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Warlock

Popularity: #38

Leaderboard: #4

Ban Rank: #51

KDA Rank: #39

Summons powerful demons to fight at his side

Summoning forth his demonic golem, Warlock brings ruin to enemies and destroys their defenses. Yet even without his golem, his dark spells can still wreak havoc, whether healing allies and harming enemies with a word, or binding foes together to share their agony.

Win Rate 53.2%
Pick Rate 9.2%
Attributes
Warlock Image

604 +52.8/lvl

375 +37.2/lvl

Strength Image

22 +2.4/lvl

Agility Image

10 +1.0/lvl

Intelligence Image

25 +3.1/lvl

Stats
Attack

Damage:

49 - 59 + 3.1/level (152.9 - 162.9 at level 30)

Attack

Range:

600

Attack

Armor:

2.7 + 0.2/level (9.8 at level 30)

Attack

Movement:

300

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Champion of Gorroth

Win Rate: 53.5%

Pick Rate: 75.1%

Chaotic Offering Golems deal more burn damage based on Warlock's health and mana regeneration.


Chaotic Offering

Chaotic Offering Golems deal more burn damage based on Warlock's health and mana regeneration.

HP/MANA REGEN TO BURN DAMAGE: 90%

Black Grimoire

Win Rate: 52.2%

Pick Rate: 24.9%

Black Grimoire

Abilities

Innate Ability Image
Eldritch Summoning

LEVELS WITH: Chaotic Offering


Whenever an enemy unit dies while afflicted by one or more of Warlock's abilities, a minor imp is summoned that lasts for 15 seconds and explodes on death. Imps will automatically seek out nearby units, favoring fatally bonded heroes, and will explode when reaching their prey.


Minor imps have 50 / 130 / 210 / 290 / 370 health and explode for 25 / 70 / 115 / 160 / 205 damage in a 400 radius.

Minor imps do not explode if killed by enemy heroes.


PATCH 7.37e

Imps no longer explode if killed by enemy heroes


Q

Fatal Bonds

Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.


ENEMIES BOUND: 6

SHARED DAMAGE: 15% / 18% / 21% / 24%

DURATION: 18

Cooldown

42 / 34 / 26 / 18

Mana Cost

120 / 130 / 140 / 150

Cast Range

1000


Talet tree backgroundTalent tree branchesTalent tree branch
  • +4% Fatal Bonds Damage

An ancient incantation that links the vital energies of multiple lifeforms into one collective body.
W

Shadow Word

Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.


HEAL/DAMAGE: 15 / 25 / 35 / 45

DURATION: 10

EFFECT RADIUS: 300

Cooldown

15 / 14 / 13 / 12

Mana Cost

110 / 120 / 130 / 140

Cast Range

650 / 700 / 750 / 800


Talet tree backgroundTalent tree branchesTalent tree branch
  • +150 Shadow Word AoE

Demnok's arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.
E

Upheaval

CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to %abilitychanneltime% seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.


RADIUS: 575 / 600 / 625 / 650

DAMAGE PER SECOND: 10

MAX DAMAGE: 35 / 60 / 85 / 110

Cooldown

60 / 50 / 40 / 30

Mana Cost

100

Cast Range

800


Aghanim ScepterAghanim Shard

Aghanim's Shard

While channeling, Warlock spawns a minor imp every 2 seconds that lasts for 15 seconds and explodes dealing damage to all enemies around them upon death.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • +50 Upheaval Radius
  • +40 Upheaval Damage

Demnok manipulates space-time, impairing entire armies.
R

Chaotic Offering

Summons a Golem from the depths, stunning enemies for 0.8 seconds. The Golem lives 60 / 60 / 60 seconds, takes reduced damage from spells, has increased Slow Resistance, has Permanent Immolation and Flaming Fists on attack.


SUMMON BLAST RADIUS: 600

GOLEM HEALTH: 1500 / 2250 / 3000

GOLEM HEALTH: 1500 / 2250 / 3000

GOLEM DAMAGE: 80 / 120 / 160

GOLEM GOLD BOUNTY: 100 / 150 / 200

GOLEM ARMOR: 8 / 12 / 14

GOLEM SLOW RESISTANCE: 60%

Cooldown

160

Mana Cost

200 / 400 / 600

Cast Range

900


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Calls 2 Golems.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • +20 Chaotic Offering Golems Armor
  • 80% Magic Resistance for Chaotic Offering Golems

Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

80% Magic Resistance for Chaotic Offering Golems

+ 0.3 %

+20 Chaotic Offering Golems Armor

Talet tree backgroundTalent tree branchesTalent tree branch

+40 Upheaval Damage

Summons a Golem on death

+ 1.6 %

Talet tree backgroundTalent tree branchesTalent tree branch

+150 Shadow Word AoE

+10 Upheaval Attack Speed per second on Allies

+ 1.4 %

Talet tree backgroundTalent tree branchesTalent tree branch

+50 Upheaval Radius

+ 0.8 %

+4% Fatal Bonds Damage

Win Rate

Pick Rate

Strategy

Prioritize using Shadow Word for healing instead for damage due to magic resistance.

Fatal Bonds latch onto fogged units.

Use Fatal Bonds to harass if you can link 4 lane creeps and 2 opponents on the lane.

Chaotic Offering destroys trees upon landing.

Be active when Chaotic Offering is up, organize smokes and farm with golem after the fight.

Pick up Aghanim's Shard around minute 15 as it improves your waveclear and damage significantly.

Once you have Aghanim Shard, you can use Upheavel to farm creep waves and jungle camps from a distance.

Make sure to keep the pull camps unblocked to bring back the lane creeps closer to your tower as Fatal Bonds will constantly push them out.

Counter Strategy

Warlock's Chaotic Offering has long cooldown. Look to fight when it is down.

Avoid clumping up and fighting in choke spots against Warlock's spells.

Most of Warlock's damage comes from Fatal Bonds. Dispel items are great at removing them.

Spell immunity is great against Warlock's spells.

Be aware of Warlock's Aghanim's Scepter and Refresher Orb timings. He can carry the game.

Lore

As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.

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