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Shadow Demon

Popularity: #114

Leaderboard: #88

Ban Rank: #103

KDA Rank: #76

Stacks exponential poison damage against his foes

Spewing clouds of demonic poison to damage enemies or scout the battlefield, few dare to approach Shadow Demon. Banishing an enemy as his allies gather for the kill, he can inflict demonic curses as he summons traitorous illusions to turn enemy strength against itself.

Win Rate 47.9%
Pick Rate 2.3%
Attributes
shadow demon Image

506 +57.2/lvl

264 +43.2/lvl

Strength Image

23 +2.6/lvl

Agility Image

18 +2.2/lvl

Intelligence Image

22 +3.6/lvl

Stats
Attack

Damage:

29 - 33 + 2.2/level (92.8 - 96.8 at level 30)

Attack

Range:

500

Attack

Armor:

0 + 0.4/level (11.6 at level 30)

Attack

Movement:

290

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Facets

nuke icon

Promulgate

Win Rate: 47.2%

Pick Rate: 66.5%

Disseminate instantly removes a percentage of the opponent's health for its duration.

Disseminate

If the target is an enemy, they lose 15% of their health, regaining half of it after the effect is lifted. If the target is an ally, increases their health by that amount instead.

illusion icon

Shadow Servant

Win Rate: 49.3%

Pick Rate: 33.5%

Shadow Demon creates illusions of heroes that die near him.

Heroes killed by Shadow Demon spawn an illusion regardless of distance.

ILLUSION OUTGOING DAMAGE:

20%/25%/30%/35%/40%

RADIUS:

1500

ILLUSION INCOMING DAMAGE:

200%

Abilities

Innate Ability Image

Menace

Shadow Demon's Attacks apply a stacking 2% Amplify Damage debuff to the enemy for 8 seconds.

Q

Disruption

Banishes the targeted unit from the battlefield for a short duration. Upon returning, two illusions of the banished unit with bonus base damage are created under Shadow Demon's control.

  • AFFECTS:unit

  • PASSIVE:No

  • BUFF:yes

  • DEBUFF:yes

  • disruption duration:2.75

  • illusion duration:11 / 12 / 13 / 14

  • illusion outgoing damage:-80 / -70 / -60 / -50

  • illusion outgoing tooltip:20 / 30 / 40 / 50

  • illusion flat damage:30 / 40 / 50 / 60

  • illusion incoming damage:200

  • tooltip total illusion incoming damage:300

  • AbilityChargeRestoreTime:26 / 24 / 22 / 20

  • illusion bounty growth:2

Talet tree backgroundTalent tree branchesTalent tree branch

2 Charges of Disruption

Cool Down

26 / 24 / 22 / 20

Mana Cost

120 / 120 / 120 / 120

W

Disseminate

Whenever the target takes damage, all enemies, including the target itself if it is an enemy, within 675 range of the target also receive a portion of that damage. Can target enemy and allied units. Effect is paused if the target is hidden by Disruption.

  • AFFECTS:unit area

  • PASSIVE:No

  • duration:6

  • damage reflection pct:20 / 25 / 30 / 35

  • radius:675

Talet tree backgroundTalent tree branchesTalent tree branch

+15% Disseminate Shared Damage

Cool Down

30 / 25 / 20 / 15

Mana Cost

100

E

Shadow Poison

Deals damage in a line, and afflicts enemy units with a poison effect. The poison deals 1/2/4/8/16 times the stack damage based on the number of stacks on the target, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage is dealt when Shadow Poison's duration is expired, or the Release sub-ability is used.

  • AFFECTS:area

  • PASSIVE:No

  • stack damage:24 / 36 / 48 / 60

  • max multiply stacks:5

  • bonus stack damage:50

  • radius:200

  • speed:1200

  • hit damage:30 / 40 / 50 / 60

Talet tree backgroundTalent tree branchesTalent tree branch

+15% Shadow Poison Damage

Cool Down

2.5

Mana Cost

45

R

Demonic Purge

Purges the target enemy unit, removing positive buffs, and slowing the target for the duration. The unit slowly regains its speed until the end of the duration, upon which damage is dealt. Units under the effect of Disruption can still be affected by Demonic Purge. DISPEL TYPE: Basic Dispel

  • AFFECTS:unit

  • PASSIVE:No

  • DEBUFF:yes

  • purge damage:300 / 450 / 600

  • max charges:2

  • charge restore time:60

  • max slow:100

  • min slow:20

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Cooldown is removed, replaced with 2 charges that replenish every 60 seconds. Also causes Demonic Purge to break its target's passive abilities while active.

