
500
Aghanim's Shard
Reactive Tazer can be cast on allies and deals damage on detonation. Also deals damage to any enemy that attacks the affected ally.
Blast Off!
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
EXPLOSION RADIUS: 400
FULL DAMAGE: 200 / 300 / 400 / 500
CURRENT HP SELF DAMAGE: 20%
40 / 35 / 30 / 25
100 / 125 / 150 / 175
1000
- +200 Blast Off! Damage
- -15s Blast Off! Cooldown
Proximity Mines
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active 500 AoE of the mine. Mines detonate if an enemy is standing within the active AoE for 1 seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within 150 radius and decreases up to 50% on the edge. Deals 30% damage to buildings.
EXPLOSION RADIUS: 500
DAMAGE: 400 / 575 / 750
BUILDING DAMAGE: 30%
ACTIVATION DELAY: 1
DEBUFF DURATION: 5
110 / 140 / 170
400
- -3s Proximity Mines Cooldown
- -0.8s Proximity Mines Activation Delay
Detonate Tazer
Detonate Reactive Tazer immediately.
0.5
Talents
-0.8s Proximity Mines Activation Delay
+252 Damage
+ 0.9 %
-15s Blast Off! Cooldown
+ 0.1 %
+125 Sticky Bomb Latch/Explosion Radius
+3 Mana Regen
+ 3.0 %
+200 Blast Off! Damage
-3s Proximity Mines Cooldown
+ 1.0 %
+20% Magic Resistance
Win Rate
Pick Rate
Strategy
Use spells to quickly push out the wave abd secure the rune that's about to spawn without missing farm.
Ferry some health consumables with your courier to use Blast Off! frequently.
Blast Off! destroys trees which can be useful against certain heroes and when opponents try to hide in trees.
Look to place a couple of Proximity Mines around portals for a surprise burst on enemies using them.
You can make it harder for opponents to destroy mines by sitting on top of them.
Drop or backpack items that provide you with mana before using Arcane Boots, Bottle or Soul Ring.
Sticky Bombs and Proximity Mines provide a little vision so you can scout cliffs and highgrounds, runes or the Roshan pit.
Consider smoking yourself onto the opponents' side of the map to mine aggressively. Bring an observer as well.
Look for pickoffs or join teamfights with your massive burst potential.
If your teammates are pressuring, move with them, mine around them and Blast Off! when opponents clump up.
Place a couple of Proximity Mines at the entrance of Roshan pit to scout enemy movement.
Pick up Aghanims Shard for extra damage on your Reactive Tazer adding additional burst to your combo.
Consider using Force Staff on enemy heroes to push them into mines.
Play aggressively in lanes and the enemy jungle with your level 7 as you have massive kill potential.
With Ethereal Blade, you can burst down just about any hero on the map with your combo.
Counter Strategy
Against Techies, deliver extra consumables and an Observer Ward to keep track of him.
Proximity Mines explode 1 seconds after you hear the beep. Destroy them or move away quickly.
Keep track of Techies' movements and which part of the map is being mined.
Avoid walking up highground or in Roshan pit without vision. You might run into mines.
Magic resistance items, Black King Bar and Aeon Disk are great against Techies to avoid getting bursted.
Make it tricky for Techies to land Sticky Bombs on you by making sharp turns.
Lore
In the storied saga of Dredger's Bight, no business has ever been more reviled than Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does Toterin. Or even Trapper Town. In fact, if one were to track the history of Techies Demolitions they might notice that shortly after Techies appear, towns tend to disappear.
Like every inevitable disaster surrounding Techies, the obliteration of Dredger's Bight began with an invention. Tasked with designing a safer way of detonating explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen, and Spoon developed their most outlandish creation yet: a button which, when pressed, would trigger a distant device to spark a fuse.
Overeager to test their invention, the trio stuffed barrel after barrel with flamesalt explosives, piling every corner of their tiny workshop high with the newly developed remote bombs. From this stockpile they plucked a single payload, burying it in a far away field. As they cowered in a ditch, Spleen pressed the detonator button. Yet after a moment, nothing happened. Confused, he stood up, pressing his button again and again until, finally, an explosion tore a hole in the field. Elated, Squee and Spleen turned toward home just as a massive wave of sound and force arrived to knock them over.
Bewildered, their ears ringing from the unexpected blast, they gathered in the dingy miasma to see a smoking ruin where their workshop once stood. Chunks of wood and stone continued to fall as the yawning crater before them slowly deepened into an expanding pit. The whole of Dredger's Bight shuddered, and then gradually started to slide into the mines below as its panicked residents fled.
Sitting at the edge of their sinking home they grinned and giggled, as giddy at the possibilities as they were oblivious to the scorn of their former neighbors. They wondered only one thing: how could they trigger an even bigger blast?