Clinkz stats, abilities and strategy [7.40]
Stalks invisibly to ambush lone enemies
When Clinkz stalks invisibly through the battlefield, none are safe from ambush. Swift of foot and arrow, he rains fiery death upon his foes, calling upon an army of blazing compatriots to bolster his assault.
Win Rate 46.7%
Pick Rate 6.7%
Attributes

494 +44.0/lvl
327 +26.4/lvl

17 +2.0/lvl

25 +2.7/lvl

21 +2.2/lvl
Stats
Damage:
44 - 50 + 2.7/level (136 - 142 at level 30)
Range:
600
Armor:
4.2 + 0.5/level (19.6 at level 30)
Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Patch 7.40
- Removed Suppressive Fire and Engulfing Step facets
- Removed Tar Bomb ability
- Removed Bone and Arrow innate ability
Facets
Trial By Pyre
Win Rate: 46.7%
Pick Rate: 99.6%
This facet doesn't do anything. Clinkz is still burning with revenge...
Abilities
ABILITY: Passive
Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's total physical armor (does not reduce their armor). Clinkz applies 2% per attack, and skeletons apply 1%.
Lasts 5 seconds.
Patch 7.40
- New innate ability. Passive, can't be leveled up
- Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's armor. Clinkz applies 2% per attack, and skeletons apply 1%. Debuff lasts 5 seconds
Strafe
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 50% of the attack speed bonus.
Casting Strafe does not break Skeleton Walk invisibility.
ATTACK SPEED BONUS: 100 / 140 / 180 / 220
DURATION: 3.5
ATTACK RANGE BONUS: 200

30 / 25 / 20 / 15

60 / 70 / 80 / 90

1200





LEVEL 25 TALENT: -9s Strafe Cooldown
LEVEL 20 TALENT: +40 Strafe Attack Speed
LEVEL 10 TALENT: +0.75s Strafe Duration
Patch 7.40
- Skeleton Archers attack speed factor decreased from 60% to 50%
The closest Clinkz can come to peace is knowing that this was the last thing Maraxiform ever saw.
Searing Arrows
AFFECTS: Unit
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
Imbues Clinkz's arrows with fire for extra damage.
Skeleton Archers will fire Searing Arrows at targets Clinkz attacks for 50% damage.
Searing Arrows deal damage to structures.
The damage is directly added to Clinkz' attack damage, as physical damage.
BONUS DAMAGE: 18 / 32 / 46 / 60

10

600




LEVEL 25 TALENT: Searing Arrows Multishot
LEVEL 15 TALENT: +60 Attack Range
Patch 7.40
- Returning as base ability
- Imbues Clinkz's arrows with fire for extra 18/32/46/60 extra damage. Skeleton Archers always fire Searing Arrows with 50% reduced damage. Mana Cost: 10
- Skeleton Archers target the enemy attacked by Clinkz with Searing Arrows effect
Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.
Death Pact
AFFECTS: Unit
PASSIVE: No
Clinkz consumes the target enemy creep or friendly Skeleton Archer, healing and gaining max health. Does not take Clinkz out of Skeleton Walk.
If the target is an enemy, Clinkz will gain the correct experience and gold.
Increases Clinkz' current and max HP.
When the duration ends, max HP returns to normal, but current HP stays the same.
DURATION: 45
BASE CHARGE RESTORE TIME: 40
BONUS HEALTH: 175 / 250 / 325 / 400
CREEP MAX LEVEL: 4 / 5 / 6 / 6

60

700




LEVEL 20 TALENT: +350 Death Pact Bonus Health
LEVEL 15 TALENT: +1 Death Pact Charge
Patch 7.40
- No longer creates Skeleton Archers
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.
Skeleton Walk
PASSIVE: No
Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers.
Skeleton Archers are immobile and die within multiple attacks from a hero or tower. Skeleton Archers deal a percentage of Clinkz' damage, and deal 25% less damage to buildings. Attack range is equal to Clinkz' attack range.
Has a fadetime of 0.6 / 0.6 / 0.6 seconds.
DURATION: 35 / 40 / 45
BONUS MOVEMENT SPEED: 25% / 35% / 45%
SKELETON ARCHER COUNT: 2 / 3 / 4
SKELETON ARCHER DURATION: 20 / 25 / 30
SKELETON ARCHER HITS TO KILL: 2
SKELETON ARCHER ATTACK RATE: 1.6
SKELETON ARCHER DAMAGE: 20%

24 / 21 / 18

80 / 105 / 130



LEVEL 10 TALENT: -4s Skeleton Walk Cooldown
Patch 7.40
- Skeleton Archer stats and Aghanim's Scepter upgrade are now part of Skeleton Walk
- Skeleton Archer Duration rescaled from 15/20/25/30s to 20/25/30s
- Also applies to Burning Army
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.
Burning Barrage
Shard grants new ability
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
CHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers.
Bonus Attack Range increases the length of Burning Barrage.
ARROWS FIRED: 6
RANGE: 850
DAMAGE PER ARROW: 75%

17

40
Patch 7.40
- No longer slows the targets
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.
Burning Army
Scepter grants new ability
DAMAGE TYPE: Physical
PASSIVE: No
Summons a row of Burning Skeleton Archers in the target location.
RANGE: 900
COUNT: 6
SPAWN INTERVAL: 0.1

70

150

600
Patch 7.40
- Spawn Interval improved from 0.15s to 0.1s
- Skeleton count increased from 5 to 6
Existing on the brink of life and death, Clinkz has learned to temporarily bridge the gap between the two.
Talents



Searing Arrows Multishot
+ 0.5%
-9s Strafe Cooldown



+40 Strafe Attack Speed
+350 Death Pact Bonus Health
+ 1.1%



+1 Death Pact Charge
+60 Attack Range
+ 0.9%



-4s Skeleton Walk Cooldown
+0.75s Strafe Duration
+ 0.2%
Win Rate
Pick Rate
Patch 7.40
- Level 25 Talent Tar Bomb Multishot replaced with Searing Arrows Multishot
Strategy
Tar Bomb is your main tool for harrasing in the lane try to use it when you can get a lot of hits on the enemy.
Check opponent's inventory frequently for detection.
Death Pact gives you a massive boost of current and max HP. Look to maintain at least one charge of it to use during fights.
Once you have
Desolator, you can look for kills and get involved in fights.
Avoid passing by the typical
Sentry Ward spots like pillars and active rune spots.
In fights try to focus targets that you can burst such as supports or squishy heroes without escapes.
Use the
Orchid Malevolence power spike to put pressure on the map by getting kill after kill on isolated enemy heroes.
Pick up
Aghanim's Shard after getting
Desolator to have AoE damage in teamfights as well as instant wave clear with Burning Barrage.
With the Engulfing Step facet, you can use Death Pact on a creep or skeleton to instantly reposition yourself to close the gap or get away from enemy heroes.
Contest or steal wisdom runes every 7 mins
Counter Strategy
Bring a
Sentry Ward to the lane and
Dust of Appearance later on for Clinkz.
Try to go on Clinkz when his death pact expires or if he is too far forward.
Make sure to always carry
Dust of Appearance vs Clinkz and use
Sentry Ward on the popular fighting/farming spots.
Pair
Observer and Sentry Wards to spot Clinkz's movements.
Carry detection on multiple heroes against Clinkz.
Armor items are good against Clinkz.
Accuracy items like
Monkey King Bar are good against Strafe if Clinkz took the Suppressive Fire facet.


