Traps his foes in an inescapable arena
The warrior deity Mars thrives in the heart of strife, guarded by the bulk of a deadly shield as he skewers enemies with his legendary spear. He revels in facing opponents in an arena ringed with loyal spearmen—who guarantee that no one escapes and that whatever odds he's facing, the god of war can dictate the terms of battle knowing the crowd is forever on his side.
Win Rate 47.9%
Pick Rate 8.4%
Attributes
626 +81.4/lvl
327 +26.4/lvl
23 +3.7/lvl
20 +1.7/lvl
21 +2.2/lvl
Stats
Damage:
49 - 57 + 3.7/level (170.3 - 178.3 at level 30)
Range:
250
Armor:
2.3 + 0.3/level (12.9 at level 30)
Movement:
310
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Victory Feast
Win Rate: 47.2%
Pick Rate: 17.3%
Mars gains health, mana, and attack damage when an enemy inside his Arena of Blood dies.
Arena Of Blood
If Mars is in the Arena when an enemy dies inside of it, he restores 30% of his max health and mana and gets a 20% attack damage buff for 20s.
Blood Sport
Win Rate: 48.1%
Pick Rate: 82.7%
Enemies inside the Arena of Blood don't have vision outside the arena.
Arena Of Blood
Arena of Blood obscures vision and enemies within the arena do not share vision with their allies.
Abilities
BREAKABLE: Yes
Mars and allied heroes within 2000 units get more HP Regen the more they are outnumbered by enemy heroes in that area.
HP REGEN PER EXTRA ENEMY: 30%
Spear of Mars
Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned.
DAMAGE: 100 / 175 / 250 / 325
STUN DURATION: 1.3 / 1.6 / 1.9 / 2.2
TRAIL DURATION: 10
TRAIL RADIUS: 200
DAMAGE PER SECOND: 40
MOVEMENT SLOW: 20%
DEBUFF LINGER DURATION: 2
14 / 13 / 12 / 11
100 / 110 / 120 / 130
Aghanim's Shard
Spear of Mars impales up to undefined and leaves a fire trail behind that deals damage over time and slows movement speed.
- +100 Spear Of Mars Damage
- +0.4s Spear of Mars Stun
God's Rebuke
Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike.
CRITICAL DAMAGE: 150% / 200% / 250% / 300%
DISTANCE: 500
KNOCKBACK SLOW: 40%
KNOCKBACK SLOW DURATION: 2.5
16 / 14 / 12 / 10
90
- +100 God's Rebuke Distance
- -2s God's Rebuke Cooldown
- God's Rebuke +65% Crit
Bulwark
Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides.
Can be toggled, granting phased movement, removing Mars's ability to attack, and locking the direction he is facing. When active, reduces movement speed and re-directs 70% of the attack projectiles aimed at Mars's allies towards Mars instead.
FRONT REDUCTION: 40% / 50% / 60% / 70%
SIDE REDUCTION: 20% / 25% / 30% / 35%
ACTIVE REDIRECT RANGE: 900
SPEED PENALTY WHEN ACTIVE: 18%
HIT MOVEMENT SLOW: 30%
SLOW DURATION: 1
BONUS DAMAGE: 75
SOLDIER ATTACK RANGE: 275
Aghanim's Scepter
Creates 4 invulnerable soldiers on both sides of Mars front while Bulwark is toggled on. Soldiers move alongside Mars, dealing his attacks that have bonus damage, knock back and slow approaching enemies. An enemy can only be attacked by one soldier at a time.
- +10%/+10% Bulwark Front/Side damage reduction
Arena Of Blood
After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back.
RADIUS: 550
FORMATION TIME: 0.1
100 / 95 / 90
150 / 200 / 250
400
- -20s Arena Of Blood Cooldown
Talents
Arena Of Blood Grants Team +180 HP Regen
+ 1.6 %
God's Rebuke +65% Crit
+0.4s Spear of Mars Stun
-20s Arena Of Blood Cooldown
+ 0.2 %
+100 Spear Of Mars Damage
+ 0.4 %
-2s God's Rebuke Cooldown
+10%/+5% Bulwark Front/Side damage reduction
+100 God's Rebuke Distance
+ 2.0 %
Win Rate
Pick Rate
Strategy
Use Gods Rebuke to secure ranged creep last hits and harass the opponents at the same time.
You often want to set up a Spear of Mars by God's Rebuking first.
Arena of Blood destroys trees in huge AoE which can be useful against certain heroes.
Dont rush spearing an enemy during Arena of Blood. It's often times better to rebuke and spear with delay.
You can protect your allies from ranged attacks by placing Arena of Blood or using Bulwark.
Don't over rotate. Focus on getting Blink Dagger or Eul's Scepter timely.
Make use of the Blink Dagger immediately before opponents are able to scout it.
Pick up Aghanims Shard after Blink and BKB to have even more damage and control with Spear of Mars.
Attack modifying and proc items work with God's Rebuke. You can pick up Satanic in the late game for example.
Counter Strategy
Avoid playing close to trees against Spear of Mars. Cut some with Quelling Blade and Tangoes.
Mars takes reduced damage from front and sides once he levels up Bulwark. Hit him from the back if possible.
No range attacks can hit inside or outside of the Arena of Blood.
Arena of Blood destroys all the trees around it.
Be aware of Mars's Blink Dagger timing. Look to cancel his Dagger in the fights.
Avoid fighting in choke spots and clumping up against Blink Dagger into Arena of Blood combo.
Black King Bar allows you to move in and out of Arena of Blood.
Break effects remove Bulwark and Mars becomes significantly weaker.
Lore
Mars, first son of heaven, spent a long existence waging endless war, and saw countless more crusades waged beneath the banner of his old name. Wars of conquest and of vengeance. Just and unjust... Always cruel. So much like his father, Mars indulged his basest impulses--with inclinations much more monstrous than those of Zeus--and he inflicted suffering untold.
But as the epochs vanished behind him, the selfish ways of his father--the ways of many amongst his godly kin, they who judged him despicable--eventually began to ring hollow. War for its own sake was no longer enough to satisfy his desires. For the first time in his ageless days, the god of war began to question to what ends he swung his glorious spear.
As the Fates would have it, his solution came easily: he must wage war for a larger purpose, and inspire more than mere savagery and sorrow at the sight of his crest. He must at last lay claim to the mantle of leadership that is his birthright, for the time has come to burn down the pantheon of the old age and build a just new empire atop the ashes of his kin. Only then might he find satisfaction, and make the glory of Mars evident to all.