Treant Protector

Popularity: #30

Leaderboard: #119

Ban Rank: #106

KDA Rank: #112

Hero

Build

Matchup

Treant Protector stats, abilities and strategy [7.40]

Calls upon the forest to root his foes

Treant Protector is ever the benevolent ally, sprouting regenerating armor for his cohorts and their fortifications alike. Emerging unseen from among the trees, he binds foes with overgrowth as he leeches health from enemies and into nearby allies.

Win Rate 45.4%

Pick Rate 11.4%

Attributes

Treant Protector image

670 +74.8/lvl

315 +21.6/lvl

Strength Image

25 +3.4/lvl

Agility Image

15 +1.8/lvl

Intelligence Image

20 +1.8/lvl

Stats

Attack

Damage:

85 - 93 + 3.4/level (197 - 205 at level 30)

Attack

Range:

150

Attack

Armor:

2.5 + 0.3/level (13.5 at level 30)

Attack

Movement:

280

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.40

  • Removed Primeval Power and Sapling facets

Facets

tree icon

Uprooted

Win Rate: 45.4%

Pick Rate: 99.7%

This facet doesn't do anything. Treant Protector is still finding his roots...

Abilities

Innate Ability Image
Nature's Guise

ABILITY: Passive


Grants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for 2.75 seconds. While Tree Walking, Nature's Guise can be activated to grant Treant invisibility until he attacks or is no longer near a tree.


While affected by Nature's Guise, Treant can move unobstructed through other trees.

Vines from Nature's Grasp are considered trees for this ability.

While Tree Walking, taking damage does not disable the active ability or Tree Walking.


MOVEMENT SPEED BONUS: 10%

COOLDOWN: 50

Cooldown

50


Patch 7.40

  • No longer upgraded with Aghanim's Shard
  • Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff
  • Linger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups
  • Cooldown starts when the invisibility ends

The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

Q

Nature's Grasp

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Does 35% less damage to creeps.


DAMAGE PER SECOND: 35 / 50 / 65 / 80

MOVEMENT SLOW: 25% / 30% / 35% / 40%

VINE DURATION: 9 / 10 / 11 / 12

Cooldown

20 / 19 / 18 / 17

Mana Cost

90

Cast Range

1500


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: +25 Nature's Grasp Damage


Patch 7.40

  • No longer does 50% more damage and slow when touching a tree
  • Damage per second increased from 30/40/50/60 to 35/50/65/80
  • Movement Slow increased from 20/25/30/35% to 25/30/35/40%
  • Creep penalty decreased from 50% to 35%

The tendrils of Rooftrellen's influence stretch to all corners of the forest.

W

Leech Seed

AFFECTS: Unit

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


Treant's attack plants a life-sapping seed in an enemy unit, dealing additional magic damage. The unit is then bound for a short duration and emits 2 healing pulses to up to 5 nearby allies of Treant Protector based on a flat amount and the damage dealt by the attack.


DURATION: 0.9 / 1.1 / 1.3 / 1.5

FLAT HEALING: 15 / 25 / 35 / 45

DAMAGE TO HEALING: 20%

BONUS DAMAGE: 20 / 40 / 60 / 80

HEAL RADIUS: 650

Cooldown

15 / 12 / 9 / 6

Cast Range

150


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch

LEVEL 25 TALENT: -3s Leech Seed Cooldown

LEVEL 20 TALENT: +80 Leech Seed Bonus Damage

LEVEL 15 TALENT: +10% Leech Seed Damage to Healing


Patch 7.40

  • Ability Reworked
  • Passive, auto-cast attack modifier
  • Treant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable
  • Now only sends out a maximum of 5 heals per pulse, prioritizing heroes
  • No longer has a creep penalty for healing

Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.

E

Living Armor

AFFECTS: Unit

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

DISPELLABLE: Yes

BUFF: Yes


Infuses the target hero or structure with a protective coating which heals the target and blocks damage from player-controlled sources. Each time this spell blocks damage, the block amount is decreased. If the damage block is decreased to 0, the buff is removed early.


Instances of damage less than 20 are ignored.


HEAL PER SECOND: 4 / 7 / 10 / 13

MAX DURATION: 12

DAMAGE BLOCKED: 100

DAMAGE BLOCK DECREASE: 35 / 30 / 25 / 20

Cooldown

30 / 25 / 20 / 15

Mana Cost

40 / 45 / 50 / 55


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch

LEVEL 25 TALENT: 450 AoE Living Armor

LEVEL 20 TALENT: +20 Living Armor Damage Block

LEVEL 10 TALENT: +4 Living Armor Heal Per Second


Patch 7.40

  • No longer grants bonus armor
  • Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20
  • Damage block affects any types of damage
  • The heal ends earlier if the damage block is reduced to 0
  • Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease
  • Duration decreased from 18/22/26/30s to 12s
  • Heal per second increased from 3/4/5/6 to 4/7/10/13

The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

R

Overgrowth

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

DISPELLABLE: Yes


Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.


