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Dazzle

Popularity: #41

Leaderboard: #102

Ban Rank: #69

KDA Rank: #121

Powerful healer who can briefly prevent death

Born to support his cohorts in battle, Dazzle keeps wounded allies alive so they might later rain death upon the enemy. His strange magic weaves its way into nearby armor, weakening enemies and strengthening friends.

Win Rate 47.6%
Pick Rate 8.8%
Attributes
Dazzle Image

516 +44.0/lvl

375 +33.6/lvl

Strength Image

18 +2.0/lvl

Agility Image

20 +1.4/lvl

Intelligence Image

25 +2.8/lvl

Stats
Attack

Damage:

47.099999999999994 - 53.099999999999994 + 4.3/level (202.4 - 208.4 at level 30)

Attack

Range:

575

Attack

Armor:

3.3 + 0.2/level (12.4 at level 30)

Attack

Movement:

305

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

Nothl Boon

Win Rate: 47.1%

Pick Rate: 22.7%

Nothl Boon

Poison Bloom

Win Rate: 47.8%

Pick Rate: 77.3%

Dazzle can refresh and spread his Poison Touch when attacking enemies.


dota.facets.dazzle_poison_bloom.Note0


Poison Touch

Every =4 attacks, the poison will deal additional damage and split to additional enemy units in a =450 AoE.

SPLIT DAMAGE: =30 =60 =90 =120

Abilities

Innate Ability Image
Weave

Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.


ARMOR CHANGE PER STACK: 1

DURATION: 8


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: +1 Weave Armor Reduction/Increase


Q

Poison Touch

Releases a cone of poison that strikes multiple enemy units. Deals damage over time and slows the targets. Anytime the targets get attacked by Dazzle, the debuff duration is refreshed and slow is increased.


DAMAGE PER SECOND: 16 / 28 / 40 / 52

SLOW: -16% / -18% / -20% / -22%

Cooldown

27 / 23 / 19 / 15

Mana Cost

125 / 130 / 135 / 140

Cast Range

500 / 600 / 700 / 800


Aghanim ScepterAghanim Shard

Aghanim's Shard

Causes Poison Touch to hex affected targets for undefined seconds.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branch
  • +300 Poison Touch Attack Range
  • +75 Poison Touch DPS
  • +40% Poison Touch Slow

One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
W

Shallow Grave

An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection. Healing on that ally is also amplified for the duration based on the hero's HP.


DURATION: 3.5 / 4 / 4.5 / 5

HEAL AMPLIFICATION PER 10% MISSING: 2% / 4% / 6% / 8%

Cooldown

36 / 30 / 24 / 18

Mana Cost

90 / 100 / 110 / 120

Cast Range

700 / 800 / 900 / 1000


Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
E

Shadow Wave

Sends out a bolt of power that arcs between allies, healing them while damaging any enemy units standing nearby. Dazzle is always healed by Shadow Wave.


HEAL ARC RADIUS: 475

DAMAGE RADIUS: 185

DAMAGE: 85 / 105 / 125 / 145

Cooldown

12 / 11 / 10 / 9

Mana Cost

75

Cast Range

800


Talet tree backgroundTalent tree branchesTalent tree branch
  • +45 Shadow Wave Heal / Damage

While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
R

Bad Juju

Decreases the remaining cooldown of all other abilities. Casting Bad Juju temporarily increases its health cost.


HEALTH COST INCREASE PER CAST: 40%

HEALTH COST INCREASE DURATION: 20

Cooldown

3


Each invocation of the Nothl realm helps it further permeate the surroundings of our own.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

+1 Weave Armor Reduction/Increase

+ 0.0 %

+40% Poison Touch Slow

Talet tree backgroundTalent tree branchesTalent tree branch

+75 Poison Touch DPS

+ 0.0 %

+200 Heal On Shallow Grave End

Talet tree backgroundTalent tree branchesTalent tree branch

+90 Attack Speed

+ 0.0 %

+45 Shadow Wave Heal / Damage

Talet tree backgroundTalent tree branchesTalent tree branch

+1.75 Mana Regen

+ 0.0 %

+300 Poison Touch Attack Range

Win Rate

Pick Rate

Strategy

Use Poison Touch only if you can follow up with few right-clicks on poisoned hero.

If an opponent is surrounded by allied units, you can Shadow Wave those units and deal huge damage.

Use Shadow Wave as Shallow Grave is about to expire to provide a burst of heal.

When in trouble, you can attempt to Shallow Grave yourself and teleport out.

Avoid showing yourself to opponents at the start of the fight. You are number 1 priority for them to kill.

Purchase Aghanim's Shard at 15 minute mark as it provides extra control and kills off basic illusions.

Use Bad Juju twice to reset the cooldown of Shallow Grave every time post level 12.

With the Nothl Boon facet, look to over heal your front line core when sieging or defending high ground to give them a damage barrier.

With the Poison Bloom facet, try to get four right clicks on an enemy hero affected by Poison Touch to do more damage and make it spread.

Counter Strategy

Avoid being hit by Dazzle while under effect of Poison Touch. If he has the Poison Bloom facet, move away from him or hide in treelines before he attacks you four times.

Shadow Wave does a lot of damage if you are surrounded by enemy units.

Someone buy a Spirit Vessel to offset healing from Dazzle and to finish off the Shallow Graved hero.

Look to focus Dazzle in teamfights as he is squishy but provides a lot of sustain if left unchecked.

Buy gap closing items to get on top of Dazzle.

Lore

Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences.

Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night.

In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.

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