Io counter and synergy picks
Pick Io with Wraith King to increase win-rate from 50.6% to 55.6% or against Ancient Apparition to increase win-rate to 55.4% in Patch 7.38c.
Good with...
...based on stats [7.38c]
Hero | Change in Win Rate ▼ |
---|---|
5.0% | |
4.9% | |
4.6% | |
4.2% | |
4.1% | |
4.0% | |
3.9% | |
3.3% | |
2.8% | |
2.7% | |
2.7% | |
2.6% | |
2.5% | |
2.4% | |
2.4% |
...counter items [up-to-date]
A core item that provides HP sustain for your whole team. Works as a double heal for your Tethered ally.
A core item to boost the healing and HP regen from Tether and Overcharge. Also provides a secondary burst of heal for your cores with Magic Wand charges.
A core aura item that boosts the HP sustain, damage, mana sustain, and tankiness of your team. Works well to utilize Tether to have more HP sustain for your hero and your ally.
A core item to do damage to enemy heroes along the Tether link. Also heals you and your Tethered ally every time you do damage with Tether.
A late game pick up that makes you more tanky and provides massive HP regen for yourself and your Tethered ally.
Good against...
...based on stats [7.38c]
Hero | Change in Win Rate ▼ |
---|---|
4.9% | |
4.4% | |
4.1% | |
3.9% | |
3.4% | |
3.4% | |
3.0% | |
2.9% | |
2.8% | |
2.7% | |
2.6% | |
2.4% | |
2.3% | |
2.2% | |
2.2% |
...based on gameplay [up-to-date]
Io functions perfectly fine under the effects of Disruption. Io can still Relocate his allies even DURING Disruption, although Disruption would interrupt Io's Relocate if used on Io himself, while channeling. Tether can keep affecting Io's allies and provide them with healing and mana even DURING Disruption. Spirits stay active and can do damage DURING Disruption. He doesn't really have any buffs or passives to be dispelled or broken with Demonic Purge.
Bad against...
...based on stats [7.38c]
Hero | Change in Win Rate ▲ |
---|---|
-10.5% | |
-6.7% | |
-6.4% | |
-5.8% | |
-5.6% | |
-5.3% | |
-5.0% | |
-4.7% | |
-4.5% | |
-4.4% | |
-4.3% | |
-4.1% | |
-4.1% | |
-3.9% | |
-3.7% |
...based on gameplay [up-to-date]
Io's entire kit is tailored towards healing, with his Tether, Overcharge and even Relocate that can be used to go back to the fountain for regen - Ice Blast shuts all of that down entirely. Since Io tends to stay close to his Tethered ally it makes it easy for Ice Blast to connect with multiple targets.
...counter items [up-to-date]
Gives you HP sustain to stay in the lane and trade against Io by matching his HP sustain through Tether.
Gives you movement speed to match Io's movement gain through Tether to kite or chase him down.
Gives you movement speed to match Io's movement gain through Tether to kite or chase him down.
Adds another layer of damage to burst down Io. Builds into Spirit Vessel later on which is incredible against him.
Helps significantly lower the healing and HP regen from Tether and Overcharge with Soul Release charges.
Gives you mobility to jump Io and possibly delete him at the start of the fight. Works well if you have an instant stun or hex.
Gives you an invisibility tool to kite Io and his Tethered ally. Can also be used to get close to him and burst him down.
Gives you a repositioning tool to kite Io and his Tethered ally. Can also be used to close the gap on him and burst him down.
Gives you an instant disable against Io to burst him down in its duration before he regenerates himself or his Tethered ally.
Helps lower the healing and HP regen from Tether and Overcharge.
Helps lower the healing and HP regen from Tether and Overcharge.
Gives you an instant lockdown against Io and burst him down with a possible chain stun before he regenerates himself or his Tethered ally.
Bad with...
...based on stats [7.38c]
Hero | Change in Win Rate ▲ |
---|---|
-13.8% | |
-6.3% | |
-6.2% | |
-5.7% | |
-5.5% | |
-5.5% | |
-5.1% | |
-5.0% | |
-4.3% | |
-4.1% | |
-4.0% | |
-4.0% | |
-4.0% | |
-3.8% | |
-3.7% |