Kez

Popularity: #93

Leaderboard: #121

Ban Rank: #17

KDA Rank: #74

Hero

Build

Matchup

Kez stats, abilities and strategy

Flexible melee master with two sets of weapons and abilities

When it comes to strategy, Kez tends to wing it — he's able to swap on the fly between his katana and sai to slash, dash, swoop, and parry as the needs of the battlefield demand. But when he puts his mind to it, he can account for any eventuality, choosing the right tool to attack, escape or simply outwit his enemies with a little advance planning.

Win Rate 45.7%

Pick Rate 3.9%

Attributes

Kez image

538 +61.6/lvl

315 +20.4/lvl

Strength Image

19 +2.8/lvl

Agility Image

27 +3.5/lvl

Intelligence Image

20 +1.7/lvl

Stats

Attack

Damage:

50 - 56 + 3.5/level (165 - 171 at level 30)

Attack

Range:

225

Attack

Armor:

5.5 + 0.6/level (24.8 at level 30)

Attack

Movement:

315

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.38b

  • Base Intelligence increased from 18 to 20
  • Strength gain increased from 2.6 to 2.8

Patch 7.38

  • Base Armor decreased by 1
  • Base Agility increased from 26 to 27
  • Base Movement Speed decreased from 320 to 315
  • Removed Hero of the Flightless Facet

Facets

kez_flutter icon

Flutter

Win Rate: 45.9%

Pick Rate: 67.3%

Kez deals extra damage on the first attack or ability after switching to Katana, and gains bonus movement speed after switching to Sai.


Patch 7.38

  • Switch Discipline: Kez deals 12% more damage on the first attack or ability after switching to Katana, and gains 12% bonus movement speed for 2 seconds after switching to Sai
kez_shadowhawk icon

Shadowhawk

Win Rate: 45.3%

Pick Rate: 32.7%

Triggering a Shodo Sai Mark from invisibility deals bonus critical damage.


Patch 7.38b

  • Now scales with ultimate abilities instead of Shodo Sai
  • Shodo Sai: Invis Bonus Crit rescaled from 50% to 40/60/80/100%

Patch 7.38

  • Shodo Sai: Triggering a Shodo Sai Mark from invisibility deals 50% more critical damage. When Kez triggers a Shodo Sai Mark, reduce the cooldown of both Shodo Sai and Kazurai Katana by 20/30/40/50%

Abilities

Innate Ability Image
Switch Discipline

PASSIVE: No


Kez switches between his Kazurai Katana and Shodo Sai.

He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown.

Switch Discipline cooldown decreases by 0.2s per Hero level.


KATANA ATTACK RANGE: 225

KATANA BASE ATTACK TIME: 2

KATANA BONUS DAMAGE: 12%

KATANA SWAP BONUS DAMAGE: %

SAI ATTACK RANGE: 150

SAI BASE ATTACK TIME: 1.5

SAI SWAP MOVEMENT SPEED: %

SAI SWAP SPEED DURATION:

Cooldown

8


FACET: Flutter

kez_flutter icon

Kez deals extra damage on the first attack or ability after switching to Katana, and gains bonus speed after switching to Sai.


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Casting any weapon ability refreshes the cooldown of Switch Discipline.

Casting a weapon ability that would set its alternate weapon ability on cooldown does not do so if it's the first one used within %scepter_cooldown_timer% seconds after casting Switch Discipline.

KATANA SWAP BONUS DAMAGE: %

SAI SWAP MOVEMENT SPEED: %

SAI SWAP SPEED DURATION:


Patch 7.38

  • Katana Bonus Damage decreased from 20% to 12%

As former followers of the Shodo, the leaders of the Kazurai Order can switch effortlessly between twin disciplines of martial mastery over sai and blade.

Q

Echo Slash

DAMAGE TYPE: Physical

PASSIVE: No


Kez slashes forward in a line with his Katana, attacking enemies in an area and applying a brief slow. After a short delay, the area is attacked again. Heroes take bonus damage.


Destroys trees. Doesn't apply Cleave.


ATTACK DAMAGE: 70% / 80% / 90% / 100%

BONUS HERO DAMAGE: 25 / 45 / 65 / 85

ATTACKS: 2

ECHO DELAY: 1.2

SLASH RADIUS: 200

DISTANCE: 800

MOVE SLOW: 100%

SLOW DURATION: 0.25

Cooldown

20 / 18 / 16 / 14

Mana Cost

85 / 100 / 115 / 130


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: +1 Echo Slash Attack


Kez and his master Kraw have worked tirelessly to train the Kazurai new ways to keep the flyers off balance by improving upon ancient techniques.

