Hurricane Pike [7.38c]

Upgraded Item | Armor

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A legendary pike once held as royal sigil of the ancient wyvern riders.

Your hero's personal teleporter, a remarkable and versatile item that not only enhances your hero's mobility but also provides a way to help your hero and teammates!

Base Combat Stats

+ 15 Intelligence

bonus health

+ 200 Health

+ 20 Agility

+ 15 Strength

+ 150 Attack Range (Ranged Only)

Recipe

Abilities

Active: Hurricane Thrust

Pushes you and target enemy 450 units away from each other, and for 6 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed.

Can be cast on self or allies to push the target 600 units in the direction it is facing.

Enemy Range: 450

Mana: 150

Cooldown: 19

Passive: Dragon's Reach

Increases attack range of ranged heroes.

Additional Insights

  • Self-cast will use Hurricane Pike on yourself.
  • Hurricane Pike doesn't interrupt the target's actions.
  • Will not work on a unit inside Chronosphere, Duel, or Black Hole.
  • Cannot be used on wards or buildings
  • The beauty of the Hurricane Pike lies in its flexibility and strategic value. It not only enhances your hero's mobility but also offers a friendly way to provide assistance to allies by repositioning them during tense situations or creating space between your hero and aggressive foes.

Statistics

The statistics below shows the percentage of hero builds which contain Hurricane Pike as a core, common or situational item for each role. These statistics are based on our hero guides.

Carry

Core: 23%

10 out of 43 guides

Carry

Common: 5%

2 out of 43 guides

Carry

Situational: 21%

9 out of 43 guides

Mid

Core: 16%

6 out of 37 guides

Mid

Common: 5%

2 out of 37 guides

Mid

Situational: 19%

7 out of 37 guides

Support

Core: 8%

5 out of 63 guides

Support

Common: 3%

2 out of 63 guides

Support

Situational: 10%

6 out of 63 guides

Offlane

Core: 7%

3 out of 45 guides

Offlane

Common: 0%

0 out of 45 guides

Offlane

Situational: 16%

7 out of 45 guides

Itemization Strategy

A post-laning to mid game item, that is built mainly by range cores who like to hit more at a distance while having the option to stay safe when the tough gets tougher. Late game item also to some supports, Heroes that dwell on this item are Sniper and Luna to name a few.

Heroes with Hurricane Pike as Core Item

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A core mobility item that also increases your attack range to hit enemy heroes and buildings from further away. Works well to put some distance between you and an enemy hero and hit them with infinite range for a short period with the Hurricane Thrust active.
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Allows you to both scale as a right-click support as it increases your area of attack, while simultaneously providing utility for your teammates by pushing them out of danger or into engagements. Use it on any enemies that have closed the gap on you to push them away and attack them without any attack range requirements.
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A core mobility item that also increases your attack range to hit enemy heroes and buildings from further away. Works well to put some distance between you and an enemy hero and hit them with infinite range for a short period with the Hurricane Thrust active.
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A late game upgrade for Force Staff that gives you stats and attack range to do more damage with your Aghanims Scepter illusion even after your hero dies.
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A core mobility item that also increases your attack range to hit enemy heroes and buildings from further away. Works well to put some distance between you and an enemy hero and hit them with infinite range for a short period with the Hurricane Thrust active.
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A core mobility item that also increases your attack range to hit enemy heroes and buildings from further away. Works well to put some distance between you and an enemy hero and hit them with infinite range for a short period with the Hurricane Thrust active.
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A core mobility item that also increases your attack range to hit enemy heroes and buildings from further away. Works well to put some distance between you and an enemy hero and hit them with infinite range for a short period with the Hurricane Thrust active.
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A mobility item that allows you to engage and disengage from fights. Also increases your attack range to hit enemies from further away. The active allows you to put some distance between yourself and an enemy hero and hit them with infinite range for a short period of time.
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A mobility item that also increases your attack range to hit enemy heroes and buildings from further away. Works well to put some distance between you and an enemy hero and hit them with infinite range for a short period with the Hurricane Thrust active.
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A core mobility item that also increases your attack range to hit enemy heroes and buildings from further away. Works well to put some distance between you and an enemy hero and hit them with infinite range for a short period with the Hurricane Thrust active. Look to use Tar Bomb before you push away an enemy hero to do more damage with right clicks.
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A mobility item that also increases your attack range to hit enemy heroes and buildings from further away. Lets you put some distance between yourself and an enemy hero and burst them with infinite range Impetus shots for a short period with the Hurricane Thrust active.
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A core mobility item that allows you to engage and disengage from fights. Also increases your attack range as Outworld Destroyer has short built in attack range.
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A mobility item that also increases your attack range to hit enemy heroes and buildings from further away during Metamorphosis. Works well to put some distance between you and an enemy hero and hit them with infinite range during Metamorphosis for a short period with the Hurricane Thrust active.
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A range extender that keeps you at a good safe distance to continue hitting your opponents with ease.
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A core mobility item that also increases your attack range to hit enemy heroes and buildings from further away. Works well to put some distance between you and an enemy hero and hit them with infinite range for a short period with the Hurricane Thrust active. Has a separate cooldown on your Tempest Double.
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A core mobility item that also increases your attack range to hit enemy heroes and buildings from further away. Works well to put some distance between you and an enemy hero and hit them with infinite range for a short period with the Hurricane Thrust active.

