Jakiro

Popularity: #7

Leaderboard: #43

Ban Rank: #47

KDA Rank: #102

Jakiro counter and synergy picks

Pick Jakiro with Wraith King to increase win-rate from 50.5% to 57.8% or against Chen to increase win-rate to 57.7% in Patch 7.38c.

Good with...

...based on stats [7.38c]

Hero Change in Win Rate

7.3%

4.2%

4.0%

3.9%

3.6%

3.5%

3.2%

2.8%

2.6%

2.4%

2.4%

2.3%

2.2%

2.1%

2.1%

...based on gameplay [up-to-date]

Vacuum is a good spell to help Jakiro to land its devastating AoE spells.

Time Dilation's slow stacks with Jakiro's Dual Breath. This enables them to chase down fleeing heroes.

Chronosphere provides a great setup for Jakiro's spells.

Skewer is also capable of bringing enemies together into a bunch, though they will only be slowed, making timing essential to ensure that Jakiro's spells land accurately.

Reverse Polarity gathers enemies into a tight cluster, making it very easy for Jakiro to unleash his full repertoire of spells onto his enemies

...counter items [up-to-date]

A core Boots upgrade to have some much needed mana sustain as your impact is highly reliant on your current mana pool.

A core mobility item to close the gap on enemy heroes and lock them down with Ice Path to follow up with your damage spells. Also lets you push yourself or one of your allies away from trouble.

A core item to set up your Ice Path and Macropyre on enemy heroes. Also lets you dispel yourself and buy time when in trouble.

A core item that adds to your control and damage output with Liquid Frost on attacks.

A late game pick up that allows you to dispel yourself as well as move to a safer spot through Cyclone. Can also be used to save an ally caught by enemy heroes. Also provides mana regen to spam spells.

A core item that makes you extremely potent in teamfights with double Macropyre upgraded with Aghanims Scepter. Be careful about your mana pool when you are looking to cast your ultimate twice with Refresher.

Sheepstick provides Jakiro with crowd control, significantly enhancing his ability to disrupt enemies and control the battlefield.

Good against...

...based on stats [7.38c]

Hero Change in Win Rate

7.2%

6.2%

5.7%

5.3%

4.8%

4.7%

4.4%

4.2%

3.7%

3.7%

3.7%

3.7%

3.4%

3.4%

3.2%

...based on gameplay [up-to-date]

All of Jakiro's active skills can be targeted on an area, which is effective at forcing Templar Assassin to move should she Meld away.

Many of Jakiro's spells utilize damage-over-time mechanics, which makes it easy to strip away layers of Refraction.

Jakiro's spells inflict AoE damage, meaning he can take down Phantom Lancer's illusion army very quickly.

All of Jakiro's skills are Area of Effect, which can easily affect all Meepos in a targeted area.

Bad against...

...based on stats [7.38c]

Hero Change in Win Rate

-6.5%

-6.3%

-5.0%

-4.7%

-4.4%

-3.8%

-3.5%

-3.4%

-3.3%

-3.1%

-3.0%

-2.9%

-2.8%

-2.7%

-2.7%

...based on gameplay [up-to-date]

Blink allows Anti-Mage to both, escape from Jakiro and to hunt down Jakiro, who has no way to escape without items.

Counterspell protects Anti-Mage against Jakiro's mostly-magical damage.

Both Mana Void and Mana Burn is very hazardous for Jakiro because of his high mana.

Battery Assault prevents Jakiro from casting spells as all his spells have very long cast times.

Jakiro is also an easy target for Clockwerk's Hookshot + Power Cogs combo, as he has little mobility and no escape without items.

Alternatively, if the enemy Clockwerk traps one of his own allies or Jakiro's allies in the cogs, it gives Jakiro an ideal setup to punish Clockwerk and his ally or to save Jakiro's ally.

Fade Bolt can hinder Jakiro's early pushing power by clearing creep waves.

All of Jakiro's spells are great for Rubick to Spell Steal.

Ice Path is a great spell for Rubick so steal, since Rubick has no cast time on stolen abilities, making Rubick's version of Ice Path much more reliable than Jakiro's.

Macropyre is a great way for Rubick to deal immense amount of damage.

...counter items [up-to-date]

Helps you sustain HP and mana as Jakiro frequently uses his spells to harass and set up kills.

Gives you HP sustain to stay in the lane and not get zoned by Jakiro's high spell damage.

Gives HP sustain to you and your ally to stay in the lane and not get zoned by Jakiro's high spell damage.

Gives you movement speed to chase down Jakiro or walk out of Macropyre AoE. Also counters the movement slow from Dual Breath.

Gives you movement speed to chase down Jakiro or walk out of Macropyre AoE. Also counters the movement slow from Dual Breath.

Gives you magic resistance to significantly reduce the damage taken from Jakiro's magic heavy toolkit.

Gives you HP sustain to stay in the lane and not get zoned by Jakiro's high spell damage.

Gives you and your team magic resistance and barrier to significantly reduce the damage taken from Jakiro's magic heavy toolkit.

Gives you magic resistance to significantly reduce the damage taken from Jakiro's magic heavy toolkit.

Lets you reflect damage back onto Jakiro and possibly kill him particularly from the high damage of Macropyre.

Gives you debuff immunity and magic resistance to avoid the Ice Path stun as well as reduce the damage taken from Jakiro's magic heavy toolkit.

Gives you magic resistance and barrier to significantly reduce the damage taken from Jakiro's magic heavy toolkit as well as save yourself or an ally caught by Ice Path.

Gives you a repositioning tool to push yourself or an ally out of Macropyre AoE as well as save someone caught by Ice Path.

Bad with...

...based on stats [7.38c]

Hero Change in Win Rate

-7.1%

-6.2%

-4.7%

-4.5%

-4.4%

-4.3%

-4.3%

-4.2%

-4.1%

-4.0%

-3.7%

-3.6%

-3.5%

-3.5%

-3.3%

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