W

Grappling Claw

AFFECTS: Unit

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Kez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed until Kez arrives. Upon landing, he attacks with bonus lifesteal.


LIFESTEAL: 65% / 85% / 105% / 125%

MOVE SLOW: 80%

Cooldown

16 / 13 / 10 / 7

Mana Cost

50

Cast Range

700 / 800 / 900 / 1000


Patch 7.38b

  • Lifesteal increased from 50/75/100/125% to 65/85/105/125%

Patch 7.38

  • No longer grants flat bonus hero lifesteal
  • Lifesteal on attack rescaled from 100% to 50/75/100/125%

The Kazurai have the speed and reach to drag even the highest flyers from the skies.

Kazurai Katana

ABILITY: Passive

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: Yes

DISPELLABLE: Yes

DEBUFF [E]: Yes


Katana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time. Affected enemies have non-stacking reduced health regeneration.


DURATION: 5 / 6 / 7 / 8

DAMAGE PER SECOND: 6% / 7% / 8% / 9%

REGEN REDUCTION: 20% / 25% / 30% / 35%

IMPALE DURATION:

STACKS AS BURST DAMAGE: %

Cast Range

200


FACET:

kez_shadowhawk icon

When Kez triggers a Shodo Sai Mark, reduce the cooldown of Kazurai Katana.


Aghanim ScepterAghanim Shard

Aghanim's Shard

Kez may activate the ability to impale the target with his attack, briefly stunning himself and the target in place. The target's debuff bursts, removing it and causing the attack to deal bonus damage based on the stack amount.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: +5% Kazurai Katana Damage Per Second


Patch 7.38

  • Aghanim's Shard Cast Range increased from 150 to 200
  • Aghanim's Shard cooldown increased from 5s to 20/15/10/5s

To fight back against the reach of Imperia and her Queensguard, the Kazurai had to become skilled in the ways of attrition.

R

Raptor Dance

AFFECTS: Area

DAMAGE TYPE: Pure

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Kez enters into an uncontrollable channel for %AbilityChannelTime% second, becoming invulnerable for %invuln_period%s and receiving a basic dispel, remaining immune to magic damage for the remainder of the channel and the duration of the slashes. If the channel completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.


STRIKES: 2 / 3 / 4

RADIUS: 450

BASE DAMAGE: 75

MAX HEALTH AS DAMAGE: 4%

Cooldown

40 / 35 / 30

Mana Cost

100 / 125 / 150


Patch 7.38b

  • Invulnerability period increased from 0.1s to 0.2s

Patch 7.38

  • Now follows global Lifesteal rules (as a result, gained creep penalty)
  • No longer provides debuff immunity and a hard dispel
  • Now provides a basic dispel and 0.1s invulnerability period on cast, and complete magic damage immunity for the duration

Unleash the inner fury of the Flightless to feast on the essence of your foes.

Falcon Rush

PASSIVE: No

DISPELLABLE: Yes

DEBUFF [E]: Yes


Kez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and an attack rate that is less affected by attack speed.


DURATION: 3 / 4 / 5 / 6

RUSH RANGE: 525

EVASION: 0%

RUSH SPEED: 1000

KATANA BASE ATTACK RATE: 1.5 / 1.4 / 1.3 / 1.2

SAI BASE ATTACK RATE: 1.3 / 1.2 / 1.1 / 1

ATTACK SPEED FACTOR: 6% / 8% / 10% / 12%

CURRENT ATTACK RATE:

Cooldown

20 / 18 / 16 / 14

Mana Cost

85 / 90 / 95 / 100


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 20 TALENT: +50% Falcon Rush Evasion

LEVEL 15 TALENT: +2s Falcon Rush Duration


Patch 7.38

  • Can now change targets while rushing
  • Rush Range decreased from 575 to 525
  • Sai Base Attack Rate increased from 1.2/1.1/1.0/0.9s to 1.3/1.2/1.1/1s
  • Katana Base Attack Rate increased from 1.4/1.3/1.2/1.1s to 1.5/1.4/1.3/1.2s
  • Attack Speed Factor increased from 6/7/8/9% to 6/8/10/12%

An ancient Shodo technique used to hunt faster aerial foes, stealing the advantage and delivering multiple attacks within a single flap of their prey's panicking wings.

Talon Toss

AFFECTS: Unit and area

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Kez throws a Sai at the target unit. The Sai detonates when it hits, dealing damage and applying silence to all enemies in the area.


RADIUS: 275

DAMAGE: 75 / 125 / 175 / 225

SILENCE DURATION: 1.75 / 2 / 2.25 / 2.5

Cooldown

16 / 13 / 10 / 7

Mana Cost

75

Cast Range

1200


Patch 7.38

  • Now deals physical damage

The Shodo learned to rely upon distance and disorientation to survive against much stronger opposition.

