Black King Bar [7.38c]

Upgraded Item | Armor

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Gold is the currency used to buy items or instantly revive your hero in Dota 2.4050

A powerful staff imbued with the strength of giants.

Your hero's impenetrable shield, a mighty and indispensable item that not only bolsters your hero's defenses but also grants them immunity against enemy spells and effects.

Base Combat Stats

+ 10 Strength

bonus damage

+ 24 Damage

Recipe

Abilities

Active: Avatar

Applies a basic dispel. Grants 60% Magic resistance and immunity to pure and reflected damage. For the duration of the effect, any negative effect from enemy spells has no effect.

Duration: 9 8 7 6

Dispel Type: Basic Dispel

Mana: 50

Cooldown: 95

Additional Insights

  • Purchasing another Black King Bar will not reset its immunity duration.
  • Abilities that pierce magic immunity will work fully even when Avatar is activated
  • Interrupts channeling when activated
  • The beauty of the Black King Bar lies in its defensive and game-changing nature. It's particularly effective against teams reliant on magical abilities or crowd control spells, offering your hero a window of invulnerability to initiate fights, escape dangerous situations, or deal massive damage without fear of interruption.

Statistics

The statistics below shows the percentage of hero builds which contain Black King Bar as a core, common or situational item for each role. These statistics are based on our hero guides.

Carry

Core: 72%

31 out of 43 guides

Carry

Common: 5%

2 out of 43 guides

Carry

Situational: 23%

10 out of 43 guides

Offlane

Core: 68%

30 out of 44 guides

Offlane

Common: 14%

6 out of 44 guides

Offlane

Situational: 20%

9 out of 44 guides

Mid

Core: 59%

22 out of 37 guides

Mid

Common: 14%

5 out of 37 guides

Mid

Situational: 27%

10 out of 37 guides

Support

Core: 16%

10 out of 63 guides

Support

Common: 5%

3 out of 63 guides

Support

Situational: 21%

13 out of 63 guides

Itemization Strategy

BKB is for? If you are from SEA you would understand know what i mean from that, hence knowing that bkb is a crucial part of the game (admit it) that should be bought specially if you are the carry. The tricky part tho is that the itemization of this item varies as an outcome could change from a 9 second BKB to a 6 second BKB. Note that it's always good to time the BKB purchase as it has a very long cooldown that would be crucial to have it's high seconds of duration.

