Barrages with his cannon and homing missiles
With his arsenal of firepower at the ready, Gyrocopter soars into battle. Blasting all nearby enemies with shots from his cannon or hammering them with a barrage of rockets, if he is able to gather his full strength, he demolishes foes with ease.
Win Rate 47.1%
Pick Rate 5.6%
Attributes
![gyrocopter Image](https://download.dotacoach.gg/app/images/heroes/gyrocopter.webp)
484 +55/lvl
252 +28.8/lvl
![Strength Image](https://download.dotacoach.gg/app/images/attributes/Strength.png)
22 +2.5/lvl
![Agility Image](https://download.dotacoach.gg/app/images/attributes/Agility.png)
26 +3.1/lvl
![Intelligence Image](https://download.dotacoach.gg/app/images/attributes/Intelligence.png)
21 +2.4/lvl
Stats
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_damage.png)
Damage:
16 - 22 + 3.1/level (105.9 - 111.9 at level 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_attack_range.png)
Range:
365
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_armor.png)
Armor:
2 + 0.5/level (16.5 at level 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_movement_speed.png)
Movement:
320
Roles
Carry
Escape
Nuker
Initiator
Durable
Disabler
Support
Pusher
Facets
![nuke icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/nuke.png)
Secondary Strikes
Win Rate: 47.3%
Pick Rate: 54.4%
Call Down creates delayed secondary explosions around heroes it hits.
![](https://download.dotacoach.gg/app/images/abilities/gyrocopter_call_down.webp)
Call Down
The delay between hits is decreased by s. Any enemy hero hit by a call down missile strike will be marked, and another, tracking missile strike that has a 200 impact radius will be fired at them. This missile deals 50% damage.
TIME BETWEEN STRIKES:
-0.2
![speed icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/speed.png)
Afterburner
Win Rate: 46.8%
Pick Rate: 45.6%
Every successful hit of a Rocket Barrage rocket on an enemy hero increases Gyrocopter's movement speed.
![](https://download.dotacoach.gg/app/images/abilities/gyrocopter_rocket_barrage.webp)
Rocket Barrage
Every successful hit of a Rocket Barrage rocket on an enemy hero increases Gyrocopter's movement speed.
MOVESPEED DURATION:
4.0
MOVESPEED PER HIT:
1/2/3/4
Abilities
![Innate Ability Image](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/innate_icon.png)
Chop Shop
Gyrocopter can disassemble most items.
![](https://download.dotacoach.gg/app/images/abilities/gyrocopter_rocket_barrage.webp)
Rocket Barrage
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
PASSIVE:No
DISPELLABLE:basic
radius:400
rockets per second:10
rocket interval:0.1
barrage duration:3
rocket damage:8 / 14 / 20 / 26
bonus movement speed per hit:0 / 0 / 0 / 0
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
+14 Rocket Barrage Damage
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
7 / 6.5 / 6 / 5.5
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
75 / 80 / 85 / 90
![](https://download.dotacoach.gg/app/images/abilities/gyrocopter_homing_missile.webp)
Homing Missile
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:strong
DEBUFF:yes
hits to kill tooltip:3
tower hits to kill tooltip:6
stun duration:1.3 / 1.7 / 2.1 / 2.5
attack speed bonus pct:400 / 400 / 400 / 400
hit damage:90 / 180 / 270 / 360
max distance:1500
pre flight time:2.5
hero damage:2
speed:500
acceleration:15
enemy vision time:4
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard_on.png)
Aghanim`s Shard Upgrade
Homing Missiles now constantly fires the current level of Rocket Barrage in a 700 area of effect after 1 second of being cast. This Rocket Barrage prioritizes the Homing Missile target.
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+25% Homing Missile Damage
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+0.3s Homing Missile Stun Duration
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
30 / 24 / 18 / 12
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
120 / 130 / 140 / 150
![](https://download.dotacoach.gg/app/images/abilities/gyrocopter_flak_cannon.webp)
Flak Cannon
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts %abilityduration% seconds or until the attacks are used.
PASSIVE:No
radius:1250
max attacks:4 / 5 / 6 / 7
projectile speed:800
bonus night vision:200
sidegunner fire rate:1.3
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter_on.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard.png)
Aghanim`s Scepter Upgrade
Adds a Side Gunner that at random attacks enemy units near Gyrocopter. When Flak Cannon is active, side gunner attacks 2 units instead. Prioritizes furthest unit away within its range.
sidegunner radius:700
double target:1
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+25 Flak Cannon Damage
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
+3 Flak Cannon Attacks
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
-5s Flak Cannon Cooldown
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
26 / 24 / 22 / 20
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
40 / 50 / 60 / 70
![](https://download.dotacoach.gg/app/images/abilities/gyrocopter_call_down.webp)
Call Down
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.
AFFECTS:area
PASSIVE:No
DISPELLABLE:basic
AbilityCastRange:1000
slow duration:4
movement slow:50
damage:250 / 400 / 550
radius:400
missile delay tooltip:2
strike delay:1
total strikes:3
strike separation:500
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
-30s Call Down Cooldown
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
90 / 75 / 60
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
150 / 200 / 250
Talents
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+25% Homing Missile Damage
+175 Health
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+0.3s Homing Missile Stun Duration
+25 Flak Cannon Damage
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
+3 Flak Cannon Attacks
+14 Rocket Barrage Damage
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
-5s Flak Cannon Cooldown
-30s Call Down Cooldown
Strategy
Rocket Barrage does tons of damage when an opponent is isolated.
Gyro has great waveclear early on. Push out waves once you have two points in Flak Cannon and start farming nearby camps.
Ask your teammates to stack for you as you can clear stacks easily once you max out Flak Cannon.
'Hit count' objects like Supernova can be removed with ease by attacking them and flakking other heroes down.
Make sure to get Aghanims Scepter as soon as possible as it improves farming speed and DPS in fights.
Side Gunner can attack even when Gyrocopter is stunned and all attack modifiers work as well.
In teamfights, focus on hitting most of the opponents with Flak Cannon and Call Down.
If in desperate position, consider purchasing Divine Rapier as last resort. Works well with Flak Cannon.
Counter Strategy
Rocket Barrage does a lot of damage. Keep distance from Gyrocopter or share damage with allied units.
Help destroying Homing Missile that is aimed at your team mate.
Gyrocopter farms quickly with Flak Cannon. Smoke on him, place deep wards and block off camps with sentries.
Gyrocopter does a lot of magical damage and joins fights early. Magic resistance items are great.
Crimson Guard, Heaven's Halberd and armor items are great against Gyrocopter's Flak Cannon.
It is easy to reflect Homing Missile back to Gyrocopter with Lotus Orb.
Lore
After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.