Timbersaw

Popularity: #64

Leaderboard: #84

Ban Rank: #56

KDA Rank: #33

Timbersaw counter and synergy picks

Pick Timbersaw with Wraith King to increase win-rate from 48.6% to 54.6% or against Phantom Assassin to increase win-rate to 55.8% in Patch 7.39c.

Good with...

...based on stats [7.39c]

Hero Change in Win Rate

6.0%

5.7%

4.5%

4.3%

4.3%

4.3%

4.0%

3.9%

3.9%

3.9%

3.6%

3.5%

3.5%

3.5%

3.3%

...based on gameplay [7.39c]

Puck locks down multiple enemies with Dream Coil, allowing Chakram to deal full damage. His silence complements Timbersaw’s lack of hard disables. Timbersaw draws attention while Puck bursts the backline. Together they dominate chaotic skirmishes and zone enemies out.

Phoenix heals Timbersaw during dives and provides strong AoE with Supernova. Fire Spirits weaken enemies for Timbersaw to finish off. Together they force enemies to split or suffer massive damage. Their synergy punishes clumped heroes heavily.

Grimstroke’s Ink Swell turns Timber Chain into a stun combo tool. Soulbind allows Chakram and Whirling Death to hit double targets. He provides teamfight control where Timbersaw lacks it. Their spells combine for excellent area denial and burst.

Snapfire provides long-range damage with Mortimer Kisses that complements Timbersaw’s frontline presence. Cookie gives Timbersaw an extra gap close or escape option. Her control helps set up Chakram chains. They control objectives well with overlapping zone pressure.

Dark Seer gives Surge to Timbersaw, enhancing his mobility in fights. Vacuum combos well with Chakram and Whirling Death. Ion Shell gives Timbersaw more damage while diving backlines. They play fast-paced and punish weak laning opponents hard.

Chakra Magic reduces Timbersaw’s cooldowns and keeps his spells online constantly. Illuminate adds more AoE to his aggressive dives. Recall lets Timbersaw join fights faster around the map. Together they apply nonstop pressure without downtime.

Batrider initiates with Lasso and Timbersaw follows up with AoE burst. Both heroes thrive in chaos and disrupt enemy formations. Batrider zones supports while Timbersaw handles cores. They combine for strong laning and overwhelming map control.

Fissure sets up easy Chakram combos and controls space. Timbersaw distracts enemies while Earthshaker waits to blink in. Echo Slam and Chakram destroy clumped teams instantly. They both excel in dense fights with high lockdown and damage.

Tusk saves Timbersaw with Snowball and helps set up kills early. Ice Shards blocks escape paths, allowing Chakram to land. Tag Team gives bonus damage while Timbersaw trades in lane. They win early brawls and force fast rotations.

Hoodwink’s Bushwhack stuns heroes long enough for Timbersaw’s burst to connect. Acorn Shot and Scurry create space while Timbersaw zones the front. They dominate lanes with harassment and mobility. Hoodwink’s ranged support fits perfectly with Timbersaw’s aggression.

...core items [7.39c]

A core Boots of Speed upgrade to have some much needed mana sustain to spam your spells for fighting and farming. Can be upgraded to Guardian Greaves later in the game.

A core item that helps with mana sustain to spam your spells for fighting and farming. Also makes you tanky with armor and HP pool.

A core item to improve your damage output from spells and lower their mana cost. Builds into Kaya and Sange later in the game.

A core mobility item to land your spells more reliably and get on top of enemy heroes in an instant. Gives you more versatility with Timber Chain usage.

A core item to make you extremely tanky for a period of time and survive getting bursted when outnumbered by the enemy team.

An upgrade for Veil of Discord that gives you some much needed armor and reduces healing in an AoE around you. Works well against illusions and summons along with your AoE damage spells. Also provides effective damage and tankiness through stats.

An upgrade for Rod of Atos to increase the AoE of all your active spells and lock down multiple enemy heroes inside your Chakram to follow up with the rest of your spells.

Good against...

...based on stats [7.39c]

...based on gameplay [7.39c]

Timbersaw’s Whirling Death and Chakram shred through Naga’s illusions with ease. Reactive Armor keeps him durable against her swarm tactics. She struggles to kill him quickly and cannot escape his consistent AoE damage. Naga’s illusion-based damage becomes ineffective as Timbersaw scales.

Timbersaw excels against Meepo’s multi-unit setup due to his constant AoE damage. Chakram hits all clones and prevents Meepo from safely poofing in and out. Meepo melts to Timbersaw’s pure damage and strength reduction. Timbersaw survives burst attempts and turns fights easily.

Chaos Knight suffers against Timbersaw’s illusion-clearing potential. Chakram and Whirling Death reduce his illusion army to nothing. Timbersaw’s high armor from Reactive Armor makes him hard to burst. CK’s low mobility also makes him an easy target to chain lock.

Tidehunter can’t effectively trade with Timbersaw in lane due to pure damage. Anchor Smash does little against him because of armor stacking and regen. Timbersaw cuts trees for mobility and to kite Ravage follow-up. He can solo Tide in extended skirmishes without fear.

Phantom Lancer relies on illusions to survive and fight, which Timbersaw clears easily. His low-strength gain makes him vulnerable to Whirling Death. Timbersaw’s tankiness makes it hard for PL to finish him off. PL gets countered both in lane and during late fights.

Shadow Demon illusions are ineffective against Timbersaw’s AoE. Demonic Purge cannot prevent his mobility with Timber Chain. He shrugs off poke and continues to pressure the supports relentlessly. Shadow Demon cannot save his core effectively against this kind of burst.

