Treant Protector stats, abilities and strategy
Calls upon the forest to root his foes
Treant Protector is ever the benevolent ally, sprouting regenerating armor for his cohorts and their fortifications alike. Emerging unseen from among the trees, he binds foes with overgrowth as he leeches health from enemies and into nearby allies.
Win Rate 48.5%
Pick Rate 3.0%
Attributes

670 +74.8/lvl
315 +21.6/lvl

25 +3.4/lvl

15 +1.8/lvl

20 +1.8/lvl
Stats

Damage:
85 - 93 + 3.4/level (197 - 205 at level 30)

Range:
150

Armor:
1.5 + 0.3/level (12.5 at level 30)

Movement:
280
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Primeval Power
Win Rate: 47.5%
Pick Rate: 55.4%
Treant gains +6 base attack damage per hero level.

Sapling
Win Rate: 49.8%
Pick Rate: 44.6%
Leech Seed can be ground targeted to plant a tree.
Abilities

ABILITY: Passive

Nature's Grasp
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.
DAMAGE PER SECOND: 30 / 40 / 50 / 60
MOVEMENT SLOW: 20% / 25% / 30% / 35%
VINE DURATION: 9 / 10 / 11 / 12

20 / 19 / 18 / 17

90

1500



LEVEL 15 TALENT: +25 Nature's Grasp Damage
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

Leech Seed
AFFECTS: Unit and area
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Healing to creeps is reduced by 50%.
DAMAGE/HEAL PER SECOND: 15 / 30 / 45 / 60
MOVEMENT SLOW: 8% / 14% / 20% / 26%
RADIUS: 650
DURATION: 5

24 / 20 / 16 / 12

80 / 90 / 100 / 110

400 / 450 / 500 / 550
FACET: Sapling

Leech Seed can be ground targeted, planting a tree that heals allies and damages all enemies in the effect radius for the duration of the ability. Damage to creeps is reduced by 50%. If the tree is cut down, it immediately re-grows again.




LEVEL 20 TALENT: +45 Leech Seed Damage/Heal
LEVEL 15 TALENT: +18% Leech Seed Movement Slow
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.

Living Armor
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Yes
BUFF: Yes
Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.
HEAL PER SECOND: 3 / 4 / 5 / 6
BONUS ARMOR: 4 / 6 / 8 / 10
DURATION: 15 / 20 / 25 / 30

30 / 25 / 20 / 15

40 / 45 / 50 / 55




LEVEL 20 TALENT: +8 Living Armor Bonus Armor
LEVEL 10 TALENT: +2 Living Armor Heal Per Second
Patch 7.38
- Mana Cost decreased from 55 to 40/45/50/55
- Heal per second increased from 2/3/4/5 to 3/4/5/6
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

Overgrowth
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Yes
Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.
Works on Debuff Immune units, but if units gain debuff immunity after the effect starts, they'll break free.
DURATION: 3 / 4 / 5
RADIUS: 800
DAMAGE PER SECOND: 85

120 / 110 / 100

200 / 250 / 300



LEVEL 25 TALENT: -35s Overgrowth Cooldown
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.

Eyes In The Forest
Scepter grants new ability
AFFECTS: Unit
PASSIVE: No
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a radius of an enchanted tree will be entangled and damaged. Passively causes all trees to respawn much faster.
Being entangled by Overgrowth through enchanted trees from Eyes in the Forest does damage.
If the enemy has True Sight, they will be able to see which trees are enchanted.
TREE VISION RADIUS:
TREE OVERGROWTH RADIUS:

100

160


Aghanim's Scepter
TREE VISION RADIUS:
TREE OVERGROWTH RADIUS:
One can never be too certain who, or what, might need protecting.
Talents



450 AoE Living Armor
+ 3.2 %
-35s Overgrowth Cooldown



+45 Leech Seed Damage/Heal
+8 Living Armor Bonus Armor
+ 0.2 %



+25 Nature's Grasp Damage
+18% Leech Seed Movement Slow
+ 0.8 %



+2.5% Nature's Guise Movement Speed
+2 Living Armor Heal Per Second
+ 1.9 %
Win Rate
Pick Rate
Patch 7.38
- Level 10 Talent -4s Nature's Grasp Cooldown replaced with +2.5% Nature's Guise Movement Speed
Strategy
Treant has the highest base damage in the game at level 1 so make use of it to harass and deny.
Look for angles to cut off opponents with Nature's Grasp. Make sure to catch a tree in its path.
Leech Seed continues healing even after the unit it was used on dies.
Look around the map to heal and save allies and buildings with Living Armor.
Treant is great at defending towers safely with Nature's Grasp and Living Armor.
Don't rush with Overgrowth in the fights as opponents are likely to have multiple ways to dispel it at the start.
Treant is amazing at split pushing without even showing himself. You should pushing lanes and soaking XP from dangerous places on the map even if it costs you your life sometimes.
Pick up Aghanims Shard around minute 15 to become invisible near trees and use it to place vision around the map and split push lanes.
Aghanim's Scepter will win a vision game for your team in the late game.
With your Aghanims Shard, you can use Natures Grasp to connect between Tree Lines and stay invisible.
Counter Strategy
Use your Quelling Blade non-stop on the trees where you expect Treant Protector to approach from and make his passive ability less useful to operate around the lane effectively.
Consider buying boots on some supports because in most cases you cannot trade effectively with Treant due to him having the highest attack damage at level 1.
Take towers down in one go so Treant Protector can't heal them with Living Armor.
Be aware of Treant Protector's Meteor Hammer timing. He becomes good at splitpushing.
Treant Protector becomes invisible with his aghanims shard upgrade. Carry detection on multiple heroes.
Observers and sentries at the outer jungles of the map are great at stopping Treant from splitpushing.
Items that apply dispel on you, are great against Treant's Overgrowth and Leech Seed.
Once Treant gets Aghanim's Scepter consider getting a Gem and cut Eyes in the Forest.
Lore
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors.
These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth.
When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.