Talet tree backgroundTalent tree branchesTalent tree branch

+150 Demonic Purge/Cleanse Damage/Heal

Cool Down

60

Mana Cost

150 / 175 / 200

Demonic Cleanse

Cleanses the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.DISPEL TYPE: Basic Dispel

  • AFFECTS:unit

  • PASSIVE:No

  • BUFF:yes

  • purge damage:300 / 450 / 600

  • max charges:2

  • charge restore time:60

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Cooldown is removed, replaced with 2 charges that replenish every 60 seconds.

Talet tree backgroundTalent tree branchesTalent tree branch

+150 Demonic Purge/Cleanse Damage/Heal

Cool Down

60

Mana Cost

150 / 175 / 200

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

-30s Demonic Purge Cooldown

+ 1.1 %

2 Charges of Disruption

Talet tree backgroundTalent tree branchesTalent tree branch

+150 Demonic Purge/Cleanse Damage/Heal

+ 2.0 %

+15% Disseminate Shared Damage

Talet tree backgroundTalent tree branchesTalent tree branch

+25 Movement Speed

+ 3.9 %

-1s Shadow Poison Cooldown

Talet tree backgroundTalent tree branchesTalent tree branch

+10 Strength

+ 2.5 %

+15% Shadow Poison Damage

Win Rate

Pick Rate

Strategy

Use Shadow Poison from fog to not fill stick charges for opponents.

Don't spam Shadow Poison unless you have mana and a chance to build up 5 stacks.

You can Disrupt an opponent's core and deny a creep or two.

Shadow Poison is great for stacking multiple camps.

Demonic Purge is great for kitting spell-immune heroes and to dispel important buffs including runes.

Don't show yourself at the start of the fight. Be quick at saving an ally with Disruption.

When not much is happening, push out the sidelines from the fog with Shadow Poison.

You can use Disruption on your cores to push out waves or to make deception plays.

Aghanim's Scepter is a must in late game for kiting opponents and for break effect.

Counter Strategy

Shadow Demon uses Shadow Poison frequently to harass. Magic Stick and Wand will be charged up.

If you have 3 stacks of Shadow Poison back up a bit and don't let yourself get hit by it again.

Shadow Demon's Demonic Purge applies continuous dispel and removes positive buffs from spells and items.

Focus Shadow Demon in the fights as he provides saves and control for his team.

Demonic Purge slows and damages through spell immunity. Be Careful not to waste Black King Bar on it.

Avoid buying Radiance and Assault Cuirass against Disruption as it will replicate these items.

Status resistance items, Linken's Sphere and a well timed Lotus Orb are great against Shadow Demon.

Once Shadow Demon gets Aghanim's Scepter he's able to break passive spells with Demonic Purge.

Lore

Among the sovereign Demons with explicit access to this world, Doom scarcely bothers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow Fiend passes through almost exclusively on collecting expeditions. The Shadow Demon, however, has always taken a deep and abiding interest in the material plane, as if sensing that mastery of this gritty dimensional nexus might be the key to total domination of all realities. Summoned first by minor wizards, the Shadow Demon granted every wish and put on increasingly impressive displays of power until he had the full attention of the greatest demonologists, and through them the various lords, tyrants, autarchs and heirophants who depended on sorcery to buttress their mundane power. So great was his deception that all his summoners considered themselves the master and Shadow Demon the servant; meanwhile, he eroded their identities and made their minds his own. In the end, most members of the cult were hollow puppets, extensions of his evil will. What Shadow Demon's next step would have been remains open to speculation, for around this time, Nevermore the Shadow Fiend bit into a particularly nasty-tasting soul and discovered that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a coup was underway, and that the ancient equilibrium of the Umbral Pact was about to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the burgeoning cult. Combining spells of incredible force, they undid Shadow Demon's centuries of patient work, reducing his cult to smithereens--and all its members to a bloody splatter. Nothing remained except a tiny speck of demon shadow. Immortal and irreducible, this mote of evil was enough to seed the Shadow Demon's next scheme, and in fits and starts, over further centuries, he began to regroup. Whatever that speck of shadow touched, it tainted, and its influence gradually grew. A chaos of damaged parts pulled together, reknit, and combined to give Shadow Demon a form even stronger than his former. He is all but complete now, and his plan for infinite dominion lacks all of its former weaknesses. It would seem that such a being of pure malice and malevolence, a threat to all creation, would be forever out of place in our world...yet Shadow Demon does not lack for followers.

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