Mirana

Popularity: #72

Leaderboard: #35

Ban Rank: #112

KDA Rank: #15

Mirana counter and synergy picks

Pick Mirana with Wraith King to increase win-rate from 50.8% to 58.1% or against Chen to increase win-rate to 57.0% in Patch 7.38c.

Good with...

...based on stats [7.38c]

Hero Change in Win Rate

7.3%

3.9%

3.7%

3.7%

3.4%

3.2%

3.1%

3.0%

2.9%

2.9%

2.8%

2.7%

2.2%

2.1%

2.0%

...based on gameplay [under review]

The two pair well in lane as they are melee/ranged. Wraithfire Blast can set up Sacred Arrow, while both Solar Flare and Moonlight Shadow can provide WK with either more damage or mobility, which can cause him to either oneshot targets or close the gap on them more easily.

Nightmare and Fiend's Grip are amazing at setting up a long duration stun with Sacred Arrow due to their long lockdown times. Moonlight Shadow greatly enhances Bane's pickoff potential as it provides him with movement speed and invisibily to traverse the map and close the gap on targets.

Disruption is one of the best setups for Sacred Arrow as the arrow can be timed to fly over the Disruption as it ends, instantly stunning any target that does not have debuff immunity.

Astral Imprisonment is one of the best setups for Sacred Arrow as the arrow can be timed to fly over the Astral Imprisonment as it ends, instantly stunning any target that does not have debuff immunity. Solar Flare gives OD Attack Speed, allowing him to get more Arcane Orb hits of.

Solar Flare is an amazing steroid for WR's Focus Fire, causing her to unleash devastating amounts of damage. Shackleshot can set up Sacred Arrow as it is one of the longest duration stuns in the game.

Solar Flare is an amazing steroid for Faceless Void's Chronosphere or Time Zone, allowing Void to maximize his damage output during their respective durations. Chronosphere can consistently set up Sacred Arrow for an extended chain-stun, while Time Zone can do so to a less consistent degree.

...counter items [under review]

A core Boots upgrade that helps with mana sustain to spam your spells for fighting and farming. Builds into Guardian Greaves later in the game.

An upgrade for Maelstrom or Rod of Atos that gives you AoE lockdown to setup Sacred Arrow, while boosting right click damage and wave clear.

BKB allows you to stand your ground in fights and get as many attacks of as possible, while buffed by Solar Flare and Leap in order to make use of their amazing right-click steroids.

Pick it up if you feel like you're having trouble getting caught and are running out of Leap charges. Also provides extra damage on affected enemy heroes through a follow up Starstorm.

A core item that provides you with a Basic Dispel and Lifesteal in order to stand your ground and sustain in fights. Boosts your HP pool, which Mirana greatly lacks as she has one of the lowest strength gains in the game.

A situatioanl item that provides Evasion, which Mirana desperately needs to counteract her relatively low armor gain. Amplifies your attack damage even further but mostly it allows you to stand your ground versus other right-clickers before they get MKB.

Your greatest right-click damage amplifier after Rapier that scales your attack damage and lets you maximize your damage output during Solar Flare and Leap.

An upgrade for Force Staff that increases your attack range. Use it to gain even greater distance between heroes that are trying to close the gap on you.

Linken gives you both scaling and a defensive tool you can use to further empower your cores, making it a core pickup for a scaling support like Mirana. It provides all stats, which scales Mirana as she is universal, while giving you a defensive tool for both you and your cores.

Good against...

...based on stats [7.38c]

Hero Change in Win Rate

6.2%

5.8%

5.5%

5.3%

4.5%

4.4%

4.3%

4.2%

4.0%

3.8%

3.5%

3.4%

3.4%

3.3%

3.2%

...based on gameplay [under review]

Mirana is one of the best Supernova killers as Leap provides her with an immense amount of Attack Speed and allows her to close the gap on the egg quickly, while Solar Flare further amplifies not only hers but her entire team's attack speed.

Mirana can Leap out of Wukong's Command with ease and continue damaging MK outside of its AOE. Sacred Arrow can stun or scout MK as he Tree Dance's over trees.

Sacred Arrow can oneshot Ironwood Treant, while Startstorm is effective at clearing the multiple Nature's Call summons. Mirana can Leap out of Sprout with ease as it has multiple charges and can Sacred Arrow NP as he tries to use Teleportation.

