Unleashes the souls of fallen enemies for damage
Capturing souls from every kill he makes, Shadow Fiend is always gathering his power. Every assault, each carefully aimed raze that kills an enemy, brings him closer to unleashing his gathered souls in a deadly blast of scouring energy.
Win Rate 49.6%
Pick Rate 24.4%
Attributes
538 +59.4/lvl
291 +26.4/lvl
19 +2.7/lvl
25 +3.5/lvl
18 +2.2/lvl
Stats
Damage:
41 - 47 + 3.5/level (156.5 - 162.5 at level 30)
Range:
525
Armor:
5.2 + 0.6/level (24.4 at level 30)
Movement:
305
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Lasting Presence
Win Rate: 48.0%
Pick Rate: 73.4%
Presence of the Dark Lord temporarily reduces more armor after nearby enemy heroes are killed. Every hero kill increases Necromastery's max souls by {s:bonus_max_soul_increase_on_hero_kill} until Shadow Fiend dies.
Presence of the Dark Lord
Presence of the Dark Lord temporarily reduces more armor after nearby enemy heroes are killed.
REDUCTION PER HERO: 2
HERO REDUCTION DURATION: 70
Necromastery
Every hero kill increases max souls by 1 until Shadow Fiend dies.
Shadowmire
Win Rate: 54.1%
Pick Rate: 26.6%
Shadowraze slows enemies.
Shadowraze
Applies a stacking =5 =6 =7 =8% movement speed and =5 =6 =7 =8 attack speed debuff on enemies hit.
Shadowraze
Applies a stacking =5 =6 =7 =8% movement speed and =5 =6 =7 =8 attack speed debuff on enemies hit.
Shadowraze
Applies a stacking =5 =6 =7 =8% movement speed and =5 =6 =7 =8 attack speed debuff on enemies hit.
Abilities
LEVELS WITH: Requiem of Souls
BREAKABLE: Yes
Shadow Fiend steals the soul from units he kills, gaining bonus damage. On death, he releases 30% of them from bondage.
Denies and neutral creeps also provide bonus damage through Necromastery.
Break disables the gaining of new stacks.
Break does not disable the bonuses from existing stacks.
DAMAGE PER SOUL: 1 / 3 / 4 / 5
MAX SOULS: 20
SOULS PER KILL: 2
CRITICAL DAMAGE: 190%
FEAR DURATION: 0.4
FACET: Lasting Presence
Every hero kill increases max souls by %max_soul_increase_on_hero_kill% until Shadow Fiend dies.
LEVEL 20 TALENT: +2 Damage Per Soul
PATCH 7.37
Hero kills no longer increase max souls by 1 by default
Shadowraze
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
BASE DAMAGE: 90 / 160 / 230 / 300
RANGE: 200
BONUS PER STACK: 35 / 50 / 65 / 80
STACK DURATION: 7
COOLDOWN: 9
9
80
- +30 Shadowraze Stack Damage
- +120 Shadowraze Damage
- Shadowraze Applies Attack Damage
Shadowraze
Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
BASE DAMAGE: 90 / 160 / 230 / 300
RANGE: 450
BONUS PER STACK: 35 / 50 / 65 / 80
STACK DURATION: 7
COOLDOWN: 9
9
80
- +30 Shadowraze Stack Damage
- +120 Shadowraze Damage
- Shadowraze Applies Attack Damage
Shadowraze
Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
BASE DAMAGE: 90 / 160 / 230 / 300
RANGE: 700
BONUS PER STACK: 35 / 50 / 65 / 80
STACK DURATION: 7
COOLDOWN: 9
9
80
- +30 Shadowraze Stack Damage
- +120 Shadowraze Damage
- Shadowraze Applies Attack Damage
Feast of Souls
Shadow Fiend gains Bonus Attack Speed for 8 seconds. After the effect finishes, Shadow Fiend loses a fixed amount of souls.
BONUS ATTACK SPEED: 40 / 50 / 60 / 70
SOUL COST: 5
16
75
- +30 Feast of Souls Attack Speed
- Feast of Souls Grants +30% Cast Speed
Presence of the Dark Lord
Shadow Fiend's presence reduces the armor of nearby enemies.
REDUCTION: -4 / -5 / -6 / -7
RADIUS: 1200
1200
Requiem of Souls
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for 0.6 seconds for each line hit up to a maximum of 2.15. Lines of energy are created for every soul captured through Necromastery.
Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
FEAR DURATION PER SOUL HIT: 0.6
FEAR DURATION MAX: 2.15
HEAL ON RETURN: 100%
DAMAGE ON RETURN: 60%
120 / 110 / 100
150 / 175 / 200
Aghanim's Scepter
Reduces cooldown and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.
- +0.2s Requiem Fear per line
Talents
Shadowraze Applies Attack Damage
+ 1.5 %
Feast of Souls Grants +30% Cast Speed
+0.2s Requiem Fear per line
+ 4.2 %
+2 Damage Per Soul
+120 Shadowraze Damage
Presence Aura Affects Buildings
+ 5.9 %
+30 Feast of Souls Attack Speed
+ 2.0 %
+30 Shadowraze Stack Damage
Win Rate
Pick Rate
Strategy
Stack Shadowraze debuffs on the enemy laner and secure last hits at the same time if possible.
Build up Necromastery stacks through last hitting and capitalize on the extra damage you have.
Try to stack camps close to mid after you push in the wave.
Kill the creepwave prior to rune spawns quickly and collect the runes. You need runes badly for mana.
Alert your teammates to stack for you as you can clear those early.
Look to farm your BKB before you join fights as Shadow Fiend is quite susceptible to disables.
Keep side lanes pushed out when not much is happening.
Counter Strategy
Shadow Fiend has low starting damage and he relies on gathering souls through last hits. Try to contest last hits with him when his base damage is low.
Shadow Fiend does not have an escape mechanism, so look to gank him during the laning stage. If left unchallenged, he's one of the best farming heroes
Try not to run at Shadow Fiend in plain sight as you might get triple razed to death
Keep an eye out on the availability of Black King Bar in Shadow Fiends inventory and try to gank him continuously before he gets the item.
In teamfights, look to play around Shadow Fiends ultimate by either canceling it or moving away from him
Armor items are good against Shadow Fiend as his Presence of the Dark Lord is an armor reducing aura
Shadow Fiend should be a high priority target in team fights. If left unchecked, he can do tons of damage. At the same time, he's not that tanky and easy to bring down
Lore
It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.