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Visage

Popularity: #108

Leaderboard: #16

Ban Rank: #43

KDA Rank: #22

Scouts and attacks with his familiars

As his deadly familiars scout the field, Visage cloaks himself in armor and seeks the next battle. Once near a skirmish, he gathers soul energy from damage inflicted upon nearby fighters before releasing it in a devastating attack.

Win Rate 52.1%
Pick Rate 2.8%
Attributes
Visage Image

604 +52.8/lvl

339 +28.8/lvl

Strength Image

22 +2.4/lvl

Agility Image

11 +1.0/lvl

Intelligence Image

22 +2.4/lvl

Stats
Attack

Damage:

42.5 - 52.5 + 4.1/level (189.6 - 199.6 at level 30)

Attack

Range:

600

Attack

Armor:

1.8 + 0.2/level (9.0 at level 30)

Attack

Movement:

285

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Sepulchre

Win Rate: 51.4%

Pick Rate: 12.7%

Grave Chill also affects units around the target. Visage can also recall his familiars.


Grave Chill

Grave Chill also affects units around the target.

AOE: 250

SECONDARY TARGET PENALTY: 75%


Summon Familiars

The ability can be cast in the alt-cast state to recall Visages familiars after %recall_duration%s, during which they cannot attack or act.

Faithful Followers

Win Rate: 40.8%

Pick Rate: 5.3%

Familiars automatically move with Visage and attack his targets.


Summon Familiars

Familiars will automatically attack the target Visage tried to attack last, and will return if that target is out of Visage's attack range, or Visage issues the cancel current action or hold position commands.

The ability can be toggled to the Auto-Cast state to command the Familiars to return to Visage and not leave his side until the state has been disabled.

FAMILIAR ATTACK RANGE: 170

FAMILIAR SPEED: 40

FAMILIAR BOUNTY: =70


Stone Form

Death Toll

Win Rate: 53.0%

Pick Rate: 82.0%

Soul Assumption kills give bonus gold. Visage can also recall his familiars.


Soul Assumption

Soul Assumption kills give 35 gold per soul charge, up to 105,140,175,210 gold. Reduced gold from creeps. Enemy heroes killed within 3s of being affected by Soul Assumption also give gold.

BONUS GOLD PER CHARGE PER KILL: 35

CREEP GOLD: 15%


Summon Familiars

The ability can be cast in the alt-cast state to recall Visages familiars after %recall_duration%s, during which they cannot attack or act.

Abilities

Innate Ability Image
Lurker

BREAKABLE: Yes


Visage's ability cooldown durations are accelerated as long as he's not taking damage.

Grants a stack every 2s that Visage does not take damage. Each stack grants 2% cooldown acceleration with a max of 8 stacks. Stacks fade after 2s upon taking any damage.


Break disables the gaining of new stacks.

Break does not disable the bonuses from existing stacks.

Affects Visage's ability cooldown durations, including spells already on cooldown.


PATCH 7.37b

Max stacks decreased from 10 to 8

PATCH 7.37
  • New Innate ability. Passive, can't be leveled up

  • Visage's ability cooldown durations are reduced as long as he's not taking damage. Grants a stack every 2s that Visage does not take damage. Each stack grants 2% cooldown speed with a max of 10 stacks. Stacks fade after 2s upon taking any damage


Q

Grave Chill

Visage drains the movement and attack speed of the targeted unit, gaining it for itself and nearby familiars.


DURATION: 6

Cooldown

17 / 15 / 13 / 11

Mana Cost

90

Cast Range

625


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch
  • -3s Grave Chill Cooldown
  • +2s Grave Chill Duration

The warmth of the sun is never felt in the dark cold of the Narrow Maze.
W

Soul Assumption

Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.