Heroes with Black King Bar as Core Item

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A core item that allows you to get off your full combo reliably. Blink in without fear of being disrupted and stay alive with a bigger HP pool and magic resistance.
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A core item to avoid most disables on the enemy team to hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item that lets you avoid most disables and silences on the enemy team to maintain Freezing Field channeling. Couples well with Blink Dagger to be able to position your ultimate nicely.
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A core item that allows you to stand your ground as you will often find yourself being a priority target to kill. Applies a dispel that you may very much need as well as magic resistance and immunity to pure and reflected damage.
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BKB allows you to stand your ground in fights and get as many attacks of as possible, while buffed by Solar Flare and Leap in order to make use of their amazing right-click steroids.
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A core item to avoid most disables and silences on the enemy team for Requiem of Souls channeling and to hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to use Attribute Shift and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item that lets you avoid most disables and silences on the enemy team to maintain your Dismember channel and not get kited when running at enemy heroes with Rot. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to maintain your chase with Static Link and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item that is necessary for you to hit freely and cast spells in fight without getting disabled.
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A core item to avoid most disables on the enemy team to hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to get off your spell combo and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to use Focus Fire and hit freely in fights.
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A core item that lets you avoid most disables on the enemy team to use your entire spell combo and right click freely. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item that lets you avoid most disables on the enemy team to survive and deal damage in teamfights with all your spells. Improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables on the enemy team to hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item that offers debuff immunity and magic resistance during your Death Ward channel time.
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A core item that allows you to get the full duration of Black Hole of. Provides debuff immunity against most disables and silences that can be thrown at you to interrupt.
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A core item to avoid most disables and silences on the enemy team for Rearm channeling and be fearless when attempting kills in the middle of teamfights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to use Primal Roar on a specific enemy hero and follow up with right clicks to burst them down. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team and get your spells of freely in fights to kill enemy heroes. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to use all your spells, spam Plague Wards, and stay in the front line while hitting freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables on the enemy team and hit freely in Chronosphere. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables on the enemy team giving you a window to dish out as much damage as possible freely. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid being disabled in teamfights to maximize your Exorcism usage. It makes your presence stronger in fights and keeps you on the move while dealing damage.
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A core item that lets you avoid most disables on the enemy team to hit freely in teamfights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to get Refraction off and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to use your spells and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to prevent you from getting disabled in fights so that you will be able to get into fights with Eclipse and hit freely without being stopped.
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A core item that prevents you from being kited in fights so you can move and hit freely without being interrupted. Provides damage and hp through stats.
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A core item that lets you avoid most disables on the enemy team to survive and deal damage in teamfights. Improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables on the enemy team and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to hit freely in fights and use Death Pact to regain some HP when in trouble. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to use Life Break and hit freely in fights with Burning Spear. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables on the enemy team and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to use Insatiable Hunger and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to hit freely in fights and have more versatility with Time Lapse usage. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item that lets you avoid most disables on the enemy team and get to your Flaming Lasso target without interruption.
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A situational item that can be bought if there are too many disables and lock downs that prevent you from hitting freely in fights.
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A core item to avoid most disables on the enemy team and ensure you get your Doom off and chase enemies in a fight. Makes you more tanky and fearless when running at Doomed enemy heroes.
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A core item to avoid most disables and silences on the enemy team to get Enrage off and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to throw your Unstable Concoction and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables on the enemy team and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item that prevents you from getting kited down in fights.
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A core item that to avoid most disables and silences on the enemy team to hit freely in fights. Makes you less reliant on Shadow Dance and Dark Pact to survive in fights.
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A core item to avoid most disables and silences on the enemy team to get Battle Trance off and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item that lets you avoid most disables and silences on the enemy team to land your Reverse Polarity and hit freely. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to lock down enemy heroes and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item that lets you avoid most disables on the enemy team to survive during Duel. Improves your right click damage and tankiness through HP pool and magic resistance.
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A core item that provides debuff immunity against most disables and a must buy versus specific heroes like Puck and Disruptor. It allows you to man up for a good 6 seconds or retreat if necessary.
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A core item to avoid most disables and silences on the enemy team to be fearless in the middle of fights and maximize the duration of Magnetize on multiple enemy heroes. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to get Sunder as well as Metamorphosis off and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item that lets you avoid most disables and silences on the enemy team to form the Wukong's Command ring and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item that lets you avoid most disables and silences on the enemy team to land your spell combo in teamfights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to use your spells and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to make sure you can commit without worrying about disables when leading the fight. You can use it before using your ultimate to prevent enemies from stopping it. Also provides damage and tankiness through stats.
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A core item that lets you avoid most disables on the enemy team to hit freely during Unleash. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item that lets you avoid most disables and silences on the enemy team to maintain your Pulverize channel and not get kited during Trample. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item to avoid most disables and silences on the enemy team to use Pierce the Veil and hit freely in fights. Also improves your right click damage and tankiness through HP pool and magic resistance.
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A core item that allows you to unleash your massive damage without being disrupted by most abilities in the game. Try chaining it with Raptor Dance to increase the your overall magic resistance duration.

