Pulls and manipulates his enemies' positions
Versatile and strategic, Dark Seer excels at manipulating the positions of his enemies. Vacuuming foes into the attacks of his allies, he can turn enemy strength against itself by pulling foes through his replicating wall.
Win Rate 50.5%
Pick Rate 1.6%
Attributes
560 +57.2/lvl
327 +32.4/lvl
20 +2.6/lvl
19 +1.8/lvl
21 +2.7/lvl
Stats
Damage:
49 - 55 + 5.0/level (222.5 - 228.5 at level 30)
Range:
150
Armor:
5.2 + 0.3/level (16.2 at level 30)
Movement:
295
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Quick Wit
Win Rate: 50.0%
Pick Rate: 56.7%
Quick Wit
Heart of Battle
Win Rate: 51.2%
Pick Rate: 43.3%
Heart of Battle
Abilities
Dark Seer's Intelligence cannot be lower than the average of his Strength and Agility.
If the average between his Strength and Agility is higher, he gains Bonus Intelligence to match them.
PATCH 7.37
Intelligence now cannot be lower than the average of Strength and Agility
Vacuum
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
RADIUS: 325 / 400 / 475 / 550
60 / 50 / 40 / 30
60 / 90 / 120 / 150
450 / 500 / 550 / 600
- +75 Vacuum AoE
Ion Shell
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
RADIUS: 275
DAMAGE PER SECOND: 30 / 50 / 70 / 90
DURATION: 21 / 24 / 27 / 30
9
100 / 110 / 120 / 130
800
- +65 Ion Shell Radius
- Ion Shell Provides +250 Max Health
- +50 Ion Shell Damage
- 2 Ion Shell Charges
Surge
Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.
DURATION: 3 / 4 / 5 / 6
24 / 19 / 14 / 9
50
600
Wall of Replica
Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.
WALL DURATION: 30
REPLICA DAMAGE: 70% / 80% / 90%
REPLICA DAMAGE TAKEN: 200%
SLOW DURATION: 1
100
125 / 250 / 375
1300
- +20% Wall of Replica Illusion Damage
Normal Punch
Passive ability. Causes Dark Seer's next attack on a hero to have True Strike, knock a replica out of the victim, damaging and stunning them based on how far Dark Seer has moved in the past 3 seconds. Max power is reached after 1100 distance moved.
MAX STUN DURATION: 1.25
MAX KNOCKBACK DISTANCE: 350
ILLUSION DURATION: 6
MAX DAMAGE: 400
9
Talents
350 AoE Surge
+ 2.7 %
2 Ion Shell Charges
+50 Ion Shell Damage
+ 1.2 %
-40s Wall of Replica Cooldown
Ion Shell Provides +250 Max Health
+75 Vacuum AoE
+ 0.1 %
+65 Ion Shell Radius
+20% Wall of Replica Illusion Damage
+ 0.2 %
Win Rate
Pick Rate
Strategy
Double Ion Shell the first wave and make sure opponents don't deny many creeps.
Execute push and pull strategy. Push the lane with shells and pull the big camp.
If you can't pressure on the lane consider creep skipping and farming neutral camps nearby.
If you are fighting close to pillar spots or cliffs, consider Vacuuming opponents on those.
Push out dangerous lanes with Ion Shells.
Keep your melee cores shelled and wait for a moment when opponents are clumped up to do your combo.
Prioritize using Wall of Replica and Normal Punch on heroes that have strong illusions or auras.
Counter Strategy
Against Dark Seer, focus on denying creeps as Ion Shells are making them drop low.
Dark Seer will push the lane in with Ion Shell and pull the big neutral camp. Block it or prevent it.
Dark Seer relies on clarities to maintain Ion Shell spam. Look to cancel them.
When Dark Seer's Surge is on cooldown he is vulnerable.
Avoid buying Radiance and Assault Cuirass against Dark Seer as he can replicate these items with his ulti.
Don't clump up in teamfights for Vacuum into Wall of Replica combination of Dark Seer.
Lore
Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here--a warrior from a realm beyond the veil of this reality.
Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer's army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over--then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he's the greatest tactician this strange new world has ever seen.