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Popularity: #75

Leaderboard: #99

Ban Rank: #118

KDA Rank: #91

Barrages with his cannon and homing missiles

With his arsenal of firepower at the ready, Gyrocopter soars into battle. Blasting all nearby enemies with shots from his cannon or hammering them with a barrage of rockets, if he is able to gather his full strength, he demolishes foes with ease.

gyrocopter Image

484 +55/lvl

252 +28.8/lvl

Strength Image

22 +2.5/lvl

Agility Image

26 +3.1/lvl

Intelligence Image

21 +2.4/lvl



16 - 22 + 3.1/level (105.9 - 111.9 at level 30)






2 + 0.5/level (16.5 at level 30)














Rocket Barrage does tons of damage when an opponent is isolated.

Gyro has great waveclear early on. Push out waves from level 5 onwards and start farming nearby camps.

Ask your teammates to stack for you as you can clear stacks easily once you max out Flak Cannon.

'Hit count' objects like Supernova can be removed with ease by attacking them and flakking other heroes down.

Make sure to get Aghanims Scepter as soon as possible as it improves farming speed and DPS in fights.

Side Gunner can attack even when Gyrocopter is stunned and all attack modifiers work as well.

In teamfights, focus on hitting most of the opponents with Flak Cannon and Call Down.

If in desperate position, consider purchasing Divine Rapier as last resort. Works well with Flak Cannon.

Counter Strategy

Rocket Barrage does a lot of damage. Keep distance from Gyrocopter or share damage with allied units.

Help destroying Homing Missile that is aimed at your team mate.

Gyrocopter farms quickly with Flak Cannon. Smoke on him, place deep wards and block off camps with sentries.

Gyrocopter does a lot of magical damage and joins fights early. Magic resistance items are great.

Crimson Guard, Heaven's Halberd and armor items are great against Gyrocopter's Flak Cannon.

It is easy to reflect Homing Missile back to Gyrocopter with Lotus Orb.


Win Rate 46.8%
Pick Rate 5.4%


nuke icon

Secondary Strikes

Win Rate: 46.7%

Pick Rate: 55.0%

Call Down creates delayed secondary explosions around heroes it hits.

Call Down

The delay between hits is decreased by s. Any enemy hero hit by a call down missile strike will be marked, and another, tracking missile strike that has a 200 impact radius will be fired at them. This missile deals 50% damage.



speed icon


Win Rate: 46.8%

Pick Rate: 45.0%

Every successful hit of a Rocket Barrage rocket on an enemy hero increases Gyrocopter's movement speed.

Rocket Barrage

Every successful hit of a Rocket Barrage rocket on an enemy hero increases Gyrocopter's movement speed.







Rocket Barrage

Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.



  • radius:400

  • rockets per second:10

  • rocket interval:0.1

  • barrage duration:3

  • rocket damage:8 / 14 / 20 / 26

  • bonus movement speed per hit:0 / 0 / 0 / 0

Talet tree backgroundTalent tree branchesTalent tree branch

+14 Rocket Barrage Damage

Cool Down

7 / 6.5 / 6 / 5.5

Mana Cost

75 / 80 / 85 / 90


Homing Missile

Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

  • AFFECTS:unit


  • DISPELLABLE:strong

  • DEBUFF:yes

  • hits to kill tooltip:3

  • tower hits to kill tooltip:6

  • stun duration:1.3 / 1.7 / 2.1 / 2.5

  • attack speed bonus pct:400 / 400 / 400 / 400

  • hit damage:90 / 180 / 270 / 360

  • max distance:1500

  • pre flight time:2.5

  • hero damage:2

  • speed:500

  • acceleration:15

  • enemy vision time:4

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Homing Missiles now constantly fires the current level of Rocket Barrage in a 700 area of effect after 1 second of being cast. This Rocket Barrage prioritizes the Homing Missile target.

    Talet tree backgroundTalent tree branchesTalent tree branch

    +25% Homing Missile Damage

    Talent tree branch

    +0.3s Homing Missile Stun Duration

    Cool Down

    30 / 24 / 18 / 12

    Mana Cost

    120 / 130 / 140 / 150


    Flak Cannon

    Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts %abilityduration% seconds or until the attacks are used.

    • PASSIVE:No

    • radius:1250

    • max attacks:4 / 5 / 6 / 7

    • projectile speed:800

    • bonus night vision:200

    • sidegunner fire rate:1.3

    Aghanim ScepterAghanim Shard

    Aghanim`s Scepter Upgrade

    Adds a Side Gunner that at random attacks enemy units near Gyrocopter. When Flak Cannon is active, side gunner attacks 2 units instead. Prioritizes furthest unit away within its range.

    • sidegunner radius:700

    • double target:1

    Talet tree backgroundTalent tree branchesTalent tree branch

    +25 Flak Cannon Damage

    Talent tree branch

    +3 Flak Cannon Attacks

    Talent tree branch

    -5s Flak Cannon Cooldown

    Cool Down

    26 / 24 / 22 / 20

    Mana Cost

    40 / 50 / 60 / 70


    Call Down

    Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one.

    • AFFECTS:area

    • PASSIVE:No

    • DISPELLABLE:basic

    • AbilityCastRange:1000

    • slow duration:4

    • movement slow:50

    • damage:250 / 400 / 550

    • radius:400

    • missile delay tooltip:2

    • strike delay:1

    • total strikes:3

    • strike separation:500

    Talet tree backgroundTalent tree branchesTalent tree branch

    -30s Call Down Cooldown

    Cool Down

    90 / 75 / 60

    Mana Cost

    150 / 200 / 250


    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +25% Homing Missile Damage

    +175 Health

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +0.3s Homing Missile Stun Duration

    +25 Flak Cannon Damage

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +3 Flak Cannon Attacks

    +14 Rocket Barrage Damage

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    -5s Flak Cannon Cooldown

    -30s Call Down Cooldown


    After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world's first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.