Clinkz

Popularity: #85

Leaderboard: #33

Ban Rank: #67

KDA Rank: #49

Hero

Build

Matchup

Clinkz stats, abilities and strategy

Stalks invisibly to ambush lone enemies

When Clinkz stalks invisibly through the battlefield, none are safe from ambush. Swift of foot and arrow, he rains fiery death upon his foes, calling upon an army of blazing compatriots to bolster his assault.

Win Rate 51.1%

Pick Rate 4.6%

Attributes

Clinkz image

494 +44.0/lvl

327 +26.4/lvl

Strength Image

17 +2.0/lvl

Agility Image

25 +2.7/lvl

Intelligence Image

21 +2.2/lvl

Stats

Attack

Damage:

44 - 50 + 2.7/level (136 - 142 at level 30)

Attack

Range:

600

Attack

Armor:

4.2 + 0.5/level (19.6 at level 30)

Attack

Movement:

290

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

no_vision icon

Suppressive Fire

Win Rate: 51.6%

Pick Rate: 58.7%

Strafe attacks cause enemies to miss more often.

teleport icon

Engulfing Step

Win Rate: 50.3%

Pick Rate: 41.3%

Death Pact teleports Clinkz towards his victim. Reduces Death Pact cooldown.

Abilities

Innate Ability Image
Bone and Arrow

ABILITY: Passive


Clinkz summons a Skeleton Archer when he dies. Skeleton Archers are immobile and die within multiple attacks from a hero. Skeleton Archers deal a percentage of Clinkz' damage, and deal less damage to buildings. Attack range is equal to Clinkz' attack range.

Some of Clinkz' other abilities can also summon Skeleton Archers.


SKELETON ARCHER DURATION: 15 / 20 / 25 / 30

SKELETON ARCHER HITS TO KILL: 2

BUILDING DAMAGE REDUCTION: 25%

SKELETON ARCHER ATTACK RATE: 1.6

SKELETON ARCHER DAMAGE: 20%

Q

Strafe

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus.

Casting Strafe does not break Skeleton Walk invisibility.


ATTACK SPEED BONUS: 100 / 140 / 180 / 220

DURATION: 3.5

ATTACK RANGE BONUS: 200

Cooldown

30 / 25 / 20 / 15

Mana Cost

60 / 70 / 80 / 90

Cast Range

800


FACET: Suppressive Fire

no_vision icon

Clinkz and each Skeleton Archer apply a stacking debuff, one stack per attacking Skeleton Archer, causing them to miss 30% of their attacks per stack for 2.0s. Applies to buildings as well.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch

LEVEL 25 TALENT: -9s Strafe Cooldown

LEVEL 20 TALENT: +40 Strafe Attack Speed

LEVEL 10 TALENT: +0.75s Strafe Duration


The closest Clinkz can come to peace is knowing that this was the last thing Maraxiform ever saw.

W

Tar Bomb

AFFECTS: Unit and area

DAMAGE TYPE: Physical

PASSIVE: No

DISPELLABLE: Yes

DEBUFF: Yes


Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage.

When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target. If autocast is activated, Clinkz will throw a tar bomb when attacking the target, if it is available.


RADIUS: 325

BONUS DAMAGE: 15 / 25 / 35 / 45

AREA DURATION: 5

MOVESPEED SLOW: 16% / 19% / 22% / 25%

SLOW DURATION: 2.5

IMPACT DAMAGE: 40 / 60 / 80 / 100

Cooldown

7 / 6 / 5 / 4

Mana Cost

45 / 50 / 55 / 60

Cast Range

1000


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: Tar Bomb Multishot


After his battle with Maraxiform, Clinkz found a useful source of ichor where his heart used to be.

E

Death Pact

AFFECTS: Unit

PASSIVE: No


Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk.

Only one archer can be summoned from Death Pact at a time.


If the target is an enemy, Clinkz will gain the correct experience and gold.

Increases Clinkz' current and max HP.

When the duration ends, max HP returns to normal, but current HP stays the same.


