Lone Druid stats, abilities and strategy
Commands a powerful spirit bear in battle
Battling alongside his powerful spirit bear, Lone Druid demolishes enemy forces and structures. Switching as needed between ranged and melee attacks with his transformation, should he have enough time to arm and strengthen both himself and his companion, there is little that can stop them.
Win Rate 50.4%
Pick Rate 1.3%
Attributes

516 +55.0/lvl
231 +16.8/lvl

18 +2.5/lvl

20 +2.8/lvl

13 +1.4/lvl
Stats

Damage:
38 - 42 + 2.8/level (133 - 137 at level 30)

Range:
550

Armor:
3.3 + 0.5/level (19.2 at level 30)

Movement:
325
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.38
- Is now an Agility Hero
- Base Damage increased by 17
- Base Strength decreased from 20 to 18
- Damage at level 1 unchanged (38-42)
- Strength gain increased from 1.8 to 2.5
- Agility gain increased from 2.0 to 2.8
- Intelligence gain decreased from 2.0 to 1.4
- Damage gain per level decreased from +4.1 to +2.8
- Damage at level 30 decreased by 52 (from 185-189 to 133-137)
- Removed Unbearable Facet
Facets

Bear with Me
Win Rate: 51.1%
Pick Rate: 85.9%
Spirit Link's Shared Armor is increased and Lone Druid's attacks heal the Spirit Bear.

Bear Necessities
Win Rate: 46.3%
Pick Rate: 14.1%
Lone Druid can only use the first %item_slots% items in his inventory. These items' passive bonuses are more powerful. Other item slots do not provide any bonuses. Neutral slot is unaffected.
Patch 7.38
- Stat Bonus increased from 30/45/60/75% to 45/55/65/75%
Abilities

ABILITY: Passive
Lone Druid's Spirit Bear receives a copy of his Neutral Item that has an independent cooldown.
Patch 7.38
- Reworked
- Lone Druid's Spirit Bear receives a copy of his neutral item. This copy has an independent cooldown of the main one

Summon Spirit Bear
PASSIVE: No
Summons a powerful Spirit Bear companion that can equip items.
If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 20% of his max health as backlash damage if the Spirit Bear dies.
Spirit Bear has the Return, Demolish and Entangling Claws abilities.
Most spells interact with the Spirit Bear in the same way as they do with heroes.
Spirit Bear has 0 base attributes and does not gain them with level. Attributes from buffs or items fully affect the bear as they would for Universal heroes.
Spirit Bear cannot gain experience. Spirit Bear health and damage increase by 90 and 5 respectively with Lone Druid's level.
Spirit Bear has its own Aghanim's Scepter and Shard upgrades.
BEAR HP: 1100 / 1400 / 1700 / 2000
BEAR HP REGEN: 5 / 6 / 7 / 8
BEAR BASE ATTACK TIME: 1.75 / 1.65 / 1.55 / 1.45
BEAR ARMOR: 0 / 2 / 4 / 6
BEAR MOVESPEED: 300 / 330 / 360 / 390

150 / 140 / 130 / 120

75
FACET: Unbearable

Increases the distance from Lone Druid at which the Spirit Bear can attack.




LEVEL 15 TALENT: +7 Spirit Bear Armor
LEVEL 10 TALENT: +30 Spirit Bear Movement Speed
Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid him in any time of need.

Spirit Link
ABILITY: Passive
PASSIVE: Breakable
DISPELLABLE: Yes
BUFF: Yes
Links Lone Druid and the Spirit Bear, increasing their attack speed as well as sharing a percentage of their armor and lifesteal with each other.
Break disables the shared lifesteal.
ATTACK SPEED: 20 / 35 / 50 / 65
SHARED LIFESTEAL: 15% / 30% / 45% / 60%
ARMOR SHARED: 8% / 12% / 16% / 20%

1200
FACET: Bear with Me

Shared Armor increased. Damage dealt by either the Spirit Bear or Lone Druid will heal the other.
FACET: Unbearable

Only damage dealt by Spirit Bear heals Lone Druid.



LEVEL 25 TALENT: +45 Spirit Link Attack Speed
Patch 7.38
- Now follows global Lifesteal rules (as a result, gained 40% creep penalty)
Sylla is emboldened by the presence of his companion, his vitality replenished with each swipe of the Spirit Bear's claws.

