Chaos Knight stats, abilities and strategy
Has strong but random damage output
Chaos Knight is an army unto himself. Able to summon a cavalry of clones to demolish enemy defenses, should an enemy present itself, he can rift reality to pull him and his phantasms close enough to rain brutal cudgel blows upon their head.
Win Rate 50.5%
Pick Rate 4.6%
Attributes

648 +68.2/lvl
291 +14.4/lvl

24 +3.1/lvl

18 +1.8/lvl

18 +1.2/lvl
Stats

Damage:
48 - 78 + 3.1/level (151 - 181 at level 30)

Range:
150

Armor:
5.0 + 0.3/level (16.0 at level 30)

Movement:
325
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.38
- Agility gain increased from 1.4 to 1.8
- Removed Phantasmagoria Facet
Facets

Irrationality
Win Rate: 51.4%
Pick Rate: 62.3%
Reality Rift has equal chances of applying Break, Disarm, or Silence for 50% of the base debuff duration in addition to its normal effects.

Fundamental Forging
Win Rate: 49.5%
Pick Rate: 19.6%
Whenever Chaos Knight crafts a Neutral Item, %trinket_options_next% of his Artifact options will be from the next tier and %trinket_options_current% will be from the current tier. He is not guaranteed to be able to keep an Artifact between tiers. When crafting at the highest tier, all options are for that tier.
Patch 7.38
- When Chaos Knight crafts a neutral item, 2 of his Artifact choices will be for the current tier and 2 of his choices will be for the next tier (if possible). He does not get the option to keep his current Artifact between tiers

Cloven Chaos
Win Rate: 48.8%
Pick Rate: 18.0%
Chaos Bolt splits in half upon striking its target, stunning one additional enemy and damaging another.
Patch 7.38
- Chaos Bolt: Chaos Bolt splits in half upon striking its target, stunning one additional enemy and damaging another. Prioritizes heroes. Bounce range is 60% of the ability's cast range. Additional targets do not create Shard illusions
Abilities

ABILITY: Passive
PASSIVE: Breakable
Whenever illusions of Chaos Knight are created, there is a 50% chance that an additional %bonus_illusion_count% extra illusion will spawn.

Chaos Bolt
AFFECTS: Unit
DAMAGE TYPE: Magical
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Strong Dispels Only
DEBUFF [E]: Yes
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
The stun duration and damage values dealt are inversely related.
Nearby illusions will mimic the cast animation.
MINIMUM STUN: 1.25 / 1.5 / 1.75 / 2
MAXIMUM STUN: 1.75 / 2.25 / 2.75 / 3.25
MINIMUM DAMAGE: 90 / 120 / 150 / 180
MAXIMUM DAMAGE: 150 / 230 / 310 / 390
ILLUSION DURATION: 0
ILLUSION DAMAGE REDUCTION: 0%

13 / 12 / 11 / 10

110

600
FACET: Cloven Chaos

Chaos Bolt splits in half upon striking its target, stunning one additional enemy and damaging another within 60% of the cast range. Prioritizes heroes. Always stuns when splitting to a single target.
Additional targets do not create Shard illusions.


Aghanim's Shard
Causes Chaos Bolt to create a Phantasm illusion to attack the target. This illusion deals %illusion_damage_reduction_pct%% less damage.




LEVEL 20 TALENT: +0.6 Min/Max Chaos Bolt Duration
LEVEL 15 TALENT: -3s Chaos Bolt Cooldown
Patch 7.38
- Cast range increased from 500 to 600
Even Chaos Knight cannot predict this manifest of unholy energy.

Reality Rift
AFFECTS: Unit
PIERCES DEBUFF IMMUNITY: No
PASSIVE: No
DISPELLABLE: Yes
DEBUFF [E]: Yes
Teleports Chaos Knight, any illusions he has, and the target unit to a point along the line between him and the target. Reduces armor of the enemy unit for 6 seconds.
Chaos Knight and the target unit are made to face each other, and Chaos Knight and his phantasms are issued an attack order against the target.
PULL DISTANCE: 300 / 350 / 400 / 450
ARMOR REDUCTION: 4 / 5 / 6 / 7

18 / 14 / 10 / 6

50

600 / 650 / 700 / 750
FACET: Irrationality

Reality Rift has equal chances of applying Break, Disarm, or Silence for 50% of the base debuff duration in addition to its normal effects.




