Universal Attribute IconUniversal

Dazzle

Popularity: #68

Leaderboard: #72

Ban Rank: #15

KDA Rank: #102

Hero

Build

Matchup

Dazzle stats, abilities and strategy

Powerful healer who can briefly prevent death

Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends.

Win Rate 49.4%

Pick Rate 6.0%

Attributes

Dazzle image

516 +50.6/lvl

375 +44.4/lvl

Strength Image

18 +2.3/lvl

Agility Image

20 +1.7/lvl

Intelligence Image

25 +3.7/lvl

Stats

Attack

Damage:

63 - 69 + 5.4/level (248 - 254 at level 30)

Attack

Range:

575

Attack

Armor:

3.3 + 0.3/level (13.9 at level 30)

Attack

Movement:

305

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Patch 7.38

  • Base Damage increased by 16
  • Damage at level 1 unchanged (47-53)
  • Strength gain increased from 2.0 to 2.3
  • Agility gain increased from 1.4 to 1.7
  • Intelligence gain increased from 2.8 to 3.7
  • Damage gain per level decreased from +4.3 to +3.5
  • Damage at level 30 decreased by 35 (from 201-207 to 166-172)
  • Removed Bad Juju ability

Facets

armor icon

Nothl Boon

Win Rate: 48.4%

Pick Rate: 15.9%

Dazzle's overhealing is converted into a barrier. Weave is stronger on allies and amplifies incoming heals from Dazzle.


Patch 7.38b

  • Weave: Allies now receive 5% extra healing from Dazzle per stack

Patch 7.38

  • Weave: Now doubles the stacks applied to allies
ricochet icon

Poison Bloom

Win Rate: 49.6%

Pick Rate: 84.1%

Dazzle can spread his Poison Touch when attacking enemies. Weave is stronger on enemies.


Patch 7.38

  • Weave: Now doubles the stacks applied to enemies

Abilities

Innate Ability Image
Weave

ABILITY: Passive


Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.


ARMOR CHANGE PER STACK: 0.5 / 0.75 / 1 / 1.25

DURATION: 10


FACET:

armor icon

Weave applies 2x stacks to allies. Weave amplifies incoming heals from Dazzle by 5% per stack.

FACET: Poison Bloom

ricochet icon

Weave applies 2x stacks to enemies.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: +1 Weave Armor Reduction/Increase


Patch 7.38

  • Now levels with Nothl Projection
  • Armor Change per stack rescaled from 1 to 0.5/0.75/1/1.25
Q

Poison Touch

AFFECTS: Unit

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Yes

DEBUFF [E]: Yes


Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.


The damage is not reduced by damage block abilities.


TARGETS: 2 / 4 / 6 / 8

DAMAGE PER SECOND: 16 / 28 / 40 / 52

SLOW: 16% / 18% / 20% / 22%

DURATION: 3.5 / 5 / 6.5 / 8

BONUS SLOW PER HIT: 2% / 2.5% / 3% / 3.5%

SPLIT DAMAGE:

Cooldown

24 / 21 / 18 / 15

Mana Cost

125 / 130 / 135 / 140

Cast Range

500 / 600 / 700 / 800


FACET: Poison Bloom

ricochet icon

Every 4 attacks, the poison will deal additional damage and split to additional enemy units in a 450 AoE.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch

LEVEL 25 TALENT: +{s:bonus_slow}% Poison Touch Slow

LEVEL 20 TALENT: +75 Poison Touch DPS

LEVEL 10 TALENT: +200 Poison Touch Attack Range


Patch 7.38b

  • Duration decreased from 5/6/7/8s to 3.5/5/6.5/8s

Patch 7.38

  • Cooldown decreased from 27/23/19/15s to 24/21/18/15s
  • No longer upgraded with Aghanim's Shard

One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.

W

Shallow Grave

AFFECTS: Unit

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No

BUFF: Yes


An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.


HP cannot go below 1 while under the effects of Shallow Grave, but Axe's Culling Blade will still kill the hero.


DURATION: 3.5 / 4 / 4.5 / 5

HEAL AMPLIFICATION PER 10% MISSING: 2% / 4% / 6% / 8%

Cooldown

30 / 26 / 22 / 18

Mana Cost

90 / 100 / 110 / 120

Cast Range

700 / 800 / 900 / 1000


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 20 TALENT: -4s Shallow Grave Cooldown


Patch 7.38

  • Cooldown decreased from 36/30/24/18s to 30/26/22/18s

Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.

E

Shadow Wave

AFFECTS: Unit

DAMAGE TYPE: Physical

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.


Prioritizes allied heroes over creeps.

If enemies are near multiple allied units affected by Shadow Wave, they will take multiple instances of damage.


HEAL ARC RADIUS: 475

DAMAGE RADIUS: 185

MAX HEAL TARGETS: 4 / 5 / 6 / 7

DAMAGE: 85 / 105 / 125 / 145

Cooldown

10 / 9 / 8 / 7

Mana Cost

75

Cast Range

800


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: +45 Shadow Wave Heal / Damage


Patch 7.38c

  • No longer has increased healing and damage when bouncing on enemies with Aghanim's Scepter

Patch 7.38

  • Cooldown decreased from 12/11/10/9s to 10/9/8/7s
  • Aghanim's Scepter no longer allows to perform attacks if Dazzle is disarmed

While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.