Heroes countered by Black King Bar

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Gives you debuff immunity and magic resistance to not get stunned by Cold Feet and reduce the damage taken from Ancient Apparition's magic heavy toolkit.
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Gives you debuff immunity to avoid getting targeted by Enfeeble and Nightmare and play freely in fights.
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Gives you debuff immunity and magic resistance to avoid the Sticky Napalm slow and Flamebreak push as well as reduce the damage taken from Batrider's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Shadow Walk stun and dispel Track off yourself as well as take less damage from Shuriken Toss.
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Gives you debuff immunity and magic resistance to not get stunned or cycloned during Primal Split and reduce the damage taken from Brewmaster's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to not get stunned by Hoof Stomp and reduce the damage taken from Centaur's magic heavy toolkit.
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Gives you debuff immunity to avoid the Chaos Bolt stun as well as not get bursted down by Chaos Knight and his illusions through Reality Rift.
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Gives you debuff immunity and magic resistance to not get stunned by Battery Assault and reduce the damage taken from Clockwerk's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to not get rooted by Frostbite and reduce the damage taken from Crystal Maiden's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to not get caught by Dark Seer's Vacuum into Wall of Replica combo and reduce the damage taken from his magic heavy toolkit.
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Gives you debuff immunity and magic resistance to not get caught by Dark Willow's lockdown and reduce the damage taken from her magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Starbreaker stun and Celestial Hammer slow as well as reduce the damage taken from Solar Guardian and Celestial Hammer.
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Gives you debuff immunity and magic resistance to not get Silenced and reduce the damage taken from Death Prophet's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid all of Disruptor's control spells and reduce the damage taken from his magic heavy toolkit.
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Gives you debuff immunity and magic resistance to reduce the damage taken from Doom's magic heavy toolkit as well as stand your ground and fight while Doomed.
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Gives you debuff immunity and magic resistance to avoid all of Earth Spirit's control spells and reduce the damage taken from his magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid all of Earthshaker's lockdown and reduce the damage taken from his magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Echo Stomp sleep as well as reduce the damage taken from Elder Titan's Earth Splitter and Echo Stomp.
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Gives you debuff immunity and magic resistance to avoid the Searing Chains root and reduce the damage taken from Ember Spirit's magic heavy toolkit.
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Gives you debuff immunity to nullify the damage taken from Impetus.
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Gives you debuff immunity and magic resistance to avoid Grimstroke's stun and silence as well as reduce the damage taken from his magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Homing Missile stun as well as reduce the damage taken from Gyrocopter's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Bushwhack stun as well as reduce the damage taken from Hoodwink's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Inner Fire silence as well as reduce the damage taken from Huskar's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid Invoker's lockdown and control spells as well as reduce the damage taken from his magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Ice Path stun as well as reduce the damage taken from Jakiro's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid Keeper of the Light's control spells as well as reduce the damage taken from his magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid Kunkka's control spells as well as reduce the damage taken from his magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Split Earth stun as well as reduce the damage taken from Leshrac's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Lich's control spells as well as reduce the damage taken from his magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Light Strike Array stun as well as reduce the damage taken from Lina's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Lion's lockdown as well as reduce the damage taken from his magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Lucent Beam stun as well as reduce the damage taken from Lucent Beam and Eclipse.
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Gives you debuff immunity and magic resistance to avoid Marci's stun and slow as well as reduce the damage taken from her spells.
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Gives you debuff immunity and magic resistance to avoid Mars' stun and walk through Arena as well as reduce the damage taken from his magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Earthbind root as well as reduce the damage taken from multiple Poofs.
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Gives you debuff immunity and magic resistance to avoid the Sacred Arrow stun as well as reduce the damage taken from Mirana's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Adaptive Strike (Strength) stun as well as reduce the damage taken from Morphling's spells.
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Gives you debuff immunity and magic resistance to avoid Muerta's control spells as well as reduce the damage taken from her Pierce the Veil right clicks and spells.
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Gives you debuff immunity to avoid the Ensnare root as well as not get slept by Song of the Siren to fight or get away from Naga Siren.