DURATION: 45

BASE CHARGE RESTORE TIME: 40

BONUS HEALTH: 175 / 250 / 325 / 400

CREEP MAX LEVEL: 4 / 5 / 6 / 6

Mana Cost

60

Cast Range

700


FACET: Engulfing Step

teleport icon

Death Pact teleports Clinkz towards his victim. Reduces Death Pact cooldown. If Alt-Cast behavior is activated, or Clinkz is Rooted or Leashed, he will not teleport to the target location.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

LEVEL 20 TALENT: +350 Death Pact Bonus Health

LEVEL 15 TALENT: +1 Death Pact Charge


Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.

R

Skeleton Walk

PASSIVE: No


Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers.


Has a fadetime of 0.6 / 0.6 / 0.6 seconds.


DURATION: 35 / 40 / 45

BONUS MOVEMENT SPEED: 25% / 35% / 45%

SKELETON ARCHER COUNT: 2 / 3 / 4

Cooldown

24 / 21 / 18

Mana Cost

80 / 105 / 130


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 10 TALENT: -4s Skeleton Walk Cooldown


With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.

Burning Barrage

Shard grants new ability

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


CHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers, and dousing enemies with Tar Bomb slow.


Bonus Attack Range increases the length of Burning Barrage.


ARROWS FIRED: 6

RANGE: 850

DAMAGE PER ARROW: 75%

Cooldown

17

Mana Cost

40


It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.

Burning Army

Scepter grants new ability

DAMAGE TYPE: Physical

PASSIVE: No


Summons a row of Burning Skeleton Archers in the target location.


RANGE: 900

COUNT: 5

SPAWN INTERVAL: 0.15

Cooldown

70

Mana Cost

150

Cast Range

600


Patch 7.39

  • Cooldown decreased from 80s to 70s

Existing on the brink of life and death, Clinkz has learned to temporarily bridge the gap between the two.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

Tar Bomb Multishot

+ 0.4 %

-9s Strafe Cooldown

Talet tree backgroundTalent tree branchesTalent tree branch

+40 Strafe Attack Speed

+350 Death Pact Bonus Health

+ 0.6 %

Talet tree backgroundTalent tree branchesTalent tree branch

+1 Death Pact Charge

+60 Attack Range

+ 1.8 %

Talet tree backgroundTalent tree branchesTalent tree branch

-4s Skeleton Walk Cooldown

+ 0.3 %

+0.75s Strafe Duration

Win Rate

Pick Rate

Patch 7.39

  • Level 15 Talent Attack Range decreased from +75 to +60

Strategy

Tar bomb is your main tool for harrasing in the lane try to use it when you can get a lot of hits on the enemy.

Check opponent's inventory frequently for detection.

Death Pact gives you a massive boost of current and max HP. Look to maintain at least one charge of it to use during fights.

Once you have Desolator, you can look for kills and get involved in fights.

Avoid passing by the typical Sentry Ward spots like pillars and active rune spots.

In fights try to focus targets that you can burst such as supports or squishy heroes without escapes.

Use the {orchid} power spike to put pressure on the map by getting kill after kill on isolated enemy heroes.

Pick up Aghanim's Shard after getting Desolator to have AoE damage in teamfights as well as instant wave clear with Burning Barrage.

With the Engulfing Step facet, you can use Death Pact on a creep or skeleton to instantly reposition yourself to close the gap or get away from enemy heroes.

Contest or steal wisdom runes every 7 mins

Counter Strategy

Bring a Sentry Ward to the lane and Dust of Appearance later on for Clinkz.

Try to go on Clinkz when his death pact expires or if he is too far forward.

Make sure to always carry Dust of Appearance vs Clinkz and use Sentry Ward on the popular fighting/farming spots.

Pair Observer and Sentry Wards to spot Clinkz's movements.

Carry detection on multiple heroes against Clinkz.

Armor items are good against Clinkz.

Accuracy items like Monkey King Bar are good against Strafe if Clinkz took the Suppressive Fire facet.

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