Commands a powerful spirit bear in battle
Battling alongside his powerful spirit bear, Lone Druid demolishes enemy forces and structures. Switching as needed between ranged and melee attacks with his transformation, should he have enough time to arm and strengthen both himself and his companion, there is little that can stop them.
Win Rate 49.4%
Pick Rate 1.5%
Attributes
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516 +55.0/lvl
231 +16.8/lvl
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18 +2.5/lvl
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20 +2.8/lvl
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13 +1.4/lvl
Stats
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Damage:
38 - 42 + 2.8/level (133.2 - 137.2 at level 30)
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Range:
550
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Armor:
3.3 + 0.5/level (19.2 at level 30)
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Movement:
325
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Bear with Me
Win Rate: 50.2%
Pick Rate: 81.8%
Spirit Link's Shared Armor is increased and Lone Druid's attacks heal the Spirit Bear.
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Spirit Link
Shared Armor increased. Damage dealt by either the Spirit Bear or Lone Druid will heal the other.
ARMOR SHARED: +25%%
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True Form
Lone Druid morphs himself into a raging bear, losing his ranged advantage, but gaining increased bonus armor, more health, and improved versions of Entangling Claws and Demolish.
Unbearable
Win Rate: 22.2%
Pick Rate: 0.0%
True Form transforms the Spirit Bear instead of Lone Druid. Increases the distance from Lone Druid at which the Spirit Bear can attack.
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Summon Spirit Bear
Increases the distance from Lone Druid at which the Spirit Bear can attack.
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Spirit Link
Only damage dealt by Spirit Bear heals Lone Druid.
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True Form
Lone Druid morphs his Spirit Bear into an enraged form that gains bonus armor, attack speed, demolish damage, and a 75% cooldown on Entangling Claws.
BONUS HP: -100%
BONUS ATTACK SPEED: 15%
Bear Necessities
Win Rate: 45.7%
Pick Rate: 18.2%
dota.facets.lone_druid_bear_necessities.Description
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Bear Necessities
Abilities
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Lone Druid's Spirit Bear receives a copy of his Neutral Item that has an independent cooldown.
PATCH 7.38
Reworked
Lone Druid's Spirit Bear receives a copy of his neutral item. This copy has an independent cooldown of the main one
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Summon Spirit Bear
Summons a powerful Spirit Bear companion that can equip items.
If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies.
Spirit Bear has the Return, Demolish and Entangling Claws abilities.
BEAR BASE ATTACK TIME: 1.75 / 1.65 / 1.55 / 1.45
BEAR MOVESPEED: 300 / 330 / 360 / 390
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150 / 140 / 130 / 120
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75
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- +30 Spirit Bear Movement Speed
- +7 Spirit Bear Armor
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Spirit Link
Links Lone Druid and the Spirit Bear, increasing their attack speed as well as sharing a percentage of their armor and lifesteal with each other.
ATTACK SPEED: 20 / 35 / 50 / 65
SHARED LIFESTEAL: 15% / 30% / 45% / 60%
ARMOR SHARED: 8% / 12% / 16% / 20%
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1200
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- +45 Spirit Link Attack Speed
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Savage Roar
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
RANGE: 350
ENEMY MOVEMENT SPEED BONUS: 20%
RADIUS: 700
BONUS MOVEMENT SPEED: 15%
BONUS ATTACK SPEED: 40
DURATION: 5
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38 / 32 / 26 / 20
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50
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Aghanim's Shard
Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other.
DISPEL TYPE: Basic Dispel
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- -5s Savage Roar Cooldown
- +150 Savage Roar Radius
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True Form
Lone Druid starts a transformation into a raging bear that has enhanced attack and defensive capabilities.
BONUS ARMOR: 8 / 10 / 12
BONUS HP: 500 / 1000 / 1500
DURATION: 40
TRANSFORM TIME: 1.933
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100
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200
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- -50s True Form Cooldown
Talents
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+45 Spirit Link Attack Speed
+ 3.8 %
-50s True Form Cooldown
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+30 Entangling Claws DPS
+150 Savage Roar Radius
+ 0.9 %
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+7 Spirit Bear Armor
-5s Savage Roar Cooldown
+ 3.7 %
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+30 Spirit Bear Movement Speed
+200 Health
+ 3.0 %
Win Rate
Pick Rate
Strategy
Control runes with hero and Spirit Bear.
Fish for entangle by poking opponents with the Spirit Bear here and there. If it procs, you can do follow up damage.
Make use of catapult waves. The Spirit Bear can tank tower shots for a while.
When in trouble, consider using Savage Roar and True Form if you have either Bear with Me or Bear Necessities facet. Lifesteal or body blocks from the Spirit Bear can help.
Avoid showing your hero too much, especially at the start of the fight.
You can take Roshan fairly early by yourself or with minimal help. The Bear with Me facet will help heal both the hero and Spirit Bear with right clicks.
Make sure to pick up Aghanims Shard on your hero at the 15 minute mark. It provides a drums-like buff and basic dispel with Savage Roar.
In tough late game scenarios, resort to ratting with Aghanims Scepter on your Spirit Bear to let it attack away from your hero.
Counter Strategy
Spirit Link heals Lone Druid every time the Bear hits. Burst Lone Druid or don't bother hitting him.
Lone Druid buys items for the Spirit Bear. If you kill Spirit Bear twice, he does no damage.
Spirit Bear does a lot of damage to buildings. Organize defense quickly.
Lone Druid is a snowbally hero and falls off as the game goes. Look to extend the game.
Lone Druid is great at split-pushing and ratting. Consider getting Boots of Travel on a core.
Lore
Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.'
As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places.
Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.