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Bottle

The incredible Bottle! Imagine discovering a magical container, a precious vessel that doesn't just hold liquids but empowers your hero with rejuvenation and magical refreshment!
Basic Item | Consumables

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Gold is the currency used to buy items or instantly revive your hero in Dota 2.675

An old bottle that survived the ages, the contents placed inside become enchanted.

The incredible Bottle! Imagine discovering a magical container, a precious vessel that doesn't just hold liquids but empowers your hero with rejuvenation and magical refreshment!

Abilities

Active: Regenerate

Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.
The Bottle automatically refills at the fountain.
Hold Control to use on an allied hero.
Range: 350

Cooldown: 0.5

Passive: Store Rune

Runes can be stored in the Bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds.
Using a stored rune fully refills the Bottle.

Additional Insights

  • Bottle is shareable. Stored runes cannot be shared.
  • Using a stored Bounty or Water rune fully refills the bottle if the bottle was full when the rune was stored; otherwise, it refills two charges.
  • The Bottle isn't just about refreshment, it's about versatility and efficiency. It provides a quick refill of health and mana, allowing your hero to sustain longer in battles or during intense engagements without needing to return to base.

Statistics

The statistics below shows the percentage of hero builds which contain Bottle as a core or non-core item for each role. These statistics are based on our hero guides.

Itemization Strategy

A great pick up as early as the laning stage for Mid heroes as this is crucial for securing the runes.

Heroes with Bottle as Core Item

Rectangular image of Dota 2 hero Batrider
A core item for mid laners to gain some HP and mana sustain. Also allows the potential to make plays with power runes past the 6 minute mark.
Rectangular image of Dota 2 hero Lina
A core item for mid laners to gain some HP and mana sustain. Also allows the potential to make plays with power runes past the 6 minute mark.
Rectangular image of Dota 2 hero Magnus
A core item for mid laners to gain some HP and mana sustain. Also allows the potential to make plays with power runes past the 6 minute mark.
Rectangular image of Dota 2 hero Pangolier
A core item for mid laners to gain some HP and mana sustain. Also allows the potential to make plays with power runes past the 6 minute mark.
Rectangular image of Dota 2 hero Puck
A core item for mid laners to gain some HP and mana sustain. Also allows the potential to make plays with power runes past the 6 minute mark.
Rectangular image of Dota 2 hero Pugna
A core item for mid laners to gain some HP and mana sustain. Also allows the potential to make plays with power runes past the 6 minute mark.
Rectangular image of Dota 2 hero Razor
A core item for mid laners to gain some HP and mana sustain. Also allows the potential to make plays with power runes past the 6 minute mark.
Rectangular image of Dota 2 hero Techies
A core item for mid laners to gain some HP and mana sustain. Also allows the potential to make plays with power runes past the 6 minute mark.
Rectangular image of Dota 2 hero Tinker
A core item for mid laners to gain some HP and mana sustain. Also allows the potential to make plays with power runes past the 6 minute mark.
Rectangular image of Dota 2 hero Tiny
A core item for mid laners to gain some HP and mana sustain. Also allows the potential to make plays with power runes past the 6 minute mark.
Rectangular image of Dota 2 hero Viper
A core item for mid laners to gain some HP and mana sustain. Also allows the potential to make plays with power runes past the 6 minute mark.
Rectangular image of Dota 2 hero Windranger
A core item for mid laners to gain some HP and mana sustain. Also allows the potential to make plays with power runes past the 6 minute mark.
Rectangular image of Dota 2 hero Zeus
A core item to gain some HP and mana sustain. Also allows the potential to make plays with power runes past the 6 minute mark. Regeneration and arcane runes provide you the most value as they let you conserve mana for fighting and farming.

Trivia

There was no store rune passive before tho it exist, it was never considered as an ability.