Summons powerful demons to fight at his side
Summoning forth his demonic golem, Warlock brings ruin to enemies and destroys their defenses. Yet even without his golem, his dark spells can still wreak havoc, whether healing allies and harming enemies with a word, or binding foes together to share their agony.
Win Rate 52.9%
Pick Rate 8.4%
Attributes
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604 +52.8/lvl
375 +37.2/lvl
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22 +2.4/lvl
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10 +1.0/lvl
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25 +3.1/lvl
Stats
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Damage:
52 - 62 + 3.1/level (155.9 - 165.9 at level 30)
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Range:
600
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Armor:
2.7 + 0.2/level (9.8 at level 30)
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Movement:
300
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Champion of Gorroth
Win Rate: 53.4%
Pick Rate: 69.8%
Chaotic Offering Golems deal more burn damage based on Warlock's health and mana regeneration.
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Chaotic Offering
Chaotic Offering Golems deal more burn damage based on Warlock's health and mana regeneration.
HP/MANA REGEN TO BURN DAMAGE: 90%
Black Grimoire
Win Rate: 52.0%
Pick Rate: 30.2%
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Black Grimoire
Abilities
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LEVELS WITH: Chaotic Offering
Whenever an enemy unit dies while afflicted by one or more of Warlock's abilities, a minor imp is summoned that lasts for 15 seconds and explodes on death. Imps will automatically seek out nearby units, favoring fatally bonded heroes, and will explode when reaching their prey.
Minor imps have 50 / 130 / 210 / 290 / 370 health and explode for 25 / 70 / 115 / 160 / 205 damage in a 400 radius.
Minor imps do not explode if killed by enemy heroes.
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Fatal Bonds
Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.
ENEMIES BOUND: 6
SHARED DAMAGE: 15% / 18% / 21% / 24%
DURATION: 18
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42 / 34 / 26 / 18
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120 / 130 / 140 / 150
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1000
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- +4% Fatal Bonds Damage
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Shadow Word
Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.
HEAL/DAMAGE: 15 / 25 / 35 / 45
DURATION: 10
EFFECT RADIUS: 300
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15 / 14 / 13 / 12
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110 / 120 / 130 / 140
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650 / 700 / 750 / 800
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- +150 Shadow Word AoE
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Upheaval
CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to %abilitychanneltime% seconds. Enemies are slowed for 1 second after leaving the area or the spell ends.
RADIUS: 575 / 600 / 625 / 650
DAMAGE PER SECOND: 10
MAX DAMAGE: 35 / 60 / 85 / 110
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60 / 50 / 40 / 30
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100
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800
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Aghanim's Shard
While channeling, Warlock spawns a minor imp every 2 seconds that lasts for 15 seconds and explodes dealing damage to all enemies around them upon death.
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- +50 Upheaval Radius
- +40 Upheaval Damage
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Chaotic Offering
Summons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 / 60 / 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.
SUMMON BLAST RADIUS: 600
GOLEM HEALTH: 1500 / 2250 / 3000
GOLEM HEALTH: 1500 / 2250 / 3000
GOLEM DAMAGE: 80 / 120 / 160
GOLEM GOLD BOUNTY: 100 / 150 / 200
GOLEM ARMOR: 8 / 12 / 14
GOLEM SLOW RESISTANCE: 60%
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160
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200 / 400 / 600
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900
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Aghanim's Scepter
Calls 2 Golems.
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- +20 Chaotic Offering Golems Armor
- 80% Magic Resistance for Chaotic Offering Golems
Talents
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80% Magic Resistance for Chaotic Offering Golems
+ 0.1 %
+20 Chaotic Offering Golems Armor
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+40 Upheaval Damage
Summons a Golem on death
+ 1.5 %
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+150 Shadow Word AoE
+10 Upheaval Attack Speed per second on Allies
+ 1.0 %
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+50 Upheaval Radius
+4% Fatal Bonds Damage
+ 0.1 %
Win Rate
Pick Rate
Strategy
Prioritize using Shadow Word for healing instead for damage due to magic resistance.
Fatal Bonds latch onto fogged units.
Use Fatal Bonds to harass if you can link 4 lane creeps and 2 opponents on the lane.
Chaotic Offering destroys trees upon landing.
Be active when Chaotic Offering is up, organize smokes and farm with golem after the fight.
Pick up Aghanim's Shard around minute 15 as it improves your waveclear and damage significantly.
Once you have Aghanim Shard, you can use Upheavel to farm creep waves and jungle camps from a distance.
Make sure to keep the pull camps unblocked to bring back the lane creeps closer to your tower as Fatal Bonds will constantly push them out.
Counter Strategy
Warlock's Chaotic Offering has long cooldown. Look to fight when it is down.
Avoid clumping up and fighting in choke spots against Warlock's spells.
Most of Warlock's damage comes from Fatal Bonds. Dispel items are great at removing them.
Spell immunity is great against Warlock's spells.
Be aware of Warlock's Aghanim's Scepter and Refresher Orb timings. He can carry the game.
Lore
As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.