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Tusk

Popularity: #66

Leaderboard: #111

Ban Rank: #92

KDA Rank: #100

Snowballs into his enemies to stun

Tusk is always eager to start a fight. Able to instantly corner an enemy with a wall of ice shards, he gathers with his allies and rolls into enemies inside of a massive snowball, bringing him in range to land his signature knockout punch.

Win Rate 46.3%
Pick Rate 6.8%
Attributes
Tusk Image

626 +85.8/lvl

291 +20.4/lvl

Strength Image

23 +3.9/lvl

Agility Image

23 +2.1/lvl

Intelligence Image

18 +1.7/lvl

Stats
Attack

Damage:

50 - 54 + 3.9/level (177.1 - 181.1 at level 30)

Attack

Range:

150

Attack

Armor:

4.8 + 0.3/level (17.3 at level 30)

Attack

Movement:

310

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Tag Team

Win Rate: 47.9%

Pick Rate: 52.3%

dota.facets.tusk_facet_tag_team.Description


Tag Team

Drinking Buddies

Win Rate: 44.7%

Pick Rate: 47.7%

dota.facets.tusk_facet_fist_bump.Description


Drinking Buddies

Abilities

Innate Ability Image
Bitter Chill

Passively slows the attack speed of all enemies within 350 radius.


Q

Ice Shards

Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for 4 / 5 / 6 / 7 seconds.


RADIUS: 200

SHARD DAMAGE: 75 / 150 / 225 / 300

MOVE SLOW: 50%

DAMAGE PER SECOND: 85

SHARD DEPTH: 300

Cooldown

23 / 20 / 17 / 14

Mana Cost

100

Cast Range

1400


Aghanim ScepterAghanim Shard

Aghanim's Shard

Increases depth of Ice Shards, and enemies trapped within an ice shard are slowed and take damage per second.


In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed.
W

Snowball

Tusk begins rolling into a snowball. Allies within a 350 radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.


BASE DAMAGE: 80 / 140 / 200 / 260

STUN DURATION PER ALLY: 0.2

LAUNCH TIME: 3

GATHER RADIUS: 350

Cooldown

21 / 19 / 17 / 15

Mana Cost

75

Cast Range

1150


Talet tree backgroundTalent tree branchesTalent tree branch
  • +120 Snowball Damage

Tales are still told of the wild feat that ended the grand brawl at White Fields.
E

Tag Team

Activate to temporarily apply a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts 6 seconds.


BONUS DAMAGE: 25 / 50 / 75 / 100

MOVEMENT SLOW: 75%

SLOW DURATION: 0.5

DEBUFF DURATION: 6

RADIUS: 350

Cooldown

24 / 21 / 18 / 15

Mana Cost

70


Talet tree backgroundTalent tree branchesTalent tree branch
  • +25 Tag Team Damage

Even far from Cobalt, Tusk carries the 'Barrier Chill' in his very bones.
E

Drinking Buddies

Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain movement speed and attack damage. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range.


BUFF DURATION: 6

BONUS DAMAGE: 20 / 45 / 70 / 95

Cooldown

24 / 21 / 18 / 15

Mana Cost

80

Cast Range

900


Talet tree backgroundTalent tree branchesTalent tree branch
  • +25 Tag Team Damage

R

Walrus PUNCH!

Tusk connects with his mighty Walrus Punch, a critical strike with bonus damage so powerful it launches its victim into the air.


CRITICAL DAMAGE: 200% / 250% / 300%

AIR TIME: 1

Cooldown

16 / 13 / 10

Mana Cost

75

Cast Range

150


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • +0.75s Walrus Punch Stun Duration
  • +75% Walrus Punch Crit

It never matters who throws the first punch, only who throws the last.

Launch Snowball

Launch the snowball toward the target.


Into the great wide white!

Walrus Kick

Kicks the closest enemy unit in the drawn direction, stunning, damaging, and slowing them. Also deals damage to all heroes within 250 radius of its landing area. Cooldown is reduced by 50% if kicking a creep.


KICK PUSH DISTANCE: 1400

MOVE SLOW: 40%

SLOW DURATION: 4

DAMAGE: 350

Cooldown

12

Mana Cost

100

Cast Range

250


Tusk may have made his name with his fists, but the wise enemy is wary of any and all limbs.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

-8s Snowball Cooldown

+ 0.8 %

12% Chance Walrus Punch

Talet tree backgroundTalent tree branchesTalent tree branch

+75% Walrus Punch Crit

-6s Ice Shards Cooldown

+ 1.8 %

Talet tree backgroundTalent tree branchesTalent tree branch

+120 Snowball Damage

+325 Health

+ 1.0 %

Talet tree backgroundTalent tree branchesTalent tree branch

+0.75s Walrus Punch Stun Duration

+ 0.4 %

+25 Tag Team Damage

Win Rate

Pick Rate

Strategy

Most of your laning kills will come from well placed Ice Shards. Constantly look for opponents out of position.

When you or your allies are in trouble, you can do a Snowball save or Ice Shard the opponents away.

Ice Shards provide vision so you can use them to scout pillars for wards or Roshan pit.

If you have the Tag Team facet, pop Tag Team before using Walrus Punch to maximize on damage.

Once you get a Blink Dagger, you want to use Snowball primarily to save an ally.

If you have the Tag Team facet, Tusk enables the team to take an early Roshan due to the extra damage with your team.

Pick up Aghanims Scepter as it is an amazing repositioning, kiting, and waveclear tool.

If you have the Tag Team facet, you can use both Tag Team and Ice Shard while Snowballed. Particularly helps in stopping enemy heroes fleeing from Snowball.

Counter Strategy

Movement speed items are great against Tusk's spells.

Bring an Observer Ward to lane to keep an eye on Tusk's aggressive movements.

Keep distance from Tusk because Tag Team does extra damage on every hit.

Tusk roams a lot. Keep an eye on his movements and be ready to help.

Be aware of Tusk's Blink Dagger timing as he can easily save his allies with Snowball.

Force Staff and Hurricane Pike are great against Tusk.

Lore

It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew.

No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.

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