Powerful healer who can briefly prevent death
Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends.
Win Rate 48.2%
Pick Rate 8.5%
Attributes
![dazzle Image](https://download.dotacoach.gg/app/images/heroes/dazzle.webp)
396 +44/lvl
300 +33.6/lvl
![Strength Image](https://download.dotacoach.gg/app/images/attributes/Strength.png)
18 +2/lvl
![Agility Image](https://download.dotacoach.gg/app/images/attributes/Agility.png)
20 +1.4/lvl
![Intelligence Image](https://download.dotacoach.gg/app/images/attributes/Intelligence.png)
25 +2.8/lvl
Stats
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_damage.png)
Damage:
3 - 9 + 1/level (32 - 38 at level 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_attack_range.png)
Range:
575
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_armor.png)
Armor:
0 + 0.2/level (5.8 at level 30)
![Attack](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react//heroes/stats/icon_movement_speed.png)
Movement:
305
Roles
Carry
Escape
Nuker
Initiator
Durable
Disabler
Support
Pusher
Facets
![armor icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/armor.png)
Nothl Boon
Win Rate: 48.2%
Pick Rate: 31.4%
Dazzle's overhealing is converted into a barrier.
Whenever Dazzle overheals himself or an ally, it grants that hero a physical damage barrier equal to the amount overhealed for 10 seconds. If the overhealed target already has a larger barrier its duration will be refreshed instead.
![ricochet icon](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/facets/ricochet.png)
Poison Bloom
Win Rate: 48.2%
Pick Rate: 68.6%
Dazzle can refresh and spread his Poison Touch when attacking enemies.
Every 4 times Dazzle attacks a target affected by Poison Touch, the target takes a burst of additional damage and fires additional Poison Touch projectiles at nearby enemies. The number of additional units affected depends on the Poison Touch number of targets.
![](https://download.dotacoach.gg/app/images/abilities/dazzle_poison_touch.webp)
Poison Touch
Every 4 attacks, the poison will deal additional damage and split to additional enemy units in a 450 AoE.
SPLIT DAMAGE:
25/50/75/100
Abilities
![Innate Ability Image](https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/icons/innate_icon.png)
Weave
Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.
ARMOR CHANGE PER STACK: 1
DURATION: 8
![](https://download.dotacoach.gg/app/images/abilities/dazzle_poison_touch.webp)
Poison Touch
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
AFFECTS:unit
PASSIVE:No
DISPELLABLE:basic
DEBUFF:yes
start radius:200 / 200 / 200 / 200
end radius:300 / 300 / 300 / 300
end distance:600 / 700 / 800 / 900
targets:2 / 4 / 6 / 8
damage:16 / 28 / 40 / 52
movement slow:-16% / -18% / -20% / -22%
projectile speed:1300
duration:5 / 6 / 7 / 8
bonus slow:-2 / -2.5 / -3 / -3.5
![Aghanim Scepter](https://download.dotacoach.gg/app/images/items/aghsstatus_scepter.png)
![Aghanim Shard](https://download.dotacoach.gg/app/images/items/aghsstatus_shard_on.png)
Aghanim`s Shard Upgrade
Causes Poison Touch to hex affected targets for undefined seconds.
hex duration:1.6
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+300 Poison Touch Attack Range
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
+60 Poison Touch DPS
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
+{s:bonus_slow}% Poison Touch Slow
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
27 / 23 / 19 / 15
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
125 / 130 / 135 / 140
![](https://download.dotacoach.gg/app/images/abilities/dazzle_shallow_grave.webp)
Shallow Grave
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
AFFECTS:unit
PASSIVE:No
BUFF:yes
duration:3.5 / 4 / 4.5 / 5
fx halo height:190 / 240 / 300 / 350
heal amplify:2 / 4 / 6 / 8
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
36 / 30 / 24 / 18
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
90 / 100 / 110 / 120
![](https://download.dotacoach.gg/app/images/abilities/dazzle_shadow_wave.webp)
Shadow Wave
Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.
AFFECTS:unit
PASSIVE:No
AbilityCastRange:800
bounce radius:475
damage radius:185
max targets:3 / 4 / 5 / 6
tooltip max targets inc dazzle:4 / 5 / 6 / 7
damage:85 / 105 / 125 / 145
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+45 Shadow Wave Heal / Damage
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
12 / 11 / 10 / 9
![Mana Cost](https://download.dotacoach.gg/app/images/generic/mana.webp)
75
![](https://download.dotacoach.gg/app/images/abilities/dazzle_bad_juju.webp)
Bad Juju
Decreases the remaining cooldown of all other abilities. Casting Bad Juju temporarily increases its health cost.
PASSIVE:No
cooldown reduction:4 / 5 / 6
mana cost increase pct:40
mana cost increase duration:20
max stacks:15
![Cool Down](https://download.dotacoach.gg/app/images/generic/cooldown.webp)
3
Talents
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip10_psd.png)
+300 Poison Touch Attack Range
+1.75 Mana Regen
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip15_psd.png)
+45 Shadow Wave Heal / Damage
+80 Attack Speed
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip20_psd.png)
+200 Heal On Shallow Grave End
+60 Poison Touch DPS
![Talet tree background](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_psd.webp)
![Talent tree branches](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_bg_all_off_psd.webp)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
![Talent tree branch](https://download.dotacoach.gg/app/images/talentTree/statbranch_button_pip25_psd.png)
+{s:bonus_slow}% Poison Touch Slow
+1 Weave Armor Reduction/Increase
Strategy
Use Poison Touch only if you can follow up with few right-clicks on poisoned hero.
If an opponent is surrounded by allied units, you can Shadow Wave those units and deal huge damage.
Use Shadow Wave as Shallow Grave is about to expire to provide a burst of heal.
When in trouble, you can attempt to Shallow Grave yourself and teleport out.
Avoid showing yourself to opponents at the start of the fight. You are number 1 priority for them to kill.
Purchase Aghanim's Shard at 15 minute mark as it provides extra control and kills off basic illusions.
Use Bad Juju twice to reset the cooldown of Shallow Grave every time post level 12.
With the Nothl Boon facet, look to over heal your front line core when sieging or defending high ground to give them a damage barrier.
Counter Strategy
Avoid being hit by Dazzle while under effect of Poison Touch. If he has the Poison Bloom facet, move away from him or hide in treelines before he attacks you four times.
Shadow Wave does a lot of damage if you are surrounded by enemy units.
Someone buy a Spirit Vessel to offset healing from Dazzle and to finish off the Shallow Graved hero.
Look to focus Dazzle in teamfights as he is squishy but provides a lot of sustain if left unchecked.
Buy gap closing items to get on top of Dazzle.
Lore
Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.