Wind Waker
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Proof enough to some that unseen forces manipulate the happenings of the material plane.
Like a magical conductor's baton that grants you the power to control the wind and perform incredible maneuvers!
Base Combat Stats
+ 30 Movement Speed
+ 3.0 Mana Regeneration
+ 35 Intelligence
Recipe
Abilities
Active: Cyclone
Sweeps a target unit up into a cyclone, making them invulnerable for <value>2.5</value> seconds. Cyclone can be cast on yourself, enemy units or allied units.<br>Enemy units take <value>50</value> magical damage upon landing.<br>Dispel Type: <span_gameplay>Basic Dispel</span_gameplay>
Mana: 175
Cooldown: 16
Additional Insights
- Cyclone can dispel some buffs and debuffs.
- When cast on yourself, the cyclone can be moved anywhere at a speed of 360.
- Cyclone duration is unaffected by status resistance.
- Imagine holding a beautifully crafted flute-like instrument that lets you harness the gusts of wind. With the Wind Waker, you can whisk yourself or an ally up into the sky, granting them temporary invulnerability from attacks. It's like saying, 'Whoosh! You can't touch us now!'
Statistics
The statistics below shows the percentage of hero builds which contain Wind Waker as a core or non-core item for each role. These statistics are based on our
.Itemization Strategy
If you are ultra rich and want additional survivability this item is the right one for you specially if you are a magical core hero that is very prone to being bursted but loves to play on the edge. A mid to late game item but is also very situational. Anyone is a common builders of this item as it is just significantly essential.