Clinkz counter and synergy picks
Pick Clinkz with Wraith King to increase win-rate from 51.1% to 58.8% or against Beastmaster to increase win-rate to 59.0% in Patch 7.39b.
Good with...
...based on stats [7.39b]
Hero | Change in Win Rate ▼ |
---|---|
7.7% | |
5.6% | |
4.8% | |
4.0% | |
3.9% | |
3.7% | |
3.6% | |
3.5% | |
3.4% | |
3.3% | |
3.1% | |
2.5% | |
2.4% | |
2.3% | |
2.2% |
...based on gameplay [7.39b]
Disruptor and Clinkz make a strong duo. Disruptor’s Glimpse can pull enemies back into Clinkz’s attack range, while Static Storm silences opponents, preventing them from escaping or casting spells. This setup allows Clinkz to easily burst down targets with his high damage and mobility.
Mars and Clinkz work well together as allies. Mars can initiate fights with his Arena of Blood, trapping enemies and preventing their escape. This gives Clinkz the perfect opportunity to deal heavy damage from outside the arena or inside with his mobility.
ChatGPT said:
Clinkz and Nature’s Prophet make strong allies. Nature’s Prophet can use his global teleport and Sprout to trap enemies, making it easier for Clinkz to land precise attacks and pick off targets. Nature’s global presence pressures multiple lanes, creating space for Clinkz to farm and roam. Together, they control the map and apply constant pressure.
Clinkz and Silencer work well together. Silencer’s Global Silence can prevent enemies from casting spells during fights, allowing Clinkz to move in and burst down targets without interruption. Silencer’s Last Word and Curse of the Silent also reduce enemy mana and deal damage over time, helping Clinkz finish off enemies faster.
Clinkz and Ogre Magi make a strong duo. Ogre Magi’s slows and stuns help lock down enemies, giving Clinkz the chance to deal massive damage safely. Bloodlust boosts Clinkz’s attack speed and movement speed, making his harassment and escapes easier. Ogre’s tankiness and crowd control complement Clinkz’s high burst damage perfectly.
Clinkz and Queen of Pain form a deadly roaming duo, combining silence, burst, and mobility to pick off isolated enemies. Their high damage output allows them to snowball early and shut down cores before they become threats. Queen of Pain’s AoE and blink synergize with Clinkz’s hit-and-run tactics in chaotic fights. Together, they dominate the map with vision control, ambush potential, and relentless pressure.
Clinkz and Storm Spirit create unmatched gank pressure with their high mobility and rapid initiation. Storm can zip into fights to disable targets, enabling Clinkz to finish them with burning arrows. Their combined ability to dive towers and escape with ease makes them hard to punish. As the game progresses, they scale into late-game assassins, constantly threatening squishy backlines.
Clinkz and Axe create a strong initiation-follow-up combo, with Axe forcing fights and Clinkz dealing heavy damage from range. Axe’s Berserker’s Call groups enemies, giving Clinkz the perfect opportunity to melt them with Strafe and Burning Barrage. Clinkz can scout with invisibility, setting up clean jumps for Axe to blink in and control. Their synergy thrives in chaotic fights where Axe tanks and controls while Clinkz cleans up safely.
Clinkz and Puck complement each other with elusive, high-damage playstyles that thrive in confusion. Puck’s crowd control and Dream Coil allow Clinkz to unleash his full damage without retaliation. Both heroes can scout, pick off, and escape, making them ideal for split pushing and coordinated skirmishes. Their combined mobility and unpredictability keep enemies guessing and out of position.
Clinkz and Ember Spirit excel at relentless aggression, constantly threatening enemies across the map. Ember’s AoE and crowd control create space for Clinkz to safely focus fire and eliminate key targets. Their mobility makes them hard to catch, allowing for quick pick-offs and disengagements. Together, they pressure lanes, punish overextensions, and dominate in fast-paced skirmishes.
...core items [7.39b]
A core item to improve your damage, tankiness, and mana sustain to spam Tar Bomb and Death Pact. Helps you in both farming and fighting. You can pair this item with
Power Treads for mana sustain.
A core Boots upgrade that allows you to farm faster and get more right clicks in the Tar Bomb duration. Also helps save mana through stats toggling.
