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Warlock

Popularity: #27

Leaderboard: #1

Ban Rank: #36

KDA Rank: #45

Summons powerful demons to fight at his side

Summoning forth his demonic golem, Warlock brings ruin to enemies and destroys their defenses. Yet even without his golem, his dark spells can still wreak havoc, whether healing allies and harming enemies with a word, or binding foes together to share their agony.

Win Rate 54.7%
Pick Rate 11.3%
Attributes
warlock Image

484 +52.8/lvl

300 +37.2/lvl

Strength Image

22 +2.4/lvl

Agility Image

10 +1/lvl

Intelligence Image

25 +3.1/lvl

Stats
Attack

Damage:

24 - 34 + 1/level (53 - 63 at level 30)

Attack

Range:

600

Attack

Armor:

1 + 0.2/level (6.8 at level 30)

Attack

Movement:

300

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Facets

summons icon

Champion of Gorroth

Win Rate: 55.1%

Pick Rate: 76.3%

Chaotic Offering Golems deal more burn damage based on Warlock's health and mana regeneration.

Chaotic Offering

Chaotic Offering Golems deal more burn damage based on Warlock's health and mana regeneration.

HP/MANA REGEN TO BURN DAMAGE:

90%

xp icon

Black Grimoire

Win Rate: 53.4%

Pick Rate: 23.7%

Grants Warlock the item Black Grimoire, which can be consumed to gain experience for each kill Warlock participated in. Starts with 1 charge.

XP PER KILL/ASSIST:

250

STARTING COOLDOWN:

420

Abilities

Innate Ability Image

Eldritch Summoning

Whenever an enemy unit dies while afflicted by one or more of Warlock's abilities, a minor imp is summoned that lasts for 15 seconds and explodes on death. Imps will automatically seek out nearby units, favoring fatally bonded heroes, and will explode when reaching their prey.

Q

Fatal Bonds

Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • count:6

  • damage share percentage:12 / 16 / 20 / 24

  • duration:18

  • search aoe:700

Talet tree backgroundTalent tree branchesTalent tree branch

+4% Fatal Bonds Damage

Cool Down

36 / 30 / 24 / 18

Mana Cost

120 / 130 / 140 / 150

W

Shadow Word

Warlock whispers an incantation, casting a spell on a unit that makes it deal damage to nearby enemy units and heal nearby ally units. Target Unit will also heal or be damaged depending on whether they are ally or enemy.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:basic

  • BUFF:yes

  • DEBUFF:yes

  • damage:16 / 24 / 32 / 40

  • duration:10

  • tick interval:0.5

  • spell aoe:300

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Turns Shadow Word into a %shard_aoe% AoE Spell.

    Talet tree backgroundTalent tree branchesTalent tree branch

    +15 Shadow Word Heal/Damage

    Cool Down

    14

    Mana Cost

    120 / 130 / 140 / 150

    E

    Upheaval

    CHANNELED - A powerful slowing and damaging current that grows stronger as it's channeled. Lasts up to 10 / 12 / 14 / 16 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.

    • AFFECTS:area

    • PASSIVE:No

    • DISPELLABLE:basic

    • aoe:575 / 600 / 625 / 650

    • slow per second:11 / 14 / 17 / 20

    • duration:3

    • max slow:55 / 70 / 85 / 100

    • aspd per second:10

    • damage per second:10

    • max damage:35 / 60 / 85 / 110

    • damage tick interval:1

    • imps interval:2

    • minor imp duration:15

    Aghanim ScepterAghanim Shard

    Aghanim`s Shard Upgrade

    While channeling, Warlock spawns a minor imp every 2 seconds that lasts for 15 seconds and explodes dealing damage to all enemies around them upon death.

      Talet tree backgroundTalent tree branchesTalent tree branch

      +50 Upheaval Radius

      Talent tree branch

      +40 Upheaval Damage

      Cool Down

      60 / 50 / 40 / 30

      Mana Cost

      100

      Talents

      Talet tree backgroundTalent tree branchesTalent tree branch

      80% Magic Resistance for Chaotic Offering Golems

      + 0.3 %

      +20 Chaotic Offering Golems Armor

      Talet tree backgroundTalent tree branchesTalent tree branch

      Summons a Golem on death

      + 1.4 %

      +40 Upheaval Damage

      Talet tree backgroundTalent tree branchesTalent tree branch

      +15 Shadow Word Heal/Damage

      + 0.5 %

      <p>+10 Upheaval Attack Speed per second on Allies</p>

      Talet tree backgroundTalent tree branchesTalent tree branch

      +50 Upheaval Radius

      + 1.1 %

      +4% Fatal Bonds Damage

      Win Rate

      Pick Rate

      Strategy

      Prioritize using Shadow Word for healing instead for damage due to magic resistance.

      Fatal Bonds latch onto fogged units.

      Use Fatal Bonds to harass if you can link 4 lane creeps and 2 opponents on the lane.

      Chaotic Offering destroys trees upon landing.

      Be active when Chaotic Offering is up, organize smokes and farm with golem after the fight.

      Pick up Aghanim's Shard around minute 15 as it improves your waveclear and damage significantly.

      Once you have Aghanim Shard, you can use Upheavel to farm creep waves and jungle camps from a distance.

      Counter Strategy

      Warlock's Chaotic Offering has long cooldown. Look to fight when it is down.

      Avoid clumping up and fighting in choke spots against Warlock's spells.

      Most of Warlock's damage comes from Fatal Bonds. Dispel items are great at removing them.

      Spell immunity is great against Warlock's spells.

      Be aware of Warlock's Aghanim's Scepter and Refresher Orb timings. He can carry the game.

      Lore

      As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.

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