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Popularity: #113

Leaderboard: #105

Ban Rank: #87

KDA Rank: #92

Blasts fearsome trickshots and unleashes ethereal ruin

Muerta is a master of death who stalks the lands of life, corralling targets with fearsome trickshots and summoning revenants to smother her foes. Always ready to pick off unwary targets with her spare gunhand, Muerta is at her most menacing when she crosses the veil of the dead to strike her enemies with the ethereal fury of the damned.

muerta Image

418 +44/lvl

288 +39.6/lvl

Strength Image

19 +2/lvl

Agility Image

20 +2.7/lvl

Intelligence Image

24 +3.3/lvl



24 - 32 + 2.7/level (102.3 - 110.3 at level 30)






-1 + 0.5/level (13.5 at level 30)














Use Dead Shot to secure last hits and damage enemy heroes.

Look for angles to fear enemies under tower with Dead Shot.

Use Dead Shot to fear enemy heroes into The Calling spirits.

Be careful not to use Pierce the Veil against debuff immunity and heavy magic resistance.

Pierce the Veil makes you immune to all physical damage. Use it to evade attacks.

You can dodge mid air projectiles like Vengeful Spirit stun with Pierce the Veil.

Be careful about your positioning in teamfights as your hero is slow and immobile without Blink or Hurricane Pike.

Look to keep enemy heroes within your attack range with the Dead Shot.

Be patient using Pierce the Veil when enemy heroes have BKBs.

Use Pierce the Veil to burst down high armor heroes with massive magic damage from your right clicks.

Use Ethereal Blade in combination with Pierce the Veil for massive magical burst damage.

Get Maelstrom in the early game to flash farm the map and scale better in the mid game.

Counter Strategy

Be careful about last hitting close to the enemy tower against Dead Shot fear.

Get some movement speed with Boots and Wind Lace to get out of The Calling AOE.

Try not to fight Muerta solo as she can hit you with double attacks with Gunslinger.

Get an early BKB against Muerta to reduce her spell damage from Pierce the Veil and Dead Shot.

Magic resistance items are incredible against Muerta's magical burst.

Get items like Mage Slayer and Heavens Halberd to severely reduce Muerta's damage output.

Buy mobility items like Blink and Force Staff to close the gap on Muerta.


Win Rate 46.3%
Pick Rate 2.4%


spirit icon

Dance of the Dead

Win Rate: 47.4%

Pick Rate: 72.3%

The Calling becomes stronger when heroes die inside it.

The Calling

Heroes killed inside The Calling refresh its duration, create another Revenant, and expand the radius of The Calling by 100.

teleport icon


Win Rate: 43.6%

Pick Rate: 27.7%

Muerta places a sacred altar at the targeted location. When respawning, Muerta will gain the benefits of Pierce The Veil's corporeal form for 50% of the duration, spawn at the Ofrenda and destroy it, putting the ability on cooldown. Muerta can select the Ofrenda and force it to destroy itself. Only one Ofrenda can exist at a time.

Cool Down


Mana Cost




Dead Shot

Muerta fires a ghostly trickshot at an enemy unit or tree. When the bullet strikes, it damages and briefly slows, then ricochets in the targeted direction.The ricochet damages all units that it passes through, stopping when it hits a hero. Heroes hit by the ricochet are feared away from the impact.

  • AFFECTS:unit



  • DEBUFF:yes

  • AbilityCastRange:1000

  • damage:100 / 175 / 250 / 325

  • speed:2000

  • radius:150

  • ricochet radius start:115

  • ricochet radius end:115

  • ricochet distance multiplier:1.5

  • ricochet fear duration:0.8 / 0.95 / 1.1 / 1.25

  • impact slow percent:-100

  • impact slow duration:1

Talet tree backgroundTalent tree branchesTalent tree branch

+350 Dead Shot Cast Range

Talent tree branch

+80 Dead Shot Damage

Cool Down

16 / 14 / 12 / 10

Mana Cost

100 / 120 / 140 / 160


The Calling

Summons a group of 4 revenants that slowly circle the targeted location. Enemies within the area are slowed and have reduced attack speed. Revenants deal damage and silence enemies as they pass through them.

  • AFFECTS:area



  • damage:45 / 90 / 135 / 180

  • duration:5 / 6 / 7 / 8

  • hit radius:120

  • dead zone distance:340

  • num revenants:4

  • speed initial:0.2

  • speed max:1

  • acceleration:0.75

  • aura movespeed slow:-15 / -20 / -25 / -30

  • aura attackspeed slow:-30 / -40 / -50 / -60

  • silence duration:1.5 / 2 / 2.5 / 3

  • rotation direction:-1

Talet tree backgroundTalent tree branchesTalent tree branch

+1.5% Max HP Regen while inside The Calling

Talent tree branch

The Calling summons 2 additional revenants

Cool Down


Mana Cost

145 / 160 / 175 / 190



Toggleable. When toggled on, Muerta's attacks have a chance to fire a second shot at another target.


  • double shot chance:26 / 34 / 42 / 50

  • target search bonus range:175

Talet tree backgroundTalent tree branchesTalent tree branch

+55 Gunslinger Damage

Talent tree branch

+20% Gunslinger chance


Pierce the Veil

Muerta transforms, becoming immune to physical damage. All of her attack damage is dealt as magical damage and Muerta gains bonus attack damage and phased movement.DISPEL TYPE: Basic Dispel


  • duration:6 / 7 / 8

  • transform duration:0.35

  • base damage pct:100

  • modelscale:30

  • bonus damage:70 / 100 / 130

  • spell lifesteal:30

  • spell amp steal:2

  • spell amp steal range:925

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Muerta gains 30 Spell Lifesteal during Pierce the Veil.While Pierce the Veil is active Muerta permanently gains 2 spell amplification each time she kills an enemy Hero or they die in her vicinity. Bonus applies retroactively.

    Cool Down

    75 / 60 / 45

    Mana Cost

    150 / 250 / 350

    Parting Shot

    Muerta precisely shoots a hero in their soul, separating it from their physical body and knocking it 150 units away.The soul is untargetable, muted, disarmed, and invulnerable for 4 seconds.The body is stunned and has 35 damage reduction for this duration.After the effect ends the hero's soul is forcefully returned to their body applying a strong dispel. The soul will survive until the end of the effect even if the hero is killed.

    • AFFECTS:unit

    • PASSIVE:No

    • BUFF:yes

    • DEBUFF:yes

    • projectile speed:2500

    • knockback duration:0.2

    • knockback distance:150

    • debuff duration:4

    • soul return time:0.75

    • soul return min speed:500

    • damage reduction percent:35

    Cool Down


    Mana Cost



    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +350 Dead Shot Cast Range

    +1.5% Max HP Regen while inside The Calling

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +80 Dead Shot Damage

    +55 Gunslinger Damage

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    2 Dead Shot Charges

    The Calling summons 2 additional revenants

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +20% Gunslinger chance

    +25% Magic Resistance


    There are as many stories about Muerta as there are graves in the Carrion Fields of Gorm. Some tell their children ghost stories of a young peasant girl returned from the dead to punish the bandits who killed her family. Others, drunk in dark taverns, slur conspiracy theories about kidnappings and phantom guilds of killers. One constant bleeds through every tale: of a woman so consumed by hate for those who killed her that she refused to die. And of Death, so impressed by whatever hate-filled engine that drove this woman that he gave her Mercy and Grace — twin ethereal pistols — and made her his second in command. Now she hunts down wayward souls whose last grains have tumbled from their hourglass, and drags them kicking and screaming to their eternal reward.