BASE DAMAGE: 20

DAMAGE PER CHARGE: 70

CHARGE DURATION: 6

GATHER DAMAGE THRESHOLD: 100

GATHER DAMAGE RADIUS: 1800

Cooldown

4

Mana Cost

110

Cast Range

1000


Talet tree backgroundTalent tree branchesTalent tree branch
  • +25 Soul Assumption Damage Per Charge

The collected souls of the dead reach out to bring another into their fold.

Gravekeeper's Cloak

Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover.


MAX LAYERS: 4

DAMAGE REDUCTION PER LAYER: 8% / 12% / 16% / 20%

LAYER RECOVERY TIME: 7 / 6 / 5 / 4

MINIMUM DAMAGE: 40

MAX DAMAGE REDUCTION: 80%

COOLDOWN: 65

MANA COST: 125


Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.

Stone Form

Orders the Familiar closest to Visage to cast Stone Form in its current location, turning into stone and smashing into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.

Can be alt-cast to order the closest Familiar to the target location to move there and cast Stone Form.


STUN RADIUS: 375


Stone Form

After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.

Can be alt-cast to order the Familiar to move to the target location and cast Stone Form.


STUN RADIUS: 375

STONE DURATION: 6

Cooldown

11

Cast Range

50


R

Summon Familiars

Conjures 2 blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed.


FAMILIAR ATTACK RANGE: 180

FAMILIAR SPEED: 430

FAMILIAR BOUNTY: 100

FAMILIAR ATTACK DAMAGE: 25 / 50 / 75

Cooldown

130 / 120 / 110

Mana Cost

150


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch
  • +6 Visage and Familiars Attack Damage
  • +1 Armor Corruption to Visage and Familiars
  • +1 Familiar

Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.

Silent as the Grave

Turns Visage and familiars invisible, granting Visage bonus movement speed and upgrading its movement type to flying. When Visage or its familiars leave invisibility they deal more damage for a short duration. Lasts 30 seconds. Invisibility ends when attacking or casting.


BONUS DAMAGE DURATION: 4

BONUS DAMAGE: 20%

BONUS MOVESPEED: 20%

Cooldown

45

Mana Cost

115


Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+1 Familiar

+ 4.5 %

Gravekeeper's Cloak grants +10 Armor

Talet tree backgroundTalent tree branchesTalent tree branch

+1 Armor Corruption to Visage and Familiars

+ 2.0 %

+25 Soul Assumption Damage Per Charge

Talet tree backgroundTalent tree branchesTalent tree branch

Soul Assumption Hits 3 Targets

+2s Grave Chill Duration

+ 0.2 %

Talet tree backgroundTalent tree branchesTalent tree branch

+6 Visage and Familiars Attack Damage

-3s Grave Chill Cooldown

+ 0.6 %

Win Rate

Pick Rate

Strategy

Visage is fairly weak until level 6. Play for last hits and lane control.

Familiars are fairly squishy when Visage is not around.

With the Sepulchre facet, use familiars to control runes, stack camps, gank lanes even without your hero, drag and cut creepwaves.

Try not to over rotate. Work your way to Gleipnir as it allows you to solo kill most of the heroes.

You can summon fresh familiars to be able to chain 4 stuns on opponents.

With Aghanim's Scepter, your burst and pick off potential further increases.

Pick up Aghanims Shard later in the game as it allows you to survive jumps and provides another stun.

With Boots of Travel, you can TP around the map to join fight or split push and bring your Familiars to you with the alternate cast of Summon Familiars.

Counter Strategy

Instances of 40 damage and higher will remove a layer of Gravekeeper's Cloak.

Visage's Familiars give a lot of gold and are easy to kill when Visage is not around.

Visage is snowbally hero and falls off in late game. Look to extend the game. Don't be greedy with items.

Visage takes down buildings fast with Familiars. Organize defense quickly.

Break effects are removing Gravekeeper's Cloak and Visage becomes much weaker.

Crimson Guard is great against the Familiar's physical damage.

Once Visage gets Aghanim's Scepter, place Observer wards and sentries and carry detection.

Lore

Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

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