Clinkz stats, abilities and strategy
Stalks invisibly to ambush lone enemies
When Clinkz stalks invisibly through the battlefield, none are safe from ambush. Swift of foot and arrow, he rains fiery death upon his foes, calling upon an army of blazing compatriots to bolster his assault.
Win Rate 51.1%
Pick Rate 4.6%
Attributes

494 +44.0/lvl
327 +26.4/lvl

17 +2.0/lvl

25 +2.7/lvl

21 +2.2/lvl
Stats

Damage:
44 - 50 + 2.7/level (136 - 142 at level 30)

Range:
600

Armor:
4.2 + 0.5/level (19.6 at level 30)

Movement:
290
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets

Suppressive Fire
Win Rate: 51.6%
Pick Rate: 58.7%
Strafe attacks cause enemies to miss more often.

Engulfing Step
Win Rate: 50.3%
Pick Rate: 41.3%
Death Pact teleports Clinkz towards his victim. Reduces Death Pact cooldown.
Abilities

ABILITY: Passive
Clinkz summons a Skeleton Archer when he dies. Skeleton Archers are immobile and die within multiple attacks from a hero. Skeleton Archers deal a percentage of Clinkz' damage, and deal less damage to buildings. Attack range is equal to Clinkz' attack range.
Some of Clinkz' other abilities can also summon Skeleton Archers.
SKELETON ARCHER DURATION: 15 / 20 / 25 / 30
SKELETON ARCHER HITS TO KILL: 2
BUILDING DAMAGE REDUCTION: 25%
SKELETON ARCHER ATTACK RATE: 1.6
SKELETON ARCHER DAMAGE: 20%

Strafe
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Clinkz gains attack speed and has bonus attack range. Any current Skeleton Archers within a 1200 radius of Clinkz also gain bonus attack range and 60% of the attack speed bonus.
Casting Strafe does not break Skeleton Walk invisibility.
ATTACK SPEED BONUS: 100 / 140 / 180 / 220
DURATION: 3.5
ATTACK RANGE BONUS: 200

30 / 25 / 20 / 15

60 / 70 / 80 / 90

800
FACET: Suppressive Fire

Clinkz and each Skeleton Archer apply a stacking debuff, one stack per attacking Skeleton Archer, causing them to miss 30% of their attacks per stack for 2.0s. Applies to buildings as well.





LEVEL 25 TALENT: -9s Strafe Cooldown
LEVEL 20 TALENT: +40 Strafe Attack Speed
LEVEL 10 TALENT: +0.75s Strafe Duration
The closest Clinkz can come to peace is knowing that this was the last thing Maraxiform ever saw.

Tar Bomb
AFFECTS: Unit and area
DAMAGE TYPE: Physical
PASSIVE: No
DISPELLABLE: Yes
DEBUFF: Yes
Clinkz throws a projectile filled with tar at the target enemy, dealing Magic damage on impact. After impact, the tar spills onto the ground and stays there for 5 seconds. Any enemy that walks across it gets slowed, and attacks from Clinkz or his Skeleton Archers will deal bonus physical damage.
When the Tar Bomb hits, any Skeleton Archers within attack range will attack the target. If autocast is activated, Clinkz will throw a tar bomb when attacking the target, if it is available.
RADIUS: 325
BONUS DAMAGE: 15 / 25 / 35 / 45
AREA DURATION: 5
MOVESPEED SLOW: 16% / 19% / 22% / 25%
SLOW DURATION: 2.5
IMPACT DAMAGE: 40 / 60 / 80 / 100

7 / 6 / 5 / 4

45 / 50 / 55 / 60

1000



LEVEL 25 TALENT: Tar Bomb Multishot
After his battle with Maraxiform, Clinkz found a useful source of ichor where his heart used to be.

