Blasts fearsome trickshots and unleashes ethereal ruin
Muerta is a master of death who stalks the lands of life, corralling targets with fearsome trickshots and summoning revenants to smother her foes. Always ready to pick off unwary targets with her spare gunhand, Muerta is at her most menacing when she crosses the veil of the dead to strike her enemies with the ethereal fury of the damned.
Win Rate 47.1%
Pick Rate 3.3%
Attributes
538 +44.0/lvl
363 +39.6/lvl
19 +2.0/lvl
20 +2.7/lvl
24 +3.3/lvl
Stats
Damage:
48 - 56 + 3.3/level (157.7 - 165.7 at level 30)
Range:
575
Armor:
3.3 + 0.5/level (18.7 at level 30)
Movement:
295
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Dance of the Dead
Win Rate: 48.0%
Pick Rate: 63.7%
The Calling becomes stronger when heroes die inside it.
The Calling
Heroes killed inside The Calling refresh its duration, create another Revenant, and expand the radius of The Calling by 100.
Ofrenda
Win Rate: 45.5%
Pick Rate: 36.3%
dota.facets.muerta_ofrenda.Description
Ofrenda
Abilities
Muerta can always attack when she is ethereal. Muerta can always attack ethereal targets. When attacking ethereal targets, all of her attack damage is dealt as magical damage.
Dead Shot
Muerta fires a ghostly trickshot at an enemy unit or tree. When the bullet strikes, it damages and briefly slows, then ricochets in the targeted direction.
The ricochet damages all units that it passes through, stopping when it hits a hero. Heroes hit by the ricochet are feared away from the impact.
DAMAGE: 100 / 175 / 250 / 325
IMPACT SLOW PERCENT: -100%
IMPACT SLOW DURATION: 1
16 / 14 / 12 / 10
100 / 120 / 140 / 160
1000
- +350 Dead Shot Cast Range
- +80 Dead Shot Damage
The Calling
Summons a group of 4 revenants that slowly circle the targeted location. Enemies within the area are slowed and have reduced attack speed. Revenants deal damage and silence enemies as they pass through them.
30
140 / 155 / 170 / 185
580
- +1.5% Max HP Regen while inside The Calling
- The Calling summons 2 additional revenants
Gunslinger
Toggleable. When toggled on, Muerta's attacks have a chance to fire a second shot at another target.
CHANCE: 26% / 34% / 42% / 50%
- +55 Gunslinger Damage
- +20% Gunslinger chance
Ofrenda
Muerta places a sacred altar at the targeted location that increases her attack speed when she is near it.
When respawning, Muerta will gain the benefits of Pierce The Veil's corporeal form for 50% of the duration and respawn at the Ofrenda.
Muerta can select the Ofrenda and force it to destroy itself. Only one Ofrenda can exist at a time.
60
50
300
Pierce the Veil
Muerta transforms, becoming immune to physical damage. All of her attack damage is dealt as magical damage and Muerta gains bonus attack damage and phased movement.
DISPEL TYPE: Basic Dispel
DURATION: 8
TRANSFORM DURATION: 0.35
75 / 60 / 45
150 / 250 / 350
Aghanim's Shard
Muerta gains 30% Spell Lifesteal during Pierce the Veil.
While Pierce the Veil is active Muerta permanently gains 2% spell amplification each time she kills an enemy Hero or they die in her vicinity. Bonus applies retroactively.
Parting Shot
Muerta precisely shoots a hero in their soul, separating it from their physical body and knocking it 150 units away.
The soul is untargetable, muted, disarmed, and invulnerable for 4 seconds.
The body is stunned and has 35% damage reduction for this duration.
After the effect ends the hero's soul is forcefully returned to their body applying a strong dispel. The soul will survive until the end of the effect even if the hero is killed.
KNOCKBACK DISTANCE: 150
DURATION: 4
PHYSICAL BODY DAMAGE REDUCTION: 35%
45
250
750
Talents
+25% Magic Resistance
+20% Gunslinger chance
+ 1.4 %
The Calling summons 2 additional revenants
+ 1.0 %
n/a Dead Shot Charges
+55 Gunslinger Damage
+80 Dead Shot Damage
+ 1.6 %
+1.5% Max HP Regen while inside The Calling
+ 0.5 %
+350 Dead Shot Cast Range
Win Rate
Pick Rate
Strategy
Use Dead Shot to secure last hits and damage enemy heroes.
Look for angles to fear enemies under tower with Dead Shot.
Use Dead Shot to fear enemy heroes into The Calling spirits.
Be careful not to use Pierce the Veil against debuff immunity and heavy magic resistance.
Pierce the Veil makes you immune to all physical damage. Use it to evade attacks.
You can dodge mid air projectiles like Vengeful Spirit stun with Pierce the Veil.
Be careful about your positioning in teamfights as your hero is slow and immobile without Blink or Hurricane Pike.
Look to keep enemy heroes within your attack range with the Dead Shot fear.
Be patient using Pierce the Veil when enemy heroes have BKBs.
Use Pierce the Veil to burst down high armor heroes with massive magic damage from your right clicks.
Use Ethereal Blade in combination with Pierce the Veil for massive magical burst damage.
Get Maelstrom in the early game to flash farm the map and scale better in the mid game.
Counter Strategy
Be careful about last hitting close to the enemy tower against Dead Shot fear.
Get some movement speed with Boots and Wind Lace to get out of The Calling AOE.
Try not to fight Muerta solo as she can hit you with double attacks with Gunslinger.
Get an early BKB against Muerta to reduce her spell damage from Pierce the Veil and Dead Shot.
Magic resistance items are incredible against Muerta's magical burst.
Get items like Mage Slayer and Heavens Halberd to severely reduce Muerta's damage output.
Buy mobility items like Blink and Force Staff to close the gap on Muerta.
Lore
There are as many stories about Muerta as there are graves in the Carrion Fields of Gorm. Some tell their children ghost stories of a young peasant girl returned from the dead to punish the bandits who killed her family. Others, drunk in dark taverns, slur conspiracy theories about kidnappings and phantom guilds of killers.
One constant bleeds through every tale: of a woman so consumed by hate for those who killed her that she refused to die. And of Death, so impressed by whatever hate-filled engine that drove this woman that he gave her Mercy and Grace — twin ethereal pistols — and made her his second in command. Now she hunts down wayward souls whose last grains have tumbled from their hourglass, and drags them kicking and screaming to their eternal reward.