R

Nothl Projection

PASSIVE: No


Dazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether. While active, Dazzle's basic abilities are empowered: Poison Touch hexes enemies, Shallow Grave heals upon expiration, and Shadow Wave has a shorter cooldown. The effect can be ended early, and Dazzle returns to the body at the end.


When Dazzle's spirit is further than 1600 units from the body, the tether will begin to pull him back. The strength of the pull increases with distance.

Dazzle's Soul cannot attack buildings.


MIN DURATION: 5

MAX DURATION: 12

HEX DURATION: 1.4 / 1.6 / 1.8

SHALLOW GRAVE HEAL: 225 / 300 / 375

SHADOW WAVE COOLDOWN REDUCTION: 30% / 40% / 50%

HEALING AMPLIFICATION: %

Cooldown

70 / 60 / 50

Mana Cost

100 / 150 / 200

Cast Range

450


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: +5s Nothl Projection Duration


Patch 7.38c

  • Cast Range decreased from 600 to 450
  • Leash pull strength growth increased from 0.5 to 1.5
  • Max Duration decreased from 15s to 12s

Patch 7.38b

  • Shadow Wave Cooldown Reduction decreased from 30/45/60% to 30/40/50%

Patch 7.38

  • New Ultimate ability
  • Dazzle's soul departs his body, becoming an untargetable, invulnerable and tree-walking spirit that can still attack, cast abilities and use items. His mortal body can be attacked and there is a visible tether between it and Dazzle's soul. While in soul form, all Dazzle's basic abilities are improved: Poison Touch hexes enemies, Shallow Grave heals upon expiration and Shadow Wave has reduced cooldown. If the body is killed, Dazzle's soul perishes. When Dazzle's spirit moves further than 1600 units from his body, it is tugged back towards the body with the intensity of this pull increasing the further Dazzle's soul travels. When the effect ends, the soul returns to its body. Cooldown: 70/60/50s, Max Duration: 15s, Min Duration: 5s, Cast Range: 600, Mana Cost: 100/150/200
  • Poison Touch Hex Duration: 1.4/1.6/1.8s
  • Shallow Grave Healing: 225/300/375
  • Shadow Wave Cooldown Reduction: 30/45/60%
  • Dazzle can't attack buildings or use Hand of Midas while in Soul form
  • Can be upgraded with Aghanim's Shard
  • Allows to cast Nothl Projection while disabled and provides 20% Outgoing Healing Amplification for the duration

End Projection

PASSIVE: No


Ends Dazzle's sojourn in the Nothl Realm and returns his spirit to his body.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+1 Weave Armor Reduction/Increase

+ 1.7 %

+{s:bonus_slow}% Poison Touch Slow

Talet tree backgroundTalent tree branchesTalent tree branch

+75 Poison Touch DPS

-4s Shallow Grave Cooldown

+ 0.9 %

Talet tree backgroundTalent tree branchesTalent tree branch

+5s Nothl Projection Duration

+ 0.0 %

+45 Shadow Wave Heal / Damage

Talet tree backgroundTalent tree branchesTalent tree branch

+1.75 Mana Regen

+ 4.8 %

+200 Poison Touch Attack Range

Win Rate

Pick Rate

Patch 7.38c

  • Level 10 Talent Poison Touch Attack Range decreased from +300 to +200
  • Level 15 Talent +90 Attack Speed replaced with +5s Nothl Projection Duration

Patch 7.38

  • Level 20 Talent 200 Heal on Shallow Grave End replaced with -4s Shallow Grave Cooldown

Strategy

Use Poison Touch only if you can follow up with few right-clicks on poisoned hero.

If an opponent is surrounded by allied units, you can Shadow Wave those units and deal huge damage.

Use Shadow Wave as Shallow Grave is about to expire to provide a burst of heal.

When in trouble, you can attempt to Shallow Grave yourself and teleport out.

Avoid showing yourself to opponents at the start of the fight. You are number 1 priority for them to kill.

Purchase Aghanim's Shard at 15 minute mark as it provides extra control and kills off basic illusions.

Use Bad Juju twice to reset the cooldown of Shallow Grave every time post level 12.

With the Nothl Boon facet, look to over heal your front line core when sieging or defending high ground to give them a damage barrier.

With the Poison Bloom facet, try to get four right clicks on an enemy hero affected by Poison Touch to do more damage and make it spread.

Counter Strategy

Avoid being hit by Dazzle while under effect of Poison Touch. If he has the Poison Bloom facet, move away from him or hide in treelines before he attacks you four times.

Shadow Wave does a lot of damage if you are surrounded by enemy units.

Someone buy a Spirit Vessel to offset healing from Dazzle and to finish off the Shallow Graved hero.

Look to focus Dazzle in teamfights as he is squishy but provides a lot of sustain if left unchecked.

Buy gap closing items to get on top of Dazzle.

Lore

Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences.

Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night.

In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.

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