Heroes countered by Hurricane Pike

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Lets you kite Anti Mage by putting some distance between him and yourself when he gets close with Blink and hit him from range.
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Lets you kite Bristleback by putting some distance between him and yourself with Hurricane Thrust and hit him from range.
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Lets you kite Broodmother by putting some distance between her and yourself with Hurricane Thrust and hit her from range. Also helps you follow her through Spin Webs.
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Lets you kite Clockwerk during Battery Assault by putting some distance between him and yourself and hit him from range. Also lets you push yourself out of Power Cogs.
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Lets you kite Dawnbreaker by putting some distance between her and yourself with Hurricane Thrust and hit him from range. Also helps push yourself out of the Solar Guardian AoE.
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Lets you kite Huskar by putting some distance between him and yourself when he gets close with Life Break and hit him from range.
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Lets you kite Kez by putting some distance between him and yourself when he jumps you with Grappling Claw or gets on top of you. However, be careful of Falcon Rush as he can latch on to you again immediately.
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Lets you kite Spirit Bear by putting some distance between it and yourself with Hurricane Thrust and hit it from range. Also lets you close the gap on Lone Druid.
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Allows you to create some distance , potentially pushing yourself on another high ground to buy time while Lycan is chasing you with his Ultimate.
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Lets you kite Marci by putting some distance between her and yourself when she gets close with Rebound and hit her from range.
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Lets you kite Monkey King by putting some distance between him and yourself when he jumps you with Primal Spring and hit him from range. Can also potentially push him out of Wukong's Command.
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Lets you kite Night Stalker by putting some distance between him and yourself with Hurricane Thrust and hit him from range. Also helps push yourself out of the Crippling Fear AoE.
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Lets you kite Pangolier by putting some distance between him and yourself when he gets close with Swashbuckle and hit him from range. Also helps get out of the Rolling Thunder line of impact.
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Lets you kite Phantom Assassin by putting some distance between her and yourself when she jumps you with Phantom Strike and hit her from range.
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Lets you stop the Onslaught charge by pushing Primal Beast with Hurricane Thrust. The distance also keeps you out of range of his other damage and control spells.
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Lets you kite Pudge by putting some distance between him and yourself when he Hooks you and hit him from range. Also helps you dodge Meat Hook.
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Lets you kite Razor and break Static Link by putting some distance between him and yourself with Hurricane Thrust and hit him from range.
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Lets you kite Riki by putting some distance between him and yourself when he jumps you with Blink Strike and hit him from range. Also lets you get out of the Aghanims Shard upgraded Smoke Screen.
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Lets you kite Slardar by putting some distance between him and yourself with Hurricane Thrust and hit him from range.
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Lets you break the Pounce leash as well as kite Slark by putting some distance between him and yourself with Hurricane Thrust and hit him from range.
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Lets you kite Spectre when she jumps with Shadow Step by putting some distance between her and yourself with Hurricane Thrust and hit her from range.
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Lets you stop Charge of Darkness by pushing Spirit Breaker with Hurricane Thrust. The distance also keeps you out of Nether Strike range.
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Lets you kite Sven by putting some distance between him and yourself with Hurricane Thrust and hit him from range.
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Lets you kite Templar Assassin by putting some distance between her and yourself with Hurricane Thrust and hit her from range.
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Lets you kite Tiny by putting some distance between him and yourself with Hurricane Thrust and hit him from range.
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Lets you kite Troll Warlord by putting some distance between him and yourself with Hurricane Thrust and hit him from range.
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Lets you kite Tusk by putting some distance between him and yourself with Hurricane Thrust and hit him from range. Also lets you push yourself out of Ice Shards.
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Lets you kite Ursa by putting some distance between him and yourself with Hurricane Thrust and hit him from range.
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Lets you kite Void Spirit by putting some distance between him and yourself with Hurricane Thrust and hit him from range. Also lets you dodge Dissimilate and Astral Step.
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Lets you kite Windranger by putting some distance between her and yourself with Hurricane Thrust and hit her from range while she cannot attack you during Focus Fire.
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Lets you kite Wraith King by putting some distance between him and yourself with Hurricane Thrust and hit him from range.

Trivia

Used by Wyvern Riders in DotA lore similar to Huskar.
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