A core item that increases your attack range to hit from further away. Also improves your damage and tankiness through stats. The attack range also affects your skeletons, which lets them attack from a longer distance as well.
A core item to increase your right click damage and apply minus armor on every hit. Massively improves your kill threat on the map and lets you burst down enemy heroes with Tar Bomb and Strafe.
A core item in the mid game to disallow an enemy hero from using spells and burst them down in the duration of the effect. Especially useful against elusive heroes like
Puck.
A core item to gain the Burning Barrage ability to clear creep waves in an instant and do massive damage in an area. Has great synergy with damage items like
Desolator and
Maelstrom.
A core mobility item that also increases your attack range to hit enemy heroes and buildings from further away. Works well to put some distance between you and an enemy hero and hit them with infinite range for a short period with the Hurricane Thrust active. Look to use Tar Bomb before you push away an enemy hero to do more damage with right clicks.
A core damage item to burst down enemy heroes with right clicks using your massive attack range.
Good against...
...based on stats [7.39b]
Hero | Change in Win Rate ▼ |
---|---|
8.0% | |
7.5% | |
7.0% | |
6.9% | |
5.7% | |
5.7% | |
5.6% | |
5.3% | |
5.1% | |
4.4% | |
4.4% | |
4.3% | |
4.1% | |
4.0% | |
3.8% |
...based on gameplay [7.39b]
Clinkz can use Death Pact on Beastmaster’s summoned units, effectively reducing his lane presence. A bad lane against Clinkz may delay Beastmaster’s key item timings like Helm of the Overlord. Clinkz's high damage output makes it hard for Beastmaster to regain control later.Overall, Clinkz can heavily disrupt Beastmaster’s game flow from the start.
Clinkz can easily find Elder Titan in the backlines due to his high mobility and invisibility.
With items like Orchid Malevolence, Desolator, or Rod of Atos, Clinkz can burst Elder Titan before he casts his spells.
Elder Titan's lack of instant disable makes it hard to stop Clinkz’s aggression.
Clinkz can also dodge Echo Stomp with Skeleton Walk.
Overall, Clinkz is a strong threat to Elder Titan throughout the game.
Clinkz is highly effective against Keeper of the Light due to his ability to sneak into the backlines with Skeleton Walk and burst squishy targets quickly.
Keeper’s low armor and HP make him an easy kill for Clinkz, especially with Orchid or Desolator.Clinkz can interrupt Illuminate or Recall before they take effect.
He can also avoid Will-O-Wisp with proper positioning and mobility.
Overall, Clinkz punishes Keeper’s lack of escape and fragile nature.
Clinkz bursts Brewmaster before Primal Split, using Orchid or Desolator to silence and reduce his survivability. His high mobility and stealth make it hard for Brewmaster to lock him down early. Clinkz’s ranged attacks kite Brewmaster, countering his tankiness and control effectively.
Clinkz can kite Ursa easily with his high mobility and ranged attacks. Ursa struggles to catch Clinkz before he can burst him down with Desolator or Orchid.
Clinkz can poke Huskar from range, exploiting his low armor early game. Huskar’s burning spears make close fights risky for Clinkz. If Huskar closes the gap, Clinkz is vulnerable, but with good positioning Clinkz can kite and burst Huskar down.
Clinkz outranges Earthshaker and can poke him safely before fights start. His high mobility helps dodge Fissure and combo spells easily. Clinkz’s burst damage can quickly take Earthshaker out before he can react.
Clinkz can quickly burst Phoenix before it uses its ultimate thanks to high damage and mobility. Clinkz’s ability to stay out of Phoenix’s range and focus on killing early helps prevent the team fight control Phoenix provides. Also, Clinkz can dodge Fire Spirits and Supernova with careful positioning.
Clinkz can easily interrupt Bane’s channeling spells like Fiend’s Grip using Orchid, quickly eliminating Bane from fights and saving his allies.
Clinkz can kite and sustain against Sven thanks to Death Pact and high armor. His abilities let him disengage easily and pick fights when the timing favors him.
Bad against...
