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Universal Attribute IconUniversal

Dazzle

Popularity: #49

Leaderboard: #85

Ban Rank: #65

KDA Rank: #114

Powerful healer who can briefly prevent death

Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends.

Attributes
dazzle Image

396 +44/lvl

300 +33.6/lvl

Strength Image

18 +2/lvl

Agility Image

20 +1.4/lvl

Intelligence Image

25 +2.8/lvl

Stats
Attack

Damage:

3 - 9 + 1/level (32 - 38 at level 30)

Attack

Range:

575

Attack

Armor:

0 + 0.2/level (5.8 at level 30)

Attack

Movement:

305

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Strategy

Use Poison Touch only if you can follow up with few right-clicks on poisoned hero.

If an opponent is surrounded by allied units, you can Shadow Wave those units and deal huge damage.

Use Shadow Wave as Shallow Grave is about to expire to provide a burst of heal.

When in trouble, you can attempt to Shallow Grave yourself and teleport out.

Avoid showing yourself to opponents at the start of the fight. You are number 1 priority for them to kill.

Purchase Aghanim's Shard at 15 minute mark as it provides extra control and kills off basic illusions.

Use Bad Juju twice to reset the cooldown of Shallow Grave every time post level 12.

With the Nothl Boon facet, look to over heal your front line core when sieging or defending high ground to give them a damage barrier.

Counter Strategy

Avoid being hit by Dazzle while under effect of Poison Touch. If he has the Poison Bloom facet, move away from him or hide in treelines before he attacks you four times.

Shadow Wave does a lot of damage if you are surrounded by enemy units.

Someone buy a Spirit Vessel to offset healing from Dazzle and to finish off the Shallow Graved hero.

Look to focus Dazzle in teamfights as he is squishy but provides a lot of sustain if left unchecked.

Buy gap closing items to get on top of Dazzle.

Stats

Win Rate 47.8%
Pick Rate 8.5%

Facets

armor icon

Nothl Boon

Win Rate: 48.2%

Pick Rate: 33.3%

Dazzle's overhealing is converted into a barrier.

Whenever Dazzle overheals himself or an ally, it grants that hero a physical damage barrier equal to the amount overhealed for 10 seconds. If the overhealed target already has a larger barrier its duration will be refreshed instead.

ricochet icon

Poison Bloom

Win Rate: 47.6%

Pick Rate: 66.7%

Dazzle can refresh and spread his Poison Touch when attacking enemies.

Every 4 times Dazzle attacks a target affected by Poison Touch, the target takes a burst of additional damage and fires additional Poison Touch projectiles at nearby enemies. The number of additional units affected depends on the Poison Touch number of targets.

Poison Touch

Every 4 attacks, the poison will deal additional damage and split to additional enemy units in a 450 AoE.

SPLIT DAMAGE:

25/50/75/100

Abilities

Q

Poison Touch

Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • start radius:200 / 200 / 200 / 200

  • end radius:300 / 300 / 300 / 300

  • end distance:600 / 700 / 800 / 900

  • targets:2 / 4 / 6 / 8

  • damage:16 / 28 / 40 / 52

  • movement slow:-16% / -18% / -20% / -22%

  • projectile speed:1300

  • duration:5 / 6 / 7 / 8

  • bonus slow:-2 / -2.5 / -3 / -3.5

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Causes Poison Touch to hex affected targets for undefined seconds.

  • hex duration:1.6

Talet tree backgroundTalent tree branchesTalent tree branch

+300 Poison Touch Attack Range

Talent tree branch

+60 Poison Touch DPS

Talent tree branch

+{s:bonus_slow}% Poison Touch Slow

Cool Down

27 / 23 / 19 / 15

Mana Cost

125 / 130 / 135 / 140

W

Shallow Grave

An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.

  • AFFECTS:unit

  • PASSIVE:No

  • BUFF:yes

  • duration:3.5 / 4 / 4.5 / 5

  • fx halo height:190 / 240 / 300 / 350

  • heal amplify:2 / 4 / 6 / 8

Cool Down

36 / 30 / 24 / 18

Mana Cost

90 / 100 / 110 / 120

E

Shadow Wave

Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.

  • AFFECTS:unit

  • PASSIVE:No

  • AbilityCastRange:800

  • bounce radius:475

  • damage radius:185

  • max targets:3 / 4 / 5 / 6

  • tooltip max targets inc dazzle:4 / 5 / 6 / 7

  • damage:85 / 105 / 125 / 145

Talet tree backgroundTalent tree branchesTalent tree branch

+45 Shadow Wave Heal / Damage

Cool Down

12 / 11 / 10 / 9

Mana Cost

75

R

Bad Juju

Decreases the remaining cooldown of all other abilities. Casting Bad Juju temporarily increases its health cost.

  • PASSIVE:No

  • cooldown reduction:4 / 5 / 6

  • mana cost increase pct:40

  • mana cost increase duration:20

  • max stacks:15

Cool Down

3

Talents

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+300 Poison Touch Attack Range

+1.75 Mana Regen

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+45 Shadow Wave Heal / Damage

+80 Attack Speed

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+200 Heal On Shallow Grave End

+60 Poison Touch DPS

Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

+{s:bonus_slow}% Poison Touch Slow

+1 Weave Armor Reduction/Increase

Lore

Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.