Shodo Sai

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

DISPELLABLE: Strong Dispels Only


Kez's attacks and abilities with the Sai have a chance to Mark enemies. The next attack or ability damage from Kez gains True Strike and will stun the enemy and deal a critical strike, consuming the buff.

Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for 2 seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned and Marked, taking additional critical strike and stun when the debuff is triggered.

The sub-ability may be used to cancel the blocking early.


CHANCE TO MARK: 17%

MARKED DURATION: 8

MARKED CRITICAL STRIKE: 140% / 160% / 180% / 200%

MARKED STUN DURATION: 0.5

PARRY BONUS CRITICAL STRIKE: 25% / 50% / 75% / 100%

PARRY BONUS STUN DURATION: 0.5

Cooldown

20 / 15 / 10 / 5

Mana Cost

30 / 20 / 10 / 0


FACET:

kez_shadowhawk icon

When Kez triggers a Shodo Sai Mark, reduce the cooldown of Shodo Sai.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: +100% Shodo Sai Mark Critical Strike


Patch 7.38b

  • Can now block all physical attack sources (still can't Mark non-hero units)

Patch 7.38

  • No longer slows Marked targets
  • Aghanim's Shard no longer grants bonus movement speed

The Shodo may have lost their way, but Kez and the Kazurai can still use Shodo knowledge for the good of the people.

R

Raven's Veil

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

DISPELLABLE: Strong Dispels Only

DEBUFF [E]: Yes


Kez releases a wave of smoke that applies his Mark to nearby enemies, briefly reducing their vision. Kez receives a basic dispel and gains bonus movement speed and invisibility until he attacks or casts a spell.


WAVE RADIUS: 1500

WAVE SPEED: 1500

DURATION: 7 / 8 / 9

BLIND DURATION: 4

BONUS MOVEMENT SPEED: 15% / 25% / 35%

Cooldown

40 / 35 / 30

Mana Cost

100 / 125 / 150


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: Raven's Veil Mark Applies Parry Bonus


Eying either threat or opportunity, Shodo masters slip instantly into shadow to reset the terms of any engagement in their own favor.

Cancel

PASSIVE: No


Stop blocking physical attacks.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+1 Echo Slash Attack

+ 1.9 %

+100% Shodo Sai Mark Critical Strike

Talet tree backgroundTalent tree branchesTalent tree branch

+50% Falcon Rush Evasion

+5% Kazurai Katana Damage Per Second

+ 4.5 %

Talet tree backgroundTalent tree branchesTalent tree branch

Raven's Veil Mark Applies Parry Bonus

+ 4.5 %

+2s Falcon Rush Duration

Talet tree backgroundTalent tree branchesTalent tree branch

+1.5 Mana Regen

+ 1.1 %

+12% Magic Resistance

Win Rate

Pick Rate

Patch 7.38c

  • Level 25 Talent Shodo Sai Mark Critical Strike increased from +75% to +100%

Strategy

Rush Cornucopia as early as possible when facing a difficult lane. Use it to get an early Battlefury and get consumables in the meantime to keep your HP and mana up.

Use Echo Slash to secure the ranged creep last hit.

Look to farm instead of fighting or rotating to acquire Battle Fury as early as possible. Your farming speed goes up exponentially with it.

Plant Wards for yourself in the area you are farming to secure vision for yourself and your team.

Build items that give you tankiness such as BKB or Sange and Yasha. These items provide good overall stats and durability with damage.

Raptor Dance applies a basic dispel on cast and gives you a minor invulnerability period alongside high magic resistance. Use it to get yourself out of roots or slows as well as dodge magic damage combos from enemy heroes while dealing massive AoE damage.

You can stop Teleports and channeled spells on enemy heroes by Marking them with Raven's Veil and then targeting them with an ability or right click.

Shodo Sai can be activated to stun enemy heroes while facing them when they are right clicking you. It can give you an initiation to follow up with Falcon Rush and the rest of your spells. Particularly useful against ranged heroes.

Counter Strategy

Look to disrupt Kez while he's jungling by placing deep wards and smoking on him.

Kez is squishy early on and needs levels to ramp up in strength. Look to pressure him on early levels.

Kez has multiple mobility spells to close the gap on your or dodge spells. Be mindful of your positioning and spell casting.

Raptor Dance applies a basic dispel on cast and provides high magic resistance for the duration. Avoid wasting spells that might get dispelled or dodged.

Lore

"I was born with a price on my head. As I got better at causing trouble, that price went up. Every time Queen Imperia raised the bounty, I knew I must have done something right. I think that's the worst part about being gone so long in Icewrack... I've got to get that price back up to a respectable number."

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