Death Pact
AFFECTS: Unit
PASSIVE: No
Clinkz consumes the target enemy creep or friendly Skeleton Archer and creates a Skeleton Archer in their place, healing and gaining max health. Does not take Clinkz out of Skeleton Walk.
Only one archer can be summoned from Death Pact at a time.
If the target is an enemy, Clinkz will gain the correct experience and gold.
Increases Clinkz' current and max HP.
When the duration ends, max HP returns to normal, but current HP stays the same.
DURATION: 45
BASE CHARGE RESTORE TIME: 40
BONUS HEALTH: 175 / 250 / 325 / 400
CREEP MAX LEVEL: 4 / 5 / 6 / 6

60

700
FACET: Engulfing Step

Death Pact teleports Clinkz towards his victim. Reduces Death Pact cooldown. If Alt-Cast behavior is activated, or Clinkz is Rooted or Leashed, he will not teleport to the target location.




LEVEL 20 TALENT: +350 Death Pact Bonus Health
LEVEL 15 TALENT: +1 Death Pact Charge
Sutherex' bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.

Skeleton Walk
PASSIVE: No
Clinkz moves invisibly through units until the moment he attacks or uses items. Leaving Skeleton Walk creates Skeleton Archers.
Has a fadetime of 0.6 / 0.6 / 0.6 seconds.
DURATION: 35 / 40 / 45
BONUS MOVEMENT SPEED: 25% / 35% / 45%
SKELETON ARCHER COUNT: 2 / 3 / 4

24 / 21 / 18

80 / 105 / 130



LEVEL 10 TALENT: -4s Skeleton Walk Cooldown
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.

Burning Barrage
Shard grants new ability
DAMAGE TYPE: Physical
PIERCES DEBUFF IMMUNITY: Yes
PASSIVE: No
CHANNELED - Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers, and dousing enemies with Tar Bomb slow.
Bonus Attack Range increases the length of Burning Barrage.
ARROWS FIRED: 6
RANGE: 850
DAMAGE PER ARROW: 75%

17

40
It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.

Burning Army
Scepter grants new ability
DAMAGE TYPE: Physical
PASSIVE: No
Summons a row of Burning Skeleton Archers in the target location.
RANGE: 900
COUNT: 5
SPAWN INTERVAL: 0.15

70

150

600
Patch 7.39
- Cooldown decreased from 80s to 70s
Existing on the brink of life and death, Clinkz has learned to temporarily bridge the gap between the two.
Talents



Tar Bomb Multishot
+ 0.4 %
-9s Strafe Cooldown



+40 Strafe Attack Speed
+350 Death Pact Bonus Health
+ 0.6 %



+1 Death Pact Charge
+60 Attack Range
+ 1.8 %



-4s Skeleton Walk Cooldown
+ 0.3 %
+0.75s Strafe Duration
Win Rate
Pick Rate
Patch 7.39
- Level 15 Talent Attack Range decreased from +75 to +60
Strategy
Tar bomb is your main tool for harrasing in the lane try to use it when you can get a lot of hits on the enemy.
Check opponent's inventory frequently for detection.
Death Pact gives you a massive boost of current and max HP. Look to maintain at least one charge of it to use during fights.
Once you have
Desolator, you can look for kills and get involved in fights.
Avoid passing by the typical
Sentry Ward spots like pillars and active rune spots.
In fights try to focus targets that you can burst such as supports or squishy heroes without escapes.
Use the {orchid} power spike to put pressure on the map by getting kill after kill on isolated enemy heroes.
Pick up
Aghanim's Shard after getting
Desolator to have AoE damage in teamfights as well as instant wave clear with Burning Barrage.
With the Engulfing Step facet, you can use Death Pact on a creep or skeleton to instantly reposition yourself to close the gap or get away from enemy heroes.
Contest or steal wisdom runes every 7 mins
Counter Strategy
Bring a
Sentry Ward to the lane and
Dust of Appearance later on for
Clinkz.
Try to go on
Clinkz when his death pact expires or if he is too far forward.
Make sure to always carry
Dust of Appearance vs
Clinkz and use
Sentry Ward on the popular fighting/farming spots.
Pair
Observer and Sentry Wards to spot
Clinkz's movements.
Carry detection on multiple heroes against
Clinkz.
Armor items are good against
Clinkz.
Accuracy items like
Monkey King Bar are good against Strafe if
Clinkz took the Suppressive Fire facet.