Powerful healer who can briefly prevent death
Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends.
Win Rate 45.1%
Pick Rate 8.9%
Attributes
516 +44.0/lvl
375 +33.6/lvl
18 +2.0/lvl
20 +1.4/lvl
25 +2.8/lvl
Stats
Damage:
47.099999999999994 - 53.099999999999994 + 4.3/level (202.4 - 208.4 at level 30)
Range:
575
Armor:
3.3 + 0.2/level (12.4 at level 30)
Movement:
305
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Nothl Boon
Win Rate: 50.0%
Pick Rate: 27.5%
Nothl Boon
Poison Bloom
Win Rate: 43.2%
Pick Rate: 72.5%
Dazzle can refresh and spread his Poison Touch when attacking enemies.
dota.facets.dazzle_poison_bloom.Note0
Poison Touch
Every =4 attacks, the poison will deal additional damage and split to additional enemy units in a =450 AoE.
SPLIT DAMAGE: =30 =60 =90 =120
Abilities
Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.
ARMOR CHANGE PER STACK: 1
DURATION: 8
LEVEL 25 TALENT: +1 Weave Armor Reduction/Increase
Poison Touch
Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.
DAMAGE PER SECOND: 16 / 28 / 40 / 52
SLOW: -16% / -18% / -20% / -22%
27 / 23 / 19 / 15
125 / 130 / 135 / 140
500 / 600 / 700 / 800
Aghanim's Shard
Causes Poison Touch to hex affected targets for undefined seconds.
- +300 Poison Touch Attack Range
- +75 Poison Touch DPS
- +40% Poison Touch Slow
Shallow Grave
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.
DURATION: 3.5 / 4 / 4.5 / 5
HEAL AMPLIFICATION PER 10% MISSING: 2% / 4% / 6% / 8%
36 / 30 / 24 / 18
90 / 100 / 110 / 120
700 / 800 / 900 / 1000
Shadow Wave
Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.
HEAL ARC RADIUS: 475
DAMAGE RADIUS: 185
DAMAGE: 85 / 105 / 125 / 145
12 / 11 / 10 / 9
75
800
- +45 Shadow Wave Heal / Damage
Bad Juju
Decreases the remaining cooldown of all other abilities. Casting Bad Juju temporarily increases its health cost.
HEALTH COST INCREASE PER CAST: 40%
HEALTH COST INCREASE DURATION: 20
3
Talents
+1 Weave Armor Reduction/Increase
+40% Poison Touch Slow
+ 50.0 %
+75 Poison Touch DPS
+ 16.7 %
+200 Heal On Shallow Grave End
+90 Attack Speed
+ 15.6 %
+45 Shadow Wave Heal / Damage
+1.75 Mana Regen
+300 Poison Touch Attack Range
+ 1.4 %
Win Rate
Pick Rate
Strategy
Use Poison Touch only if you can follow up with few right-clicks on poisoned hero.
If an opponent is surrounded by allied units, you can Shadow Wave those units and deal huge damage.
Use Shadow Wave as Shallow Grave is about to expire to provide a burst of heal.
When in trouble, you can attempt to Shallow Grave yourself and teleport out.
Avoid showing yourself to opponents at the start of the fight. You are number 1 priority for them to kill.
Purchase Aghanim's Shard at 15 minute mark as it provides extra control and kills off basic illusions.
Use Bad Juju twice to reset the cooldown of Shallow Grave every time post level 12.
With the Nothl Boon facet, look to over heal your front line core when sieging or defending high ground to give them a damage barrier.
With the Poison Bloom facet, try to get four right clicks on an enemy hero affected by Poison Touch to do more damage and make it spread.
Counter Strategy
Avoid being hit by Dazzle while under effect of Poison Touch. If he has the Poison Bloom facet, move away from him or hide in treelines before he attacks you four times.
Shadow Wave does a lot of damage if you are surrounded by enemy units.
Someone buy a Spirit Vessel to offset healing from Dazzle and to finish off the Shallow Graved hero.
Look to focus Dazzle in teamfights as he is squishy but provides a lot of sustain if left unchecked.
Buy gap closing items to get on top of Dazzle.
Lore
Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences.
Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night.
In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.