Works on Debuff Immune units, but if units gain debuff immunity after the effect starts, they'll break free.


DURATION: 3 / 4 / 5

RADIUS: 800

DAMAGE PER SECOND: 95

Cooldown

110 / 100 / 90

Mana Cost

200 / 250 / 300


Patch 7.40

  • Now upgraded with Aghanim's Scepter
  • Decreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable

Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.

Eyes In The Forest

Shard grants new ability

AFFECTS: Unit

PASSIVE: No


Treant Protector enchants a tree, which grants him unobstructed vision in that location. The eyes last for 300 seconds and are invisible, but are destroyed if their host tree is destroyed or if they are attacked directly.


Being entangled by Overgrowth through enchanted trees from Eyes in the Forest does damage.

If the enemy has True Sight, they will be able to see which trees are enchanted.


Mana Cost

30

Cast Range

350


Patch 7.40

  • Now granted by Aghanim's Shard
  • Mana Cost decreased from 100 to 30
  • Cast Range increased from 160 to 350
  • Overgrowth is no longer applied around enchanted trees
  • Enchanted trees now have the same health as Observer Wards, and they expire after 5 minutes
  • Trees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself
  • Charge Restore Time increased from 40s to 55s

One can never be too certain who, or what, might need protecting.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

450 AoE Living Armor

+ 0.0%

-3s Leech Seed Cooldown

Talet tree backgroundTalent tree branchesTalent tree branch

+80 Leech Seed Bonus Damage

+ 0.0%

+20 Living Armor Damage Block

Talet tree backgroundTalent tree branchesTalent tree branch

+25 Nature's Grasp Damage

+ 0.0%

+10% Leech Seed Damage to Healing

Talet tree backgroundTalent tree branchesTalent tree branch

+50 Base Damage

+ 0.0%

+4 Living Armor Heal Per Second

Win Rate

Pick Rate

Patch 7.40

  • Level 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage
  • Level 10 Talent Living Armor Heal Per Second increased from +2 to +4
  • Level 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing
  • Level 20 Talent Leech Seed Bonus Damage increased from +45 to +80
  • Level 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block
  • Level 25 Talent -35s Overgrowth Cooldown replaced with -3s Leech Seed Cooldown

Strategy

Treant Protector has the highest base damage in the game at level 1. So make use of it to harass enemy heroes and deny creeps.

Look for angles to cut off opponents with Nature's Grasp. Make sure to catch a tree in its path to do extra damage with the spell.

Leech Seed continues healing even after the unit it was used on dies.

Look around the map to heal and save allies and buildings with Living Armor.

Treant Protector is great at defending towers safely with Nature's Grasp and Living Armor. Leech Seed with the Sapling facet is also great at clearing creep waves.

Don't rush with Overgrowth in the fights, as opponents are likely to have multiple ways to dispel it at the start.

Treant Protector is amazing at split pushing without even showing himself. Look to push out side lanes and soak XP at dangerous places on the map even if it costs you your life on occasion.

Pick up {aghanims-shard} around minute 15 to become invisible near trees and use it to place vision around the map and split push lanes.

{aghanims-scepter} will win a vision game for your team in the late game.

With your Aghanim's Shard, you can use Nature's Grasp to connect between Tree Lines and stay invisible.

With the Sapling facet, Leech Seed provides a natural way of planting a tree in the middle of teamfights or creep waves to connect Nature's Grasp for the extra damage.

Counter Strategy

Use your {quelling-blade} non-stop on the trees where you expect Treant Protector to approach from and make his passive ability less useful to operate around the lane effectively.

Consider buying {boots-of-speed} on some supports because in most cases you cannot trade effectively with Treant Protector due to him having the highest attack damage at level 1.

Take towers down in one go so Treant Protector can't heal them with Living Armor.

Be aware of Treant Protector's {meteor-hammer} timing if he is gearing up towards the item. He becomes good at split pushing.

Treant Protector becomes invisible with his {aghanims-shard} upgrade. Carry detection on multiple heroes.

{observer-and-sentry-wards} at the outer jungles of the map are great at stopping Treant Protector from split pushing.

Items that apply dispel on you are great against Treant Protector's Overgrowth and Leech Seed.

Once Treant Protector gets {aghanims-scepter}, consider getting a {gem-of-true-sight} and cut Eyes in the Forest trees with a {quelling-blade} or spells.

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Treant Protector Dota 2 – Strategy, Stats & Patch Notes