Universal Attribute IconUniversal

Visage

Popularity: #120

Leaderboard: #20

Ban Rank: #62

KDA Rank: #35

Hero

Build

Matchup

Visage stats, abilities and strategy

Scouts and attacks with his familiars

As his deadly familiars scout the field, Visage cloaks himself in armor and seeks the next battle. Once near a skirmish, he gathers soul energy from damage inflicted upon nearby fighters before releasing it in a devastating attack.

Win Rate 51.5%

Pick Rate 1.3%

Attributes

Visage image

604 +61.6/lvl

339 +34.8/lvl

Strength Image

22 +2.8/lvl

Agility Image

11 +1.3/lvl

Intelligence Image

22 +2.9/lvl

Stats

Attack

Damage:

59 - 69 + 4.9/level (231 - 241 at level 30)

Attack

Range:

600

Attack

Armor:

1.8 + 0.2/level (10.5 at level 30)

Attack

Movement:

285

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.38

  • Base Damage increased by 17
  • Damage at level 1 increased by 3 (from 42-52 to 45-55)
  • Strength gain increased from 2.4 to 2.8
  • Agility gain increased from 1.0 to 1.3
  • Intelligence gain increased from 2.4 to 2.9
  • Damage gain per level decreased from +4.1 to +3.2
  • Damage at level 30 decreased by 33 (from 189-199 to 156-166)

Facets

area_of_effect icon

Sepulchre

Win Rate: 54.3%

Pick Rate: 52.3%

Grave Chill also affects units around the target. Visage can also recall his familiars.


Patch 7.38

  • Grave Chill: Radius increased from 250 to 300
  • Grave Chill: Secondary Target Penalty decreased from 75% to 50%
summons icon

Faithful Followers

Win Rate: 38.6%

Pick Rate: 6.2%

Familiars automatically move with Visage and attack his targets.


Patch 7.38

  • Summon Familiars: Familiar Gold Bounty decreased from 70 to 50
gold icon

Death Toll

Win Rate: 50.1%

Pick Rate: 41.4%

Soul Assumption kills give bonus gold. Visage can also recall his familiars.

Abilities

Innate Ability Image
Lurker

ABILITY: Passive

PASSIVE: Breakable


Visage's ability cooldown durations are accelerated as long as he's not taking damage.

Grants a stack every 2s that Visage does not take damage. Each stack grants 2% cooldown acceleration with a max of %max_stacks% stacks. Stacks fade after %linger_duration%s upon taking any damage.


Break disables the gaining of new stacks.

Break does not disable the bonuses from existing stacks.

Affects Visage's ability cooldown durations, including spells already on cooldown.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 10 TALENT: +4 Lurker Max Stacks

Q

Grave Chill

AFFECTS: Unit and area

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

DEBUFF [E]: Yes


Visage drains the movement and attack speed of the targeted unit, gaining it for itself and nearby familiars.


The two buffs can be removed separately by dispels.

The speed gained is independent of the speed lost on the target.

Familiars within 900 range of Visage will also receive bonuses from Grave Chill.


DURATION: 5

MOVE SPEED DRAIN: 12% / 16% / 20% / 24%

ATTACK SPEED DRAIN: 25 / 40 / 55 / 70

AOE:

SECONDARY TARGET PENALTY: %

Cooldown

17 / 15 / 13 / 11

Mana Cost

90

Cast Range

625


FACET: Sepulchre

area_of_effect icon

Grave Chill also affects units around the target.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: +2s Grave Chill Duration


Patch 7.38b

  • Duration decreased from 6s to 5s
  • Move Speed Drain decreased from 15/20/25/30% to 12/16/20/24%

The warmth of the sun is never felt in the dark cold of the Narrow Maze.

W

Soul Assumption

AFFECTS: Unit

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.


Charges are only gained for damage greater than 2 and less than 3000 that is dealt by a player or Roshan. Self-damage or Soul Assumption damage isn't counted.


BASE DAMAGE: 20

DAMAGE PER CHARGE: 70

BONUS GOLD PER CHARGE PER KILL: 0

CREEP GOLD: 0%

MAX CHARGES: 3 / 4 / 5 / 6

CHARGE DURATION: 6

GATHER DAMAGE THRESHOLD: 100

GATHER DAMAGE RADIUS: 1800

Cooldown

4

Mana Cost

110

Cast Range

1000


FACET: Death Toll

gold icon

Soul Assumption kills give 30 gold per soul charge, up to INVALID TYPE gold. Reduced gold from creeps. Enemy heroes killed within 3s of being affected by Soul Assumption also give gold.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: +25 Soul Assumption Damage Per Charge


The collected souls of the dead reach out to bring another into their fold.

Gravekeeper's Cloak

ABILITY: Passive

PASSIVE: Breakable


Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover.


Each time Visage receives damage greater than the Minimum Damage that was not self-inflicted and was from a player owned source, a layer is removed.

Familiars within 900 range of Visage will receive the current damage reduction from Gravekeeper's Cloak.

Break disables the gaining of new stacks.

Break does not disable the bonuses from existing stacks.


