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Ember Spirit

Popularity: #65

Leaderboard: #49

Ban Rank: #91

KDA Rank: #4

Rapidly strikes and chains his foes

Swift and elusive, Ember Spirit strikes all nearby enemies in rapid succession, and ties them up with burning chains. Quickly rushing across the battlefield to arrive at one of his exploding remnants, few can avoid, or capture, his flame.

ember spirit Image

484 +57.2/lvl

240 +26.4/lvl

Strength Image

22 +2.6/lvl

Agility Image

22 +3.2/lvl

Intelligence Image

20 +2.2/lvl



33 - 37 + 3.2/level (125.8 - 129.8 at level 30)






0 + 0.5/level (14.5 at level 30)














You can dodge many spells and ranged attacks with Sleight of Fist or by activating Remnants.

You can push out the lane with Flame Guard or Sleight Of Fist as the river runes are about to spawn.

Once you have blight stone, you should start spamming sleight of fist on the enemy mid laner.

Active rune control is important for Ember Spirit's game. You can place a remnant at one rune and run to the other one to secure them.

You can drop and activate Fire Remnants while Sleight of Fisting.

When low on health, you can leave the Fire Remnant behind, teleport to base and activate the remnant.

When leaving remant behind, it is good to drop it in neutral camp or at the rune spot.

Items with proc chance are great for Ember Spirit as they proc frequently during Sleight of Fist.

Ember Spirit is great at penetrating into opponents' backline due to high mobility of Fire Remnants.

If you are struggling to reach the backline aghanims scepter is great at closing the gap and increasing embers mobility.

Ember Spirit is great at splitpushing as he is elusive and can always have a remnant left behind.

Counter Strategy

Flame Guard is most of Ember Spirit's damage early. Pop it with magical damage or dispel it.

Make sure you are controlling power runes against Ember Spirit. He likes to bottle and gank with those.

Avoid clumping up against Sleight of Fist spam.

Items that can root or stun elusive Ember Spirit are great.

Ember Spirit is really good at split-pushing. Consider getting Boots of Travel on a core.


Win Rate 50.3%
Pick Rate 6.3%


fist icon

Double Impact

Win Rate: 50.8%

Pick Rate: 81.4%

Sleight of Fist hits one of its targets an extra time.

Sleight of Fist

When Sleight of Fist connects with 2 or more enemies, the enemy closest to Ember Spirit will be attacked a second time. Damage for the second attack is reduced by 40%.

debuff icon

Chain Gang

Win Rate: 48.0%

Pick Rate: 18.6%

Searing Chains affect 1 more enemy and also spawn from Fire Remnants.

Searing Chains

Number of enemies chained increased. When Searing Chains are cast, they are also cast around each Fire Remnant. A target will not be hit by chains from multiple sources at once.





Searing Chains

Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.



  • duration:1.5 / 2 / 2.5 / 3

  • radius:400

  • damage per second:50 / 70 / 90 / 110

  • tick interval:0.5

  • unit count:3

Talet tree backgroundTalent tree branchesTalent tree branch

+1s Searing Chains Duration

Talent tree branch

+60 Searing Chains Damage

Cool Down

13 / 12 / 11 / 10

Mana Cost

80 / 90 / 100 / 110


Sleight of Fist

Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes.

  • AFFECTS:area


  • radius:250 / 350 / 450 / 550

  • bonus hero damage:45 / 85 / 125 / 165

  • attack interval:0.25

  • AbilityChargeRestoreTime:12 / 10 / 8 / 6

Talet tree backgroundTalent tree branchesTalent tree branch

+55 Sleight of Fist Hero Damage

Talent tree branch

2 Sleight of Fist Charges

Cool Down

12 / 10 / 8 / 6

Mana Cost



Flame Guard

Ember Spirit surrounds himself with a ring of fire that deals damage per second around Ember Spirit at all times. When active, Flame Guard increases its radius, damage, and consumes incoming magic damage, absorbing a percentage of the damage taken. If the shield is broken, the increased damage and radius is also lost.



  • duration:10 / 12 / 14 / 16 / 18

  • passive radius:150

  • tick interval:0.2

  • passive damage per second:10 / 15 / 20 / 25 / 30

  • blind pct:50

  • linger duration:0.5

  • active radius:500

  • active damage per second:15 / 25 / 35 / 45 / 55

  • shield pct absorb:70

  • absorb amount:30 / 60 / 135 / 210 / 285

Talet tree backgroundTalent tree branchesTalent tree branch

+200 Flame Guard Barrier Amount

Talent tree branch

+100% Flame Guard DPS

Cool Down


Mana Cost

65 / 80 / 95 / 110


Fire Remnant

Sends a Fire Remnant that runs to the target location at 250 Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit will dash out to all active Fire Remnants, destroying them and dealing damage in an area and then moving to the nearest Remnant. Ember Spirit will end at the Remnant closest to the targeted location.


  • speed multiplier:250

  • AbilityChargeRestoreTime:35

  • damage:100 / 200 / 300

  • radius:450

  • duration:45

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Increases cast range, initial remnant speed, and maximum charges.

    Aghanim ScepterAghanim Shard

    Aghanim`s Shard Upgrade

    Fire Remnants deal damage per second in an area around them. If an enemy hero dies near Ember Spirit, a Fire Remnant charge will be replenished.

      Talet tree backgroundTalent tree branchesTalent tree branch

      -12s Remnant Charge Restore Time

      Cool Down



      Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

      +12 Damage

      +200 Flame Guard Barrier Amount

      Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

      +100% Flame Guard DPS

      +1s Searing Chains Duration

      Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

      +60 Searing Chains Damage

      +55 Sleight of Fist Hero Damage

      Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

      2 Sleight of Fist Charges

      -12s Remnant Charge Restore Time


      Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.