Transforms into a powerful ranged demon
With Terrorblade, nothing is as it seems. Conjuring powerful illusions to confuse enemies and break their defenses, the demon marauder can exchange health with foes and friends to stave off death or weaken his enemies.
Win Rate 47.5%
Pick Rate 4.9%
Attributes
516 +44.0/lvl
303 +19.2/lvl
18 +2.0/lvl
22 +4.0/lvl
19 +1.6/lvl
Stats
Damage:
50 - 56 + 4.0/level (180.0 - 186.0 at level 30)
Range:
150
Armor:
8.7 + 0.7/level (30.3 at level 30)
Movement:
315
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Condemned
Win Rate: 47.8%
Pick Rate: 81.6%
There is no minimum health threshold for Sundered enemies.
Sunder
There is no minimum health threshold for Sundered enemies.
Soul Fragment
Win Rate: 46.1%
Pick Rate: 18.4%
Conjure Image illusions always spawn at full health, but has an additional health cost.
Conjure Image
Conjure Image illusions always spawn at full health, but has an additional health cost.
CURRENT HP COST: =15%
Abilities
Illusions under Terrorblade's control that are within range receive a damage bonus. Illusions outside of the range receive a damage penalty.
RADIUS: 1200
DAMAGE BONUS: 25%
DAMAGE PENALTY: -50%
Reflection
Terrorblade brings forth an invulnerable dark reflection of all enemy heroes in a target area. Affected enemy heroes have movement and attack speeds slowed and attacked by their reflection.
REFLECTION DURATION: 5
REFLECTION DAMAGE: 40% / 60% / 80% / 100%
MOVEMENT SLOW: 15% / 20% / 25% / 30%
ATTACK SPEED SLOW: 15 / 20 / 25 / 30
RADIUS: 400
23 / 20 / 17 / 14
700
- -4s Reflection Cooldown
- +10% Reflection Slow/Damage
Conjure Image
Creates an illusion of Terrorblade that deals damage.
ILLUSION DURATION: 34
ILLUSION DAMAGE: 30% / 40% / 50% / 60%
ILLUSION DAMAGE TAKEN: 275%
16
- +10% Conjure Image Damage
- +10s Conjure Image Duration
Metamorphosis
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terrorblade's illusions that are within 1200 range will also be transformed by Metamorphosis.
DURATION: 35 / 40 / 45 / 50
TRANSFORMATION TIME: 0.35
BASE ATTACK TIME: 1.5
ILLUSION AURA RADIUS: 1200
155 / 150 / 145 / 140
100
- -20s Metamorphosis Cooldown
- +30s Metamorphosis Duration
Sunder
Severs the life from both Terrorblade and a target hero, exchanging a percentage of both units' current health. Some health points must remain.
120 / 80 / 40
100 / 75 / 50
475
Demon Zeal
Costs part of Terrorblade's current HP to cast, providing Terrorblade and nearby illusions bonus movement, HP Regen and attack speed. Reflection illusions gain 50% of the bonuses. Can't be cast while in Metamorphosis and Metamorphosis will remove Demon Zeal
BONUS ATTACK SPEED: 100
BONUS MOVEMENT SPEED: 100
DURATION: 30
BONUS HEALTH REGEN: 20
CURRENT HEALTH COST: 20%
60
Terror Wave
Causes a wave to travel outwards in all directions forcing enemy heroes to become Feared upon impact and dealing damage, and grants Terrorblade Metamorphosis for a short time.
FEAR DURATION: 2
RADIUS: 1600
DAMAGE: 200
METAMORPHOSIS DURATION: 10
90
75
Talents
+30s Metamorphosis Duration
+ 0.4 %
-30s Sunder Cooldown
+10s Conjure Image Duration
+10 All Stats
+ 2.7 %
+10% Reflection Slow/Damage
+ 4.1 %
-20s Metamorphosis Cooldown
+10% Conjure Image Damage
-4s Reflection Cooldown
+ 3.2 %
Win Rate
Pick Rate
Strategy
Use your reflection when your support is harrasing the opponents or in combination with Metamorphosis to inflict greater damage.
Feel free to pop Metamorphosis to give yourself an easier time lasthitting for two waves. Try to harras your opponents and deny their creeps.
Make sure you have 2 levels in Metamorphosis before your second use of it in lane.
Stay healthy as illusions will inherit your hero's current health.
Don't overlane. Consider moving to the jungle when laning opponents are about to hit level 6.
You can also Sunder an ally or illusion when in trouble. You can body block an opponent with illusions as well.
Farm dangerous areas with illusions, control runes and provide vision when opponents are missing.
Pop Metamorphosis only when opponents are committed to the fight. It can get kited if you pop it too early.
Push out sidelines and farm opponents' jungle with illusions when not much is happening around the map.
Counter Strategy
Terrorblade has high armor, but low HP and is weak against magical damage. Pressure him early on.
Terrorblade is strong when he has Metamorphosis on. Look to escape and fight afterwards.
Hexes, drains and Dagon destroy Conjure Images instantly.
If you are high on HP, avoid staying close to Terrorblade when he is low as he will Sunder you.
Terrorblade farms quickly with Conjure Image. Smoke on him, place deep wards and sentry off camps.
Items that provide AoE damage, especially magical damage, are great at dealing with Conjure Image.
Crimson Guard and armor items are great against Terrorblade's physical damage.
Black King Bar, Linken's sphere or a well timed Lotus Orb prevent you from being Sundered.
Terrorblade is great at split-pushing and ratting. Consider getting Boots of Travel on a core.
Lore
Terrorblade is the demon marauder--an outlaw hellion whom even other demons fear. A cosmic iconoclast, he stole from the Demon Lords, ignored the codified rites that should have bound his behavior, and broke every law of the seven Infernal Regions. For his crimes, he was taught this lesson: even Hell has a hell. A short, brutal trial ensued, with many dead on all sides, and he was finally incarcerated in Foulfell, a hidden dimension where demonkind imprison their own.
But Foulfell is no normal prison. In this dark mirror of reality, demons are sentenced to gaze eternally into the twisted reflection of their own souls. But instead of suffering, Terrorblade made himself master of his own reflected worst self--a raging, thieving demon of unimaginable power. With his inner beast under sway, he destroyed the fractal prison walls and burst free to turn his terror loose upon all creation.