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Shadow Fiend

Popularity: #2

Leaderboard: #68

Ban Rank: #10

KDA Rank: #41

Unleashes the souls of fallen enemies for damage

Capturing souls from every kill he makes, Shadow Fiend is always gathering his power. Every assault, each carefully aimed raze that kills an enemy, brings him closer to unleashing his gathered souls in a deadly blast of scouring energy.

Win Rate 49.6%
Pick Rate 24.4%
Attributes
Shadow Fiend Image

538 +59.4/lvl

291 +26.4/lvl

Strength Image

19 +2.7/lvl

Agility Image

25 +3.5/lvl

Intelligence Image

18 +2.2/lvl

Stats
Attack

Damage:

41 - 47 + 3.5/level (156.5 - 162.5 at level 30)

Attack

Range:

525

Attack

Armor:

5.2 + 0.6/level (24.4 at level 30)

Attack

Movement:

305

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Lasting Presence

Win Rate: 48.0%

Pick Rate: 73.4%

Presence of the Dark Lord temporarily reduces more armor after nearby enemy heroes are killed. Every hero kill increases Necromastery's max souls by {s:bonus_max_soul_increase_on_hero_kill} until Shadow Fiend dies.


Presence of the Dark Lord

Presence of the Dark Lord temporarily reduces more armor after nearby enemy heroes are killed.

REDUCTION PER HERO: 2

HERO REDUCTION DURATION: 70


Necromastery

Every hero kill increases max souls by 1 until Shadow Fiend dies.

Shadowmire

Win Rate: 54.1%

Pick Rate: 26.6%

Shadowraze slows enemies.


Shadowraze

Applies a stacking =5 =6 =7 =8% movement speed and =5 =6 =7 =8 attack speed debuff on enemies hit.


Shadowraze

Applies a stacking =5 =6 =7 =8% movement speed and =5 =6 =7 =8 attack speed debuff on enemies hit.


Shadowraze

Applies a stacking =5 =6 =7 =8% movement speed and =5 =6 =7 =8 attack speed debuff on enemies hit.

Abilities

Innate Ability Image
Necromastery

LEVELS WITH: Requiem of Souls

BREAKABLE: Yes


Shadow Fiend steals the soul from units he kills, gaining bonus damage. On death, he releases 30% of them from bondage.


Denies and neutral creeps also provide bonus damage through Necromastery.

Break disables the gaining of new stacks.

Break does not disable the bonuses from existing stacks.


DAMAGE PER SOUL: 1 / 3 / 4 / 5

MAX SOULS: 20

SOULS PER KILL: 2

CRITICAL DAMAGE: 190%

FEAR DURATION: 0.4


FACET: Lasting Presence

Every hero kill increases max souls by %max_soul_increase_on_hero_kill% until Shadow Fiend dies.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: +2 Damage Per Soul


PATCH 7.37

Hero kills no longer increase max souls by 1 by default


Q

Shadowraze

Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.


BASE DAMAGE: 90 / 160 / 230 / 300

RANGE: 200

BONUS PER STACK: 35 / 50 / 65 / 80

STACK DURATION: 7

COOLDOWN: 9

Cooldown

9

Mana Cost

80


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch
  • +30 Shadowraze Stack Damage
  • +120 Shadowraze Damage
  • Shadowraze Applies Attack Damage

Nevermore's trademark for harvesting souls.
W

Shadowraze

Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.


BASE DAMAGE: 90 / 160 / 230 / 300

RANGE: 450

BONUS PER STACK: 35 / 50 / 65 / 80

STACK DURATION: 7

COOLDOWN: 9

Cooldown

9

Mana Cost

80


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch
  • +30 Shadowraze Stack Damage
  • +120 Shadowraze Damage
  • Shadowraze Applies Attack Damage

Nevermore's trademark for harvesting souls.
E

Shadowraze

Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.


BASE DAMAGE: 90 / 160 / 230 / 300

RANGE: 700

BONUS PER STACK: 35 / 50 / 65 / 80

STACK DURATION: 7

COOLDOWN: 9

Cooldown

9

Mana Cost

80


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch
  • +30 Shadowraze Stack Damage
  • +120 Shadowraze Damage
  • Shadowraze Applies Attack Damage

Nevermore's trademark for harvesting souls.

Feast of Souls

Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.


BONUS ATTACK SPEED: 40 / 50 / 60 / 70

SOUL COST: 5

Cooldown

16

Mana Cost

75


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • +30 Feast of Souls Attack Speed
  • Feast of Souls Grants +30% Cast Speed

Presence of the Dark Lord

Shadow Fiend's presence reduces the armor of nearby enemies.


REDUCTION: -4 / -5 / -6 / -7

RADIUS: 1200

Cast Range

1200


Even being near Nevermore eats away at one's soul.
R

Requiem of Souls

Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery.

Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.


FEAR DURATION PER SOUL HIT: 0.6

FEAR DURATION MAX: 2.15

HEAL ON RETURN: 100%

DAMAGE ON RETURN: 60%

Cooldown

120 / 110 / 100

Mana Cost

150 / 175 / 200


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Reduces cooldown and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.


Talet tree backgroundTalent tree branchesTalent tree branch
  • +0.2s Requiem Fear per line

The captured souls of those past slain are released to ravage their former allies.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

Shadowraze Applies Attack Damage

+ 1.5 %

Feast of Souls Grants +30% Cast Speed

Talet tree backgroundTalent tree branchesTalent tree branch

+0.2s Requiem Fear per line

+ 4.2 %

+2 Damage Per Soul

Talet tree backgroundTalent tree branchesTalent tree branch

+120 Shadowraze Damage

Presence Aura Affects Buildings

+ 5.9 %

Talet tree backgroundTalent tree branchesTalent tree branch

+30 Feast of Souls Attack Speed

+ 2.0 %

+30 Shadowraze Stack Damage

Win Rate

Pick Rate

Strategy

Stack Shadowraze debuffs on the enemy laner and secure last hits at the same time if possible.

Build up Necromastery stacks through last hitting and capitalize on the extra damage you have.

Try to stack camps close to mid after you push in the wave.

Kill the creepwave prior to rune spawns quickly and collect the runes. You need runes badly for mana.

Alert your teammates to stack for you as you can clear those early.

Look to farm your BKB before you join fights as Shadow Fiend is quite susceptible to disables.

Keep side lanes pushed out when not much is happening.

Counter Strategy

Shadow Fiend has low starting damage and he relies on gathering souls through last hits. Try to contest last hits with him when his base damage is low.

Shadow Fiend does not have an escape mechanism, so look to gank him during the laning stage. If left unchallenged, he's one of the best farming heroes

Try not to run at Shadow Fiend in plain sight as you might get triple razed to death

Keep an eye out on the availability of Black King Bar in Shadow Fiends inventory and try to gank him continuously before he gets the item.

In teamfights, look to play around Shadow Fiends ultimate by either canceling it or moving away from him

Armor items are good against Shadow Fiend as his Presence of the Dark Lord is an armor reducing aura

Shadow Fiend should be a high priority target in team fights. If left unchecked, he can do tons of damage. At the same time, he's not that tanky and easy to bring down

Lore

It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

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