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Undying

Popularity: #56

Leaderboard: #37

Ban Rank: #91

KDA Rank: #89

Summons hordes of zombies to attack his foes

Shambling into battle, Undying forces enemies to decide whether to flee his wrath or be torn apart by it. He drains strength from his foes, and summons a horde of clawing undead. When he finally becomes a hulking flesh golem, his enemies may already be overwhelmed.

Win Rate 50.9%
Pick Rate 7.6%
Attributes
Undying Image

604 +52.8/lvl

399 +33.6/lvl

Strength Image

22 +2.4/lvl

Agility Image

10 +1.2/lvl

Intelligence Image

27 +2.8/lvl

Stats
Attack

Damage:

53 - 61 + 2.4/level (136.6 - 144.6 at level 30)

Attack

Range:

150

Attack

Armor:

2.7 + 0.2/level (10.8 at level 30)

Attack

Movement:

300

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Rotting Mitts

Win Rate: 51.0%

Pick Rate: 72.8%

While transformed into a Flesh Golem, attacks spawn a zombie.


Flesh Golem

While transformed into a Flesh Golem, attacks spawn a zombie.

ZOMBIE DURATION: 15

Ripped

Win Rate: 50.6%

Pick Rate: 27.2%

Casting Soul Rip on allies increases their Strength by a percentage of Undying's Strength.


Soul Rip

Casting Soul Rip on allies increases their Strength by a percentage of Undying's Strength.

STRENGTH GAIN: 10%

DURATION: 10

Abilities

Innate Ability Image
Ceaseless Dirge

When Undying dies he will instantly respawn in the fountain. Begins the game on cooldown. Cannot be refreshed.


Cooldown

480


PATCH 7.37

Can no longer be refreshed


Q

Decay

Undying steals strength from all enemy heroes in an area, dealing base damage as he claims the enemy's strength for himself. Deals 2x damage to creeps.


BASE DAMAGE: 0 / 40 / 80 / 120

STRENGTH STEAL: 4

STEAL DURATION: 35

RADIUS: 325

Cooldown

13 / 10 / 7 / 4

Mana Cost

100

Cast Range

650


Talet tree backgroundTalent tree branchesTalent tree branch
  • +50 Decay Damage

The strength of the living is simply borrowed from the strength of the dead.
W

Soul Rip

Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone.


DAMAGE/HEAL PER UNIT: 15 / 25 / 35 / 45

MAX UNITS: 10

RIP RADIUS: 1300

Cooldown

18 / 14 / 10 / 6

Mana Cost

100

Cast Range

750


Talet tree backgroundTalent tree branchesTalent tree branch
  • +10 Soul Rip Damage/Heal

Even allies feel despair in Undying's presence.
E

Tombstone

Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.


ATTACKS TO DESTROY: 5 / 6 / 7 / 8

TOMBSTONE DURATION: 30

ZOMBIE SPAWN RADIUS: 1200

DEATHLUST HEALTH THRESHOLD: 40%

ZOMBIE SPAWN INTERVAL: 4 / 3.6 / 3.2 / 2.8

ZOMBIE ATTACK DAMAGE: 34

Cooldown

80

Mana Cost

125 / 150 / 175 / 200

Cast Range

500


Aghanim ScepterAghanim Shard

Aghanim's Shard

Tombstone can be cast on an allied hero to bunker inside of the tombstone. Heroes that enter the Tombstone cannot leave for 2 seconds nor can they re-enter after leaving. If the tombstone is destroyed with a hero inside, that hero gets stunned for 2 seconds.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch
  • -15s Tombstone Cooldown
  • +20 Zombie Damage
  • +24 Tombstone Attacks to Destroy

Dirge calls on his fallen brothers to fight for the Dead God.
R

Flesh Golem

Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification.


DAMAGE AMPLIFICATION: 25% / 30% / 35%

SLOW DURATION: 3

STRENGTH MULTIPLIER: 40% / 50% / 60%

DURATION: 40

Cooldown

140

Mana Cost

100 / 125 / 150


Talet tree backgroundTalent tree branchesTalent tree branch
  • +50% Flesh Golem Strength Bonus

The flesh of the recently dead add to the power of Dirge's plague.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+n/a Tombstone Attacks to Destroy

+50% Flesh Golem Strength Bonus

+ 0.6 %

Talet tree backgroundTalent tree branchesTalent tree branch

-2s Decay Cooldown

Tombstone On Death

+ 0.2 %

Talet tree backgroundTalent tree branchesTalent tree branch

+10 Soul Rip Damage/Heal

+ 2.4 %

+n/a Zombie Damage

Talet tree backgroundTalent tree branchesTalent tree branch

-15s Tombstone Cooldown

+50 Decay Damage

+ 1.2 %

Win Rate

Pick Rate

Strategy

Catch both opponents on the lane with Decay and use the extra damage to harass or secure last hits.

Check for the number of stick charges opponents have before diving or committing for a kill.

Don't make it too easy for opponents to destroy Tombstone. Place it on pillars, cliffs and protect it.

Tombstone destroys trees and provides great vision.

When you drop low on resources consider suiciding into neutral camp or opponents towers to reset quickly.

During Flesh Golem, look to right click an enemy hero who your cores are targeting at least once for damage amplification.

Undying allows the team to kill Roshan early due to zombie tanking and damage amplification from Flesh Golem.

Play as aggressively as you can in front of your team with Flesh Golem and Decay to absorb damage and chase down enemy heroes.

Counter Strategy

Undying uses Decay frequently. Magic Stick and Wand will be charged up.

Keep distance from Undying as he is likely to have high damage due to Decay stacks.

Keep an eye on your total HP against Decay spam. Soul Rip can finish you off.

Focus Tombstone in fights or you risk being slowed greatly and take a lot of damage.

Consider killing off zombies chasing you or team mates in trouble.

Avoid being hit by Undying in Flesh Golem form as you will take extra damage and be slowed.

Lore

How long has it been since he lost his name? The torn ruin of his mind no longer knows.

Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.

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