Ember Spirit

Popularity: #55

Leaderboard: #85

Ban Rank: #70

KDA Rank: #4

Hero

Build

Matchup

Rapidly strikes and chains his foes

Swift and elusive, Ember Spirit strikes all nearby enemies in rapid succession, and ties them up with burning chains. Quickly rushing across the battlefield to arrive at one of his exploding remnants, few can avoid, or capture, his flame.

Win Rate 48.7%
Pick Rate 7.2%
Attributes
Hero image

604 +50.6/lvl

315 +26.4/lvl

Strength Image

22 +2.3/lvl

Agility Image

22 +3.2/lvl

Intelligence Image

20 +2.2/lvl

Stats
Attack

Damage:

55 - 59 + 3.2/level (161 - 165 at level 30)

Attack

Range:

150

Attack

Armor:

3.7 + 0.5/level (21.5 at level 30)

Attack

Movement:

300

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

fist icon

Double Impact

Win Rate: 49.0%

Pick Rate: 89.3%

Sleight of Fist hits one of its targets an extra time.

debuff icon

Chain Gang

Win Rate: 46.4%

Pick Rate: 10.7%

Searing Chains can affect an additional enemy. When Searing Chains are cast, they are also cast around each Fire Remnant.

Abilities

Innate Ability Image
Immolation

ABILITY: Passive

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: Breakable

DISPELLABLE: Yes


Ember Spirit is continuously burning, dealing damage per second to all nearby enemies at all times.


Break does not disable Immolation for Fire Remnants when upgraded with Aghanim's Shard.


RADIUS: 175

DPS: 10 / 18 / 26 / 34

Q

Searing Chains

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes


Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.


Targets are chosen randomly around Xin.

Does not affect Debuff Immune or invisible units.


DURATION: 1.5 / 2 / 2.5 / 3

RADIUS: 400

DAMAGE PER SECOND: 50 / 70 / 90 / 110

UNIT COUNT: 2

Cooldown

13 / 12 / 11 / 10

Mana Cost

95 / 100 / 105 / 110

Cast Range

400


FACET: Chain Gang

debuff icon

Searing Chains can affect an additional enemy. When Searing Chains are cast, they are also cast around each Fire Remnant.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 20 TALENT: +60 Searing Chains Damage

LEVEL 15 TALENT: +1s Searing Chains Duration


PATCH 7.38
  • Unit Count decreased from 3 to 2


Xin's harshest lessons often employed the use of red-hot chains.

W

Sleight of Fist

AFFECTS: Area

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.


Targets are determined when the spell is cast.

A regular attack is done to each target every 0.25 seconds.

Any attack modifier that Xin has (such as Critical Strike, Bash, Cleave, or Orb effects) will be applied normally on these attacks.

Abilities and items can be used while Sleight of Fist is active.


RADIUS: 250 / 350 / 450 / 550

BONUS HERO DAMAGE: 25 / 70 / 115 / 160

ATTACK INTERVAL: 0.25

Cooldown

13 / 11 / 9 / 7

Mana Cost

60 / 65 / 70 / 75

Cast Range

650


FACET: Double Impact

fist icon

When Sleight of Fist connects with 2 or more enemies, the enemy closest to Ember Spirit will be attacked a second time. Damage for the second attack is reduced by 50%.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 25 TALENT: 2 Sleight of Fist Charges

LEVEL 20 TALENT: +50 Sleight of Fist Hero Damage


PATCH 7.38c
  • Bonus Hero Damage decreased from 40/80/120/160 to 25/70/115/160


The studied warrior must whip and weave through its enemies, burning each without pause.

E

Flame Guard

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes


Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.


Magic damage reduction is calculated before any reductions.

The damage lingers for an additional 0.5 seconds after application.


DURATION: 12 / 14 / 16 / 18

DAMAGE PER SECOND: 20 / 30 / 40 / 50

RADIUS: 500

PERCENTAGE ABSORBED: 70%

MAGIC BARRIER: 60 / 140 / 220 / 300

Cooldown

35

Mana Cost

65 / 80 / 95 / 110

Cast Range

400


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 15 TALENT: +100% Flame Guard DPS

LEVEL 10 TALENT: +165 Flame Guard Barrier Amount


PATCH 7.38
  • Damage per second increased from 15/25/35/45 to 20/30/40/50

  • Magic Barrier increased from 60/135/210/285 to 60/140/220/300


An enemy should never be allowed to approach without difficulty.

Activate Fire Remnant

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Select the Fire Remnant to arrive at.


Mana Cost

100 / 125 / 150

Cast Range

99999


With blazing speed does a spirit fly!

R

Fire Remnant

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.


Starts with 3 charges (maximum).


DAMAGE: 100 / 200 / 300

RADIUS: 450

DURATION: 45

RANGE:

SPEED MULTIPLIER:

MAX CHARGES:

CHARGE RADIUS:

Cooldown

0.5

Cast Range

1400


Aghanim ScepterAghanim Shard
Aghanim's Scepter

Increases cast range, initial remnant speed, and maximum charges.

RANGE:

SPEED MULTIPLIER:

MAX CHARGES:

CHARGE RADIUS:


Aghanim ScepterAghanim Shard

Aghanim's Shard

If an enemy hero dies near Ember Spirit, a Fire Remnant charge will be replenished.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: -12s Remnant Charge Restore Time


PATCH 7.38
  • Cast Point decreased from 0.2s to 0s


By the spirit's power are Xin's teachings spread anew.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

-12s Remnant Charge Restore Time

+ 0.9 %

2 Sleight of Fist Charges

Talet tree backgroundTalent tree branchesTalent tree branch

+50 Sleight of Fist Hero Damage

+ 0.3 %

+60 Searing Chains Damage

Talet tree backgroundTalent tree branchesTalent tree branch

+1s Searing Chains Duration

+100% Flame Guard DPS

+ 1.1 %

Talet tree backgroundTalent tree branchesTalent tree branch

+165 Flame Guard Barrier Amount

+ 1.9 %

+12 Damage

Win Rate

Pick Rate

Strategy

You can dodge many spells and ranged attacks with Sleight of Fist or by activating Remnants.

Push out the lane with Flame Guard and Sleight Of Fist to secure the water rune that's about to spawn without missing farm.

Once you have level 2 or 3 Sleight of Fist in combiniation with blight stone you can start spamming it on the enemy mid laner to harass.

You can place a remnant at one of the rune spots and run to the other one to secure the rune.

When low on health or mana you can leave a Fire Remnant behind teleport to base to regenerate and activate the remnant to get back into the action.

You can drop and activate Fire Remnants while Sleight of Fisting.

When leaving a remnant behind it is good to have it hidden close to a tower, neutral camp or rune spot.

Ember Spirit is great at penetrating into opponents' backline due to high mobility of Fire Remnants.

If you are struggling to reach the backline consider an Aghanims scepter to increase your reach and mobility even further.

Ember Spirit is great at splitpushing as he is elusive and can always have a remnant left behind.

Counter Strategy

Flame Guard is most of Ember Spirit's damage early. Pop it with magical damage or destroy it.

Make sure you are controlling water and power runes against Ember Spirit as he has very little innate sustain.

Avoid clumping up against Sleight of Fist spam.

Items that can root, silence or stun elusive are key to locking down and killing Ember Spirit.

Ember Spirit is really good at split-pushing. Consider getting Boots of Travel on a core to match his mobility and catch him out.

Lore

Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls.

However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.

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