Savage Roar
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
Lone Druid and the Spirit Bear roar fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
An entangled hero will not be able to move.
Cooldown is shared with Spirit Bear.
RANGE: 350
ENEMY MOVEMENT SPEED BONUS: 20%
DURATION: 0.8 / 1.2 / 1.6 / 2
RADIUS:
BONUS MOVEMENT SPEED: %
BONUS ATTACK SPEED:
DURATION:

38 / 32 / 26 / 20

50


Aghanim's Shard
Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other.
DISPEL TYPE: Basic Dispel




LEVEL 20 TALENT: +150 Savage Roar Radius
LEVEL 15 TALENT: -5s Savage Roar Cooldown
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.

True Form
PASSIVE: No
Lone Druid starts a transformation into a raging bear that has enhanced attack and defensive capabilities.
Cooldowns of items that are different for ranged and melee units will be based on which form Lone Druid was in when the item was used.
BONUS ARMOR: 8 / 10 / 12
BONUS HP: 500 / 1000 / 1500
BONUS ATTACK SPEED: %
DURATION: 40
TRANSFORM TIME: 1.933

100

200
FACET: Bear with Me

Lone Druid morphs himself into a raging bear, losing his ranged advantage, but gaining increased bonus armor, more health, and improved versions of Entangling Claws and Demolish.
FACET: Unbearable

Lone Druid morphs his Spirit Bear into an enraged form that gains bonus armor, attack speed, demolish damage, and a 75% cooldown on Entangling Claws.



LEVEL 25 TALENT: -50s True Form Cooldown
The mighty bear is the king of the forest, possessing the throne through raw power.
Talents



+45 Spirit Link Attack Speed
+ 4.0 %
-50s True Form Cooldown



+30 Entangling Claws DPS
+150 Savage Roar Radius
+ 1.6 %



+7 Spirit Bear Armor
-5s Savage Roar Cooldown
+ 4.2 %



+30 Spirit Bear Movement Speed
+200 Health
+ 2.6 %
Win Rate
Pick Rate
Strategy
Control runes with hero and Spirit Bear.
Fish for entangle by poking opponents with the Spirit Bear here and there. If it procs, you can do follow up damage.
Make use of catapult waves. The Spirit Bear can tank tower shots for a while.
When in trouble, consider using Savage Roar and True Form if you have either Bear with Me or Bear Necessities facet. Lifesteal or body blocks from the Spirit Bear can help.
Avoid showing your hero too much, especially at the start of the fight.
You can take Roshan fairly early by yourself or with minimal help. The Bear with Me facet will help heal both the hero and Spirit Bear with right clicks.
Make sure to pick up Aghanims Shard on your hero at the 15 minute mark. It provides a drums-like buff and basic dispel with Savage Roar.
In tough late game scenarios, resort to ratting with Aghanims Scepter on your Spirit Bear to let it attack away from your hero.
Counter Strategy
Spirit Link heals Lone Druid every time the Bear hits. Burst Lone Druid or don't bother hitting him.
Lone Druid buys items for the Spirit Bear. If you kill Spirit Bear twice, he does no damage.
Spirit Bear does a lot of damage to buildings. Organize defense quickly.
Lone Druid is a snowbally hero and falls off as the game goes. Look to extend the game.
Lone Druid is great at split-pushing and ratting. Consider getting Boots of Travel on a core.
Lore
Long before the first words of the first histories there rose the druidic Bear Clan. Wise and just they were, and focused in their ways to seek an understanding of the natural order. The arch forces of nature saw this, and so sought the most learned among them. Wise old Sylla, clan justiciar and seer, stepped forward for his kin, and to him was given the Seed with these words: 'When all of the world has dimmed, when civilization has left these lands, when the world is slain and wracked by the endless deserts at the end of ages, plant the Seed.'
As he grasped his trust, Sylla felt his years recede and his vitality returned. Vast knowledge burst into his mind. He found himself able to project his very will into reality and, with some concentration, alter his own physical form as well. Yet subtle whispers and cruel ears brought word of the Seed and its power to other peoples, and a terrible war crashed upon the Bear Clan. As his ancestral home burned, Sylla took his burden and fled to the wild places.
Ages passed, and time and myth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizations that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited for word from his deities, waited for peace to come to the ever warring realms, waited in exile and in secret for the end of all things and for the conclusion of his sacred commitment, preparing himself always to face and destroy whatever would dare threaten his purpose.