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Luna

Popularity: #77

Leaderboard: #90

Ban Rank: #106

KDA Rank: #73

Tears into her enemies with bouncing attacks

Riding swiftly into battle, Luna tears into her enemies with attacks able to bounce between targets. When foes threaten, she calls down the power of the moon as a single searing beam or as a lunar barrage, crushing those who stand against her.

Win Rate 47.8%
Pick Rate 5.1%
Attributes
luna Image

462 +48.4/lvl

276 +22.8/lvl

Strength Image

21 +2.2/lvl

Agility Image

24 +3.4/lvl

Intelligence Image

23 +1.9/lvl

Stats
Attack

Damage:

26 - 32 + 3.4/level (124.6 - 130.6 at level 30)

Attack

Range:

330

Attack

Armor:

2 + 0.6/level (19.4 at level 30)

Attack

Movement:

325

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Facets

armor icon

Lunar Orbit

Win Rate: 47.6%

Pick Rate: 57.8%

Rotating Glaives absorb damage.

Moon Glaives

Rotating glaives provide damage reduction while active.

ROTATING GLAIVE DAMAGE REDUCTION:

10%/15%/20%/25%

damage icon

Moonstorm

Win Rate: 48.0%

Pick Rate: 42.2%

Hitting enemies with Lucent Beams or Eclipse grants Luna bonus attack damage.

Lucent Beam

Grants Luna an attack damage bonus buff every time an enemy hero is hit by Lucent Beam. Lucent Beams created by Eclipse grant 50% of the damage amount.

DAMAGE BUFF DURATION:

15

DAMAGE BUFF PER BEAM:

5/8/11/14

Abilities

Innate Ability Image

Selemene's Favor

At night, Luna receives 20% bonus cast range.

Q

Lucent Beam

Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:strong

  • DEBUFF:yes

  • AbilityManaCost:90 / 100 / 110 / 120

  • beam damage:80 / 160 / 240 / 320

  • stun duration:0.6

Talet tree backgroundTalent tree branchesTalent tree branch

+0.4s Lucent Beam Ministun

Talent tree branch

+80 Lucent Beam Damage

Talent tree branch

2 Moon Glaives fired on Lucent Beam

Talent tree branch

-2s Lucent Beam Cooldown

Talent tree branch

Lucent Beam Hits Additional Target

Cool Down

9 / 8 / 7 / 6

Moon Glaives

Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.Moon Glaives can be activated to create undefined glaives that rotate around Luna for 7s. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.

  • PASSIVE:Breakable

  • range:500

  • bounces:2 / 3 / 4 / 5

  • damage reduction percent:50 / 45 / 40 / 35

  • rotating glaives duration:7

  • rotating glaives:3

  • rotating glaives collision damage:20

  • rotating glaives hit radius:115

  • rotating glaives movement radius:175

  • rotating glaives speed:160

  • AbilityManaCost:75

Talet tree backgroundTalent tree branchesTalent tree branch

-8% Moon Glaives Damage Reduction

Cool Down

30

Lunar Blessing

Increases the attack damage for Luna and nearby allied heroes, with Luna receiving 200 of the attack damage bonus allies receive. At night Lunar Blessing is global, and Luna is blessed with increased vision range.

  • PASSIVE:Breakable

  • radius:1200

  • bonus damage:3 / 9 / 15 / 21

  • self increase pct:200

  • bonus night vision:400 / 600 / 800 / 1000

Aghanim ScepterAghanim Shard

Aghanim`s Shard Upgrade

Lunar Blessing can be cast to smoke allied heroes within 800 range. Break Range and Bonus Movement Speed are stronger at night time. Additionally increases Eclipse Night time by 10s

    Talet tree backgroundTalent tree branchesTalent tree branch

    +20 Lunar Blessing Damage

    R

    Eclipse

    Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.

    • PASSIVE:No

    • BUFF:yes

    • beams:6 / 9 / 12

    • beam interval:0.6 / 0.6 / 0.6

    • radius:675

    • hit count:5

    • AbilityDuration:2.4 / 4.2 / 6

    • night duration:10

    Aghanim ScepterAghanim Shard

    Aghanim`s Scepter Upgrade

    Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Increases total beams, reduces duration, removes the limit on beams per unit, and makes the beams appear twice as fast.

    • beams:0 / 3 / 6

    • beam interval:-0.3

    • beam interval:0.3

    • hit count:1 / 7 / 13

    • AbilityCastRange:2500

    • AbilityDuration:-0.6

    Talet tree backgroundTalent tree branchesTalent tree branch

    -40s Eclipse Cooldown

    Cool Down

    110

    Mana Cost

    150 / 200 / 250

    Talents

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    -8% Moon Glaives Damage Reduction

    +0.4s Lucent Beam Ministun

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +80 Lucent Beam Damage

    -40s Eclipse Cooldown

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    2 Moon Glaives fired on Lucent Beam

    -2s Lucent Beam Cooldown

    Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

    +20 Lunar Blessing Damage

    Lucent Beam Hits Additional Target

    Strategy

    Use Lucent Beams to secure ranged creep lasthits if necessary.

    Lunar Blessing allows you and your ally to trade stronger and last hit better against the enemy heroes.

    Generally two points in Lucent Beam is enough for you to secure last hits in lane and win trades with a decent nuke spell.

    Don't forget to use Moon Glaives in lane when trading to dish out extra damage and tank lesser incoming damage.

    Target creeps with higher health as the bounces of Moon Glaives does lesser damage when bounced to nearby creeps.

    Alert your teammates to stack for you as you can clear stacks easily with Moon Glaives.

    Prioritize farming Ancient camps once you have Mask of Madness instead of normal camps unless given free lane and tower pressure.

    Make use of Manta illusions to push out lanes and farm extra creep waves that you are not able to with your hero.

    Start fights with Moon Glaives activated for extra tankiness and damage over time.

    Try to eliminate squishy heroes by jumping on top of them with Blink and bursting them.

    Counter Strategy

    Luna has short attack range and is susceptible to early harass. Make sure to pressure her everytime she is left alone by her support in lane.

    Be mindful about trading with Luna when her support is present as they have high right click damage from Lunar Blessing aura.

    Luna's Eclipse does a lot of damage. Keep distance from Luna or share damage with allied units.

    Luna farms quickly due to Moon Glaives. Smoke on her, place deep wards and block camps with sentries.

    Avoid clumping up in teamfights as Moon Glaives will bounce between you and your allies.

    Lore

    How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow. Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods. She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.