Luna

Popularity: #99

Leaderboard: #95

Ban Rank: #97

KDA Rank: #74

Hero

Build

Matchup

Luna stats, abilities and strategy

Tears into her enemies with bouncing attacks

Riding swiftly into battle, Luna tears into her enemies with attacks able to bounce between targets. When foes threaten, she calls down the power of the moon as a single searing beam or as a lunar barrage, crushing those who stand against her.

Win Rate 48.0%

Pick Rate 3.7%

Attributes

Luna image

582 +48.4/lvl

351 +22.8/lvl

Strength Image

21 +2.2/lvl

Agility Image

24 +3.4/lvl

Intelligence Image

23 +1.9/lvl

Stats

Attack

Damage:

50 - 56 + 3.4/level (162 - 168 at level 30)

Attack

Range:

330

Attack

Armor:

6.0 + 0.6/level (24.8 at level 30)

Attack

Movement:

325

Roles

Carry

Durable

Nuker

Pusher

Support

Escape

Disabler

Initiator

Facets

armor icon

Moonshield

Win Rate: 48.0%

Pick Rate: 41.8%

Lunar Orbit provide damage reduction while active.


Patch 7.38

  • Lunar Orbit: Damage Reduction increased from 10/15/20/25% to 15/20/25/30%
damage icon

Moonstorm

Win Rate: 48.0%

Pick Rate: 58.2%

Hitting enemies with Lucent Beams or Eclipse grants Luna bonus attack damage.

Abilities

Innate Ability Image
Lunar Blessing

ABILITY: Passive

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: Breakable


Grants 1 attack damage per level to Luna and nearby allied heroes, with Luna receiving double the attack damage bonuses. At night, Lunar Blessing is global, and Luna is blessed with 250 bonus night vision + 25 per level.


BLESSING RADIUS: 1200

ATTACK DAMAGE BONUS (ALLIES):

ATTACK DAMAGE BONUS (LUNA):

BONUS NIGHT VISION:


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 25 TALENT: +1 Lunar Blessing Damage Per Level


The Goddess of the Moon smiles upon her kin.

Q

Lucent Beam

AFFECTS: Unit

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

DISPELLABLE: Strong Dispels Only

DEBUFF [E]: Yes


Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.


BEAM DAMAGE: 75 / 150 / 225 / 300

STUN DURATION: 0.6

DAMAGE BUFF DURATION: 0

DAMAGE BUFF PER BEAM: 0

Cooldown

9 / 8 / 7 / 6

Cast Range

800


FACET: Moonstorm

damage icon

Grants Luna an attack damage bonus buff every time an enemy hero is hit by Lucent Beam. Lucent Beams created by Eclipse grant 50% of the damage amount.


Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branchTalent tree branchTalent tree branch

LEVEL 25 TALENT: Lucent Beam Hits An Additional Target

LEVEL 20 TALENT: -2s Lucent Beam Cooldown

LEVEL 20 TALENT: +110 Lucent Beam Damage

LEVEL 10 TALENT: +0.4s Lucent Beam Ministun


Selemene smites those who encroach upon the Nightsilver Woods.

W

Lunar Orbit

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: No


Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.


DURATION: 5 / 6 / 7 / 8

COLLISION RADIUS: 175

COLLISION DAMAGE: 22% / 28% / 34% / 40%

DAMAGE REDUCTION: 0%

Cooldown

40 / 35 / 30 / 25


FACET: Moonshield

armor icon

Rotating glaives provide damage reduction while active.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: +1 Lunar Orbit Glaive


Patch 7.38

  • Collision Damage increased from 20/25/30/35% to 22/28/34/40%
  • Collision Radius increased from 150 to 175
  • Improved Glaive collision behavior for orbiting Glaives
  • Aghanim's Shard Collision Damage Bonus increased from +15% to +20%

Moon Glaives

ABILITY: Passive

PIERCES DEBUFF IMMUNITY: Yes

PASSIVE: Breakable


Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.


Moon Glaives do not proc any attack modifier except Critical Strikes.


BOUNCE RADIUS: 500

BOUNCES: 3 / 4 / 5 / 6

DAMAGE REDUCTION PER BOUNCE: 50% / 45% / 40% / 35%


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 10 TALENT: -5% Moon Glaives Damage Reduction


Patch 7.38c

  • No longer bounce to attack-immune targets

Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.

R

Eclipse

DAMAGE TYPE: Magical

PIERCES DEBUFF IMMUNITY: No

PASSIVE: No

BUFF: Yes


Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.


Eclipse doesn't work if Luna doesn't have any points in Lucent Beam.

Beams will stop if Luna is killed.

Will not hit invisible units.

There is a 0.3 seconds gap between beams, 0.3 seconds with scepter.


TOTAL BEAMS: 6 / 9 / 12

RADIUS: 675

MAX BEAMS PER UNIT: 5

NIGHT DURATION: 10

Cooldown

110

Mana Cost

150 / 200 / 250


Aghanim ScepterAghanim Shard

Aghanim's Scepter

Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Increases total beams, reduces duration, removes the limit on beams per unit, and makes the beams appear twice as fast.


Talet tree backgroundTalent tree branchesTalent tree branch

LEVEL 15 TALENT: -40s Eclipse Cooldown


In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.

Talents

Talet tree backgroundTalent tree branchesTalent tree branch

Lucent Beam Hits An Additional Target

+1 Lunar Blessing Damage Per Level

+ 3.7 %

Talet tree backgroundTalent tree branchesTalent tree branch

-2s Lucent Beam Cooldown

+110 Lucent Beam Damage

+ 1.8 %

Talet tree backgroundTalent tree branchesTalent tree branch

-40s Eclipse Cooldown

+1 Lunar Orbit Glaive

+ 0.8 %

Talet tree backgroundTalent tree branchesTalent tree branch

+0.4s Lucent Beam Ministun

-5% Moon Glaives Damage Reduction

+ 0.3 %

Win Rate

Pick Rate

Strategy

Use Lucent Beams to secure ranged creep lasthits if necessary.

Lunar Blessing allows you and your ally to trade stronger and last hit better against the enemy heroes.

Generally two points in Lucent Beam is enough for you to secure last hits in lane and win trades with a decent nuke spell.

Don't forget to use Lunar Orbit in lane when trading to dish out extra damage and tank lesser incoming damage.

Target creeps with higher health as the bounces of Moon Glaives does lesser damage when bounced to nearby creeps.

Alert your teammates to stack for you as you can clear stacks easily with Moon Glaives.

Prioritize farming Ancient camps once you have Mask of Madness instead of normal camps unless given free lane and tower pressure.

Make use of Manta illusions to push out lanes and farm extra creep waves that you are not able to with your hero.

Activate Lunar Orbit when farming Ancient creeps for lesser incoming damage and higher damage output.

Try to eliminate squishy heroes by jumping on top of them with Blink and bursting them.

Counter Strategy

Luna has short attack range and is susceptible to early harass. Make sure to pressure her everytime she is left alone by her support in lane.

Be mindful about trading with Luna when her support is present as they have high right click damage from Lunar Blessing aura.

Luna's Eclipse does a lot of damage. Keep distance from Luna or share damage with allied units.

Luna farms quickly due to Moon Glaives. Smoke on her, place deep wards and block camps with sentries.

Avoid clumping up in teamfights as Moon Glaives will bounce between you and your allies.

Lore

How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow.

Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.

She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.

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