MAX LAYERS: 4

DAMAGE REDUCTION PER LAYER: 8% / 12% / 16% / 20%

LAYER RECOVERY TIME: 7 / 6 / 5 / 4

MINIMUM DAMAGE: 40

MAX DAMAGE REDUCTION: 80%

COOLDOWN:

MANA COST:


Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.

Stone Form

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Orders the Familiar closest to Visage to cast Stone Form in its current location, turning into stone and smashing into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.

Can be alt-cast to order the closest Familiar to the target location to move there and cast Stone Form.


While Stone Form is not dispellable, the stun can be removed by strong dispels.


STUN RADIUS: 375

DAMAGE: 60 / 100 / 140

STUN DURATION: 0.8 / 1 / 1.2

BONUS REGEN: 150 / 175 / 200

Stone Form

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Strong Dispels Only


After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.

Can be alt-cast to order the Familiar to move to the target location and cast Stone Form.


STUN RADIUS: 375

DAMAGE: 60 / 100 / 140

STUN DURATION: 0.8 / 1 / 1.2

STONE DURATION: 6

BONUS REGEN: 150 / 175 / 200

Cooldown

11

Cast Range

50

R

Summon Familiars

DAMAGE TYPE: Physical

PASSIVE: No


Conjures 2 blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed.


Casting Summon Familiars will replace any existing Familiars.

Familiars within range of Visage will receive bonuses from Gravekeeper's Cloak and Grave Chill.


FAMILIAR HEALTH: 500 / 600 / 700

FAMILIAR ARMOR: 0 / 2 / 4

FAMILIAR ATTACK RANGE: 180

FAMILIAR SPEED: 430

FAMILIAR GOLD BOUNTY: 100

FAMILIAR ATTACK DAMAGE: 25 / 50 / 75

Cooldown

130 / 120 / 110

Mana Cost

150


FACET: Sepulchre

area_of_effect icon

The ability can be cast in the alt-cast state to recall Visages familiars after %recall_duration%s, during which they cannot attack or act.

FACET: Faithful Followers

summons icon

Familiars will automatically attack the target Visage tried to attack last, and will return if that target is out of Visage's attack range, or Visage issues the cancel current action or hold position commands.

The ability can be toggled to the Auto-Cast state to command the Familiars to return to Visage and not leave his side until the state has been disabled.

FACET: Death Toll

gold icon

The ability can be cast in the alt-cast state to recall Visages familiars after %recall_duration%s, during which they cannot attack or act.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch

LEVEL 25 TALENT: +1 Familiar

LEVEL 20 TALENT: +1 Armor Corruption to Visage and Familiars

LEVEL 10 TALENT: +6 Visage and Familiars Attack Damage


Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.

Silent as the Grave

Scepter grants new ability

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No


Turns Visage and familiars invisible, granting Visage bonus movement speed and upgrading its movement type to flying. When Visage or its familiars leave invisibility they deal more damage for a short duration. Lasts 30 seconds. Invisibility ends when attacking or casting.


BONUS DAMAGE DURATION: 4

BONUS DAMAGE: 20%

BONUS MOVESPEED: 20%

Cooldown

45

Mana Cost

115

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+1 Familiar

+ 5.9 %

Gravekeeper's Cloak grants +10 Armor

Talet tree backgroundTalent tree branchesTalent tree branch

+1 Armor Corruption to Visage and Familiars

+ 3.3 %

+25 Soul Assumption Damage Per Charge

Talet tree backgroundTalent tree branchesTalent tree branch

Soul Assumption Hits 3 Targets

+2s Grave Chill Duration

+ 2.8 %

Talet tree backgroundTalent tree branchesTalent tree branch

+6 Visage and Familiars Attack Damage

+ 4.3 %

+4 Lurker Max Stacks

Win Rate

Pick Rate

Patch 7.38

  • Level 10 Talent -3s Grave Chill Cooldown replaced with +4 Lurker Max Stacks

Strategy

Visage is fairly weak until level 6. Try to kill him before he gets stronger with his Familiars.

Familiars are fairly squishy when Visage is not around.

With the Sepulchre facet, use familiars to control runes, stack camps, gank lanes even without your hero, drag and cut creepwaves.

You can summon fresh familiars to be able to chain 4 stuns on opponents.

With Aghanim's Scepter, your burst and pick off potential further increases.

Pick up Aghanims Shard later in the game as it allows you to survive jumps , buy time and provides another stun.

With Boots of Travel, you can TP around the map to join fight or split push and bring your Familiars to you with the alternate cast of Summon Familiars.

Counter Strategy

Instances of 40 damage and higher will remove a layer of Gravekeeper's Cloak.

Visage's Familiars give a lot of gold and are easy to kill when Visage is not around.

Visage is snowbally hero and falls off in late game. Look to extend the game. Don't be greedy with items.

Visage takes down buildings fast with Familiars. Organize defense quickly.

Break effects are removing Gravekeeper's Cloak and Visage becomes much weaker.

Crimson Guard is great against the Familiar's physical damage.

Once Visage gets Aghanim's Scepter, place Observer wards and sentries and carry detection.

Lore

Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

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