Observer Ward [7.38c]

Basic Item | Consumables

Main shop

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A form of half-sentient plant, often cultivated by apprentice wizards.

Imagine discovering enchanted orbs, a magical tool that doesn't just grant vision but unveils hidden mysteries and ensures your team's safety and strategic awareness!

Recipe

Abilities

Use: Plant

Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.

Hold Control to give one Observer Ward to an allied hero.

Additional Insights

  • It's bounty increase by 1 gold every 15 seconds
  • When a player places an Observer Ward, it's like planting a watchful eye. These magical orbs grant vision over an area, revealing enemy movements, granting valuable information, and ensuring your team's awareness of strategic points or potential threats.

Statistics

The statistics below shows the percentage of hero builds which contain Observer Ward as a core, common or situational item for each role. These statistics are based on our hero guides.

Support

Core: 0%

0 out of 63 guides

Support

Common: 100%

63 out of 63 guides

Support

Situational: 0%

0 out of 63 guides

Mid

Core: 0%

0 out of 37 guides

Mid

Common: 95%

35 out of 37 guides

Mid

Situational: 0%

0 out of 37 guides

Offlane

Core: 0%

0 out of 45 guides

Offlane

Common: 82%

37 out of 45 guides

Offlane

Situational: 0%

0 out of 45 guides

Carry

Core: 0%

0 out of 43 guides

Carry

Common: 14%

6 out of 43 guides

Carry

Situational: 0%

0 out of 43 guides

Itemization Strategy

Another item that is heavily facilitated by the supports, This item is very much used all throughout the game.

Heroes countered by Observer Ward

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Gives you vision of Clockwerk to not let him catch you with his Hookshot intiation or close the gap on you from fog.
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Gives you vision of Earth Spirit to dodge his Rolling Boulder initiation from fog.
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Lets you scout Mirana's rotations to see Sacred Arrow and dodge it. Particularly useful around power rune spots.
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Gives you vision of Pudge to dodge his Meat Hook from fog.
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Gives you vision of Spirit Breaker when he is Charging between lanes to get to safety before he reaches his target.
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Lets you spot and jump Tinker when he Blinks into treelines by placing wards on cliff spots in the jungle and close to the lanes.
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Gives you vision of Tusk to spot his rotations and not get caught by Ice Shards and Snowball.

Trivia

In the lore, Observer wards are said to be grown and cultivated by apprentice wizards.
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