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Universal Attribute IconUniversal

Dark Seer

Popularity: #52

Leaderboard: #3

Ban Rank: #75

KDA Rank: #14

Pulls and manipulates his enemies' positions

Versatile and strategic, Dark Seer excels at manipulating the positions of his enemies. Vacuuming foes into the attacks of his allies, he can turn enemy strength against itself by pulling foes through his replicating wall.

Win Rate 54.3%
Pick Rate 7.7%
dark seer Image

484 +57.2/lvl

252 +32.4/lvl

Strength Image

22 +2.6/lvl

Agility Image

19 +1.8/lvl

Intelligence Image

21 +2.7/lvl



7 - 13 + 1.3/level (44.7 - 50.7 at level 30)






2 + 0.3/level (10.7 at level 30)














damage icon

Quick Wit

Win Rate: 54.1%

Pick Rate: 68.0%

Dark Seer also gains Attack Speed from Intelligence.

Dark Seer gains 0.5 Attack Speed from each point of Intelligence.

speed icon

Heart of Battle

Win Rate: 54.9%

Pick Rate: 32.0%

Dark Seer moves faster when near other heroes.

Dark Seer gains 7% of the movement speed of heroes within 900 radius. Base movement speed reduced.


Innate Ability Image

Mental Fortitude

Dark Seer's Intelligence cannot be lower than either his Strength or Agility.



Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.

  • AFFECTS:area


  • DISPELLABLE:strong

  • radius:325 / 400 / 475 / 550

  • duration:0.3 / 0.4 / 0.5 / 0.6

  • damage:70 / 130 / 190 / 250

  • radius tree:150

Talet tree backgroundTalent tree branchesTalent tree branch

+100 Vacuum AoE

Cool Down

60 / 50 / 40 / 30

Mana Cost

60 / 90 / 120 / 150


Ion Shell

Surrounds the target unit with a bristling shield that damages enemy units in an area around it.

  • AFFECTS:unit



  • BUFF:yes

  • DEBUFF:yes

  • radius:275

  • damage per second:30 / 50 / 70 / 90

  • duration:21 / 24 / 27 / 30

  • tick interval:0.2

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

When Ion Shell is cast on an enemy, it slows them for %enemy_target_slow%%%, the radius is increased by %enemy_target_bonus_radius% and Ion Shell's cooldown is reduced by %enemy_target_cooldown_reduction%s. The enemy is also pulled at a rate of %pull_strength% units toward any other unit affected by Ion Shell.

    Talet tree backgroundTalent tree branchesTalent tree branch

    +65 Ion Shell Radius

    Talent tree branch

    Ion Shell Provides +250 Max Health

    Talent tree branch

    +50 Ion Shell Damage

    Talent tree branch

    2 Ion Shell Charges

    Cool Down

    9 / 9 / 9 / 9

    Mana Cost

    100 / 110 / 120 / 130



    Charges a target friendly unit with power, giving it a brief burst of phased movement speed. Allows the unit to reach maximum movement speed and cannot be slowed.

    • AFFECTS:unit

    • PASSIVE:No

    • DISPELLABLE:basic

    • BUFF:yes

    • duration:3 / 4 / 5 / 6

    • speed boost:550

    • trail duration:7

    • trail move slow:-50

    • trail damage:40

    • trail damage interval:0.5

    Cool Down

    24 / 19 / 14 / 9

    Mana Cost



    Wall of Replica

    Raises a wall of warping light that slows, damages, and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last until they are destroyed, or until the wall's duration ends.

    • PASSIVE:No

    • duration:30

    • replica damage outgoing:-30 / -20 / -10

    • tooltip outgoing:70 / 80 / 90

    • replica damage incoming:100

    • tooltip replica total damage incoming:200

    • width:1300

    • movement slow:50% / 60% / 70%

    • slow duration:1

    • wall damage:25 / 40 / 55

    Talet tree backgroundTalent tree branchesTalent tree branch

    +20% Wall of Replica Illusion Damage

    Cool Down

    100 / 100 / 100

    Mana Cost

    125 / 250 / 375

    Normal Punch

    Passive ability. Causes Dark Seer's next attack on a hero to have True Strike, knock a replica out of the victim, damaging and stunning them based on how far Dark Seer has moved in the past 3 seconds. Max power is reached after 1100 distance moved.

    • PASSIVE:Breakable

    • max stun:1.25

    • recent duration:3

    • max distance:1100

    • knockback distance:350

    • illusion duration:6

    • max damage:450

    • normal punch illusion delay:0.25

    Cool Down



    Talet tree backgroundTalent tree branchesTalent tree branch

    350 AoE Surge

    + 2.3 %

    2 Ion Shell Charges

    Talet tree backgroundTalent tree branchesTalent tree branch

    +50 Ion Shell Damage

    + 2.5 %

    -40s Wall of Replica Cooldown

    Talet tree backgroundTalent tree branchesTalent tree branch

    +100 Vacuum AoE

    + 0.3 %

    Ion Shell Provides +250 Max Health

    Talet tree backgroundTalent tree branchesTalent tree branch

    +20% Wall of Replica Illusion Damage

    + 0.2 %

    +65 Ion Shell Radius

    Win Rate

    Pick Rate


    Double Ion Shell the first wave and make sure opponents don't deny many creeps.

    Execute push and pull strategy. Push the lane with shells and pull the big camp.

    If you can't pressure on the lane consider creep skipping and farming neutral camps nearby.

    If you are fighting close to pillar spots or cliffs, consider Vacuuming opponents on those.

    Push out dangerous lanes with Ion Shells.

    Keep your melee cores shelled and wait for a moment when opponents are clumped up to do your combo.

    Prioritize using Wall of Replica and Normal Punch on heroes that have strong illusions or auras.

    Counter Strategy

    Against Dark Seer, focus on denying creeps as Ion Shells are making them drop low.

    Dark Seer will push the lane in with Ion Shell and pull the big neutral camp. Block it or prevent it.

    Dark Seer relies on clarities to maintain Ion Shell spam. Look to cancel them.

    When Dark Seer's Surge is on cooldown he is vulnerable.

    Avoid buying Radiance and Assault Cuirass against Dark Seer as he can replicate these items with his ulti.

    Don't clump up in teamfights for Vacuum into Wall of Replica combination of Dark Seer.


    Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here--a warrior from a realm beyond the veil of this reality. Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer's army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over--then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he's the greatest tactician this strange new world has ever seen.

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