LEVEL 20 TALENT: Reality Rift Pierces Spell Immunity
LEVEL 10 TALENT: +225 Reality Rift Pull Distance
Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide.

Chaos Strike
ABILITY: Passive
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: Breakable
Chaos Knight and his illusions' attacks have a chance to deal a critical strike of varying strength with bonus lifesteal. Lifesteal from creeps is reduced.
CHANCE: 33.33%
CRITICAL MIN: 120%
CRITICAL MAX: 140% / 180% / 220% / 260%
CRITICAL LIFESTEAL: 24% / 36% / 48% / 60%




LEVEL 25 TALENT: +10% Chaos Strike Chance
LEVEL 10 TALENT: +30% Chaos Strike Lifesteal
Patch 7.38
- Now follows global Lifesteal rules (as a result, creep penalty improved from 70% to 40%)
- No longer deals bonus damage to creeps
- Critical Minimum decreased from 125% to 120%
- Critical Maximum increased from 140/175/210/245% to 140/180/220/260%
Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.

Phantasm
PASSIVE: No
Summons several phantasmal copies of the Chaos Knight from alternate dimensions. The phantasms are illusions that deal 100% damage, but take %incoming_damage_tooltip%% damage. DISPEL TYPE: Basic Dispel
Removes most negative buffs from Chaos Knight.
Chaos Knight is invulnerable for 0.5 seconds when casting, allowing him to dodge stuns and damage.
NUMBER OF PHANTASMS: 1 / 2 / 3
PHANTASM DURATION: 30
PHANTASM DAMAGE: 100%
PHANTASM DAMAGE TAKEN: 350%

75

100 / 200 / 300


Aghanim's Scepter
Creates an illusion of allied heroes globally. Creates an additional illusion for Chaos Knight as well.



LEVEL 25 TALENT: +10s Phantasm Duration
Drawing on his battles fought across many worlds and many times, phantasms of the Chaos Knight rise up to quell all who oppose him.
Talents



+10s Phantasm Duration
+ 0.7 %
+10% Chaos Strike Chance



Reality Rift Pierces Spell Immunity
+0.6 Min/Max Chaos Bolt Duration
+ 0.7 %



+10 Strength
-3s Chaos Bolt Cooldown
+ 0.1 %



+225 Reality Rift Pull Distance
+ 1.7 %
+30% Chaos Strike Lifesteal
Win Rate
Pick Rate
Strategy
Try to get level 2 before your opponent and go for a kill with your support. Chaos knight has good kill potential with levels. Try to catch enemies that are alone in 2 versus 1 trades.
Try to have chaos strike maxed by level 7 as it is your main tool for farming and will help with burst early. It also provides you with critical lifesteal to not have to go back to base while farming.
Use Phantasm off cooldown not just to fight but also to farm faster unless you suspect a fight will happen soon. Prioritize Ancient creeps whenever possible with Phantasm usage.
Illusions scale with stat attributes, attack speed and movement speed increases, health regeneration and some attack modifiers like lifesteal and crit.
Try to target and burst enemy supports and save heroes at the start of fights. Your illusions will generally be killed off as the fight continues.
With Blink Dagger you can use Phantasm, blink in and pull illusions on target by using Reality Rift. Catch the important backline heroes with this like Sniper and Oracle.
Counter Strategy
Chaos Strike sustains Chaos Knight. Deal bursts of damage to him in lane so he can't hit creeps easily and regain HP. Keep him low all the time.
Chaos Knight's Phantasm applies a basic dispel on cast.
Either kills his illusions in the fights or disengage. Kite him around with slows and disables and keep distance from his Reality Rift.
Items that deal AoE damage and AOE disables are good against Chaos Knight's illusions. Look to buy items like Gleipnir for AOE disable.
Crimson Guard and armor items are good at offsetting Chaos Knight's physical damage output.
Lore
The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless, endlessly searching out a being he knows only as "The Light." Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew.
Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.