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Tidehunter

Popularity: #80

Leaderboard: #81

Ban Rank: #115

KDA Rank: #46

Durable hero who shrugs off enemy damage

Stalking ahead of his team, Tidehunter is always on the lookout for the right time to strike. When the moment comes, he unleashes his massive and devastating ultimate, paving the way for his allies to slay their stunned enemies.

Attributes
tidehunter Image

594 +79.2/lvl

216 +20.4/lvl

Strength Image

27 +3.6/lvl

Agility Image

15 +1.5/lvl

Intelligence Image

18 +1.7/lvl

Stats
Attack

Damage:

25 - 31 + 1.5/level (68.5 - 74.5 at level 30)

Attack

Range:

150

Attack

Armor:

0 + 0.3/level (8.7 at level 30)

Attack

Movement:

300

Roles

Carry

Escape

Nuker

Initiator

Durable

Disabler

Support

Pusher

Strategy

Use Anchor Smash to secure last hits and damage the opponents at the same time.

The tougher the lane, the more points in Kraken Shell are needed.

Tidehunter is resilient against right clicks due to Kraken Shell. Typically you need a magic resistance item such as Mage Slayer, Pipe, or BKB.

Once you have Blink Dagger, make use of it before opponents are able to see it in your inventory.

Before initiating, make sure that your follow-up damage dealers are close enough and in position.

Counter Strategy

Tidehunter uses Anchor Smash frequently. Magic Stick and Wand will be charged up.

Avoid being hit by Anchor Smash as you'll have decreased damage for last hitting or to fight back.

Only use dispellable spells or items on Tidehunter at the start of a fight or after Kraken Shell has procced.

Tidehunter's Ravage has a long cooldown. Look to fight when it is down.

Be aware of Tidehunter's Blink Dagger timing. Look to cancel it in the fights.

Black King Bar will make you immune to Tidehunter's Ravage.

Break effects are great at removing Kraken Shell which makes Tidehunter much weaker.

Stats

Win Rate 47.9%
Pick Rate 5.0%

Facets

armor icon

Kraken Swell

Win Rate: 48.7%

Pick Rate: 55.3%

Kraken Shell gains permanent Damage Block when an enemy hero dies under the effects of Anchor Smash.

Kraken Shell

Kraken Shell gains permanent Damage Block when an enemy hero dies under the effects of Anchor Smash.

DAMAGE BLOCK PER KILL:

1/2/3/4

overshadow icon

Krill Eater

Win Rate: 46.9%

Pick Rate: 44.7%

Tidehunter begins the game much smaller and with -50 attack range and -50 Anchor Smash radius. Tidehunter grows larger with experience, gaining attacking range and Anchor Smash radius per level. Base Strength reduced, and Strength Gain increased.

ATTACK RANGE PER LEVEL:

5

ANCHOR SMASH RADIUS PER LEVEL:

5

BASE STRENGTH:

22

STRENGTH GAIN:

4

Abilities

Q

Gush

Summons a gush of water to damage an enemy unit, reducing their movement speed and armor.

  • AFFECTS:unit

  • PASSIVE:No

  • DISPELLABLE:basic

  • DEBUFF:yes

  • gush damage:110 / 160 / 210 / 260

  • projectile speed:2500

  • movement speed:-40 / -40 / -40 / -40

  • negative armor:3 / 4 / 5 / 6

Aghanim ScepterAghanim Shard

Aghanim`s Scepter Upgrade

Gush becomes a ground targeted wave ability that affects enemy units in a line. Decreases cooldown.

    Talet tree backgroundTalent tree branchesTalent tree branch

    +15% Gush Slow

    Talent tree branch

    +100 Gush Damage

    Talent tree branch

    -4 Gush Armor

    Cool Down

    12

    Mana Cost

    100

    Kraken Shell

    Thickens Tidehunter's hide to passively block a portion of any incoming physical attack damage. Does not stack with items that provide Damage Block.

    • PASSIVE:Breakable

    • damage reduction:16 / 34 / 52 / 70

    E

    Anchor Smash

    Tidehunter swings his mighty anchor to attack and deal bonus damage to nearby enemies and reduce their attack damage.

    • PASSIVE:No

    • DISPELLABLE:basic

    • attack damage:45 / 90 / 135 / 180

    • damage reduction:-30 / -40 / -50 / -60

    • reduction duration:6 / 6 / 6 / 6

    • radius:375

    Aghanim ScepterAghanim Shard

    Aghanim`s Shard Upgrade

    Anchor Smash now affects buildings and has increased damage and reduced cooldown.

      Talet tree backgroundTalent tree branchesTalent tree branch

      +40 Anchor Smash Damage

      Talent tree branch

      +30% Anchor Smash Damage Reduction

      Talent tree branch

      Anchor Smash affects buildings

      Cool Down

      7 / 6 / 5 / 4

      Mana Cost

      45 / 50 / 55 / 60

      R

      Ravage

      Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.

      • PASSIVE:No

      • DISPELLABLE:strong

      • radius:1250

      • speed:725

      • duration:2 / 2.2 / 2.4

      Talet tree backgroundTalent tree branchesTalent tree branch

      +0.8s Ravage Stun Duration

      Cool Down

      150 / 150 / 150

      Mana Cost

      125 / 225 / 325

      Dead in the Water

      Tidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than 350 units away from the anchor forces the hero to 100 move speed, dragging the anchor behind them. The anchor can be destroyed with 4 hero attacks.

      • AFFECTS:unit

      • PASSIVE:No

      • DEBUFF:yes

      • attacks to destroy:4

      • max movement speed:100

      • chain length:350

      • duration:10

      • projectile speed:1000

      Cool Down

      25

      Mana Cost

      80

      Talents

      Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

      +40 Anchor Smash Damage

      +15% Gush Slow

      Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

      +100 Gush Damage

      +30% Anchor Smash Damage Reduction

      Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

      Anchor Smash affects buildings

      -4 Gush Armor

      Talet tree backgroundTalent tree branchesTalent tree branchTalent tree branch

      +0.8s Ravage Stun Duration

      50% chance of Anchor Smash on attack

      Lore

      The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.