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Tusk

Popularity: #93

Leaderboard: #118

Ban Rank: #114

KDA Rank: #106

Snowballs into his enemies to stun

Tusk is always eager to start a fight. Able to instantly corner an enemy with a wall of ice shards, he gathers with his allies and rolls into enemies inside of a massive snowball, bringing him in range to land his signature knockout punch.

Attributes
tusk Image

506 +85.8/lvl

216 +20.4/lvl

Strength Image

23 +3.9/lvl

Agility Image

23 +2.1/lvl

Intelligence Image

18 +1.7/lvl

Stats
Attack

Damage:

27 - 31 + 2.1/level (87.9 - 91.9 at level 30)

Attack

Range:

150

Attack

Armor:

1 + 0.3/level (9.7 at level 30)

Attack

Movement:

310

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Strategy

Most of your laning kills will come from well placed Ice Shards. Constantly look for opponents out of position.

When you or your allies are in trouble, you can do a Snowball save or Ice Shard the opponents away.

Ice Shards provide vision so you can use them to scout pillars for wards or Roshan pit.

Pop Tag Team before using Walrus Punch to maximize on damage.

Once you get a Blink Dagger, you want to use Snowball primarily to save an ally.

Tuskar enables the team to take an early Roshan due to the Tag Team.

Pick up Aghanims Scepter as it is an amazing repositioning and kiting tool.

You can use both Tag Team and Ice Shard while Snowballed. Particularly helps in stopping enemy heroes fleeing from Snowball.

Counter Strategy

Movement speed items are great against Tusk's spells.

Bring an Observer Ward to lane to keep an eye on Tusk's aggressive movements.

Keep distance from Tusk because Tag Team does extra damage on every hit.

Tusk roams a lot. Keep an eye on his movements and be ready to help.

Be aware of Tusk's Blink Dagger timing as he can easily save his allies with Snowball.

Force Staff and Hurricane Pike are great against Tusk.

Stats

Win Rate 44.6%
Pick Rate 3.8%

Facets

damage icon

Tag Team

Win Rate: 45.2%

Pick Rate: 73.3%

Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.

Affects attacks from allied heroes, Tusk or any of his units.

BONUS DAMAGE:

20/45/70/95

MOVEMENT SLOW:

75%

SLOW DURATION:

0.5

DEBUFF DURATION:

6

RADIUS:

350

Cool Down

24/21/18/15

Mana Cost

70

movement icon

Drinking Buddies

Win Rate: 42.8%

Pick Rate: 26.7%

Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain movement speed and attack damage.

Doesn't pull Tusk or targeted ally if they are within 250 range of each other.

BUFF DURATION:

6

MOVEMENT BONUS:

25%

BONUS DAMAGE:

20/45/70/95

Cool Down

24/21/18/15

Mana Cost

80

Abilities

Q

Ice Shards

Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 / 5 / 6 / 7 seconds.

  • PASSIVE:No

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Increases depth of Ice Shards, and enemies trapped within an ice shard are slowed and take damage per second.

  • count:7

  • speed:1200

  • duration:4 / 5 / 6 / 7

  • angle step:40

  • distance:200

Cool Down

23 / 20 / 17 / 14

Mana Cost

100

W

Snowball

Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage.

  • AFFECTS:unit

  • PASSIVE:No

  • DEBUFF:yes

  • snowball damage:80 / 140 / 200 / 260

  • snowball speed:575 / 600 / 625 / 650

  • snowball damage bonus:40 / 65 / 90 / 115

  • stun duration:0.6 / 0.8 / 1 / 1.2

  • snowball windup radius:100

  • snowball duration:3

  • snowball radius:200

  • snowball grow rate:40

  • snowball windup:3

  • snowball grab radius:350

  • snowball speed bonus:50

Talet tree backgroundTalent tree branchesTalent tree branch

+120 Snowball Damage

Cool Down

21 / 19 / 17 / 15

Mana Cost

75 / 75 / 75 / 75

E

  • PASSIVE:No

R

Walrus PUNCH!

Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • bonus damage:50 / 75 / 100

  • crit multiplier:200 / 250 / 300

  • air time:1

  • push length:1000

Talet tree backgroundTalent tree branchesTalent tree branch

+0.5s Walrus Punch Stun Duration

Talent tree branch

+75% Walrus Punch Crit

Cool Down

16 / 13 / 10

Mana Cost

75

Walrus Kick

Kicks the closest enemy unit in the drawn direction, stunning, damaging, and slowing them. Also deals damage to all heroes within 250 radius of its landing area. Cooldown is reduced by 50 if kicking a creep.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • air time:1

  • push length:1400

  • move slow:40

  • slow duration:4

  • damage:350

  • search radius:250

  • creep cooldown reduction pct:50

Cool Down

12

Mana Cost

100

Talents

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+25 Tag Team Damage

+0.5s Walrus Punch Stun Duration

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+325 Health

+120 Snowball Damage

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

-6s Ice Shards Cooldown

+75% Walrus Punch Crit

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

12% Chance Walrus Punch

-8s Snowball Cooldown

Lore

It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew. No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.