Barrages with his cannon and homing missiles
With his arsenal of firepower at the ready, Gyrocopter soars into battle. Blasting all nearby enemies with shots from his cannon or hammering them with a barrage of rockets, if he is able to gather his full strength, he demolishes foes with ease.
Win Rate 47.6%
Pick Rate 4.4%
Attributes
604 +55.0/lvl
327 +28.8/lvl
22 +2.5/lvl
26 +3.1/lvl
21 +2.4/lvl
Stats
Damage:
44 - 50 + 3.1/level (147.9 - 153.9 at level 30)
Range:
365
Armor:
6.3 + 0.5/level (23.6 at level 30)
Movement:
320
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Secondary Strikes
Win Rate: 47.7%
Pick Rate: 62.2%
Call Down creates delayed secondary explosions around heroes it hits.
Call Down
The delay between hits is decreased by -0.2s. Any enemy hero hit by a call down missile strike will be marked, and another, tracking missile strike that has a 200 impact radius will be fired at them. This missile deals =50% damage.
TIME BETWEEN STRIKES: -0.2
Afterburner
Win Rate: 47.6%
Pick Rate: 37.8%
Every successful hit of a Rocket Barrage rocket on an enemy hero increases Gyrocopter's movement speed.
Rocket Barrage
Every successful hit of a Rocket Barrage rocket on an enemy hero increases Gyrocopter's movement speed.
MOVESPEED DURATION: =4.0
MOVESPEED PER HIT: =1 =2 =3 =4
Abilities
Gyrocopter can disassemble most items.
Cannot disassemble Divine Rapier or Hand of Midas.
Gyrocopter can always sell recipes for full value.
Rocket Barrage
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.
RADIUS: 400
ROCKETS PER SECOND: 10
ROCKET DAMAGE: 8 / 14 / 20 / 26
MOVESPEED PER HIT: 0 / 0 / 0 / 0
7 / 6.5 / 6 / 5.5
75 / 80 / 85 / 90
- +14 Rocket Barrage Damage
Homing Missile
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.
HITS TO DESTROY: 3
TOWER HITS TO DESTROY: 6
STUN DURATION: 1.3 / 1.7 / 2.1 / 2.5
DAMAGE: 90 / 180 / 270 / 360
30 / 24 / 18 / 12
120 / 130 / 140 / 150
1050
Aghanim's Shard
Homing Missiles now constantly fires the current level of Rocket Barrage in a 700 area of effect after 1 second of being cast. This Rocket Barrage prioritizes the Homing Missile target.
- +25% Homing Missile Damage
- +0.3s Homing Missile Stun Duration
Flak Cannon
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts %abilityduration% seconds or until the attacks are used.
RADIUS: 1250
MAX ATTACKS: 4 / 5 / 6 / 7
SIDE GUNNER FIRE RATE: 1.3
26 / 24 / 22 / 20
40 / 50 / 60 / 70
Aghanim's Scepter
Adds a Side Gunner that at random attacks enemy units near Gyrocopter. When Flak Cannon is active, side gunner attacks 2 units instead. Prioritizes furthest unit away within its range.
- +25 Flak Cannon Damage
- +3 Flak Cannon Attacks
- -5s Flak Cannon Cooldown
Call Down
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.
COOLDOWN: 90 / 75 / 60
SLOW DURATION: 4
MISSILE SLOW: 50%
MISSILE DAMAGE: 250 / 425 / 600
RADIUS: 400
TIME BETWEEN STRIKES: 1
90 / 75 / 60
150 / 200 / 250
1000
- -30s Call Down Cooldown
Talents
-30s Call Down Cooldown
+ 0.6 %
-5s Flak Cannon Cooldown
+14 Rocket Barrage Damage
+ 5.7 %
+3 Flak Cannon Attacks
+25 Flak Cannon Damage
+0.3s Homing Missile Stun Duration
+ 7.1 %
+175 Health
+25% Homing Missile Damage
+ 1.9 %
Win Rate
Pick Rate
Strategy
Rocket Barrage does tons of damage when an opponent is isolated.
Keep creep equilibrium close to your tower to have more space to run opponents down with Rocket Barrage.
Gyro has great waveclear early on. Push out waves once you have two points in Flak Cannon and start farming nearby camps.
Ask your teammates to stack for you as you can clear stacks easily once you max out Flak Cannon.
'Hit count' objects like Supernova can be removed with ease by attacking them and flakking other heroes down.
Make sure to get Aghanims Scepter as soon as possible as it improves farming speed and DPS in fights.
Side Gunner can attack even when Gyrocopter is stunned and all attack modifiers work as well.
In teamfights, focus on hitting most of the opponents with Flak Cannon and Call Down.
If in desperate position, consider purchasing Divine Rapier as last resort. Works well with Flak Cannon.
Do not rush in with Rocket Barrage every time you stun a hero. You are squishy and easy to kill if you over extend.
Once you pick up the Ethereal Blade, you can burst down pretty much any hero on the map with your item and spell combo.
You can use Force Staff on your Homing Missile to push it forward and surprise enemy heroes.
Counter Strategy
Rocket Barrage does a lot of damage. Keep distance from Gyrocopter or share damage with allied units.
Help destroying Homing Missile that is aimed at your team mate.
Gyrocopter farms quickly with Flak Cannon. Smoke on him, place deep wards and block off camps with sentries.
Gyrocopter does a lot of magical damage and joins fights early. Magic resistance items are great.
Crimson Guard, Heaven's Halberd and armor items are great against Gyrocopter's Flak Cannon.
It is easy to reflect Homing Missile back to Gyrocopter with Lotus Orb.
Lore
After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device.
As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight.
As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.