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Boots of Speed

In the vibrant world of Dota 2, let's talk about Boots. Imagine these as a hero's trusty footwear, a pair of reliable shoes that don't just look stylish but provide incredible benefits to aid your hero's movement across the battlefield!
Basic Item | Miscellaneous

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Gold is the currency used to buy items or instantly revive your hero in Dota 2.500

Fleet footwear, increasing movement.

In the vibrant world of Dota 2, let's talk about Boots. Imagine these as a hero's trusty footwear, a pair of reliable shoes that don't just look stylish but provide incredible benefits to aid your hero's movement across the battlefield!

Base Combat Stats

Combat Stats

+ 45 Movement Speed

Recipe

Boots of Travel
Phase Boots
Power Treads
Arcane Boots
Tranquil Boots
In the vibrant world of Dota 2, let's talk about Boots. Imagine these as a hero's trusty footwear, a pair of reliable shoes that don't just look stylish but provide incredible benefits to aid your hero's movement across the battlefield!

Additional Insights

But here's the fascinating part, Boots aren't just about speed, they're about strategic advantage. They enable your hero to swiftly navigate the battlefield, secure objectives, and position themselves strategically during engagements, granting a crucial edge in the ever-evolving chaos of battles.

Statistics

The statistics below shows the percentage of hero builds which contain Boots of Speed as a core or non-core item for each role. These statistics are based on our hero guides.

Itemization Strategy

Another universal item in dota that is an accompaniment to every hero in existence. Some heroes tho pick it a little bit later for they have other items to prioritize while keeping their mobility up to par with opponents in the game.

Heroes with Boots of Speed as Core Item

A core item that boosts your mobility to chase down enemy heroes slowed with Battle Hunger. Builds into Boots of Travel later in the game.
A core mobility item that lets you close the gap on enemy heroes and land Thunder Clap. Can be upgraded to Boots of Travel later in the game.
A core item that boosts your mobility and builds into Guardian Greaves later in the game.
A core item that boosts your mobility to get in position to catch enemy heroes with Black Hole. Builds into Arcane Boots or Boots of Travel later in the game.
A core item to increase your movement speed and have more mobility when fighting or running towards power runes. Gets upgraded to Boots of Travel or Power Treads later in the game.
A core item to increase your movement speed and have more mobility when farming creeps or running towards power runes. Gets upgraded to Boots of Travel or Power Treads later in the game.
A core item to increase your movement speed to have better mobility when fighting, farming, or roaming the map. Builds into Boots of Travel or Arcane Boots later in the game.
A core item for both your Spirit Bear and hero that boosts their mobility. The Boots on your bear get upgraded to Power Treads while Lone Druid can get Tranquil Boots later in the game.
A core item that boosts your mobility to roam around the map. Builds into Arcane Boots or Power Treads later in the game.
A core item to increase your movement speed to get close to enemy heroes and get kills with your control and damage spells. Builds into Boots of Travel or Arcane Boots later in the game.
A core item that boosts your mobility to catch up to or get away from enemy heroes. Builds into Tranquil Boots or Power Treads later in the game.

Heroes countered by Boots of Speed

Against a core Abaddon
To walk out of Cold Feet freeze range
To catch up to Arc Warden and offset the slow coming from Flux.
To keep the distance from the Axe.
To keep the distance from Batrider.
To offset the slow coming from the boars
To keep escape the Blood Rite
To disallow Bounty Hunter get easy Jinada hits off
To keep the distance from the Brewmaster and offset slow coming from Thunder Clap and Cinder Brew
To keep the distance from the Bristleback
To keep the distance from the Broodmother
To keep the distance from the Centaur Warrunner
To keep the distance from the Chaos Knight
To keep the distance from the Clockwerk
To keep distance from Dawnbreaker
To move away when Poison Touch is applied
To keep distance from Death Prophet and outrun her.
To keep up or escape from Doom when Scorched Earth is active
To catch up to Drow Ranger or offset the slow coming from Frost Arrows when escaping
To keep the distance from Elder Titan and dodge the Echo Stomp
To keep the distance from Ember Spirit and his Flame Guard.
To keep the distance from Faceless Void, be able chase him down after Time Walk and offset Time Dilation slow
To move away from Ink Swell and offset the slow from Stroke of Faith
To keep the distance from Gyrocopter`s Rocket Barrage
To keep the distance from Huskar
To easier dodge some of his skill shot spells
To catch up to Io or escape against Tether bonus movement speed
To offset the slow from Dual Breath
To keep the distance from the Juggernaut.
To keep the distance from the Legion Commander
To keep the distance from the Leshrac
To offset the slow from Frost Blast and Frost Shield
To keep the distance from the Lifestealer
To keep the distance from the bear
Luna is susceptible to dying if enemy heroes get on top of her to prevent her from escaping.
To keep the distance from Marci
Makes harder for Mars to hit you with Spear of Mars and to catch you in the Arena of Blood
To avoid Mysic Snake bounces
To keep the distance from Monkey King
To get out of The Calling AOE
To keep the distance from Night Stalker during night time
To keep the distance from a core Omniknight
To keep the distance from Pangolier and to dodge the Rolling Thunder
To outrun the Primal Beast while he is using Trample.
To avoid Meat hooks and being able to offset the Rot slow
To dodge Nether Blasts and run out of the Life Drain range
Razor is looking to close the gap and stick a Static Link onto a target and wind_lace will help you keep the distance or run away
To keep the distance from Riki and escape the Smoke Screen
To keep the distance from Shadow Fiend.
To keep the distance from Slardar
To keep the distance from Slark and to dodge the Pounce
To catch up to Sniper and to move out of Shrapnel AoE
To keep the distance from Spirit Breaker
To dodge the Psi Blades and offset the slow from Psionic Traps.
To keep the distance from Timbersaw
To keep the distance from Treant Protector and offset the slows coming from Treant`s Grasp and Leech Seed
To keep the distance from Troll and offset the slow coming from Whirling Axes (Ranged).
To keep the distance from Tusk
To move out of the Firestorm or run down the Underlord
To keep the distance from Undying
To keep the distance from Ursa and offset the slow coming from Earthshock
To keep the distance from the Venomancer and offset slows coming from Venomous Gale and Poison Sting
To keep the distance from the Viper
To dodge Aether remnant and Dissimilate.
To keep the distance from the Windranger
To keep the distance from the Witch Doctor be able to split away from other units when being casked or run away from Death Ward
To keep distance from Wraith King.

Trivia

Boots of Speed were originally introduced as a basic item providing a flat increase to a hero's movement speed. This seemingly simple item became a core part of nearly every hero's early-game inventory due to its impact on maneuverability.