Stacks exponential poison damage against his foes
Spewing clouds of demonic poison to damage enemies or scout the battlefield, few dare to approach Shadow Demon. Banishing an enemy as his allies gather for the kill, he can inflict demonic curses as he summons traitorous illusions to turn enemy strength against itself.
Win Rate 48.6%
Pick Rate 3.7%
Attributes
626 +57.2/lvl
339 +43.2/lvl
23 +2.6/lvl
18 +2.2/lvl
22 +3.6/lvl
Stats
Damage:
51 - 55 + 3.6/level (169.4 - 173.4 at level 30)
Range:
500
Armor:
3.0 + 0.4/level (16.0 at level 30)
Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Promulgate
Win Rate: 48.1%
Pick Rate: 75.5%
Disseminate instantly removes a percentage of the opponent's health for its duration.
Disseminate
If the target is an enemy, they lose =9 =11 =13 =15% of their health, regaining half of it after the effect is lifted. If the target is an ally, increases their health by that amount instead.
Shadow Servant
Win Rate: 50.1%
Pick Rate: 24.5%
Shadow Servant
Abilities
BREAKABLE: Yes
Shadow Demon's Attacks apply a stacking 2% Amplify Damage debuff to the enemy for 8 seconds.
Break disables the application of new stacks.
Break does not disable the effects of existing stacks.
Disruption
Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.
BANISH DURATION: 2.75
ILLUSION DAMAGE TAKEN: 300%
26 / 24 / 22 / 20
120
650
- 0.25 Charges of Disruption
Disseminate
Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.
DURATION: 6
SHARED DAMAGE: 20% / 25% / 30% / 35%
26 / 22 / 18 / 14
100
700 / 800 / 900 / 1000
- +15% Disseminate Shared Damage
Shadow Poison
Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.
STACK DAMAGE: 24 / 36 / 48 / 60
MAX STACKS TO MULTIPLY: 5
RADIUS: 200
HIT DAMAGE: 30 / 40 / 50 / 60
2.5
45
1500
- +15% Shadow Poison Damage
Shadow Poison Release
Releases the poison to do damage on all affected enemies. Units under the effect of Disruption can still be affected by Shadow Poison.
1
Demonic Purge
Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel
PURGE DAMAGE: 300 / 450 / 600
MAX CHARGES: 2
BASE CHARGE RESTORE TIME: 70 / 65 / 60
70 / 65 / 60
150 / 175 / 200
800
Aghanim's Scepter
Cooldown is removed, replaced with 2 charges that replenish every 70 / 65 / 60 seconds. Also causes Demonic Purge to break its target's passive abilities while active.
- +150 Demonic Purge/Cleanse Damage/Heal
Talents
2 Charges of Disruption
+ 0.5 %
-30s Demonic Purge Cooldown
+150 Demonic Purge/Cleanse Damage/Heal
+ 1.9 %
+15% Disseminate Shared Damage
-1s Shadow Poison Cooldown
+25 Movement Speed
+ 3.3 %
+10 Strength
+ 2.5 %
+15% Shadow Poison Damage
Win Rate
Pick Rate
Strategy
Use Shadow Poison from fog to not fill stick charges for opponents.
Don't spam Shadow Poison unless you have mana and a chance to build up 5 stacks.
You can Disrupt an opponent's core and deny a creep or two.
Shadow Poison is great for stacking multiple camps.
Demonic Purge is great for kitting spell-immune heroes and to dispel important buffs including runes.
Don't show yourself at the start of the fight. Be quick at saving an ally with Disruption.
When not much is happening, push out the sidelines from the fog with Shadow Poison.
You can use Disruption on your cores to push out waves or to make deception plays.
Aghanim's Scepter is a must in late game for kiting opponents and for break effect.
Counter Strategy
Shadow Demon uses Shadow Poison frequently to harass. Magic Stick and Wand will be charged up.
If you have 3 stacks of Shadow Poison back up a bit and don't let yourself get hit by it again.
Shadow Demon's Demonic Purge applies continuous dispel and removes positive buffs from spells and items.
Focus Shadow Demon in the fights as he provides saves and control for his team.
Demonic Purge slows and damages through spell immunity. Be Careful not to waste Black King Bar on it.
Avoid buying Radiance and Assault Cuirass against Disruption as it will replicate these items.
Status resistance items, Linken's Sphere and a well timed Lotus Orb are great against Shadow Demon.
Once Shadow Demon gets Aghanim's Scepter he's able to break passive spells with Demonic Purge.
Lore
Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities.
Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will.
What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens--and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup.
Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.