...based on stats [7.39b]
Hero | Change in Win Rate ▲ |
---|---|
-8.8% | |
-8.5% | |
-6.4% | |
-6.1% | |
-5.9% | |
-5.7% | |
-5.1% | |
-4.7% | |
-3.8% | |
-3.5% | |
-3.5% | |
-3.3% | |
-3.2% | |
-2.9% | |
-2.9% |
...based on gameplay [7.39b]
Clinkz struggles against Phantom Lancer because PL buys Manta and Diffusal Blade, making it hard to identify the real one. This often leaves Clinkz out of mana, allowing Phantom Lancer to kill him easily.
Naga buys Manta and uses Ensnare to lock down Clinkz, making it difficult for him to catch the real Naga, leaving him vulnerable to being killed by naga or her allies.
Chaos Knight buys Manta, allowing him to quickly turn and burst Clinkz if he tries to initiate, making it risky for Clinkz to engage.
Wraith King doesn’t mind if Clinkz bursts through his first life because he can follow up with Wraithfire Blast, and Clinkz will be slowed by Reincarnation, making it hard for him to escape.
Meepo can net Clinkz even when he's invisible, revealing his position. Meepo can then chain more nets and burst Clinkz down quickly with Poof.
Morphling can morph into Strength to survive Clinkz’s burst if Clinkz tries to turn on him. Morphling’s high damage and mobility with Waveform let him either fight back effectively or escape Clinkz’s initiation.
Arc Warden can easily dodge Clinkz’s right-clicks using Magnetic Field. Essence Flux and Spark Wraith help Arc Warden deal damage and catch Clinkz if he tries to escape.
Lycan can chase down Clinkz easily thanks to his high movement speed during Shapeshift. With just a Dust or Gem, Lycan can reveal and kill Clinkz mid to late game.
Earth Spirit’s Rolling Boulder and Silence effectively lock down Clinkz, preventing his escape. Additionally, Magnetize deals damage over time, making it even harder for Clinkz to get away alive.
Slardar’s Corrosive Haze reveals Clinkz and reduces his armor, making Clinkz much easier to kill. This makes Slardar an effective counter against Clinkz.
...counter items [7.39b]
Gives you tankiness to take less damage from right clicks from Clinkz and his Skeleton Archers to trade HP more effectively.
Gives you HP sustain to stay in the lane and not get zoned by Clinkz's constant damage from Tar Bomb and right clicks.
Gives you HP sustain to stay in the lane and not get zoned by Clinkz's constant damage from Tar Bomb and right clicks.
Lets you scout Clinkz while he rotates through invisibility with Skeleton Walk.
Lets you detect Clinkz while he is invisible with Skeleton Walk to slow him and possibly kill him.
Gives you mobility to jump Clinkz and possibly delete him at the start of the fight. Works well if you have an instant stun or hex.
Lets you reflect Clinkz's high damage back to him and possibly kill him if he does not stop attacking you.
Provides evasion and lets you disarm Clinkz to prevent him from right clicking freely in fights.
Lets you kite Clinkz and his Skeleton Archers by protecting yourself or an ally against their right clicks through invisibility.
Lets you kite Clinkz and his Skeleton Archers by protecting yourself against their right clicks in Ethereal form.
Lets you kite Clinkz and his Skeleton Archers by pushing yourself or an ally away from them. Also helps move out of Burning Barrage.
Gives you an instant disable against Clinkz to burst him down in its duration before he becomes invisible using Skeleton Walk to get away.
Lets you survive and never get bursted by Clinkz's initiation and high right click damage from invisibility.
Gives you an instant lockdown against Clinkz and burst him down with a possible chain stun before he becomes invisible using Skeleton Walk to get away.
Gives you armor and evasion to defend yourself against right clicks from Clinkz and his Skeleton Archers with the tankiness and miss chance.
Bad with...
...based on stats [7.39b]
Hero | Change in Win Rate ▲ |
---|---|
-6.6% | |
-6.3% | |
-6.1% | |
-5.9% | |
-5.8% | |
-5.5% | |
-5.2% | |
-5.1% | |
-4.9% | |
-4.0% | |
-3.9% | |
-3.7% | |
-3.7% | |
-3.5% | |
-3.4% |