Timbersaw shrugs off physical damage and survives Torrent–X combos easily. He pressures Kunkka out of lane with constant magical harass. Cleave from Tidebringer is ineffective against Timbersaw’s tanky build. He can dive Kunkka under tower safely with armor stacking.

Timbersaw burns Wraith King’s stats with spells like Whirling Death and prevents Reincarnation. Even if WK revives, he dies again to the persistent AoE. His melee nature and slow attack rate make him poor into high armor tanks. Timbersaw can ignore him and kill his team first.

Timbersaw doesn’t rely on right-clicks, so Counter Helix deals minimal damage. His spells outrange and punish Axe for blink initiations. Even if caught, Timbersaw tanks the combo and can escape with Timber Chain. Axe is a non-threat in lane and teamfights.

Cold Embrace delays damage, but Chakram and pure damage go through it effectively. Timbersaw ignores Wyvern’s slows and flies through trees. She can’t burst him with Splinter Blast and gets bullied in lane. Her saves are ineffective against his constant aggression.

Bad against...

...based on stats [7.39c]

...based on gameplay [7.39c]

Batrider sticks Napalm stacks and forces Timbersaw to waste mobility early. Lasso pulls him out of Timber Chain path and into danger. Timbersaw can’t cleanse the debuff and melts under Firefly. Batrider snowballs easily if he wins the lane.

Rupture prevents Timbersaw from using Timber Chain, his main escape. Bloodseeker capitalizes on Timbersaw’s frequent movement with huge burst. Thirst keeps him visioned and makes juking impossible. In most cases, Bloodseeker forces Timbersaw to play passively.

Chronosphere traps Timbersaw before he can react with Timber Chain. Timbersaw cannot save allies or himself inside the sphere. Faceless Void's physical burst bypasses his reactive armor. He’s especially vulnerable if caught without mana or Chain cooldown.

Pugna’s Nether Ward punishes Timbersaw’s high spell frequency. Decrepify interrupts Chakram burst and saves teammates. Life Drain cuts through Timbersaw’s defenses and regrowth. Pugna makes Timbersaw’s damage and durability unreliable in teamfights.

Soulbind prevents double Timber Chains or escaping with mobility. Ink Swell stuns him if he stays in close quarters. Grimstroke punishes Timbersaw’s grouped aggression. His combo disables even tanky targets long enough for allies to finish them off.

Silencer shuts Timbersaw down completely with Global Silence. Without spells, Timbersaw becomes useless and easy to burst. Arcane Curse punishes him for frequent spell usage. Timbersaw cannot purge or dispel the silences effectively.

Timbersaw's early harass gets blocked by Refraction. TA bursts Timbersaw down before he can build defensive items. His lack of burst damage allows TA to melt supports uncontested. He struggles to reach her once she gets mobility items.

Leshrac deals heavy magical damage that outpaces Timbersaw’s regen. Timbersaw’s armor and health pool don’t help much against Pulse Nova. Leshrac pushes towers faster than Timbersaw can stall. He outpaces him in both tempo and impact.

Ursa shreds through Timbersaw’s reactive stacks with Fury Swipes. His quick burst damage finishes Timbersaw before he can regen. Ursa closes the gap with Earthshock and ignores chain mobility. Timbersaw can’t survive extended duels.

Astral Imprisonment disrupts Timber Chain escapes and combos. Arcane Orb deals pure damage and pierces through armor stacking. Sanity’s Eclipse bursts Timbersaw due to his small mana pool. OD scales faster and counters him throughout the game.

...counter items [7.39c]

Helps you sustain HP and mana as Timbersaw frequently uses his spells to harass and secure last hits.

Gives you HP sustain to stay in the lane and not get zoned by Timbersaw's high damage from spells and right clicks.

Gives you movement speed to kite Timbersaw and avoid his spells by staying out of their AoE. Also counters the movement slow from Chakram.

Gives you movement speed to kite Timbersaw and avoid his spells by staying out of their AoE. Also counters the movement slow from Chakram.

Adds another layer of damage to burst down Timbersaw. Builds into Spirit Vessel later on which is incredible against him.

Lets you cut down trees to take away some of the Timber Chain angles as well as reduce the potential damage from Whirling Death with less tress available to destroy for Timbersaw.

Gives you HP regen that does not get reduced by Timbersaw's constant damage from spells. Also gives you more movement speed to run out of the AoE of his spells.

Helps significantly lower the HP regen from Reactive Armor stacks with Soul Release charges.

Provides magic resistance and reduces the damage dealt by Timbersaw from all his spells to nullify his burst potential.

Gives you debuff immunity to avoid the control and damage of every Timbersaw spell except Flamethrower.

Lets you apply the break effect on Timbersaw and burst him down in its duration while Timbersaw cannot build up his armor and HP regen from Reactive Armor stacks.

Gives you an invisibility tool to kite Timbersaw and save yourself or an ally from getting bursted by his spells.

Gives you a repositioning tool to kite Timbersaw and push yourself or an ally out of the Chakram AoE as well as dodge Timber Chain.

Gives you an instant disable against Timbersaw to burst him down in its duration before he can impact fights or get away using Timber Chain.

Helps lower the HP regen from Reactive Armor stacks.

Gives you an instant lockdown against Timbersaw and burst him down with a possible chain stun before he can impact fights or get away using Timber Chain.

Gives you an instant silence and massive burst damage against Timbersaw to kill him before get away using Timber Chain or regenerate from Reactive Armor stacks.

Bad with...

...based on stats [7.39c]

Hero Change in Win Rate

-6.9%

-5.7%

-5.6%

-4.6%

-4.5%

-4.5%

-4.2%

-4.0%

-4.0%

-3.9%

-3.9%

-3.9%

-3.7%

-3.7%

-3.7%

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