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Gives you debuff immunity and magic resistance to avoid getting targeted by Reaper's Scythe as well as reduce the damage taken from Necrophos' magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Impale and Spiked Carapace stuns as well as reduce the damage taken from Nyx Assassin's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Fireblast stun as well as reduce the damage taken from Ogre Magi's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid Oracle's control spells as well as reduce the damage taken from his magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Astral Imprisonment control and nullify Arcane Orb damage as well as reduce the damage taken from Outworld Destroyer's other spells.
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Gives you debuff immunity and magic resistance to avoid the Rolling Thunder stun as well as reduce the damage taken from Pangolier's Shield Crash.
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Gives you debuff immunity and magic resistance to avoid your mana getting burnt from Diffusal Blade as well as reduce the damage taken from Spirit Lance buffed with Aghanims Scepter.
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Gives you debuff immunity and magic resistance to stand your ground and destroy the Phoenix Supernova as well as reduce the damage taken from his magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Onslaught stun as well as reduce the damage taken from Primal Beast's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Dream Coil leash and stun as well as reduce the damage taken from Puck's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid Decrepify ethereal form as well as reduce the damage taken from Pugna's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Shadow Strike slow as well as reduce the damage taken from Queen of Pain's magic heavy toolkit.
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BKB is particularly good against Ringmaster as none of his abilities pierce debuff immunity.
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Gives you debuff immunity and magic resistance to avoid the Telekinesis lift as well as reduce the damage taken from Rubick's Fade Bolt and stolen spells.
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Gives you debuff immunity and magic resistance to avoid the Burrowstrike stun as well as reduce the damage taken from Sand King's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Disruption banish as well as reduce the damage taken from Shadow Demon's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to stand and fight against Shadow Fiend as well as reduce the damage taken from Shadowrazes and Requiem of Souls.
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Gives you debuff immunity and magic resistance to avoid Shadow Shaman's control spells as well as reduce the damage taken from Ether Shock and Shackles.
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Gives you debuff immunity and magic resistance to dispel Global Silence and Arcane Curse as well as reduce the damage taken from Silencer's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Ancient Seal silence as well as reduce the damage taken from Skywrath Mage's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Firesnap Cookie stun as well as reduce the damage taken from Snapfire's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Electric Vortex pull as well as reduce the damage taken from Storm Spirit's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Blast Off! stun and Reactive Tazer disarm as well as reduce the damage taken from Techies' magic heavy toolkit.
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Gives you debuff immunity to not spawn the Reflection illusion as well as become untargetable by Sunder.
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Gives you debuff immunity to avoid the Ravage stun and the Gush slow.
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Gives you debuff immunity to avoid the control and damage of every Timbersaw spell except Flamethrower.
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Gives you debuff immunity and magic resistance to avoid the Laser damage and blind as well as reduce the damage taken from Tinker's March of the Machines spam.
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Gives you debuff immunity and magic resistance to avoid the stun of Avalanche and Toss as well as reduce the damage taken from Tiny's spell combo.
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Gives you debuff immunity and magic resistance to dispel Overgrowth off yourself as well as reduce the damage taken from Treant Protector's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Pit of Malice root as well as reduce the damage taken from Underlord's Firestorm spam.
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Gives you debuff immunity and magic resistance to avoid the slow from Venomancer's spells as well as reduce the damage taken from his magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the movement and attack speed slow from Viper's spells as well as reduce the damage taken from his Poison Attack right clicks and spells.
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Gives you debuff immunity and magic resistance to avoid the slow from Grave Chill and the stun from Stone Form as well as reduce the damage taken from Visage's Soul Assumption spam.
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Gives you debuff immunity and magic resistance to avoid the Aether Remnant pull as well as reduce the damage taken from Void Spirit's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Upheaval slow as well as reduce the damage taken from Warlock's Fatal Bonds, Upheaval, and the summoned imps.
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Gives you debuff immunity and magic resistance to avoid the Shackleshot stun as well as reduce the damage taken from Windranger's Powershot.
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Gives you debuff immunity and magic resistance to avoid hitting your ally inside the Winter's Curse AoE as well as reduce the damage taken from Winter Wyvern's magic heavy toolkit.
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Gives you debuff immunity and magic resistance to avoid the Paralyzing Cask stun as well as reduce the damage taken from Witch Doctor's spells except for Death Ward.
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Gives you debuff immunity and magic resistance to avoid the Lightning Bolt stun and Heavenly Jump slow as well as reduce the damage taken from Zeus' magic heavy toolkit.

Sounds

Trivia

Back in the days of old DotA, Heroes would grow and evolve while in BKB form.
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