Rapidly strikes and chains his foes
Swift and elusive, Ember Spirit strikes all nearby enemies in rapid succession, and ties them up with burning chains. Quickly rushing across the battlefield to arrive at one of his exploding remnants, few can avoid, or capture, his flame.
Win Rate 47.8%
Pick Rate 4.3%
Attributes
604 +57.2/lvl
315 +26.4/lvl
22 +2.6/lvl
22 +3.2/lvl
20 +2.2/lvl
Stats
Damage:
55 - 59 + 3.2/level (161.8 - 165.8 at level 30)
Range:
150
Armor:
3.7 + 0.5/level (21.5 at level 30)
Movement:
300
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Double Impact
Win Rate: 48.1%
Pick Rate: 85.4%
Sleight of Fist hits one of its targets an extra time.
Sleight of Fist
When Sleight of Fist connects with =2 or more enemies, the enemy closest to Ember Spirit will be attacked a second time. Damage for the second attack is reduced by =50%.
Chain Gang
Win Rate: 45.8%
Pick Rate: 14.6%
Searing Chains affect {s:bonus_unit_count} more enemy and also spawn from Fire Remnants.
Searing Chains
Number of enemies chained increased. When Searing Chains are cast, they are also cast around each Fire Remnant. A target will not be hit by chains from multiple sources at once.
UNIT COUNT: 1
Abilities
LEVELS WITH: Fire Remnant
BREAKABLE: Yes
Ember Spirit is continuously burning, dealing damage per second to all nearby enemies at all times.
Break does not disable Immolation for Fire Remnants when upgraded with Aghanim's Shard.
RADIUS: 175
DPS: 10 / 18 / 26 / 34
PATCH 7.37b
Damage debuff no longer has a linger duration
Damage decreased from 10/20/30/40 to 10/18/26/34
PATCH 7.37
New Innate ability. Passive, scales with Fire Remnant
Ember Spirit deals 10/20/30/40 damage per second in a 175 AoE around him at all times
Can be upgraded with Aghanim's Shard. Increases damage by 10, radius by 175, and grants Fire Remnants the current level of Immolation
Searing Chains
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
DURATION: 1.5 / 2 / 2.5 / 3
RADIUS: 400
DAMAGE PER SECOND: 50 / 70 / 90 / 110
UNIT COUNT: 3
13 / 12 / 11 / 10
95 / 100 / 105 / 110
400
- +1s Searing Chains Duration
- +60 Searing Chains Damage
Sleight of Fist
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.
RADIUS: 250 / 350 / 450 / 550
BONUS HERO DAMAGE: 40 / 80 / 120 / 160
ATTACK INTERVAL: 0.25
13 / 11 / 9 / 7
60 / 65 / 70 / 75
650
- +50 Sleight of Fist Hero Damage
- 2 Sleight of Fist Charges
Flame Guard
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, absorbing a percentage of the damage taken. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
DAMAGE PER SECOND: 15 / 25 / 35 / 45
RADIUS: 500
PERCENTAGE ABSORBED: 70%
MAGIC BARRIER: 60 / 135 / 210 / 285
35
65 / 80 / 95 / 110
400
- +165 Flame Guard Barrier Amount
- +100% Flame Guard DPS
Activate Fire Remnant
Select the Fire Remnant to arrive at.
100 / 125 / 150
99999
Fire Remnant
Sends a Fire Remnant that runs to the target location at 250% Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.
DAMAGE: 100 / 200 / 300
RADIUS: 450
DURATION: 45
RANGE: 3000
SPEED MULTIPLIER: 2
MAX CHARGES: 5
CHARGE RADIUS: 400
0.5
1400
Aghanim's Scepter
Increases cast range, initial remnant speed, and maximum charges.
Aghanim's Shard
If an enemy hero dies near Ember Spirit, a Fire Remnant charge will be replenished.
- -12s Remnant Charge Restore Time
Talents
-12s Remnant Charge Restore Time
+ 0.2 %
2 Sleight of Fist Charges
+50 Sleight of Fist Hero Damage
+60 Searing Chains Damage
+ 0.9 %
+1s Searing Chains Duration
+100% Flame Guard DPS
+ 0.4 %
+165 Flame Guard Barrier Amount
+ 2.1 %
+12 Damage
Win Rate
Pick Rate
Strategy
You can dodge many spells and ranged attacks with Sleight of Fist or by activating Remnants.
Push out the lane with Flame Guard and Sleight Of Fist to secure the water rune that's about to spawn without missing farm.
Once you have level 2 or 3 Sleight of Fist in combiniation with blight stone you can start spamming it on the enemy mid laner to harass.
You can place a remnant at one of the rune spots and run to the other one to secure the rune.
When low on health or mana you can leave a Fire Remnant behind teleport to base to regenerate and activate the remnant to get back into the action.
You can drop and activate Fire Remnants while Sleight of Fisting.
When leaving a remnant behind it is good to have it hidden close to a tower, neutral camp or rune spot.
Ember Spirit is great at penetrating into opponents' backline due to high mobility of Fire Remnants.
If you are struggling to reach the backline consider an Aghanims scepter to increase your reach and mobility even further.
Ember Spirit is great at splitpushing as he is elusive and can always have a remnant left behind.
Counter Strategy
Flame Guard is most of Ember Spirit's damage early. Pop it with magical damage or destroy it.
Make sure you are controlling water and power runes against Ember Spirit as he has very little innate sustain.
Avoid clumping up against Sleight of Fist spam.
Items that can root, silence or stun elusive are key to locking down and killing Ember Spirit.
Ember Spirit is really good at split-pushing. Consider getting Boots of Travel on a core to match his mobility and catch him out.
Lore
Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls.
However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.