Sacred Arrow can be pre-casted at Snowball's final destination to instantly stun an opponent upon exiting. Mirana can Leap over Ice Shards or create enough distance to get away from Snowball's range with ease as it provides movement speed.

Sacred Arrow can oneshot Enchanted creeps, significantly crippling Enchantress' early game, which is one of her strongest timings. Both Leap and Solar Flare provide an immense amount of Attack Speed to counteract Untouchable.

Bad against...

...based on stats [7.38c]

Hero Change in Win Rate

-8.5%

-5.9%

-3.6%

-3.1%

-2.6%

-2.6%

-2.5%

-2.4%

-2.3%

-2.2%

-2.1%

-2.1%

-2.0%

-2.0%

-2.0%

...based on gameplay [under review]

Rupture damages Mirana during Leap and is a big deterent for her to spam it as she has one of the lowest strength gains in the game and Pure Damage is primarily countered by flat HP and HP regeneration. Thirst allows BS to reveal any opponents under the effects of Moonlight Shadow that have been damaged sufficiently.

Dream Coil prevents Mirana from using Leap. Waining Rift, Phase Shift and Ethereal Jaunt can be used to dodge Sacred Arrow and Starstorm. Jostling Rift can cancel Leap mid air.

Arena of Blood prevents Mirana and her teammates from attacking across its walls, mitigating a huge component of her damage output and the benefits of Solar Flare, while simultaneously preventing her from Leaping in and out of it. Bulwark can mitigate the damage from her attacks and further re-direct them to Mars. God's Rebuke and Spear of Mars can interrupt Leap mid air.

Mirana is one of the squishiest heroes in the game with good mobility. This makes her a perfect target for Spectre to eliminate. Spectral Dagger provides partial vision of her enemies allowing Spectre and her team to track the movements of their enemies during Moonlight Shadow.

Mirana is one of the squishiest heroes in the game, making it a nightmare for her to survive a Nyx's burst combo at all stages of a game as Vendetta does Pure damage. Impale can interrupt Leap mid air, while Spiked Carapace can soak the damage from Sacred Arrow and Starstorm, locking down Mirana in the process.

...counter items [under review]

Gives you HP sustain to stay in the lane and not get zoned by Mirana's damage from right clicks and Starstorm.

Lets you absorb a massive instance of damage from Starstorm and Sacred Arrow.

Lets you scout Mirana's rotations to see Sacred Arrow and dodge it. Particularly useful around power rune spots.

Lets you scout Mirana and her team under invisibility of her ultimate if she took the Moonlight Shadow facet to avoid or fight them.

Lets you detect Mirana and her team under invisibility of her ultimate if she took the Moonlight Shadow facet to avoid or fight them.

Gives you and your team magic resistance and barrier to significantly reduce the damage taken from Mirana's magic heavy toolkit.

Gives you magic resistance to significantly reduce the damage taken from Mirana's magic heavy toolkit.

Gives you debuff immunity and magic resistance to avoid the Sacred Arrow stun as well as reduce the damage taken from Mirana's magic heavy toolkit.

Gives you a repositioning tool to match Mirana's mobility as well as push an ally to safety when stunned by Sacred Arrow.

Gives you magic resistance and barrier to significantly reduce the damage taken from Mirana's magic heavy toolkit as well as save yourself or an ally stunned by Sacred Arrow.

Gives you an instant disable against Mirana to burst her down in its duration before she can get away with Leap or become invisible using Moonlight Shadow.

Gives you an instant lockdown against Mirana and burst her down with a possible chain stun before she can get away with Leap or become invisible using Moonlight Shadow.

Gives you armor and evasion to defend yourself against Mirana's right clicks with the tankiness and miss chance.

Gives armor to your team to take less damage from Mirana's right clicks to nullify her kill potential in the late game.

Lets you detect Mirana and her team under invisibility of her ultimate if she took the Moonlight Shadow facet to avoid or fight them.

Bad with...

...based on stats [7.38c]

Hero Change in Win Rate

-6.7%

-6.1%

-5.8%

-5.7%

-5.2%

-5.2%

-5.1%

-5.0%

-4.5%

-4.2%

-4.1%

-4.0%

-4.0%

-3.9%

-3.8%

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