Tears into her enemies with bouncing attacks
Riding swiftly into battle, Luna tears into her enemies with attacks able to bounce between targets. When foes threaten, she calls down the power of the moon as a single searing beam or as a lunar barrage, crushing those who stand against her.
Win Rate 45.5%
Pick Rate 6.4%
Attributes
582 +48.4/lvl
351 +22.8/lvl
21 +2.2/lvl
24 +3.4/lvl
23 +1.9/lvl
Stats
Damage:
50 - 56 + 3.4/level (162.6 - 168.6 at level 30)
Range:
330
Armor:
6.0 + 0.6/level (24.8 at level 30)
Movement:
325
Roles
Carry
Durable
Nuker
Pusher
Support
Escape
Disabler
Initiator
Facets
Lunar Orbit Facet
Moonshield
Win Rate: 44.4%
Pick Rate: 25.5%
Lunar Orbit provide damage reduction while active.
Lunar Orbit
Rotating glaives provide damage reduction while active.
DAMAGE REDUCTION: 10% / 15% / 20% / 25%
Moonstorm
Win Rate: 45.8%
Pick Rate: 74.5%
Hitting enemies with Lucent Beams or Eclipse grants Luna bonus attack damage.
Lucent Beam
Grants Luna an attack damage bonus buff every time an enemy hero is hit by Lucent Beam. Lucent Beams created by Eclipse grant =50% of the damage amount.
DAMAGE BUFF DURATION: 15
DAMAGE BUFF PER BEAM: 4 / 7 / 10 / 13
Abilities
BREAKABLE: Yes
Grants 1 attack damage per level to Luna and nearby allied heroes, with Luna receiving double the attack damage bonuses. At night, Lunar Blessing is global, and Luna is blessed with 250 bonus night vision + 25 per level.
BLESSING RADIUS: 1200
LEVEL 25 TALENT: +1 Lunar Blessing Damage Per Level
PATCH 7.37e
Bonus Night Vision rescaled from 400 + 20 per level to 250 + 25 per level
PATCH 7.37
Moved to innate ability. Can no longer be leveled
Grants 1 attack damage per level to Luna and allied heroes, and 400 bonus night vision + 20 per level to Luna only. Luna receives double the attack damage bonuses. At night, Lunar Blessing is global
Lucent Beam
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them.
BEAM DAMAGE: 75 / 150 / 225 / 300
STUN DURATION: 0.6
9 / 8 / 7 / 6
800
- +0.4s Lucent Beam Ministun
- +110 Lucent Beam Damage
- -2s Lucent Beam Cooldown
- Lucent Beam Hits An Additional Target
Lunar Orbit
Creates 4 glaives that rotate 250 radius around Luna. Any enemy unit that collides with a glaive will take a percentage of Luna's Attack Damage.
DURATION: 5 / 6 / 7 / 8
COLLISION RADIUS: 150
COLLISION DAMAGE: 20% / 25% / 30% / 35%
40 / 35 / 30 / 25
- +1 Lunar Orbit Glaives
Moon Glaives
Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce.
BOUNCE RADIUS: 500
DAMAGE REDUCTION PER BOUNCE: 50% / 45% / 40% / 35%
- -5% Moon Glaives Damage Reduction
Eclipse
Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets, and there is a maximum number of times that a single target can be struck. Also turns day into night for a short time.
TOTAL BEAMS: 6 / 9 / 12
RADIUS: 675
MAX BEAMS PER UNIT: 5
NIGHT DURATION: 10
110
150 / 200 / 250
Aghanim's Scepter
Allows Luna to cast Eclipse on an allied unit or herself and have its effects follow them, or cast it on an area. Increases total beams, reduces duration, removes the limit on beams per unit, and makes the beams appear twice as fast.
- -40s Eclipse Cooldown
Talents
Lucent Beam Hits An Additional Target
+ 0.0 %
+1 Lunar Blessing Damage Per Level
-2s Lucent Beam Cooldown
+ 0.0 %
+110 Lucent Beam Damage
-40s Eclipse Cooldown
+ 0.0 %
+1 Lunar Orbit Glaives
+0.4s Lucent Beam Ministun
+ 0.0 %
-5% Moon Glaives Damage Reduction
Win Rate
Pick Rate
Strategy
Use Lucent Beams to secure ranged creep lasthits if necessary.
Lunar Blessing allows you and your ally to trade stronger and last hit better against the enemy heroes.
Generally two points in Lucent Beam is enough for you to secure last hits in lane and win trades with a decent nuke spell.
Don't forget to use Lunar Orbit in lane when trading to dish out extra damage and tank lesser incoming damage.
Target creeps with higher health as the bounces of Moon Glaives does lesser damage when bounced to nearby creeps.
Alert your teammates to stack for you as you can clear stacks easily with Moon Glaives.
Prioritize farming Ancient camps once you have Mask of Madness instead of normal camps unless given free lane and tower pressure.
Make use of Manta illusions to push out lanes and farm extra creep waves that you are not able to with your hero.
Activate Lunar Orbit when farming Ancient creeps for lesser incoming damage and higher damage output.
Try to eliminate squishy heroes by jumping on top of them with Blink and bursting them.
Counter Strategy
Luna has short attack range and is susceptible to early harass. Make sure to pressure her everytime she is left alone by her support in lane.
Be mindful about trading with Luna when her support is present as they have high right click damage from Lunar Blessing aura.
Luna's Eclipse does a lot of damage. Keep distance from Luna or share damage with allied units.
Luna farms quickly due to Moon Glaives. Smoke on her, place deep wards and block camps with sentries.
Avoid clumping up in teamfights as Moon Glaives will bounce between you and your allies.
Lore
How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature's trail was easy to follow.
Arriving in a clearing atop a high hill, the beast's massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.