Stomps over everything and smashes enemies into messy bits
Rushing savagely through enemies and allies alike, Primal Beast pounds into battle as one born to raise a ruckus. An unavoidable threat amidst any fray, the Beast can punish attackers and relishes grabbing prey to repeatedly slam them against the ground until nothing but mush remains.
Win Rate 47.6%
Pick Rate 3.1%
Attributes
692 +94.6/lvl
267 +20.4/lvl
26 +4.3/lvl
15 +1.0/lvl
16 +1.7/lvl
Stats
Damage:
62 - 64 + 4.3/level (200.7 - 202.7 at level 30)
Range:
150
Armor:
4.5 + 0.2/level (11.7 at level 30)
Movement:
305
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Romp n' Stomp
Win Rate: 47.6%
Pick Rate: 84.2%
Trample grants bonus movement speed to Primal Beast and his allies when activated.
Trample
Trample grants bonus movement speed to Primal Beast and his allies when activated.
SELF BONUS MOVE SPEED: =10%
ALLIED BONUS MOVE SPEED: =5%
AURA RADIUS: =1200
Ferocity
Win Rate: 47.5%
Pick Rate: 15.8%
Each Pulverize hit increases the AoE bonuses of Primal Beast's abilities and items.
Pulverize
Each hit increases increased the area of effect of all abilities and items by 20%. Buff lasts 10 seconds.
Abilities
BREAKABLE: Yes
Primal Beast deals 40% more damage to buildings.
Onslaught
Primal Beast charges up and then runs in the chosen direction, knocking back enemies and allies alike. Enemy units are damaged and stunned on impact. The longer the charge duration, the farther Primal Beast's momentum will carry him. Can be cancelled at any time with the Stop command.
RUN SPEED: 1200
MAX DISTANCE: 2000
DAMAGE: 75 / 170 / 265 / 360
TIME TO MAX CHARGE: 1.7
25 / 22 / 19 / 16
120
- +80 Onslaught Damage
Trample
Primal Beast stomps over everything. For every 140 units traveled, all enemies around the Beast receive damage. Deals base damage plus a multiplier of Primal Beast's attack damage. Primal Beast is disarmed for the duration of the ability.
DAMAGE AOE: 230
BASE DAMAGE: 15 / 30 / 45 / 60
DURATION: 5.5
ATTACK DAMAGE MULTIPLIER: 35%
30 / 27 / 24 / 21
100
- +25% Magic Resistance During Trample
- -5s Trample Cooldown
- +20% Trample Attack Multiplier
- Cannot be slowed or rooted during Trample
Uproar
The Beast's temper passively provides bonus damage. Additionally, for every instance of 50 damage or more Primal Beast takes from enemy heroes, he accumulates stacks of Uproar. When activated, Primal Beast releases a roar that slows surrounding enemies and grants the Beast additional attack damage and armor for 7 seconds based on his current stacks of Uproar.
MAX STACKS: 5
SLOW DURATION: 3
ROAR RADIUS: 900
ROAR ARMOR BONUS PER STACK: 2 / 3 / 4 / 5
DAMAGE: 85
SPLIT DELAY: 1.25
BREAK DURATION: 2.5
- Beast dispels himself when activating Uproar
- +7 Uproar Armor Per Stack
Pulverize
CHANNELED - Primal Beast channels his rage, grabbing the target enemy and slamming them into the ground repeatedly, damaging and mini-stunning any enemies caught in the AoE. Each consecutive hit deals bonus damage. Lasts 2.3 seconds.
AOE RADIUS: 600
HIT INTERVAL: 0.75
STUN DURATION: 0.2
HIT DAMAGE: 100 / 175 / 250
40 / 36 / 32
100
200
- +67% Pulverize Duration
Begin Onslaught
Begins the rush to the specified location.
0.3
999999
Rock Throw
Primal Beast throws a rock at the target location that stuns and damages enemies. The rock cannot be thrown within a minimum range of Primal Beast. After landing, the rock splits into 3 additional fragments that land behind the initial target location.
Rock Throw increases stacks of Uproar for each hero hit.
DAMAGE: 325
IMPACT RADIUS: 225
MIN RANGE: 550
MIN TRAVEL TIME: 0.65
MAX TRAVEL TIME: 1.75
STUN DURATION: 1.4
FRAGMENT FLIGHT DISTANCE: 525
FRAGMENT IMPACT RADIUS: 185
25
85
1800
Talents
+67% Pulverize Duration
+ 3.1 %
Cannot be slowed or rooted during Trample
+7 Uproar Armor Per Stack
+20% Trample Attack Multiplier
+ 3.4 %
Beast dispels himself when activating Uproar
-5s Trample Cooldown
+ 0.2 %
+25% Magic Resistance During Trample
+80 Onslaught Damage
+ 2.8 %
Win Rate
Pick Rate
Strategy
Your base damage and Uproar passive and active effects allow you to win the last hit battle against the opponents.
Use Onslaught when opponents are somewhat stationary, for example when they are going for a last hit.
You want to use Uproar when Trampling over the opponents heroes for maximum damage.
Take your time and farm Blink Dagger so you can instantly Pulverize an opponent.
Try to Pulverize an enemy hero standing in the middle of the opponents lineup so you can stun the rest as well.
When not much is happening, push out side lanes with your AoE abilities.
Pick up Aghanims Shard later in the game as it provides another disable among other things.
Use Trample right as you exit the Onslaught channel to use the charging movement for Trample damage.
Against a tough lane, you can Trample and kill the first wave behind the enemy tier 2 tower.
Counter Strategy
Avoid staying still against Primal Beast. Move around and be ready to dodge the Onslaught.
Stun, fear, hex and silence effects can stop Pulverize.
Spell immunity counters all of the Primal Beasts abilities but Uproar.
You can always interrupt Pulverize before completion if you are in range with a stun or silence.
Lore
Though the deterioration of the Mistwood and its evolution from idyllic expanse to death-filled tanglewild was a slow, wizard-fueled process, most scholars agree the true beginning of the end was marked by the interdimensional arrival of the Primal Beast.
A creature hatched into an existence devoid of all feeling but hunger and pain, aeons of carnage shaped the Primal Beast into the apex predator on a planet filled with violent terrors. Desperately banished by would-be masters with failed hopes to control him, the Beast was cast into a new world — one where he could ascend from mere hungry predator into an invasive killing machine with nothing able to stand in his way.
For thousands of years, the Mistwood served as massive stomping ground for the Beast's destructive play — and even the feared durana beasts made for tasty snacks. Indeed, there could be no rivals for the Beast's territory, only minor annoyances. Until one such tiny annoyance employed vile trickery to trap the unstoppable Beast in the Gleipnir.
There he might have remained subdued for eternity, were it not for the unpredictable powers of the Continuum Device. Now, freed from both Gleipnir and Vault, far afield from the Mistwood, and much closer to inhabited lands, the Beast sets his snout towards new slaughters and the delights of savage destruction — and the paltry fires of civilization will do little to keep this ageless monster at bay.